scholarly journals Nationality dominates gender in decision-making in the Dictator and Prisoner’s Dilemma Games

PLoS ONE ◽  
2021 ◽  
Vol 16 (1) ◽  
pp. e0244568
Author(s):  
Melisa Maya Kumar ◽  
Lily Tsoi ◽  
Michelle Seungmi Lee ◽  
Jeremy Cone ◽  
Katherine McAuliffe

Across a variety of contexts, adults tend to cooperate more with ingroup members than outgroup members. However, humans belong to multiple social groups simultaneously and we know little about how this cross-categorization affects cooperative decision-making. Nationality and gender are two social categories that are ripe for exploration in this regard: They regularly intersect in the real world and we know that each affects cooperation in isolation. Here we explore two hypotheses concerning the effects of cross-categorization on cooperative decision-making. First, the additivity hypothesis (H1), which proposes that the effects of social categories are additive, suggesting that people will be most likely to cooperate with partners who are nationality and gender ingroup members. Second, the category dominance hypothesis (H2), which proposes that one category will outcompete the other in driving decision-making, suggesting that either nationality or gender information will be privileged in cooperative contexts. Secondarily, we test whether identification with—and implicit bias toward—nationality and gender categories predict decision-making. Indian and US Americans (N = 479), made decisions in two cooperative contexts—the Dictator and Prisoner’s Dilemma Games—when paired with partners of all four social categories: Indian women and men, and US American women and men. Nationality exerted a stronger influence than gender: people shared and cooperated more with own-nationality partners and believed that own-nationality partners would be more cooperative. Both identification with—and implicit preferences for—own-nationality, led to more sharing in the Dictator Game. Our findings are most consistent with H2, suggesting that when presented simultaneously, nationality, but not gender, exerts an important influence on cooperative decision-making. Our study highlights the importance of testing cooperation in more realistic intergroup contexts, ones in which multiple social categories are in play.

2019 ◽  
Vol 9 (1) ◽  
Author(s):  
Riccardo Gallotti ◽  
Jelena Grujić

AbstractWhat is intuitive: pro-social or anti-social behaviour? To answer this fundamental question, recent studies analyse decision times in game theory experiments under the assumption that intuitive decisions are fast and that deliberation is slow. These analyses keep track of the average time taken to make decisions under different conditions. Lacking any knowledge of the underlying dynamics, such simplistic approach might however lead to erroneous interpretations. Here we model the cognitive basis of strategic cooperative decision making using the Drift Diffusion Model to discern between deliberation and intuition and describe the evolution of the decision making in iterated Prisoner’s Dilemma experiments. We find that, although initially people’s intuitive decision is to cooperate, rational deliberation quickly becomes dominant over an initial intuitive bias towards cooperation, which is fostered by positive interactions as much as frustrated by a negative one. However, this initial pro-social tendency is resilient, as after a pause it resets to the same initial value. These results illustrate the new insight that can be achieved thanks to a quantitative modelling of human behavior.


Author(s):  
Lisa Irmen ◽  
Julia Kurovskaja

Grammatical gender has been shown to provide natural gender information about human referents. However, due to formal and conceptual differences between masculine and feminine forms, it remains an open question whether these gender categories influence the processing of person information to the same degree. Experiment 1 compared the semantic content of masculine and feminine grammatical gender by combining masculine and feminine role names with either gender congruent or incongruent referents (e.g., Dieser Lehrer [masc.]/Diese Lehrerin [fem.] ist mein Mann/meine Frau; This teacher is my husband/my wife). Participants rated sentences in terms of correctness and customariness. In Experiment 2, in addition to ratings reading times were recorded to assess processing more directly. Both experiments were run in German. Sentences with grammatically feminine role names and gender incongruent referents were rated as less correct and less customary than those with masculine forms and incongruent referents. Combining a masculine role name with an incongruent referent slowed down reading to a greater extent than combining a feminine role name with an incongruent referent. Results thus specify the differential effects of masculine and feminine grammatical gender in denoting human referents.


2021 ◽  
Author(s):  
Ryan Lei ◽  
Rachel Leshin ◽  
Kelsey Moty ◽  
Emily Foster-Hanson ◽  
Marjorie Rhodes

The present studies examined how gender and race information shape children’s prototypes of various social categories. Children (N=543; Mage=5.81, range=2.75 - 10.62; 281 girls, 262 boys; 193 White, 114 Asian, 71 Black, 50 Hispanic, 39 Multiracial, 7 Middle-Eastern, 69 race unreported) most often chose White people as prototypical of boys and men—a pattern that increased with age. For female gender categories, children most often selected a White girl as prototypical of girls, but an Asian woman as prototypical of women. For superordinate social categories (person and kid), children tended to choose members of their own gender as most representative. Overall, the findings reveal how cultural ideologies and identity-based processes interact to shape the development of social prototypes across childhood.


2012 ◽  
Author(s):  
Masanari Asano ◽  
Irina Basieva ◽  
Andrei Khrennikov ◽  
Masanori Ohya ◽  
Yoshiharu Tanaka

2013 ◽  
Vol 41 (5) ◽  
pp. 721-729 ◽  
Author(s):  
Yang Xi ◽  
Tingyan Li ◽  
Yong Zheng

In the present study we investigated the mechanism inherent in the decision-making process in a single-trial with the game called Prisoner's Dilemma (PD), in which players might simultaneously encounter different conditions that influence cooperation: namely, reciprocity, perceived control, and risk taking. We conducted 2 experiments to examine how, and to what extent, these conditions contribute to cooperation. By incorporating direct measurements of the potential conditions into a paradigm produced in previous studies, we were able to test the reliability of backward inference and to quantify the effect exerted by each condition. Results consistently revealed a complex cognitive process in single-trial PD: each condition had an influence on decision making, but none of them showed a dominating power to prompt cooperation independently; reciprocity served as a moderator.


2019 ◽  
Vol 24 ◽  
pp. 3-30
Author(s):  
Tommi Lehtonen ◽  

The prisoner's dilemma famously shows that individuals seeking their own benefit end up with a worse outcome than could be achieved through cooperation. This dilemma provides an effective but neglected method for the study of the Hindu principle of "desireless action" (niṣkāmakarma). In the context of the prisoner's dilemma, one or the other of the following decision-making strategies is feasible for prisoners who want to follow the principle of "desireless action": (1) to be indifferent and to leave the decision to chance (e.g. by arbitrarily drawing lots) or (2) to pursue the common good or the benefit of the other (by remaining silent) instead of seeking primarily to benefit oneself (by confessing). The second strategy is more appropriate assuming the following: the followers of the principle of "desireless action" can be goal-oriented and target-driven, as long as unselfish goals are considered, while remaining indifferent and non-attached in terms of personal benefit. This interpretation is tested and further discussed in this article in light of the values of the modem environmental and anti-consumerist degrowth movement. A non-profit orientation and the emphasis on duties are shared by the concepts of degrowth and niṣkāmakarma. Social- or reality-centredness rather than self-centredness is also common to both concepts. The degrowth movement focuses on economic contraction and deceleration, and thus its scope is narrower and more specific than that of niṣkāmakarma. Moreover, the degrowth movement rejects economic grovrth because of its ecologically and socially harmful effects, such as pollution and income inequality, but it is - at least in theory - indifferent to the harmless results of economic activities. On the contrary, the principle of niṣkāmakarma involves a critical stance toward both good and bad results of actions, insofar as they are pursued because of self-regarding desires.


2021 ◽  
Author(s):  
Baihan Lin ◽  
Djallel Bouneffouf ◽  
Guillermo Cecchi

Unlike traditional time series, the action sequences of human decision making usually involve many cognitive processes such as beliefs, desires, intentions and theory of mind, i.e. what others are thinking. This makes predicting human decision making challenging to be treated agnostically to the underlying psychological mechanisms. We propose to use a recurrent neural network architecture based on long short-term memory networks (LSTM) to predict the time series of the actions taken by the human subjects at each step of their decision making, the first application of such methods in this research domain. In this study, we collate the human data from 8 published literature of the Iterated Prisoner's Dilemma comprising 168,386 individual decisions and postprocess them into 8,257 behavioral trajectories of 9 actions each for both players. Similarly, we collate 617 trajectories of 95 actions from 10 different published studies of Iowa Gambling Task experiments with healthy human subjects. We train our prediction networks on the behavioral data from these published psychological experiments of human decision making, and demonstrate a clear advantage over the state-of-the-art methods in predicting human decision making trajectories in both single-agent scenarios such as the Iowa Gambling Task and multi-agent scenarios such as the Iterated Prisoner's Dilemma. In the prediction, we observe that the weights of the top performers tends to have a wider distribution, and a bigger bias in the LSTM networks, which suggests possible interpretations for the distribution of strategies adopted by each group.


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