scholarly journals Digital Design Thinking and Innovation – A Neurostrategic Prospective

2019 ◽  
Author(s):  
Mollie Claypool ◽  

The paper ascribes to a belief that architecture should be wholly digital – from the scale of the micron and particle to the brick, beam and building, from design to fabrication or construction. This embodies a fundamental and disruptive shift in architecture and design thinking that is unique to the project images included, enabling design to become more inclusive, participatory and open-source. Architecture that is wholly digital requires a radical rethinking of existing design and building practices. Thes projects described in this paper each develops a set of parts in relationship to a specific digital fabrication technology. These parts are defined as open-ended, universal and versatile building blocks, with a digital logic of connectivity. Each physical part has a malefemale connection which is the equivalent of the 0 and 1 in digital data. The design possibilities – or the way that parts can combine and aggregate – can be defined by the geometry and therefore, design agency, of the piece itself. This discrete method advances a theoretical argument about the nature of digital design as needing to be fundamentally discrete, and at the same time responding to ideas coming from open-source, distributed modes methods of production. Furthermore it responds to today’s housing crisis, providing for a more democratic and equitable framework for the production of housing. To think of architecture as wholly digital is to substantially disrupt the way that we think about design, authorship, ownership and process, as well as the building technologies and practices we use in contemporary architectural production.


2019 ◽  
Vol 26 (4) ◽  
pp. 668-688
Author(s):  
Zaki Mallasi

Purpose Advances in digital design tools enable exploration and generation of dynamic building facades. However, some processes are formally prescribed and manually driven to only visualize the design concepts. The purpose of this paper is to present a proactive framework for integrating parametric design thinking, paying particular attention to building facade patterning. Design/methodology/approach This work developed the PatternGen© add-on in Autodesk® Revit which utilizes an analytical image data (AID) overlay approach as a data source to dynamically pattern the building facade. The add-on was used to manipulate the placement rules of curtain panels on facade surface geometry. As means of validating this research model, a real-life design project has been chosen to illustrate the practical application of this approach. Feedback and observations from a short end-user questionnaire assessed qualitatively the facade patterning and panelization approach. Findings The proposed merge (or overlay) of AID images can be used as a parametric thinking method rather than just theory to generate and articulate dynamic facade design. The facade panelization responds to an AID that resembles design-performance data (e.g. solar exposure, interior privacy importance and aesthetics). Originality/value This work identifies a form of parametric thinking defined as the expression of geometrical relationships and its configuration dependent on the AID pixel Red Green Blue color source values. In this type of thinking, it explores the impact of the digital process and parametric thinking utility when driven by an AID overlay. The framework highlighted the practical application of AID pixel approach within a digital process to benefit both designers and computational tools developer on emerging design innovations.


2021 ◽  
Vol 12 ◽  
Author(s):  
Jie Zhang ◽  
Mingming Zhang ◽  
Yaqian Liu ◽  
Ruimin Lyu ◽  
Rongrong Cui

The rapid development of digital technology has created a variety of forms of digital media. In these emerging media, with the support of high-performance computers, increasingly dynamic performance has become possible, and the public has cultivated a preference for dynamic content cognition. This study, based on the basic characteristics of visual perception to the cognition of motion form, aims to cultivate the cognitive literacy of pan-digital media with innovative concepts and entrepreneurship education and to explore the cognition and innovative expression methods of dynamic language in digital design. The research leads the static oriented morphological exploration and expression to the dynamic expression and thinking of the same concept object. The basic thinking steps for students from “static” to “dynamic” are established, and students are encouraged to use “Synesthesia,” “metaphor” and other methods to carry out a “dynamic expression” level of emotional association. In the experiment, two different ways of design expression, static and dynamic, are required to design and evolve graphics. In this study, 50 freshmen were selected as the training objects for the planning and training of design thinking and performance means. In the visual elaboration and expression of the inner emotion of the same content with innovative concept and entrepreneurship education, not only should the changes and combinations of the graphics be innovated, but the emotional characteristics of the more abstract graphics should be explored as well. The feedback data of students’ thinking and cognition differences in the two stages of expression were obtained through a questionnaire and analyzed and compared. The experimental results show that after the training, students’ ability to develop innovative concepts and entrepreneurship education through dynamic expression, consciousness and perception were significantly improved. This research also provides a new vision and specific implementation method for the future training of digital dynamic innovation expression ability and the cultivation of innovative concepts of digital media literacy and entrepreneurship education.


Author(s):  
Giovanna Tomczinski Novellini Brígitte

O Design Computacional e a Modelagem da Informação da Construção (BIM) governam as tendências atuais do projeto mediado por computador em arquitetura. Se, por um lado, o design computacional é capaz de proporcionar um conjunto de inúmeras possibilidades durante o projeto arquitetônico, por outro, BIM pode ter um enorme impacto no reforço da qualidade das decisões tomadas na fase de concepção, uma vez que promete a integração e processamento de informações em Arquitetura, Engenharia, Construção e Operação (AECO) combinando tecnologias geométricas e informações não geométricas. Este ensaio colabora para áreas de Processo de Projeto e Arquitetura Digital, resgatando e rediscutindo aspectos levantados por movimentos como o Design Methods (1960) e Design Thinking (1969), estimulando sua integração à alternativas digitais, consolidas (CAD, SGs) e promissoras (BIM e AM), subsidiando os projetistas na escolha assertiva de soluções projetuais com diversidade e similaridade semântica, através de métodos e algoritmos de tomada de decisão.Palavras-chave: processo de projeto, arquitetura digital, design computacional,modelagem da informação, parâmetros de projeto.


Author(s):  
Christiane M. Herr

This chapter presents a digitally supported approach to creative thinking through diagrammatic visuals. Diagrammatic visuals can support designing by evoking thoughts and by raising open questions in conversational exchanges with designers. It focuses on the educational context of the architectural design studio, and introduces a software tool, named Algogram, which allows designers to employ diagrams in challenging conventional assumptions and for generating new ideas. Results from testing the tool and the way of approaching conceptual designing encouraged by it within an undergraduate design studio suggest a potential for refocusing of attention in digital design support development towards diagrams. In addition to the conventional emphasis on the variety of tool features and the ability of the tool to assist representational modeling of form, this chapter shows how a diagram-based approach can acknowledge and harness the creative potential of designers’ constructive seeing.


2020 ◽  
Vol 25 (3) ◽  
pp. 226-238
Author(s):  
Tracie L Risling ◽  
Derek E Risling

Background What is the role of nursing in the digital health transformation of the 21st century? The answer to this critical question may rely on how prepared nursing is to enter into design processes associated with this evolution. Aims The purpose of this paper is to introduce foundational terminology and tools to support increased nursing participation in user-centred design. Situated within a six-step design process, this includes a new analytic framework combining the disciplinary expertise of computer science with the nursing methodology Interpretive Description. Methods The analytic framework and recommended research process were developed over the course of two projects each employing a similar collaborative mixed-methods design. Primary methodological drivers were drawn from the software development life-cycle and Interpretive Description in these digital health intervention studies. Results Using aspects of software development practice, an analytic framework was conceived as part of an interdisciplinary research process allowing nurses to integrate their disciplinary expertise in user-centred digital design. The framework allows nurses to parse collected data into a robust set of functional and non-functional requirements for software developers while still engaging in a fulsome interpretive analysis. Conclusion There is a need for nursing to occupy a more significant role in the advancement of technology innovation in healthcare. However, a lack of familiarity with design-thinking and associated practical experience impedes nursing voices in this area. Tools and processes are introduced to enhance an existing nursing methodology as a means to extend our disciplinary design capacity.


2020 ◽  
pp. 131-142
Author(s):  
Mehmet Emin Bayraktar ◽  
Gülen Çağdaş

Computer technology has affected architectural studies as well as other professions. Architectural tools are used in every stage of the design and their primary goals are transferring and sharing the ideas of the architects’ mind. Nevertheless, in the early design phase, digital design tools remain ineffective in terms of idea development. Current design software and modeling tools are insufficient for the architect to quickly share ideas and generate alternative suggestions for fast sketching and modeling. In this paper, a mobile design application is developed. It aims to support open-ended design thinking and to be fast and effective in terms of improving ideas. It is based on augmented reality and it works on mobile phones. In order to evaluate the application, a set of images consisting of tall buildings are shown to users. Then they are asked to model a similar form of their own. At the end, results are assessed with a questionnaire. Using the obtained data, the effectiveness of the digital mobile tool in the early design stage is discussed.


2019 ◽  
Vol 27 (2) ◽  
pp. 34-47
Author(s):  
Quratulain Asghar ◽  
Syed Muhammad Zille Ali Naqvi

In the emerging era of technology, the architectural world is taking inspiration from nature for solutions to its problems, which involve the study of natural design systems and various processes. This research investigation, carried out in the fourth year architecture design studio, aims to investigate bio-mimicry as a development process, involving it for architectural design. It also attempts to study innovation by integrating the digital tools like Rhino, Grasshopper, Ladybug and Para Cloud Gem. A new understanding of solving design issues with the help of natural processes and phenomena is the basic aim. Natural systems offer design strategies to improve design thinking due to the availability of extensive repertoire; which makes incorporating multi-functional and self-organized biomimetic principles into the design process a requirement. This discusses an undergraduate design studio titled "Digital Design through Bio-mimicry" which was taught by the author in an architectural degree program at the University of Engineering and Technology Lahore, Department of Architecture in Spring 2018. Following the exploration of individual research topics, the findings were implemented into design solutions. It has been a critical challenge for the author to increase the skill of students about biomimetic thinking, making them learn about how to handle digital tool’s performance issues, as well as making them work on the development of interesting form generation. The challenges encountered in the teaching process and future lines of the work are discussed in this paper. Keywords: Biomimetic processes, Architectural education, Digital Techniques, Vertical Landscape, Computer-Aided Architectural Design


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