EFFECTS OF ENVIRONMENTAL GRAPHIC DESIGN ISSUES AS A SUPPORTIVE SOURCE OF HOSPITAL SPATIAL PERCEPTION

2020 ◽  
Vol 0 (21) ◽  
pp. 0-0
Author(s):  
Fatoş ÇAKICIOĞLU İLHAN ◽  
Meryem YALÇIN

Aim: Increased awareness of creating design solutions that can meet the social and psychological needs of patients in healthcare spaces highlights research on the psychology of place-patient/ doctors/healthcare staff. Therefore, patient-oriented health space designs that provide a sense of trust and satisfaction to patients – along with a supportive approach to their treatment – are the points of departure in this study, while understanding the effects and experiences of design on patients. Environmental graphic design elements (photographs, illustrations, typography, and pictograms) in the interiors of hospitals emerge as the factors that shape the patient's spatial experience, such as orientation, information, and perception of a space. In this study, the effects of such design elements on user perception in health spaces were investigated, and these design criteria that play a role in determining and actively interacting with the environmental graphic design elements in hospital spaces are encountered. Based on the abovementioned facts, this research aims to contribute to the graphics in health spaces in the context of environmental graphic design, with experience covering both fields. Method: Three hospitals, which are sufficient in terms of environmental graphic design elements and have differences between them, were determined as the research places. The elements in these hospitals were photographed and surveyed on user groups (patients, doctors, health personnel) who experienced the places continuously or temporarily. Results and Conclusion: It was demonstrated by statistical data that the elements in the investigated places could not provide the expected effects as a whole. As a result, environmental graphic design applications that have a supportive design understanding in hospital spaces should have a holistic language, and that design understanding can only be demonstrated with the cooperation of architects, interior designers, graphic designers, and industrial designers.

DeKaVe ◽  
2013 ◽  
Vol 1 (2) ◽  
Author(s):  
Prayanto WH

Magazine is one of the forms of mass media that has fungsikomunikasi to convey information to mass audiences. The cover is an important element because it is through cover / cover one can guess the contents of the magazine, as well as further interested to know further information contained therein. On a magazine cover consists of drawings and writings are arranged in such a way that looks interesting and has meaning Press publications, especially magazines, today's not enough just to rely on the quality of news or manuscript, although verbal aspect is very important. It must be recognized that the visual aspects (design) as the cover / envelope has crucial role to capture the prospective reader. For the cover of a magazine is a window that shows the content information, can be either a text or photographs, illustrations, and design elements. The function of a magazine cover is to attract, dazzle prospective readers, by way influence the thoughts flow in a short time. So it's no wonder much current the magazine publisher who made the cover of such a way as to attract the attention of prospective readers. Thus the task of designers to magazine cover to create designs that attract the attention of the reader becomes increasingly severe. This study tries to analyze a visual on the front cover Magazine Graphic Design 'Concept' birthday inaugural edition by using the Roland Barthes' semiotic approach. As Roland Barthes (1984), any simple "design work (magazine cover)" continue to play in management of the sign. So that will generate a message (image) specific. Design cover, usually contains the elements of the sign in the form of objects, context of the environment, people or other beings who provide meaning to objects, and text (of writing) that reinforce the meaning.Keyword: cover, magazine Concept, semiotics


Author(s):  
Dimitrios Rafailidis ◽  
Alexandros Nanopoulos ◽  
Yannis Manolopoulos

In popular music information retrieval systems, users have the opportunity to tag musical objects to express their personal preferences, thus providing valuable insights about the formulation of user groups/communities. In this article, the authors focus on the analysis of social tagging data to reveal coherent groups characterized by their users, tags and music objects (e.g., songs and artists), which allows for the expression of discovered groups in a multi-aspect way. For each group, this study reveals the most prominent users, tags, and music objects using a generalization of the popular web-ranking concept in the social data domain. Experimenting with real data, the authors’ results show that each Tag-Aware group corresponds to a specific music topic, and additionally, a three way ranking analysis is performed inside each group. Building Tag-Aware groups is crucial to offer ways to add structure in the unstructured nature of tags.


2019 ◽  
Vol 9 (3) ◽  
pp. 310-319
Author(s):  
O. N. Tuzova ◽  
D. N. Stepanova

The topic of the article is interdisciplinary. The practice of psychological and pedagogical support for children raised in guardianship families shows the need for psychological and legal assistance. The aim is to develop proposals for the organization of a legal and regulatory framework in accordance with the social and psychological needs of guardianship families and to identify the possibilities of the Ombudsman for the Rights of the Child to protect the rights of minors raised in guardianship families. The article identifies the current problems of guardianship families and considers the existing legal framework for the protection of the rights of minors raised in families with a related form of guardianship. One of the main problems of psychological and pedagogical support for children raised in families with a related form of guardianship is the absence of a coordinating center for the organization of cooperation between educational organizations, guardianship bodies, centers for psychological, pedagogical, medical, and social assistance. The Ombudsman for the Rights of the Child may be the focal point. It is also proposed to establish, based on the offices of the Ombudsmen for the Rights of the Child, centers for the support of guardianship families in the constituent entities of the Russian Federation, to which both guardians and children can apply. These measures are aimed at preventing secondary orphans.


2021 ◽  
Vol 24 (2) ◽  
pp. 1775-1780
Author(s):  
Carlos Glez-Morcillo ◽  
Victor Martin ◽  
David Vallejo Fernandez ◽  
Jose Castro-Schez ◽  
Javier Albusac

Graphic design is the process of creating graphics to meet specific commercial needs based on knowledge of layout principles and esthetic concepts. This is usually an iterative trial and error process which requires a lot of time even for expert designers. This expert knowledge can be modelled, represented and used by a computer to perform design activities. This paper describes a novel approach named Gaudii (standing for "Intelligent Automated Graphic Design Generator") which utilizes principles and techniques known from the fields of Evolutionary Computation and Fuzzy Logic to automatically obtain design elements. Experimental results that demonstrate the potential of the proposed approach are presented in the area of poster design.


2020 ◽  
Author(s):  
Daniela Riposati ◽  
Giuliana D'Addezio ◽  
Francesca Di Laura ◽  
Valeria Misiti ◽  
Patrizia Battelli

Abstract. Part of the INGV activity is focused on the production of resources concerning Educational and Outreach projects on Geophysics and natural hazard topics. The forefront results of research activity, in fact, are periodically transferred to the public through an intense and comprehensive plan of scientific dissemination. In the past 15 years, graphic and visual communication has become an essential point of reference supporting institutional and research activities. Positive experiences are the result of a strict relationship between graphic design and scientific research, in particular the process concerning the collaborative work between designers and researchers. In projects such as the realization of museum exhibition or the production of illustrative brochures, generally designed for broad-spectrum public, the goal is to make easier the understanding and to support the scientific message, making concepts enjoyable and fruitful through the emotional involvement that visual image can arouse. The graphics and editorial products, through composition of signs and images by using different tools (colors, form, lettering) on different media (print, video, web), link to create a strong identity INGV style, in order to make them easily recognizable in Educational and Outreach projects. A project product package might include a logo or other artwork, organized text and pure design elements such as shapes and color, which unify the piece. Color is used not only to help the logo stand out from the international overview, but in our case to have a unifying outcome across all the INGV sections. A recent and stimulating experience has been the collaboration between INGV project design and its reference scientific community in order to create edu-games, products specifically designed for scientific dissemination. The edu-games have been designed to be an efficient combination of educational content and playful communicative aspects, with the aim therefore to learn while having fun.


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Cori Sanderson

Bonita, P., & B. Silverman. Zen Studio Meditation for Kids. Edoki Academy, 2016. Vers 1.15. Apple App Store, https://itunes.apple.com/us/app/zen-studio-meditation-for-kids/id1051358262?mt=8  Suggested age range: 4+ Cost: Free with in app purchases (complete version $3.99 USD) Edoki Academy has effectively created an app that allows children to appreciate music and art as relaxation aids. Their Zen Studio Meditation for Kids is a painting app that allows children to virtually finger paint by filling in a grid of triangles with colours as music notes simultaneously play. The free version of the app offers two blank canvases and two canvases with tutorials that they can follow. The app is designed well and is intuitive enough that is does not need the clutter of menus or instructional detours. The only instances where guidance is visible are when new spaces on the grid are exposed to guide users to the next colour, or when the congratulatory confetti explodes on the screen to signify that a tutorial is completed. It is important to note that once a tutorial is completed the music continues to play and children can continue painting over the triangles as they please without the pressure to move on to a new tutorial. There is no feedback or time limit given for the tutorials because the point is to relax and enjoy the process. What makes the app unique is the layering of music that happens when the background meditation music blends with the notes that play each time a triangle is filled in with colour. This allows children to relax to the background music and be encouraged to create their own melodies as they are painting. The graphic design elements are simple and clean and there are no words that prompt you to select a canvas or a tutorial. Instead of words, the app uses animation and magnification to show that a selection has been made. It is very clear when a choice has been made because it appears in colour and the universal “play” triangle symbol appears, leading the user to click there to begin the painting.  A handbook for parents and teachers is also included in the app. This additional document provides information on mindfulness and the intentions behind Edoki Academy’s Zen Studio Meditation for Kids. It also offers some learning exercises and questions that parents or teachers can supplement with the app. This app is recommended for creative children who enjoy music and painting, or those who would benefit from learning new ways to reduce stress or anxiety and practice mindfulness. Screenshot of the homepage showing the two blank canvases and two tutorial canvases.   An example of a tutorial of a firetruck almost at completion. Recommended: 3 out of 4 stars Reviewer: Cori Sanderson Cori is in her second year of the Master of Library and Information Studies program at the University of Alberta. In her spare time, she listens to podcasts and volunteers at her local campus radio station where she participates in a monthly library-centric radio show.  


Coronavirus has greatly impacted various aspects of human life, including human psychology & human disposition. In this paper, we attempted to analyze the impact of the COVID-19 pandemic on human health. We propose Human Disposition Analysis during COVID-19 using machine learning (HuDA_COVID), where factors such as age, employment, addiction, stress level are studied for human disposition analysis. A mass survey is conducted on individuals of various age groups, regions & professions, and the methodology achieved varied accuracy ranges of 87.5% to 98%. The study shows people are worried about lockdown, work & relationships. Furthermore, 23% of the respondents have not had any effect. 45% and 32% have had positive and negative effects, respectively. It is a novel study in human disposition analysis in COVID-19 where a novel weighted assignment indicating the health status is also proposed. HuDA_COVID clearly indicates a need for a methodical approach towards the human psychological needs to help the social organizations formulating holistic interventions for affected individuals.


Author(s):  
Hans Ruediger Kaufmann ◽  
Agapi Manarioti

If ‘to be social' is the sum of people's online interaction intentions, that can be monitored by marketers but not coerced, how can we make best use of these powerful new media? The answer lies in understanding the internal, psychological needs that are fulfilled by the social media and how they are demonstrated and testified by liking, sharing and engaging in general with specific pieces of content, while rejecting others. In this environment, marketers are called to develop a “brand as a person” strategy, in order for their brands to mingle and interact with consumers beyond the traditional marketing communication framework. In this chapter, we explore and discuss the strategic use of the social media as a concept that needs to be thoroughly understood but seemingly hasn't been yet by a large majority of marketers.


Author(s):  
C. Subba Reddy

This article focuses on the religious rituals associated with fishing and the processes that are in vogue in the fishermen community of Pulicat Lake. The role of the rituals in the contemporary socioeconomic context of the fishermen community is analyzed by applying functionalistic approach. The data were collected from the fishermen of Irakkam Island in Tada mandal of Nellore district of Andhra Pradesh state, by employing the qualitative techniques such as in-depth interview, observation, and focus group discussions. It is found that fishermen perform varieties of rituals such as annual worshipping of ancestral spirits, ritual of launching of new boat, worshipping of clan deities at clan level, and communal worship at village level. All these rituals are considerably functional in fulfilling the psychological needs of individuals and social needs of the community at the household, clan, and community levels. The psychological prop and social cohesion are found to be the most essential features of fishermen community to cope up with the social, economic, and environmental challenges, and these rituals function as instruments to instill psychological strength and social solidarity.


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