scholarly journals THE USE OF ELECTRONIC-BASED EDUCATIONAL GAME TOOL "SMART HAFIZ" IN STIMULATING EARLY CHILDHOOD DEVELOPMENTIN THE PANDEMIC ERA

2021 ◽  
Vol 12 (2) ◽  
pp. 136-145
Author(s):  
Sofia Rizki Julianti ◽  
Erni Munastiwi
2021 ◽  
Vol 3 (4) ◽  
pp. 332
Author(s):  
Hasmalena Lena ◽  
Rukiyah Rukiyah ◽  
Syafdaningsih Syafdaningsih ◽  
Mahyumi Rantina ◽  
Febriyanti Utami ◽  
...  

Alat Peraga/Permainan Edukatif (APE) bagi anak usia dini memegang peranan penting sebagai media stimulasi, pembelajaran dan permainan, sedangkan bagi guru merupakan sarana yang membantu dalam penyampaian pembelajaran. Pelatihan ini bertujuan agar guru PAUD dapat membuat APE serta untuk mengembangkan keterampilan-keterampilan guru dalam membuat inovasi dalam pembuatan APE untuk anak usia dini. Kegiatan ini dilakukan pada hari Sabtu, 8 Agustus 2020 secara online melalui aplikasi Zoom Meeting. Materi yang disampaikan meliputi, (1) Hakikat alat permainan edukatif, (2) Jenis-jenis APE, (3) Keterampilan pembuatan APE, (4) Langkah-langkah pembuatan APE, dan (5) Praktik pembuatan APE dalam proses pembelajaran sesuai karakteristik anak. Kegiatan pelatihan dilaksanakan melalui aplikasi zoom meeting dengan jumlah 36 orang peserta guru PAUD. Model kegiatan yaitu pendampingan dan metode kegiatan yang digunakan presentasi dan peragaan serta unjuk kerja. Berdasarkan hasil evaluasi terjadi peningkatanan pengetahuan guru-guru PAUD setelah pelatihan, hal ini ditunjukkan dengan hasil bahwa guru mampu membuat rancangan alat permainan edukatif, , guru mempu menerapkan alat permainan edukatif walapun dilakukan secara daring dan guru mampu mengimplementasikan kepada anak tentang alat permainan edukatif berbasis pendekatan saintifik. Teaching aids/educational games (APE) for early childhood play an important role as a medium of stimulation, learning and games, while for teachers, it is a tool that helps in learning delivery. This training aims to make PAUD teachers make APE and develop teaching skills in making innovations in making APE for early childhood. This activity was carried out on Saturday, August 8, 2020, online through the Zoom Meeting application. The materials presented include (1) The nature of educational game tools, (2) Types of APE, (3) Skills for making APE, (4) Steps for making APE, and (5) Practice of making APE in the learning process according to children's characteristics. . The training activities were carried out through the Zoom Meeting application with a total of 36 PAUD teacher participants. The activity model is mentoring and activity methods used by presentations and demonstrations as well as performance. Based on the evaluation results, there was an increase in the knowledge of PAUD teachers after training, and this was shown by the results that teachers were able to design educational game tools, teachers were able to apply educational game tools even though they were done online. Teachers were able to implement to children about scientific approach-based educational game tools.


2019 ◽  
Vol 1 (3) ◽  
pp. 27
Author(s):  
Dodi Satriawan

Improving education and training of teacher as a focus on reformation of educational system which is a goal that must be achieved in EFA (Education for All). As a tangible manifestation of the mandate through efforts to improve the quality of education and development of competency based on educational game tools or APE. PAUD teachers should also have the ability to design, create, utilize, maintain, and self-assess the tools for early childhood games because well-developed game tools will be more interesting than tools that were not developed first. This community service program activity is needed because the education level of PAUD teachers varies. Based on the results of the identification of the target audience, most PAUD teachers do not meet the academic qualifications and competencies properly. The ability to read, write, count, think actively and critically and the low implementation of learning models in the form of quality and fun educational teaching aids in PAUD institutions is very necessary. The expected output of this activity is the increasing, competency and quality of PAUD teachers towards educational game-based media learning programs (APE) and increasing the creativity of PAUD students by implementing APE-based learning media programs.


2020 ◽  
Vol 1 (1) ◽  
pp. 41-52
Author(s):  
Bayu Ramdhan Huzena ◽  
Fatmawati Fatmawati ◽  
Popon Handayani

Abstract   One form of entertainment that is familiar and indeed much in demand in our lives is the game. Games are applications that are familiar to the community and also early childhood from all walks of life. But the development of the game itself is currently still dominated by productions from abroad. In this study the authors chose early childhood as a sample of game users because remembering children prefer playing games rather than learning theoretically. From the existing problems, in this study the authors built an educational game application so that children can learn while playing. The purpose of this study is to facilitate children in the learning process in the form of games and the existence of educational guessing game pictures of animals and puzzles is expected to improve the ability of children in the learning process. The method used in this study is the method of data collection consisting of observations, interviews, and literature studies, for supporting tools used, namely UML (Unified Modeling Language) while the algorithm used by Fisher-Yates which functions to change the order of questions in educational game applications. With this educational guessing game application, guess the picture of animals and puzzle can make it easier for children in the process of learning to recognize the animals that exist on this earth.   Keywords: Games, Guess Pictures, Puzzles, UML (Unified Modeling Language), Fisher Yates   Abstrak   Salah satu bentuk hiburan yang tidak asing lagi dan memang banyak diminati dalam kehidupan kita adalah game. Game merupakan aplikasi yang tidak asing lagi bagi masyarakat dan juga anak-anak usia dini dari segala lapisan. Namun perkembangan game itu sendiri saat ini masih di dominasi oleh produksi-produksi dari luar negeri. Pada penelitian ini penulis memilih anak-anak usia dini sebagai sampel pengguna game karena mengingat anak-anak lebih suka bermain game dibandingkan belajar secara teoritis. Dari permasalahan yang ada maka pada penelitian ini penulis membangun sebuah aplikasi game edukasi agar anak-anak bisa belajar sambil bermain. Tujuan dari penelitian ini yaitu untuk mempermudah anak-anak dalam proses pembelajaran dalam bentuk game dan dengan adanya game edukasi tebak gambar hewan dan puzzle ini diharapkan dapat meningkatkan kemampuan anak-anak dalam  proses belajar. Metode yang digunakan pada penelitian ini yaitu metode pengumpulan data yang terdiri dari observasi, wawancara dan studi pustaka, untuk tools pendukung yang digunakan yaitu UML(Unified Modeling Language) sedangkan Algoritma yang digunakan Fisher Yates yang berfungsi untuk merubah urutan soal pada aplikasi game edukasi. Dengan adanya aplikasi game edukasi tebak gambar hewan dan fuzzle ini dapat mempermudah anak-anak dalam proses belajar mengenal hewan-hewan yang ada di bumi ini.   Kata kunci: Game, Tebak Gambar, Puzzle, UML (Unified Modeling Language), Fisher Yates


2020 ◽  
Vol 7 (1) ◽  
pp. 5
Author(s):  
Nilawati F ◽  
Baroroh L ◽  
Farika N ◽  
Achmad Z ◽  
Yosi A

In Indonesia, the age between 0-6 years is agreed, which is explained in article 28 of the Law on the National Education System no. 20 of 2003 paragraph 1 explained that "early childhood is a child who falls in the age range of 0-6 years". Thus it can be stated that early childhood is a child in the range of 0-6 years who have growth and development according to their characteristics. In Mergosono Sub-District, Kedungkandang District, there are 6 (six) Pos PAUD. Pos PAUD Putih Melati is one of the Pos PAUD located in RW 1, Mergosono Sub-District, Kedungkandang District. This Pos PAUD was created with the aim of meeting the needs of the surrounding community, especially with regard to early childhood education. So far, Pos PAUD have been managed more based on principles from, by and for the community. The method used in this PkM is the transfer of knowledge and discussion of problems. The implementation of activities in the form of management training and financial administration of Pos PAUD, procurement of Educational Game Equipment (APE), procurement of APE storage lockers, and procurement of Pos PAUD financial administration books. Financial Management and Administration Training for the managers of Pos PAUD Putih Melati was the result of the initial discussion. Based on the results of the discussion it was found that the Pos PAUD Putih Melati manager experienced obstacles in terms of financial management and administration. Therefore, dedication was carried out in the form of providing material related to the management and financial administration of Pos PAUD Putih Melati. Overall, the service activities carried out at the Pos PAUD Putih Melati can be said to be successful. This success is not only measured by the four components above, it can also be seen from the participants' satisfaction after participating in the activities and the use of APE by students of the Pos PAUD Putih Melati. Based on the results of the implementation of the dedication that has been carried out, several suggestions can be submitted, namely: 1) The time of the implementation of the service activities needs to be increased so that the objectives of the activity can be fully achieved. 2) The existence of follow-up activities in the form of similar training is always held periodically so as to improve the ability of teachers to carry out the teaching and learning process.


2018 ◽  
Vol 1 (1) ◽  
pp. 45-53
Author(s):  
Kurniawan Edi Priyanto ◽  
Byba Suhita ◽  
Siti Farida

Health  together with education and economy are the three pillars that greatly affect the quality of human resources. One form of community empowerment efforts in the field of health is to develop Integrated Service Post. Integrated Service Post Park is integrated service post development which is given additional services of Early Childhood Educational Programs and the development of family toodler coaching. To optimize the function of Integrated Service Post Park, it is neccesary to have a special fasicilitator and focus on monitoring, assisting cadres to evaluate and develop Integrated Service Post Park. The purpose of this study is to know the implementation of health promotion strategy in Integrated Service Post Park Program at The Public Healt Center Pesantren I Kediri City.Informants from this study consisted of 4 officers Integrated Service Post Park Facilitator.Data is collected by in-depth interviews. Data is analyzed according to Colaizzi’s stage data analysis. The findings of this study include : Empowerment activities, Social Support activities, Advocacy activities and Partnerships activities. In the implementation of empowerment activities found the training of facilitation officer and cadres are uneven and absence of special means for promotional activities of the Integrated Service Post Park Program. In the implementation of the activity of developing the social support found the existence of problem because of the absence of Early Childhood Education Programs cadres and insufficient means of Educational Game Tools. In the implementation of advocacy activities conducted policy proposals on the establisment of services of early child development cadres and addition of cadres and the addition means of educational game tools.In the implementation of partnership activities have been created a good coordination between the facilitation officers with the stakeholders but there are problems in the mechanism of distributing incentives for facilitation officers and cadres. Recommendations of this study is aimed to facilitation officer of Integrated Service Post Park in helping them to use appropriate health promotion strategies in implementing the Integrated Service Post Park Program activities.


2019 ◽  
Vol 1 (1) ◽  
pp. 102-113
Author(s):  
Angga Saputra

This article is entitled: Permanan Educative Early Childhood. With the aim is to know educational games for early childhood. Educational games for early childhood, playing is one of the words that are quite familiar to our ears, especially if we become a teacher, especially for PAUD teachers. Game tools are all tools used by children to fulfill their instincts of play. The game tools in question are for example soccer ballsfrom plastic cars, calluses, pistols, puppets, imitation of cooking tools and so on. So the educational game tool is all the game tools that children useto fulfill their instincts of play. So early childhood educational games are games that can meet the needs of children’s play instincts.


2020 ◽  
Vol 1 (02) ◽  
pp. 79-94
Author(s):  
Kusmiyati Kusmiyati ◽  
Ni Nyoman Sarmi

Educational play equipment is something that can be used as a means or equipment for playing that contains educational value and can develop all children's abilities. Knowledge and understanding of educational teaching aids is very important for a teacher, but the understanding and skills of making educational game tools are still lacking, this is influenced by teacher education who is not a teacher education graduate even there are high school graduates, this results in low motivation of the teachers to make educational game tools, for that it is necessary to hold training on the development of educational game tools for educators with the aim of providing knowledge and understanding as well as the skills of teachers to make educational play tools that are creative, innovative and environmentally friendly. The making of this educational game tool comes from unused used materials that are easily obtained from the surrounding environment. This training was attended by early childhood education teachers in Wonokromo Village, Surabaya. The method of implementation is divided into four stages, namely material presentation, discussion, practice of making educational game tools and simulations. As a result of the training, all participants gained knowledge and skills in making educational games that are safe for children and are environmentally friendly. Through community service activities, early childhood education teachers are able to develop educational games that are environmentally friendly and able to increase professionalism in learning activities.


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