scholarly journals THE PHENOMENON OF HISTORICAL REENACTMENT IN THE XX–XXI CENTURIES CULTURE

2020 ◽  
pp. 78-81
Author(s):  
A. M. Tormakhova ◽  
A. A. Solovei

The article deals with the phenomenon of historical reenactment. It is noted that its actualization in the context of the culture of the XX–XXI centuries is due to a change in trends in the development of society. The formation of a visual turn contributes to the emphasis on forms of perception that are focused on interactivity. The "dry" story of past events is extremely difficult to perceive in the context of the spread of digital culture. Mankind is accustomed to the appearance of events that shock, impress, inspire and most of the impact is due to visual stimuli. There are several types of historical reconstruction – "living history" and tournaments. The movement of historical reconstruction in Europe can be divided into historical reenactment, which is divided into "living history" and combat reenactment, as well as creative reconstruction. Instead, in the Ukrainian space more attention is paid to the development of historical reconstruction in the dimension of sports competitions – ISB (historical medieval battles). Reproduction of elements of everyday life can act as a valuable source of information about culture. The spread of the phenomenon of historical reconstruction had an extremely great potential for the socio-cultural sphere. Historical reconstruction can serve as a tool for modifying museum practices. In recent years, there has been a steady trend towards the appearance of theatrical performances that revitalize the work of museum institutions. The actualization of historical reconstruction leads to the formation of festivals associated with historical battles. Often the festival of historical reconstruction includes various competitions and contests – fencing, archery or crossbow shooting, mass battles, a competition for the most authentic uniform. They draw attention to military affairs and history, combining integrative, cognitive functions, as well as being a part of leisure. The results of the study can be practically applied in the field of cultural management, project activities and in the work with the preservation of cultural heritage – material and spiritual.

2020 ◽  
Vol 30 ◽  
pp. 119-140
Author(s):  
Jay Winter

AbstractThis paper analyses the phenomenon of historical reenactment of Great War battles as an effort to create what is termed ‘living history’. Thousands of people all over the world have participated in such reenactments, and their number increased significantly during the period surrounding the centenary of the outbreak of the Great War. Through a comparison with representations of war in historical writing, in museums and in the performing arts, I examine the claim of reenactors that they can enter into historical experience. I criticise this claim, and show how distant it is from those who do not claim to relive history but (more modestly) to represent it. In their search for ‘living history’, reenactors make two major errors. They strip war of its political content, and they sanitise and trivialise combat.


2021 ◽  
pp. 15-16
Author(s):  
Febriani Febriani ◽  
Sapta Eka Putra

The COVID-19 pandemic, an ongoing and fast-spreading virus outbreak caused the most recently discovered coronavirus, has changed the way the world community works, especially Indonesia. This new way of work is called remote online work or working from home. This diseases has changed people's culture by switching to digital culture using information technology. Information technology has several advantages because it can make people complete their work quickly, exibly and qualitatively. This study uses a qualitative descriptive method that aims to provide effective information about the impact of information technology on the performance of government employees during the Covid-19 pandemic. Research information was obtained through library research, observations and interviews with employees of the Environmental Service of Padang City, West Sumatra. The results of the study show that there is good impact of information technology on employee performance. Information Technology can improve employee performance because it enables the employees to work faster. This condition provides space for work collaboration, and works can be carried out far more effectively. During the Covid-19 pandemic where information technology is a vital necessity at work, all works can be done online or work from home so that employee performance can still be mantained. Since Information technology has no space and time limits, work during the COVID-19 pandemic can be accomplished anytime and anywhere.


2019 ◽  
Vol 12 (2) ◽  
pp. 242-266 ◽  
Author(s):  
Derek Walker ◽  
Beverley Lloyd-Walker

Purpose The purpose of this paper is to explore recent literature on the impact of changes in the workplace environment and projected trends through to the year 2030. This allows the authors to identify and discuss what key trends are changing the nature of project organising work. The authors aim to identify what knowledge and which skills, attributes and experiences will be most likely valued and needed in 2030. Design/methodology/approach This paper is essentially a reflective review and is explorative in nature. The authors focus on several recent reports published in the UK and Australia that discuss the way that the future workforce will adapt and prepare for radical changes in the workplace environment. The authors focus on project organising work and the changing workplace knowledge, skills, attributes and experience (KSAE) needs of those working in project teams in 2030 and beyond. The authors draw upon existing KSAE literature including findings from a study undertaken into the KSAEs of project alliance managers working in a highly collaborative form of project delivery. Findings The analysis suggests that there is good and bad news about project workers prospects in 2030. The good news is that for those working in non-routine roles their work will be more interesting and rewarding than is the case for today. The bad news is that for workers in routine work roles, they will be replaced by advanced digital technology. Research limitations/implications Few, if any, papers published in the project organising literature speculate about what this discipline may look like or what KSAEs will be valued and needed. Practical implications This paper opens up a debate about how project management/project organising work will be undertaken in future and what skills and expertise will be required. It also prompts project managers to think about how they will craft their careers in 2030 in response to expected work environment demands. This will have professional and learning implications. Social implications The issue of the future workplace environment is highly relevant to the social context. Originality/value This paper is about a projected future some 12 years onward from today. It bridges a gap in any future debate about how project organising jobs may change and how they will be delivered in the 2030s.


2019 ◽  
pp. 176-208
Author(s):  
Ann Gleig

The Buddhist Geeks project is an online Buddhist media platform launched in 2007 by two self-identified millennials who wanted to combine their passion for Buddhism with their “geeky skills.” It quickly gained a wide audience for its pioneering explorations into the convergence of Buddhism, technology, and global culture. Through an analysis of the Buddhist Geeks project and a consideration of its replacement, Meditate.io., this chapter explores the impact of technology and digital culture on American convert Buddhism. It draws on discourse analysis, formal interviews with some of the main players of the Buddhist Geeks project, informal interaction with multiple Buddhist Geeks participants, and participant observation at three annual Buddhist Geeks conferences from 2012 to 2015.


2021 ◽  
Vol 251 ◽  
pp. 03023
Author(s):  
Jixuan Che ◽  
Peng Yang ◽  
Jiayue Wu ◽  
Yafei Gao

As a sudden public health event, the COVID-19 epidemic has brought a tremendous impact on the economic and social development of China. Its biggest and most direct impact is in the tertiary industry, especially the cultural tourism industry, which has a more far-reaching impact. This paper takes Guangxi as an example to study the current situation, problems, and future development direction of the cultural tourism industry in the post-epidemic era. The study found that the response to the epidemic in ethnic minority areas represented by Guangxi was timely and rapid, but due to their industrial resilience and the impact of the epidemic, the revitalization of the culture and tourism industry is still facing severe challenges. Therefore, this article put forward the key countermeasure to promote the cultural tourism industry revitalization of ethnic minority areas from list management, elements of development management, project construction, industry integration, and international cooperation, to provide policy recommendations and theoretical basis for the revitalization of the cultural tourism industry in ethnic minority areas.


FIKROTUNA ◽  
2018 ◽  
Vol 7 (1) ◽  
pp. 818-833
Author(s):  
Mufiqur Rahman

The failure to response digitalization evidenzed by the violence of child in the education institution and social environment that KPAI declared as the impact of digital culture and civilization that indicated instead of the failure of home’s education. This paper will discuss and share an idea with literature view methode with the urgent of multicultural Islamic education. The Values of Multiculturalsm can be tought early like humanity, tolerance, respecting minority, loving a weak, keeping unity and peace, mentaining the culture. Those values can be implemented by the following methode such as;  1. al-Awamiru wa an-Nawahy (order and forbid),. 2. Taqdimu al-Qudwah al-Toyyibah (modelling), 3. Al-Tsawabu wa al-I’qobu (reward and punishment). 4. Al-Iyha’u (direct method), . 5. Metode Qisshoh(story).


2021 ◽  
Author(s):  
Berta Alquezar ◽  
Lourdes Carmona ◽  
Stefania Bennici ◽  
Marcelo Pedreira Miranda ◽  
Renato Bassanezi ◽  
...  

Huanglongbing (HLB), formerly known as greening, is a bacterial disease restricted to some Asian and African regions until two decades ago. Nowadays, causing bacteria and their vectors have spread to almost all citrus producing regions, and it is currently considered the most devastating citrus disease. HLB management can be approached in terms of prevention, limiting or avoiding pathogen and associated vectors to reach an area, or in terms of control, trying to reduce the impact of the disease by adopting different cultural strategies depending on infestation/infection levels. In both cases, control of psyllid populations is currently the best way to stop HLB spread. Best cultural actions (CHMAs, TPS system) to attain this goal and thus, able to limit HLB spread, and ongoing research in this regard is summarized in this review.


Author(s):  
Mike Goode

Goode explores how Scott’s “potent historical fictions,” their “historically resigned but elegiac narrative of the Jacobite rebellions,” are deployed by Jefferson Davis, former President of the Southern Confederacy, to make sense of the “noble lost cause” of the American Civil War. For Goode, Scott’s own narrative “revivification” is best understood as an “ontological project of historical reenactment,” one that not only found resonance with apologists of the vanquished Confederacy but that is literalized in the long-running fantasy spectacle of the “living history museum” at “colonial” Williamsburg, Virginia.


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