Conclusion

Gaming Sexism ◽  
2020 ◽  
pp. 207-216
Author(s):  
Amanda C. Cote

Collectively, the chapters of this book demonstrate that despite gaming’s perceived diversification, many barriers to true equality between different types of gamers persist. Therefore, the conclusion of this book invites readers to consider what is lost when sexism and misogyny are allowed to persist within a significant subsection of popular culture, demonstrating how inequality in this area can affect broader power structures as well. However, the conclusion also affirms women’s continuing efforts to achieve equality and calls for greater support as they continue to navigate gender and gamer identities on their own terms. The conclusion wraps up, discussing the book’s limitations, calling for future work, and assessing the potential outcomes of a crisis of authority.

Author(s):  
Robert Paul Seesengood

This essay is an examination of scholarship on the Bible and (American) popular culture. It reviews the history and assumptions of cultural studies and maps how this body of work influenced biblical scholarship after 1990. It surveys an array of examples of scholarship on the Bible and popular culture and concludes with some suggestions for future work. Specifically, this essay asks the following: How has interest in Bible and popular culture affected academic publishing? How did these trends emerge, and what assumptions prompt them? What new journals or series or reference works have appeared that are specifically devoted to this broad topic, and what are some ways that the Bible and popular culture have been treated therein?


2019 ◽  
Vol 12 (1) ◽  
pp. 50-71
Author(s):  
María Vanessa Villasana ◽  
Ivan Miguel Pires ◽  
Juliana Sá ◽  
Nuno M. Garcia ◽  
Eftim Zdravevski ◽  
...  

Background: Mobile applications can be used for the monitoring of lifestyles and physical activity. It can be installed in commodity mobile devices, which are currently used by different types of people in their daily activities worlwide . Objective: This paper reviews and categorizes the mobile applications related to diet, nutrition, health, physical activity and education, showing the analysis of 73 mobile applications available on Google Play Store with the extraction of the different features. Methods: The mobile applications were analyzed in relation to each proposed category and their features, starting with the definition of the search keywords used in the Google Play Store. Each mobile application was installed on a smartphone, and validated whether it was researched in scientific studies. Finally, all mobile applications and features were categorized. Results: These mobile applications were clustered into four groups, including diet and nutrition, health, physical activity and education. The features of mobile applications were also categorized into six groups, including diet, anthropometric parameters, social, physical activity, medical parameters and vital parameters. The most available features of the mobile applications are weight, height, age, gender, goals, calories needed calculation, diet diary, food database with calories, calories burned and calorie intake. Conclusion: With this review, it was concluded that most mobile applications available in the market are related to diet, and they are important for different types of people. A promising idea for future work is to evaluate the acceptance by young people of such mobile applications.


2019 ◽  
Vol 13 (1) ◽  
pp. 50-71 ◽  
Author(s):  
María Vanessa Villasana ◽  
Ivan Miguel Pires ◽  
Juliana Sá ◽  
Nuno M. Garcia ◽  
Eftim Zdravevski ◽  
...  

Background: Mobile applications can be used for the monitoring of lifestyles and physical activity. It can be installed in commodity mobile devices, which are currently used by different types of people in their daily activities worlwide . Objective: This paper reviews and categorizes the mobile applications related to diet, nutrition, health, physical activity and education, showing the analysis of 73 mobile applications available on Google Play Store with the extraction of the different features. Methods: The mobile applications were analyzed in relation to each proposed category and their features, starting with the definition of the search keywords used in the Google Play Store. Each mobile application was installed on a smartphone, and validated whether it was researched in scientific studies. Finally, all mobile applications and features were categorized. Results: These mobile applications were clustered into four groups, including diet and nutrition, health, physical activity and education. The features of mobile applications were also categorized into six groups, including diet, anthropometric parameters, social, physical activity, medical parameters and vital parameters. The most available features of the mobile applications are weight, height, age, gender, goals, calories needed calculation, diet diary, food database with calories, calories burned and calorie intake. Conclusion: With this review, it was concluded that most mobile applications available in the market are related to diet, and they are important for different types of people. A promising idea for future work is to evaluate the acceptance by young people of such mobile applications.


2020 ◽  
Vol 210 ◽  
pp. 18102
Author(s):  
Elena Muryukina ◽  
Marina Pevneva ◽  
Tatiana Poliakova

New time challenges cause new contradictions that are peculiar for educational environment in Russia and they require instant solutions. We have identified the contradictions which defined our target to determine the techniques and methods of distance education for students of pedagogical specializations based on practice-oriented approach, implementation of media educational technologies into the preparation of university students aimed at the development of knowledge, competencies and skills in distance learning in different types of educational institutions. Media educational technologies are conditioned by general pedagogical and didactic principles and the choice of pedagogical methods directly depends on the content of educational discipline, conditions of its implementation and other factors. Media educational technologies used for the completion of social-pedagogical disciplines for university students consist of creative and game tasks. Using them it is essential to consider special features of various media and the target of the lesson. Practice is another relevant purpose in the process of distance learning. We believe that this problem will be dominating in the nearest future as practice in distance learning is focused on by higher education institutions. In this article some techniques and types of this practical training are presented being shaped by the format of distance learning. During various practices the students of pedagogical specializations will be able not only to prepare for their future work but also to assist subject teachers, social pedagogues in schools and to make considerable contributions in this work.


2018 ◽  
Vol 10 (2) ◽  
pp. 99-118
Author(s):  
Andre Oboler ◽  
Karen Connelly

The Cyber-Racism and Community Resilience (CRaCR) project included an examination into features of online communities of resistance and solidarity. This work formed a key part of the project’s focus on resilience and produced a deeper understanding of a range of types of actors working in this space and how they might individually contribute effectively to creating resilience. The need for new synergies between different types of stakeholders and approaches was highlighted as an area of future work. This paper explores a design for that future work that builds and supports online communities of resistance and solidarity by drawing on the lessons from the earlier research and extending them. This new work both presents a model for cooperation and explains how different stakeholders can positively engage under the model in a smarter way. That is, through a system which facilitates Solidarity in Moving Against Racism Together while Enabling Resilience. This new approach draws on the strengths of individuals actors, but also seeks to turn points of weakness for one actor into opportunities for cooperation that strengthen the system as a whole.


2012 ◽  
Vol 4 (3) ◽  
pp. 20-34
Author(s):  
Zora Arsovski ◽  
Slavko Arsovski ◽  
Aleksandar Aleksic ◽  
Miladin Stefanovic ◽  
Danijela Tadic

Virtual organizations (VO) represent a future paradigm of business. Having in mind different types of perturbations in business today, from the economic crisis to the earthquakes in Japan and terrorists’ actions, new business solutions have emerged in order to sustain development all over the world. As a new field in scientific research, organizational resilience needs to be investigated in the context of VO’s. This paper has the intention to suggest a qualitative way to assess one dimension of organizational resilience in VO’s related to keystone vulnerabilities and to establish directions for future work, emphasizing the importance of quantifying overall organizational resilience.


Author(s):  
Dareen A. Mishaal ◽  
Emad A. Abu-Shanab

This study explored the importance of social media as a communication channel, and the reasons that lead governments to adopt such channel in their communication. Twelve Arab governments out of all twenty-two Arab countries adopted such strategy and were included in the authors' sample. Governments who adopted such a channel successfully communicated with citizens utilizing commonly used post properties (i.e. Likes, Comments and Shares). This study found that Arab governments posted news and information on Facebook with an average of 102.58 posts per year, which indicates that posting over Facebook is very poor. Also, it is found that using multimedia with different types lead to more communication from the stakeholders compared with posts that didn't use it. Such richness in media improved the communication intensity and lead to communication success. The second major contribution of this study is to build the TPCC index for measuring communication success. Such composite index is an integrated measure from four major indices; transparency, participation, collaboration, and comfort. Detailed results, conclusions, limitations, and future work are explained further.


Author(s):  
Sreeharsha Rowduru ◽  
Niranjan Kumar ◽  
Ajit Kumar

This article presents a brief note on the evolution of steering mechanisms and more emphasized on articulated steering system of the load haul dump machine. In this respect, pictorial representation of the evolution of steering mechanisms for on-road and articulated steering mechanisms of the load haul dump machine is made from the available literature. Critical review on basic elements required for the complete automation of the load haul dump vehicle steering system is presented. Different types of controllers for path tracking error minimization of the scale-modeled or simulated model of the load haul dump steering system are tabulated. Few case studies stimulating the complete automation of the load haul dump steering system employed on the field are also discussed. Challenges and some research gaps in making fully automated steering system of the load haul dump machine are identified in this review article. At the end, based on the critical review, some novel methods for making the fully automated steering system of the load haul dump machine is provided, which is the potential future work for the design and development of feasible automatic steering system.


Author(s):  
Valentina Plekhanova

This chapter presents a project proposal that defines future work in engineering the learning processes in cognitive systems. This proposal outlines a number of directions in the fields of systems engineering, machine learning, knowledge engineering and profile theory, that lead to the development of formal methods for the modeling and engineering of learning systems. This chapter describes a framework for formalization and engineering the cognitive processes, which is based on applications of computational methods. The proposed work studies cognitive processes in software development process and considers a cognitive system as a multi-agents system of human-cognitive agents. It is important to note that this framework can be applied to different types of learning systems, and there are various techniques from different theories (e.g., system theory, quantum theory, neural networks) can be used for the description of cognitive systems, which in turn can be represented by different types of cognitive agents.


Author(s):  
Greg Szkilnyk ◽  
Kevin Hughes ◽  
Brian Surgenor

Machine faults and breakdowns are a concern for the manufacturing industry. Automated assembly machines typically employ many different types of sensors to monitor machine health and feedback faults to a central controller for review by a technician or engineer. This paper describes progress with a project whose goal is to examine the effectiveness of using machine vision to detect ‘visually cued’ faults in automated assembly equipment. Tests were conducted on a laboratory scale conveyor apparatus that assembles a simple 3-part component. The machine vision system consisted of several conventional webcams and image processing in LabVIEW. Preliminary results demonstrated that the machine vision system could identify faults such as part jams and feeder jams; however the overall effectiveness was limited as this technique can only detect faults known prior to creating the vision system. Future work to create a more robust system is currently underway.


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