scholarly journals Acc-MobileCheck: a Checklist for Usability and Accessibility Evaluation of Mobile Applications

2020 ◽  
Vol 23 (2) ◽  
Author(s):  
Debora Maria Barroso Paiva ◽  
Marisa Helena da Silva Batista ◽  
Luciana Aparecida Martinez Zaina ◽  
Renata Pontin de Mattos Fortes

Mobile devices have gained more attention from the society that is using them increasingly for a variety of purposes. For complete insertion of the population in this constant digital evolution it is fundamental that mobile applications also offer access to different user profiles, regardless of their disabilities or limitations. Considering quality, productivity, and speed of application creation, there is a wide range of good development practices and evaluations. However, methods that involve usability and accessibility are still developing. The purpose of this article is to present the Acc-MobileCheck, which is a checklist of accessibility and usability for mobile devices apps, based on good software development practices and guided by Design Patterns. The Acc-MobileCheck, composed of 47 verification items, consists of questions that look for evidence of problems of comprehension, operation, perception, and adaptation in mobile apps. The evaluation method aims to address difficulties that can be faced by people with hearing, visual, intellectual, or mobility impairment. Five experts and three developers of mobile apps had evaluated the Acc-MobileCheck. The conclusive results show that the checklist is usable and includes essential issues for the evaluation of accessibility and usability. The data obtained allowed a restructuring of the evaluation method developed, and the positive comments about the checklist demonstrate its adequacy to attend the demand.

Author(s):  
Donovan Peter Chan Wai Loon ◽  
Sameer Kumar

From adults to children, beginners to experts, and in numerous countries around the world, there is a diverse user base for mobile devices. However, the extensive use of mobile devices has also led to the proliferation and attacks of various mobile malware. The purpose of this chapter is to provide an overview of mobile malware. Subsequently, the chapter highlights the current trends and challenges posed by malicious mobile applications. The authors look into Android and iOS mobile platforms and discuss current research to detect malicious applications. Remedies for poor risk communications on Android-based devices are also suggested.


Author(s):  
Seyed Ebrahim Hosseini ◽  
Ezzadeen Kaed ◽  
Abdulsalam Alhazmi

The use of mobile devices is increasing to exceeds millions of users and has become an important part of daily life. This wide spread has provided new advantages for a wide range of applications. In learning settings, the term M-Learning is considered the latest type of electronic learning introduced as a result of the mobile revolution in which new learning options are provided through mobile applications. This paper presents a review of M-Learning and summarises the main advantages as well as the potential challenges of mobile learning through mobile applications


Author(s):  
Josh Feiser ◽  
Vijay V. Raghavan ◽  
Teuta Cata

Mobile devices and applications are becoming popular in today’s society. The number of applications available to both the patient and the healthcare provider is changing the way healthcare is being delivered and consumed. The integration of mobile devices into every-day lives is driving the changes in healthcare. While all areas of medicine are being impacted, changes are mostly of chronic care, long term care and any place that causes a need for constant data, monitoring or training. The acceptance of mobile devices by healthcare consumers within wide range of age and socioeconomic circumstances is reason to look at mobile technology as the future of healthcare. While increased use of mobile applications are welcomed by most providers and consumers alike, there is a need to systematize the study of its use. The authors provide a framework for considering mobile applications in healthcare, based on their risk-profile. They accomplish this by first identifying and classifying the mobile healthcare applications.


2020 ◽  
pp. 489-507
Author(s):  
Ying Xiu ◽  
Jose L. Fulgencio ◽  
Tutaleni I. Asino ◽  
Alesha D. Baker

Globally, those who have traditionally been adversely impacted by the digital divide due to lack of access to computing technologies such as desktop computers, are also the ones who have been shown to have high adoption of mobile devices. If open educational resources (OER) are to have the envisaged wide impact, it is necessary to look at the role mobile applications and mobile app markets play in the OER movement. In this chapter, we link mobile applications and OER and discuss the role mobile app markets play in facilitating open-access learning initiatives. This is done by exploring OER and mobile learning definitions, benefits, and barriers; and comparing and contrasting mobile apps across a set of variables including purpose and resource format.


2017 ◽  
Vol 2017 ◽  
pp. 1-9 ◽  
Author(s):  
Konglin Zhu ◽  
Zexuan Liu ◽  
Lin Zhang ◽  
Xinyu Gu

Explosive mobile applications (Apps) are proliferating with the popularity of mobile devices (e.g., smartphones, tablets). These Apps are developed to satisfy different function needs of users. Majority of existing App Stores have difficulty in recommending proper Apps for users. Therefore, it is of significance to recommend mobile Apps for users according to personal preference and various constraints of mobile devices (e.g., battery power). In this paper, we propose a mobile App recommendation framework by incorporating different requirements from users. We exploit modern portfolio theory (MPT) to combine the popularity of mobile Apps, personal preference, and mobile device constraints for mobile App recommendation. Based on this framework, we discuss the recommendation approaches by constraints of phone power and limited mobile data plan. Extensive evaluations show that the proposed mobile App recommendation framework can well adapt to power and network data plan constraints. It satisfies the user App preference and mobile device constraints.


2017 ◽  
Vol 2017 (1) ◽  
pp. 118-131 ◽  
Author(s):  
Mojtaba Eskandari ◽  
Bruno Kessler ◽  
Maqsood Ahmad ◽  
Anderson Santana de Oliveira ◽  
Bruno Crispo

Abstract The prevalence of mobile devices and their capability to access high speed internet has transformed them into a portable pocket cloud interface. Being home to a wide range of users’ personal data, mobile devices often use cloud servers for storage and processing. The sensitivity of a user’s personal data demands adequate level of protection at the back-end servers. In this regard, the European Union Data Protection regulations (e.g., article 25.1) impose restriction on the locations of European users’ personal data transfer. The matter of concern, however, is the enforcement of such regulations. The first step in this regard is to analyze mobile apps and identify the location of servers to which personal data is transferred. To this end, we design and implement an app analysis tool, PDTLoc (Personal Data Transfer Location Analyzer), to detect violation of the mentioned regulations. We analyze 1, 498 most popular apps in the EEA using PDTLoc to investigate the data recipient server locations. We found that 16.5% (242) of these apps transfer users’ personal data to servers located at places outside Europe without being under the control of a data protection framework. Moreover, we inspect the privacy policies of the apps revealing that 51% of these apps do not provide any privacy policy while almost all of them contact the servers hosted outside Europe.


2017 ◽  
Vol 2017 ◽  
pp. 1-17 ◽  
Author(s):  
Sergio Caro-Alvaro ◽  
Eva Garcia-Lopez ◽  
Antonio Garcia-Cabot ◽  
Luis de-Marcos ◽  
Jose-Maria Gutierrez-Martinez

Nowadays, instant messaging applications (apps) are one of the most popular applications for mobile devices with millions of active users. However, mobile devices present hardware and software characteristics and limitations compared with personal computers. Hence, to address the usability issues of mobile apps, a specific methodology must be conducted. This paper shows the findings from a systematic analysis of these applications on iOS mobile platform that was conducted to identify some usability issues in mobile applications for instant messaging. The overall process includes a Keystroke-Level Modeling and a Mobile Heuristic Evaluation. In the same trend, we propose a set of guidelines for improving the usability of these apps. Based on our findings, this analysis will help in the future to create more effective mobile applications for instant messaging.


Author(s):  
Eleftheria Christopoulou ◽  
Stelios Xinogalos

Game engines are tools that expedite the highly demanding process of developing games. Nowadays, the great interest of people from various fields on serious games has made even more demanding the usage of game engines, since people with limited coding skills are also involved in developing serious games. Literature in the field has studied game engines focusing on specific needs, such as 3D mobile game engines or open source 3D game engines. The motivation of this article and at the same time the advancement brought by it in the field, lies in the extension of an existing framework for the comparative analysis of several game engines that export games at least on Android and iOS mobile devices and cover a wide range of different user profiles and needs. In order to validate the results of this comparative analysis a shooter game was developed for Android devices based on official tutorials of the two game engines that came out to be more powerful, namely Unity and Unreal Engine 4. In conclusion, there is not a single game engine that is better for every purpose and the extensive overview provided can help users choose the most suitable game engine for their needs.


This paper proposes a usability measurement forevaluating mobile applications. The measurement incorporates usability viewpoint of both, usability specialist and non-usability expert. The resulting usability measurements were validated through a survey of 113 industrial practitioners in Malaysia. Cronbach alpha of .952 reveals that the survey response is consistent and reliable. Hypothesis testing using a Chi-square goodness of fit indicates that the usability measurements were significantly feasible for real practice with p<.000.Mobile usability studies previously conceptualised usability from HCI perspective (e.g. usability attribute and heuristics), constraints and limitations of mobile devices. On the contrary, this paper characterise usability by integrating design features of mobile application through usability features, and quality attributes through usability criteria, in conceptualising apps usability dimension.


Author(s):  
Donovan Peter Chan Wai Loon ◽  
Sameer Kumar

From adults to children, beginners to experts, and in numerous countries around the world, there is a diverse user base for mobile devices. However, the extensive use of mobile devices have also led to the proliferation and attacks of various mobile malware. The purpose of this article is to provide an overview of mobile malware. Subsequently, the paper highlights the current trends and challenges posed by malicious mobile applications. The authors look into Android and iOS mobile platforms and discuss current research to detect malicious applications. Remedy for poor risk communications on Android-based devices are also suggested.


Sign in / Sign up

Export Citation Format

Share Document