scholarly journals «It’s Only a Joke!» What is an Offensive Joke among Adolescents?

Inter ◽  
2021 ◽  
Vol 13 (3) ◽  
pp. 112-129
Author(s):  
Pavel Gulyaev ◽  
Vera Titkova ◽  
Daria Khodorenko ◽  
Dmitry Tishchenko

All of us cannot imagine adolescents' daily communication without humor and making fun of each other. Jokes can help strengthen friendships, smooth out the awkwardness, or maintain status in the group, but sometimes jokes become a means of humiliation and bullying. Despite many studies, determining the demarcation line between comic and aggressive words is quite challenging. This border remains uncertain. This paper aims to identify characteristics in which a joke becomes offensive and can develop into bullying.The article presents the results of a qualitative analysis of 72 interviews with middle and high school students. We identify three situations when a joke is perceived as aggression. Firstly, If a fun statement emphasizes the differences between the adolescent and the group, it makes one feel "inferior" compared to peers. Secondly, the difference in statuses between a speaker and an interlocutor exists, leading to no reply to a joke using a joke. In that case, the joke ceases to be a part of the dialogue and becomes a means of reinforcing inequality. Thirdly, if not all participants are aware of "the rules of the game," they cannot understand the context of reading the joke. That means the statement is interpreted in different ways by the parties, leading to resentment. The findings can help design effective bullying prevention measures in the school environment.

2021 ◽  
Vol 11 (4) ◽  
pp. 1830
Author(s):  
Chih-Chao Chung ◽  
Shi-Jer Lou

The purpose of this study is to explore the influence of introduction of the physical computing strategy of Arduino Boards in a program design course on coding literacy and the effectiveness of the application in technical high school students. This study selected two classes of twelfth-grade students enrolled in a program design course at a technical high school in Southern Taiwan as the samples. One class was the control group (43 students), and the other was the experimental group (42 students). During the 18-week course, the control group carried out a DBL (design-based learning) programming project, and the experimental group carried out the DBL programming project using the physical computing strategy of Arduino boards. Pre- and posttests and a questionnaire survey were carried out, while ANCOVA (analysis of covariance) was used for evaluation purposes. In the course, students in the experimental group were randomly selected for semi-structured interviews to understand their learning status and to perform qualitative analysis and summarization. This study proposed the physical computing strategy of Arduino boards, featuring staged teaching content, practical teaching activities, and real themes and problem-solving tasks. The results show that the coding literacy of students in the different teaching strategy groups was significantly improved. However, in the Arduino course on DBL programming, the students in the experimental group had a significantly higher learning efficiency in coding literacy than those in the control group. Moreover, according to the qualitative analysis using student interviews, Arduino boards were found to improve students’ motivation to learn coding and to aid in systematically guiding students toward improving their coding literacy by combining their learning with DBL theory. Thus, Arduino technology can be effectively used to improve students’ programming abilities and their operational thinking in practically applying programming theories.


2021 ◽  
Vol 23 (8) ◽  
pp. 102-138
Author(s):  
Clarissa De Assis Olgin ◽  
Claudia Lisete Oliveira Groenwald ◽  
Carmen Teresa Kaiber

Background: Developing autonomy, the ability to solve problem situations, make decisions and act for the benefit of your social environment are modern life skills and can be developed in the school environment, along with mathematical content, and can be viable through the methodology of project projects, using active methodologies and the resources of digital technologies. Objectives: Discuss the Mathematics Curriculum or the work projects as a pedagogical proposition based on the development of three projects with the thematic Cryptography, Music, and Project launching applicable to the High School. Design: Qualitative research that sought to investigate work with projects in High School was used. Setting and Participants: Experiments developed with two classes of high school students in the Rio Grande do Sul state. Data collection and analysis: Data collection took place during the development of the project stages through students' written records and questionnaires. Results: It is considered that the Work Projects developed constituted a possibility to modify the role of the student and the teacher, allowing students to become active, participative, and committed to the development of their knowledge. Conclusions: It is understood that students, their learning and development must be the focus of the educational process. Therefore, the school curriculum must enable students to assume the role and responsibility for their learning.


2021 ◽  
Author(s):  
◽  
Rochelle Alison Duke

<p>Portfolio learning has been utilised in education for many years and a natural development in today's digital environment has been the move from paper to electronic portfolios (e-portfolios). The development of e-portfolios in New Zealand has also been driven by two forces- the emerging view that e-portfolios can be an effective way to support constructivist approaches to learning and help develop students into 'lifelong learners' ; and the beliefs about today's digital environment and the way in which students should and do operate within this. In many ways, e-portfolio research is a relatively young field of study and much of the research that has been conducted has occurred in the tertiary environment and related to the perceptions of the instructor or technologist. In an attempt to add depth to current e-portfolio research, this study made use of a mixed-methods, descriptive case study approach in order to focus on the perceptions of a group of high school students and the way in which they experienced using the e-portfolio application MyPortfolio for the first time. Key findings of this study focus on the way in which students experienced using MyPortfolio and the fact that although it is often claimed that e-portfolio tools can be effective in helping developing reflective thinking in students, overall, the students in this study predominately saw MyPortfolio as a tool to organise and process knowledge rather than something that could help them to engage in 'deep learning'. The experiences and perceptions of the students in this study also challenged ideas about how much students want to use ICT within the school environment and this study suggests that increased use of ICT can lead to students missing the social interaction that usually occurs within the classroom. In a similar vein, the students in this study also challenged the idea of the 'digital native' and their experiences suggest that, as with any area of learning, students' skills with using ICT varied greatly. The way that the students in this study made use of MyPortfolio also demonstrates the fact that although e-portfolio tools such as MyPortfolio offer students the opportunity to engage in reflective learning, they do not necessarily undertake this naturally. Finally, the findings of this study highlight the role of the teacher in supporting effective use of ICT for learning.</p>


2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Evasaria M Sipayung ◽  
Yosi Yonata ◽  
Chrevita J Rende

Anak Pelangi Indonesia (API) Foundation is a non-profit foundation that offers scholarship programs for elementary, middle and high school students. This institute is supported by donaturs who give contribution to the Foundation. The donation is processed to be a cost that is used to pay Sumbangan Pembinaan Pendidikan (SPP) or Education Development Donation of each student. Currently, the provision of monthly donor fund is at uncertain amount so that the Foundation needs to determine the students of whom SPP will be firstly paid. However, the funding needs of each student are different due to the different amount of SPP and a giving fine from the school for the tardiness in paying the tuition. From these matters, the Foundation finds it difficult in deciding which students whose the tuition will be paid first. The solution to this problem is to use the four criteria referring to the tuition payment, namely the difference of pay date, fine, rank, and the amount of payment. The four criteria is then given the same integrity which is 25% for each criteria and counted by using Weighted Product (WP) method. The result of this research is an information system to the selection of scholarship payment using Weight Product method that takes the biggest value from the calculation result as a reference in deciding which students of whom SPP will be initially paid in accordance with the current fund condition.


2019 ◽  
Vol 4 (1) ◽  
pp. 1-15 ◽  
Author(s):  
Ugi Supriatna ◽  
Achmad Samsudin ◽  
Ridwan Efendi

The misconception of the Solar System topic is still found in students so that it becomes one of the obstacles in the learning process. The purpose of this study is to analyze the effectiveness of the implementation of Predict-Observe-Explain-Apply (POEA) learning to change the junior high school students' conception in the Solar System topic. Quasi-experimental research with the non-equivalent control group design was conducted in one of the private junior high schools in Bandung city. Samples were selected based on the test of the average significance of the pretest score of the population. Furthermore, 30 students of the experimental class and 32 students of control class were selected. The research instrument, which consisted of 15 four-tier diagnostic test questions about Solar System were used to collect data before and after treatment. The tests were analyzed quantitatively by using the Mann-Whitney statistical test to determine the significance of the difference in the acceptable conception changes (Acceptable Change) of students in the experimental class with changes in the conception of students in the control class. The results of the research show that the implementation of POEA learning is significantly more effective than POE learning in changing the conception of Solar System topic. The findings of this study can be an alternative for junior high school teachers in planning learning about the Solar System, especially in an effort to change students' misconception about the Solar System.


2019 ◽  
pp. 088626051984285 ◽  
Author(s):  
Mary Kirtley Righi ◽  
Katherine W. Bogen ◽  
Caroline Kuo ◽  
Lindsay M. Orchowski

Author(s):  
Masami Yoshida

We investigated the Social Network System (SNS) competencies of high school students in Japan. Student groups (from cities or regional areas) and the opinions of their teachers were compared. Twenty-five UNESCO criteria in three competency categories were selected. By two-way analysis of variance and paired-comparisons, we detected a significant difference in the opinions of students and teachers. Although the magnitude of the difference was small, by Dunnett’s multiple comparisons, the city and regional groups also differed from each other. Performance criteria items of risk awareness were valued the highest and most important in all groups; whereas technical skills and socio-cultural skills were reported as less proficient and less important by all groups. Classification of SNS-type was used, and the data of SNS sites with which the students were familiar and the mean values of related performance criteria items were applied to view the situation of students. By this approach, we confirmed that students are savvy in navigating socializing SNSs. Based on our findings, we propose important learning and societal-public activities relevant to SNSs.


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