scholarly journals EXPLORING IN-GAME ADVERTISING AND BRAND RECALL

Author(s):  
Naglaa Diaa Ramzy ◽  
Sireen Abdulhalim ◽  
Pansee Mashaly
Keyword(s):  
2010 ◽  
Vol 15 (4) ◽  
pp. 304-311 ◽  
Author(s):  
Christopher J. Ferguson ◽  
Amanda M. Cruz ◽  
Daniel Martinez ◽  
Stephanie M. Rueda ◽  
Diana E. Ferguson

Despite several studies investigating the impact of sex and violence in television on consumer behavior and memory for products in commercials, results remain inconsistent and debated. The purpose of the current study was to examine the effects of television violence and sex on memory for commercials and willingness to buy products. Two hundred twelve young adults were assigned to watch either a sexual, violent, combined sexual and violent or neutral television show. Within each show were embedded 12 commercials, four violent, four sexual, and four neutral. Results indicated that violent or sexual content of the television show did not impair memory for commercials or willingness to buy products, and that sexual or violent content in the commercials themselves increased memory for those commercials. Implications for the current study are that violent or sexual shows may adequately function in attracting viewers’ attention, with sexual and violent content in the commercials themselves improving viewers memory for products. Use of violent or sexual content in commercials may thus be useful in advertising for brand recall.


Author(s):  
Gunjan Gumber ◽  
Jyoti Rana

In India, the concept of organic food is gaining widespread acceptability. Consumers are becoming more conscious about their health and are looking for food that serves as a promising alternative. Corporates, NGOs, Spiritual leaders and Government are also promoting this food, as it is free from irradiation, chemicals and artificial additives. A number of organic food brands are available in the market. The main objective of this study is to find out the level of brand awareness and its influence on purchase of organic grocery. The data was collected from 150 organic consumers in National Capital Region (Delhi, Gurgaon, Faridabad and Noida) through a structured questionnaire. Questions related to brand recall, brand recognition and purchase of organic grocery were asked. It was found that in general, there is a low level of brand awareness among consumers, and those who have high level of awareness; they consume organic grocery more often. The study will help corporates to make effective communication and brand-building strategies.


Author(s):  
Burenida Sartika

The research was conducted during April to June 2012. Primary and secondary data were used in this research. The primary data related to respondent demography and brand equity.   One hundred respondents were selected accidentally around Bengkulu city.  Data were analysed quantitatively and qualitatively.  Quantitative data were processed using Test of Validity, Reliability Test (Hoyt), Cochran Test Analysis, Importance Performance Analysis (IPA), and Brand Switching Matrix Pattern.  The result of the research showed that the NU Green Tea brand is the highest one, and 48% Top of Mind value. Brand Recall in Frestea Green get 45,8%.  Brand Recognition asserts 75% among respondences to the existence of  Joytea brand. The result of Unaware Brand reveals the research doesn’t seem to know Joytea Brand. Analyzing of Branded Association declares that NU Green Tea has 12 brand associations, Frestea Green brand has 10 brand associations, and in other side Joytea Green brand has 7 brand associations which each made brand image. More results for associations Cochran testing, means the consumers aware to the attributes of the product. It’s included that NU Green Tea brand of drinking package has most of the brand image than  Frestea and Joytea Green. Consumer’s perceptions analyzing reveals that NU Green Tea has a good effort as to the respondents want to. Frestea Green must to get more effort to satisfy consumers. At least Joytea Green brand should be awared enough to increase their ability to get more result in consumer satisfying.  Consumers’ loyalty analysis showed that the Frestea brand has good consumers loyalty than NU Green Tea and Joytea Green brand.Keywords: brand equity, ready to drink green tea


2015 ◽  
Vol 32 (2) ◽  
pp. 155-163 ◽  
Author(s):  
Carsten Erfgen ◽  
Sebastian Zenker ◽  
Henrik Sattler

2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Devika Vashisht

PurposeThe motivation behind the study is to look at the impact of novelty in games on brand recall and attitude, and to dissect the directing job of game interactivity from the points of view of “contrast effect,” “engagement theory” and “transportation theory”.Design/methodology/approachA 2 (novelty: congruent or incongruent) × 2 (game interactivity: high or low) between-subject measures design was used. In total, 172 management students participated in the study. A 2 × 2 between-subjects measure multivariate analysis of variance (MANOVA) was utilized to test the hypotheses.FindingsIncongruent novelty results in higher brand recall but less favorable brand attitude than congruent novelty. Interactivity moderates the relationship between novelty congruence and brand recall such that in a high-interactivity condition, incongruent novelty results in higher brand recall than that in the low-interactivity condition. But, in case of the high-interactivity condition, congruent novelty results in more favorable brand attitude than that in the low-interactivity condition.Practical implicationsDeveloping high brand recall rates and attitudes are the prime objectives of the marketers for choosing a medium to advertise their brands. This investigation adds knowledge to the area of interactive marketing, particularly in-game advertising as a media technique to promote brands taking novelty and game interactivity factors into thought.Originality/valueFrom the perspectives of interactive marketing, psychological elaboration, mind-engagement and transportation of experience, this investigation adds to the literature of advanced media advertising, explicitly to in-game advertising by looking at the effect of novelty and game interactivity.


2021 ◽  
Vol 13 (1) ◽  
pp. 145-168
Author(s):  
Deni Yanuar ◽  
Zakirah Azman ◽  
Febri Nurrahmi ◽  
Fithria Kamara

Kemajuan dunia digital komunikasi menyebabkan persaingan pasar semakin mengetat, berbagai perusahaan harus lebih peka dalam menentukan rencana pemasarannya. Perencanaan itu meliputi sebuah strategi yang dapat meningkatkan brand awareness (kesadaran merek). Salah satu strategi yang bisa diterapkan oleh perusahaan adalah strategi viral marketing. Strategi viral marketing ini sudah dilakukan oleh Harvies Coffee di Banda Aceh. Penelitian ini bertujuan untuk menggambarkan proses viral marketing melalui instagram dalam membangun brand awareness di Harvies Coffee di Banda Aceh, peneliti bermaksud menganalisis bagaimana proses viral itu dapat terjadi melalui pesan pemasaran yang disampaikan kepada khalayak melalui media sosial instagram. Untuk mengetahui karakter konsumen Harvies Coffee, peneliti berpijak pada konsep teori Elaboration Likelihood sehingga didapatkan viral marketing yang digunakan adalah high integration strategy. Penelitian ini menggunakan metode kualitatif dengan pendekatan deskriptif. Informan dalam penelitian ini berjumlah 5 orang yang terdiri dari 1 orang informan kunci dan 4 orang infoman pendukung. Pemilihan informan dilakukan dengan menggunakan teknik sampling purposive yang dipilih berdasarkan kriteria yaitu owner Harvies Coffee, tim kreatif Harvies Coffee dan konsumen Harvies Coffee. Hasil penelitian ini adalah brand Harvies Coffee berhasil meningkatkan awarenessnya diposisi brand recall setelah melakukan viral marketing dengan memanfaatkan drama Korea Start Up melalui media sosial instagram. Kata Kunci : Brand, Awareness, Word of Mouth, Viral Marketing, Komunikasi Pemasaran, Instagram    


2008 ◽  
Vol 37 (1) ◽  
pp. 45-57 ◽  
Author(s):  
Hyun Seung Jin ◽  
Jaebeom Suh ◽  
D. Todd Donavan
Keyword(s):  

2020 ◽  
Vol 2 (2) ◽  
pp. 233-248
Author(s):  
Abednego Stephen ◽  
◽  
Athluna Canthika ◽  
Davin Subrata ◽  
Devina Veronika ◽  
...  

Advertisement is one of the most common way to promote and create awareness of a product. However it is still uncertain to measure the effect of advertisement, especially on customer’s buying decision. The objective of this paper is to identify how much advertisement impacts on consumers buying decision. The research uses quantitative analysis by analyzing online survey data gathered from 280 respondent across Jabodetabek (Jakarta, Bogor, Depok, Tangerang, Bekasi). Statistical method such as correlation analysis, descriptive statistics, and regression analysis was used and the result from 244 valid respondents showed that the independent variable brand recall and stimulation have an impact on consumers’ buying decision while the other three variables which are necessity, pleasure, and dominance do not have an impact on consumers’ buying decision.


2010 ◽  
Author(s):  
Magdalena Zawisza ◽  
Marco Cinnirella
Keyword(s):  

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