scholarly journals THE UTILIZATION OF LOOSE PARTS MEDIA IN STEAM LEARNING FOR EARLY CHILDHOOD

2020 ◽  
Vol 2 (2) ◽  
pp. 1
Author(s):  
Siti Wahyuningsih ◽  
Adriani Rahma Pudyaningtyas ◽  
Novita Eka Nurjanah ◽  
Nurul Kusuma Dewi ◽  
Ruli Hafidah ◽  
...  

STEAM-based learning (Science, Technology, Engineering, Arts, and Mathematics) has begun to be developed a lot recently. This learning is considered able to answer the challenges of the times to be able to develop learning in the 21st century. STEAM is not only developed for secondary to tertiary education but is also developed for learning in early childhood. The challenges for developing STEAM-based learning are not small. The teacher considers that to provide learning about technology, for example, one must use sophisticated computer-based learning media, so it requires expensive costs. Also, science and engineering learning has not been developed much in kindergarten (TK) learning because it is considered a difficult concept to understand and requires high costs for the learning media. Learning media for early childhood is diverse and does not have to all buy new materials at a high cost. Likewise with learning media that can be used to develop STEAM-based learning. Teachers can make use of items or materials that are easily available, such as rocks, tree branches, seeds, used bottle caps, dry leaves, clothespins, etc. These removable materials are called loose parts. Loose parts are loose objects that can be moved, manipulated, and how to use them is determined by the child. These removable materials as learning media can make children think creatively and imaginatively. Loose parts can also be used as media in STEAM learning.

Author(s):  
David F. Feldon ◽  
Soojeong Jeong ◽  
Joana Franco

Enhancing expertise in science, technology, engineering, and mathematics (STEM) is vital to promoting both the intellectual and economic development of a modern society. This chapter synthesizes relevant studies on the acquisition and development of STEM expertise from different areas of research, including cognitive psychology, the psychology of science, sociology and anthropology, and educational research. Specifically, first, the structure of relevant STEM disciplines in conceptualizing the domain of expertise are discussed. Then the fundamental mechanisms of thinking and problem-solving practices in science and engineering that underlie expert performance within these disciplines are presented. Issues pertaining to assessment and recognition of expertise in STEM fields are also examined. Lastly, evidence pertaining to the impact of training and education on the development of STEM expertise is reviewed. The chapter closes with a critical analysis of STEM expertise research to date and identifies unanswered critical questions and new directions for future research.


2021 ◽  
pp. 146394912110514
Author(s):  
Sofie Areljung ◽  
Anna Günther-Hanssen

STEAM (science, technology, engineering, arts and mathematics) education is currently gaining ground in many parts of the world, particularly in higher stages of the educational system. Foreseeing a development of STEAM policy and research also in the early years, this colloquium seeks to bring questions of gendering processes to the table. The authors aspire to prevent the development of a gender-blind STEAM discourse for early childhood education. Instead, they encourage practitioners and researchers to make use of STEAM education to recognise and transcend gendered norms connected to children’s being and learning in the arts, STEM and STEAM.


Author(s):  
. Rohit ◽  
Peter Grabusts ◽  
Artis Teilans

E-learning refers to the term to deliver education or training using digital resources. Computer-based learning, which is considered the keystone of today's E-learning concept, was born in the 80s. Earlier E-learning provides education using only text as with the development in technology it allows adding various forms, i.e., Graphical Text, Images, Video Conferencing etc. In today's time, the concept of is E-learning growing at a rapid pace. Improved bandwidth and growing technology helped in pushing the expansion of E-learning. Along with the university, large corporate companies are also resorting to E-learning. E-learning provides many advantages as compare to Instructor-led training (ILT). E-learning saves the times of travel as physical presence is not required. Education can be provided from anywhere at any time. E-learning is cost-effective also as the course, once developed, can be modified easily. There can some concern which can be faced by the trainer and leaners in future. Adopting E-learning will be a step towards saving the environment. It will be environmentally friendly as tablets will replace books; paper notes will be replaced with digital messages. Digital tools will help to reduce the burden of a student. Artificial Intelligence is a prevalent concept in computer science. A branch of AI, known as a Neural Network, is based on the human brain. The research's main aim is to review existing methods and analyse further possibilities of E-learning systems with neural networks.


2016 ◽  
Vol 15 (3) ◽  
pp. 275-291 ◽  
Author(s):  
Mi-Hwa Park ◽  
Dimiter M Dimitrov ◽  
Lynn G Patterson ◽  
Do-Yong Park

The purpose of this study was to examine beliefs of early childhood teachers about their readiness for teaching science, technology, engineering, and mathematics, with a focus on testing for heterogeneity of such beliefs and differential effects of teacher-related factors. The results from latent class analysis of survey data revealed two latent classes of teachers, not known a priori, with significant differences in levels of teachers’ beliefs about readiness to teach science, technology, engineering, and mathematics. The teachers’ teaching experience and their awareness of the importance of science, technology, engineering, and mathematics and potential challenges in teaching science, technology, engineering, and mathematics played a differential role in the classification of teachers into latent classes. In addition, the analysis of two open-ended survey questions revealed several themes in the early childhood teachers’ opinions about early childhood science, technology, engineering, and mathematics education. Study findings support the necessity for professional development practices that will enhance teachers’ understanding of the importance of early childhood science, technology, engineering, and mathematics education, as well as their knowledge of science, technology, engineering, and mathematics disciplines and potential challenges of teaching science, technology, engineering, and mathematics.


2017 ◽  
Vol 7 (6) ◽  
pp. 12 ◽  
Author(s):  
Samira I. Islam

In most countries of the world, 40 to 50 % of students are women. However, there is greater sex imbalance in STEMfields. Indicators show that tertiary education in Arab region is high compared with gender balance in severalcountries; there is even imbalance in favor of women as in Saudi Arabia & Gulf States.UNESCO and World Bank statistics reveal that Arab women actively pursuing STEM fields e.g. in 2014, womencomprises 59% of total students enrolled in computer Science in Saudi Arabia while UK and USA women enrolmentwere 16% and 14% respectively.Graduate women attempt to pursue career or postgraduate degrees are often excluded on bases of their gender andmarginalized therefore much less apt to enter and remain in the job, few achieve leadership positions.In principle, there are equal opportunities for both genders in many Arab States, but social perception and prejudicedetermine which types of employment are particularly suitable for women or men. Removing the barriers wouldfoster major social and economic benefits for every Arab State.


2020 ◽  
pp. 1476718X2096984
Author(s):  
Marilyn Fleer

In unprecedented times, the global community is calling for greater knowledge and engagement in science, technology, engineering and mathematics (STEM) to support the decision making and practices of the general community. COVID-19 has highlighted this pressing need and inviting a ‘new normal’. But STEM is not the core business of early childhood. What role can the early childhood education research community take? This paper reports on a cultural-historical study that investigated how a Conceptual PlayWorld changed the traditional Froebelian play areas to support girls’ play and motives in STEM. The question guiding that study was how could a Conceptual PlayWorld overcome the problems previously identified in the literature on girls’ inclusion in STEM activities in preschools. In our educational experiment we implemented a Conceptual PlayWorld over 12 weeks (123 hour of digital video observations), with a focus on role-playing ‘as if’ engineers and scientists (five 4-year-olds and eight 5-year-olds). The outcomes show how a Conceptual PlayWorld created new kinds of 21century learning areas. Spaces traditionally difficult for girls to enter, were transformed and afforded completely new ways of playing, shown to be inclusive of girls, and disrupted gendered interactions and divergence.


2020 ◽  
Vol 11 (1) ◽  
pp. 86-99
Author(s):  
Cica Wiswanti ◽  
Sinurida Yuswana Belaga

Advancing times bring new methods and learning strategies. The progress of the times brings new learning methods and strategies. One model of distance learning is MOOC (Massive Open Online Course) or e-learning. E-Learning or electronic learning is a concept of computer-based learning by utilizing web and internet technology. This is done without face-to-face meetings or meetings between educators and students, enough through technology alone. But in Islamic education we also know the term transvering value or etiquette when we encounter educators at the majlis of science. So this concept will be contradictory and irrelevant to the development of the e-learning distance learning process (MOOC) which is based only on virtual encounters.


Author(s):  
Kuncahyono Kuncahyono

ABSTRACT: Teachers in delivering materials need intermediate tools to make the delivery of material easier and more targeted. The way is by using the learning media. One of the learning media that can be used by teachers in learning is computer-based media. The purpose of this study is to determine the ability and knowledge of teachers in applying computer-based learning media, constraints and efforts undertaken by teachers in applying the media. The type of this research is descriptive r esearch with qualitative approach. This research was conducted in SD Muhammadiyah 9 Malang with the subject of research class III to class V which amounted to 3 people. Then the technique of data collection using observation, interview, documentation, and questionnaire. The results of this study describes teachers have been able to apply computer-based media. Teachers are skilled in utilizing technological means and developing material into an interesting computer -based media product, and easy to apply in learning. There is no significant obstacle for teachers in implementing computer-based learning. Efforts by teachers that is by self-development through training and utilization of facilities and infrastructure already provided by the school intelligently.Keywords: Computer Based Media, Learning, Integrated ThematicABSTRAK: Guru dalam menyampaikan materi memerlukan alat bantu perantara agar proses penyampaian materi lebih mudah dan tepat sasaran. Adapun cara tersebut yaitu dengan menggunakan media pembelajaran. Salah satu media pembelajaran yang dapat digunakan guru dalam pembelajaran yaitu media berbasis komputer. Tujuan dari penelitian ini adalah mengetahui kemampuan dan pengetahuan guru dalam menerapkan media pembelajaran berbasis komputer, kendala dan upaya yang dilakukan guru dalam menerapkan media tersebut. Jenis penelit ian ini adalah penelitian deskriptif dengan pendekatan kualitatif. Penelitian ini dilaksanakan di SD Muhammadiyah 9 Malang dengan subjek penelitian guru kelas III sampai dengan kelas V yang berjumlah 3 orang. Kemudian teknik pengumpulan datanya dengan menggunakan observasi, wawancara, dokumentasi, dan kuesioner. Hasil penelitian ini menggambarkan guru-guru sudah mampu menerapkan media berbasis komputer. Guru sudah terampil dalam memanfaatkan sarana teknologi dan mengembangkan materi menjadi produk media berbasis komputer yang menarik, dan mudah diaplikasikan dalam pembelajaran. Tidak ada hambatan yang berarti bagi guru dalam menerapkan pembelajaran berbasis komputer. Upaya yang dilakukan guru yaitu dengan pengembangan diri melalui pelatihan dan pemanfaatan sarana dan prasarana teknogi yang sudah disediakan oleh sekolah secara cerdas.Kata kunci: Media Berbasis Komputer, Pembelajaran, Tematik terpadu


2021 ◽  
Vol 17 (1) ◽  
pp. 27-37
Author(s):  
Muhamad Imaduddin ◽  
Latifatul Nihayati ◽  
Toyib Wahyu Nugroho ◽  
Wisnu Bayu Murti ◽  
Latifatus Sa’adah ◽  
...  

[Bahasa]: Implementasi STEAM (Science, Technology, Engineering, Arts, and Mathematics), yang merupakan salah satu pendekatan yang banyak dikembangkan oleh berbagai negara, masih belum banyak dipahami oleh banyak guru, termasuk pada kelompok guru PAUD PKG SMART. Tujuan kegiatan pengabdian kepada masyarakat (PkM) ini adalah untuk meningkatkan kompetensi pedagogik guru melalui keterampilan dalam memproduksi Alat Permainan Edukaitf (APE). Kajian ini akan memaparkan bagaimana pelaksanaan proses pendampingan guru dalam memproduksi APE, serta bagaimana performa dan implemetasi guru dengan menggunakan APE topik ekologi dengan pendekatan STEAM. PkM ini merupakan aktivitas pendampingan dalam bentuk pembelajaran yang mengacu pada model pembelajaran berbasis proyek dengan tahapan utama yaitu launching, monitoring, dan evaluating. Peserta kegiatan pengabdian kepada masyarakat ini terdiri dari 90 guru yang terdiri dari 30 guru Pos PAUD, 30 guru Kelompok Belajar, dan 30 guru TK di wilayah kecamatan Temayang, kabupaten Bojonegoro, Jawa Timur. Pengumpulan data melalui dokumentasi, observasi produk dan performa kelompok, serta wawancara kelompok. Target model produk yang diharapkan adalah kotak yang utamanya difungsikan untuk mengajarkan konsep ekosistem darat dan perairan. Keberhasilan program ini ditunjukkan dari (1) terlaksananya tahapan pendampingan, (2) diperolehnya produk APE yang sesuai dengan target yang ditentukan tim, (3) performa guru sudah menunjukkan penambahan wawasan dalam mengimplementasikan APE dan memodifikasi APE dengan pendekatan STEAM dan (4) respon positif ditunjukkan dengan antusiasme guru Kata Kunci: alat permainan edukatif, STEAM, pendampingan, topik ekologi [English]: The implementation of STEAM (Science, Technology, Engineering, Arts, and Mathematics), which is one of the approaches developed by many countries, is still not widely understood by many teachers, including early childhood teachers in PKG SMART. The purpose of this community service program is to improve teachers’ pedagogical competence through skills in producing Educational Game Tools (EGT). This article will describe how the teachers’ mentoring process is implemented in producing EGT, as well as how teachers’ performance and practices using EGT on the topic of ecology with the STEAM approach. This program is a mentoring activity that refers to a project-based learning model following three stages; aunching, monitoring, and evaluating. Participants consist of 90 early childhood teachers in Temayang sub-district, Bojonegoro regency, East Java. Data was collected through documentation, product observation and group performance, and group interviews. The expected product model is a box to teach the concept of terrestrial and aquatic ecosystems. The effectivity of this program is shown from (1) the implementation of the mentoring stages, (2) the produced EGT meets the specificationsset by the team, (3) teachers’ performance is better in implementing EGT and modifying EGT with the STEAM approach and (4) positive responses are evident in the teachers’ enthusiasm. Keywords: educational game tools, STEAM, mentoring, ecological topics


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