scholarly journals UPAYA MENINGKATKAN HASIL BELAJAR PERMAINAN TONNIS MENGGUNAKAN MODIFIKASI MEDIA PEMBELAJARAN

PHEDHERAL ◽  
2018 ◽  
Vol 15 (1) ◽  
pp. 25
Author(s):  
Ahsan Hakim Fariza ◽  
Rony Syaifullah

<p align="center"><strong><em>ABSTRACT</em></strong></p><p><em>The purpose of this research is to improve the learning outcomes of the tonnis game in fourth grade students in SD Negeri Banyuanyar II Surakarta in academic year 2017/2018.</em></p><p><em>This research is a Classroom Action Research (PTK). This research was conducted in two cycles, each cycle consisting of four stages: planning, implementation, observation and reflection. Subjects in Classroom Action Research are fourth grade students of SD Negeri Banyuanyar II Surakarta, amounting to 36 students consisting of 21 male students and 15 female students. Sources of data in this study were obtained from students, researchers and teachers as collaborators. Data collection techniques use tests and observations. Data validity using data triangulation technique. Data analysis using qualitative descriptive technique based on qualitative analysis percentage.</em></p><p><em>The results of the research on prasiklus stage are only 12 students who completed with the percentage 33.33% and 24 students not complete with the percentage of 66.67%. First cycle obtained the results of student learning that has been completed as many as 25 students (69.44%) and 11 students are not complete (30.56%). The acquisition of affective averages (72.22%), psychomotor (58.33%) and cognitive (77.78%). Second cycle obtained the results of student learning that has been completed as many as 28 students (77.78%) and 8 students is not complete (22.22%). The acquisition of affective averages (100%), psychomotor (86.11%) and cognitive (77.78%). Based on the analysis results from cycle I and cycle II showed a significant increase and according to achievement targets. </em></p><p><em>Based on the research results obtained the conclusion that: Modification of learning media can improve the learning outcomes of basic motion of the game tonnis on the fourth grade students of SD Negeri Banyuanyar II Surakarta academic year 2017/2018.</em></p><em><br /> <br /> </em>

2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.


2017 ◽  
Vol 5 (3) ◽  
pp. 113
Author(s):  
Asnimar '

This research was motivated by the activity and motivation of students to learn social sciencesis still low. This is shown in their behavior when the following study social sciences. Based onthe test scores of the first half of social sciences with KKM (minimum completeness criteria)was 65 known that 58% of students have graduated KKM while 42% of students did notcomplete. Under the conditions described, we can conclude that student learning outcomesare still low. Researchers also conducted interviews with several students. Some students saidthat the conditions were not conducive classes, friends who like crowded in the classroom, theway teachers deliver material is less clear, the reason for the lazy student learning so thatlearning is low. The objectives to be achieved in this research is to determine the applicationof cooperative learning think pair share (TPS) in improving learning outcomes for socialsciences at the fourth grade students of SD Negeri 001 Ukui Satu. lessons classroom actionresearch (PTK) planned two cycle. Each cycle in action research consists of four stages,namely: 1) planning (planning), 2) the implementation of the (acting), 3) of observation(observing), 4) reflection (reflecting). This study was conducted in SD Negeri 001 Ukui Satuin the fourth grade, while the timing of this research is in the second semester of the academicyear 2016. In this classroom action research that is the subject of research is the students ofclass IV consisting of 34 students with a composition of 11 male students-Eighteen and 23female students. Data collection techniques in this study is the observation, testing,documentation and interviews.


2021 ◽  
Vol 1 (2) ◽  
pp. 137-150
Author(s):  
Paizar Paizar

This study uses Classroom Action Research (CAR) in the form of implementing an e-learning model with video media to improve the learning outcomes of fourth-grade students at SD Negeri 3 Epil which consists of two cycles and each cycle consists of planning, implementing, observing, and reflecting. The research subjects were fourth-grade students of SD Negeri 3 Epil. The number of students is 29 students consisting of 10 male students and 19 female students. The results showed that the application of the e-learning model with video media could improve science learning outcomes in fourth-grade students of SD Negeri 3 Epil. Judging from the results of pre-cycle students who completed KBM only 14 students (48.3%) and 15 students (51.7%) had not. In the first cycle there are 24 students (82.8%) who have completed and 5 students (17.2%) have not completed, and in the second cycle, there are 26 students (89.7%) who have completed and there are 3 students (10.3 %) unfinished. From the increase in learning outcomes, this classroom action research was stopped in cycle II because it had reached the classical completeness criteria, namely 85% of the total number of students who had completed learning and were declared successful in improving science learning outcomes in Grade IV students of SD Negeri 3 Epil Academic Year 2020/ 2021.


Author(s):  
Imron Ade Irawan

<p><em>The purpose of this classroom action research is to improve social studies learning outcomes through the Scientific Approach assisted by the Zoom Meeting Application. The subjects in this study were fourth grade students of SD Negeri Cilacap 05, with 29 children. This research was conducted in grade IV SD Negeri Cilacap 05, Korwil for Education, Cilacap Selatan, Cilacap Regency. This research was conducted in the 1st semester of the 2020/2021 school year, lasting for 3 weeks starting from the 4th week of October 2020 to the 2nd week of November 2020. The number of students who completed studying in the Pre-Cycle was only 10 children or 34% and students 19 children or 66% have not yet completed. In Cycle I student learning outcomes increased with an average score of 73.27. Students who completed learning were 21 children or 72%. Then in Cycle II there was a slight increase in student learning outcomes, namely 23 students who completed learning or 79%. Based on the description above, it is concluded that applying the Scientific Approach and assisted by the Zoom Meeting Application in the social studies learning process can improve the learning outcomes of fourth grade students of SD Negeri Cilacap 05. So, the hypothesis that the author proposes in this classroom action research is truly proven</em></p>


2020 ◽  
Vol 2 (1) ◽  
pp. 41
Author(s):  
Ponidi Ponidi ◽  
Winia Waziana ◽  
Marilin Kristina ◽  
Miswan Gumanti

The background of this classroom action research was to find out the low level of learning achievement of fourth grade students of SDN 2 Suban on Mathematics. This is because the learning model used is less attractive to students. The researcher conducted this study with the aim of analyzing the design of learning, the process of learning activities, learning models, and learning achievement of fourth grade students on Thematic subjects. Based on the fact that the student's learning outcomes are low, the writer conducts classroom action research with the intention of improving student learning outcomes. Collaborating with fellow writers trying to use the Discovery Learning model in learning carried out in the first cycle and second cycle, to improve the learning achievement of fourth grade students of SDN 2 Suban. The plan for improving learning through this research turns out that using the Discovery Learning model can improve student learning achievement. From the evaluation results, it can be seen that the percentage of learning outcomes of students who can achieve KKM with the acquisition of the percentage of pre-cycle 30%, cycle I 65%, cycle II 91%. Thus the author feels the need to master and use various learning models in each learning activity in the School. Keywords: Discovery Learning, Mathematics and Learning Achievement


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


2019 ◽  
Vol 3 (4) ◽  
pp. 735
Author(s):  
Julinawati Julinawati

This research is motivated by the low level of student learning in citizenship education. This research was conducted at SDN 004 Teratak Buluh. The subjects of this study were all fifth-grade students of SDN 004 Teratak Buluh which numbered 34 students. This research is a classroom action research consisting of 2 cycles. Each cycle consists of planning, implementation, observation, and reflection. The purpose of this study was to improve the learning outcomes of citizenship education for fourth-grade students of SDN 004 Teratak Buluh. The results of the study prove, on the cycle of learning outcomes averaged 42.00 (not good); the first cycle increased to 61.10 (enough) in the second cycle to 76.30 or good. Learning completeness increases, students start learning completed 4 students or 21.10%; In the first cycle learning completeness was obtained by 8 students or 42.10% and learning completeness in the second cycle was obtained by 18 students (94.70%). Thus the use of the sociodrama method can improve PKn learning outcomes of fifth-grade students of SDN 004 Teratak Buluh.


2019 ◽  
Author(s):  
Desyandri Desyandri

This study aims to describe the application of the Quantum Teaching model to improve student learning outcomes in social studies learning. This research is a classroom action research that uses qualitative and quantitative approaches. The subjects of this study were 28 teachers and fourth grade students. The implementation of this research was carried out in two cycles with research procedures consisting of planning, implementation, observation and reflection. The results of research was improve a) RPP cycle I 83.9% and cycle II 92.8%. b) Implementation of teacher aspects and aspects of students cycle I 80.5% and cycle II 94.4%, c) Student learning outcomes cycle I 78.5 and cycle II 87. Thus, the application of the Quantum Teaching model can improve learning outcomes students in social studies learning in Grade IV SD Negeri 08 Pisang Kota Padang.


Author(s):  
Noni Dyah Ardiani

<p><em>The purpose of this study was to improve student learning outcomes in science learning, especially material on plant parts and their functions. This research is a classroom action research (CAR) which is carried out in three learning cycles, each cycle consisting of 3 stages, namely planning, implementing, and reflecting. The subjects of this study were 20 grade students of SDN Tembarak for the 2020/2021 academic year. The data collection technique uses a test using the Googleform platform. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the use of instructional video media can improve student learning outcomes in science learning, especially material parts of plants and their functions in grade IV SDN Tembarak for the 2020/2021 academic year as evidenced by the percentage of completeness of learning outcomes in cycle I 70% and in cycle II 90%. The conclusion from the results of this classroom action research is that there is an increase in student learning outcomes in the material parts of plants and their functions.</em><em></em></p>


Author(s):  
Rosliani Rosliani

The purpose of this classroom action research was to find out that the application of the group investigation method in class IX-2 students of SMP Negeri 4 Dumai in the 2019/2020 academic year. This research was conducted in class IX-2 of SMP Negeri 4 Dumai in the even semester of the 2019/2020 learning year. This research was started from January 2020 to February 2020. The subjects of this study were 32 students of class IX-2 of SMP Negeri 4 Dumai, consisting of 18 men and 14 women with heterogeneous abilities. The form of this research is Classroom Action Research (CAR). The results of this study indicate that the application of the group investigation method can improve science learning outcomes in class IX-2 students of SMP Negeri 4 Dumai in the 2019/2020 academic year. The learning outcomes before CAR was 62.8 with a poor category. In the first cycle the student learning outcomes obtained an average of 74.5 in the sufficient category. In the second cycle, there was an increase in student learning outcomes to 81.0 in the good category


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