MENINGKATKAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN THINK-PAIR-SQUARE (TPS) PADA MATA PELAJARAN IPS DALAM MATERI SUMBER DAYA ALAM KITA KELAS IV SDN 04 BUKIT HARAPAN KECAMATAN KERINCI KANAN KABUPATEN SIAK

2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.

PHEDHERAL ◽  
2018 ◽  
Vol 15 (1) ◽  
pp. 25
Author(s):  
Ahsan Hakim Fariza ◽  
Rony Syaifullah

<p align="center"><strong><em>ABSTRACT</em></strong></p><p><em>The purpose of this research is to improve the learning outcomes of the tonnis game in fourth grade students in SD Negeri Banyuanyar II Surakarta in academic year 2017/2018.</em></p><p><em>This research is a Classroom Action Research (PTK). This research was conducted in two cycles, each cycle consisting of four stages: planning, implementation, observation and reflection. Subjects in Classroom Action Research are fourth grade students of SD Negeri Banyuanyar II Surakarta, amounting to 36 students consisting of 21 male students and 15 female students. Sources of data in this study were obtained from students, researchers and teachers as collaborators. Data collection techniques use tests and observations. Data validity using data triangulation technique. Data analysis using qualitative descriptive technique based on qualitative analysis percentage.</em></p><p><em>The results of the research on prasiklus stage are only 12 students who completed with the percentage 33.33% and 24 students not complete with the percentage of 66.67%. First cycle obtained the results of student learning that has been completed as many as 25 students (69.44%) and 11 students are not complete (30.56%). The acquisition of affective averages (72.22%), psychomotor (58.33%) and cognitive (77.78%). Second cycle obtained the results of student learning that has been completed as many as 28 students (77.78%) and 8 students is not complete (22.22%). The acquisition of affective averages (100%), psychomotor (86.11%) and cognitive (77.78%). Based on the analysis results from cycle I and cycle II showed a significant increase and according to achievement targets. </em></p><p><em>Based on the research results obtained the conclusion that: Modification of learning media can improve the learning outcomes of basic motion of the game tonnis on the fourth grade students of SD Negeri Banyuanyar II Surakarta academic year 2017/2018.</em></p><em><br /> <br /> </em>


2020 ◽  
Vol 2 (1) ◽  
pp. 41
Author(s):  
Ponidi Ponidi ◽  
Winia Waziana ◽  
Marilin Kristina ◽  
Miswan Gumanti

The background of this classroom action research was to find out the low level of learning achievement of fourth grade students of SDN 2 Suban on Mathematics. This is because the learning model used is less attractive to students. The researcher conducted this study with the aim of analyzing the design of learning, the process of learning activities, learning models, and learning achievement of fourth grade students on Thematic subjects. Based on the fact that the student's learning outcomes are low, the writer conducts classroom action research with the intention of improving student learning outcomes. Collaborating with fellow writers trying to use the Discovery Learning model in learning carried out in the first cycle and second cycle, to improve the learning achievement of fourth grade students of SDN 2 Suban. The plan for improving learning through this research turns out that using the Discovery Learning model can improve student learning achievement. From the evaluation results, it can be seen that the percentage of learning outcomes of students who can achieve KKM with the acquisition of the percentage of pre-cycle 30%, cycle I 65%, cycle II 91%. Thus the author feels the need to master and use various learning models in each learning activity in the School. Keywords: Discovery Learning, Mathematics and Learning Achievement


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


Author(s):  
Wulan Triaheviana

This study aims to (1) describe the application of the picture and picture learning model on science subjects in grade IV of Swadaya Talang Pinang Elementary School in Musi Banyuasin Regency, (2) describe the activities of fourth grade students at Swadaya Talang Pinang Elementary School when applied to learning models picture and picture on learning Science, (3) describes the science learning outcomes of fourth grade students of Swadaya Talang Pinang Elementary School after the application of the picture and picture learning model. This study uses qualitative research with a class action research design (CAR). The results of the pre-action research obtained an average of 54.29 with 29% grade learning completeness, the first cycle obtained an average score of 64.99 with 42.86% grade learning completeness. While in the cycle, the average grade reached 74.29 with the completeness of learning class 85.71%. Based on the results of these studies it can be concluded that through the learning model picture and picture of the science learning outcomes of grade IV SD Swadaya Talang Pinang can be improved


Author(s):  
Wahyu Setyoningsih

<p><em>The background of this classroom action research is the low learning outcomes of science learning in class VI SD Muhammadiyah Sukorejo. Of the 25 grade VI students only 4 children completed (16%) and 21 other children did not complete (84%) measured by the completeness of student learning outcomes (KKM: 65.00). This classroom action research (PTK) consists of two cycles and each cycle consists of 2 meetings consisting of four stages, namely planning, implementing, observing and reflecting.The purpose of this study was to determine the amount of improvement in science learning outcomes in electrical circuit material. In this study, the action taken was learning using the discovery learning model in science learning with electrical circuit material in class VI SD Muhammadiyah Sukorejo students in semester 1 of the 2020/2021 academic year. The data obtained in this study were analyzed using comparative descriptive by comparing quantitative data from cycle I and cycle II.</em><em> </em><em>Based on the results of the study showed that student learning outcomes from the initial conditions an average value of 61 with completeness of 16%. This condition experienced an increase in the average score of students in the first cycle, which was 69 and the percentage of completeness was 60%. In the second cycle there was an increase of 82 again with a completeness percentage of 88%, so that the predetermined performance indicator of 75% has been achieved.</em><em> </em><em>Thus it can be concluded that the application of discovery learning models in learning can improve science learning outcomes of electrical circuit material in grade VI students of SD Muhammadiyah Sukorejo semester 1 of the 2020/2021 academic year. </em></p>


2017 ◽  
Vol 5 (3) ◽  
pp. 506
Author(s):  
Nurya’adi '

The background of this study is the low yields of fourth grade students learn civics SD Negeri006 Tri Mulya Jaya Kecamatan Ukui. This is evidenced by the acquisition value of theaverage student learning outcomes Civics only 55 besides the percentage of students learningcompleteness sebasar 50%. This study is a class action that aims to improve student learningoutcomes Civics through the implementation of cooperative learning model NHT. This studywas conducted in two cycles, the data used in this study is the activity data of students andteachers as well as the results of PKN learn some vital lessons. Based on the results ofresearch carried out showed that the learning outcomes and activity data of teachers andstudents has increased at each cycle. It is characterized by: (a) activity increased teachers, inthe first cycle of meetings I have a 47%, in the first cycle of meetings II gained 56%, thesecond cycle of meetings I gained 69% and the second cycle II meeting gained 73%.Increased student activity data, in the first cycle of meetings I gained 50%, in the first cycle ofmeetings II gained 57%, the second cycle of meetings I gained 65% and the second cycle IImeeting gained 82%; (B) increased student learning outcomes on the basis of scores obtained55 student learning outcomes in UH I with an average of 79 learning outcomes, while theaverage student learning outcomes at the UH second cycle was 80.


2021 ◽  
Vol 2 (2) ◽  
pp. 68-73
Author(s):  
Runita Firdayanti ◽  
Nur Fajrie ◽  
Sumarwiyah Sumarwiyah

This study aims to describe the improvement of fourth grade students' learning outcomes at SD 2 Bae on Citizenship Education (Civics) subjects through the application of the Numbered Heads Together learning model with illustrations.This research is a classroom action research that uses Kemmis and Mc Tanggart's research design which is carried out in 2 cycles. Each cycle consists of 4 stages, namely planning, implementation, observation and reflection. The research subjects consisted of 15 students in grade IV SD 2 Bae. The independent variable in this study is the Numbered Head Together learning model assisted by illustrations, while the dependent variable is the learning outcomes of fourth grade students of SD 2 Bae. Data collection techniques in this study used observation, interviews, tests, and documentation. The data analysis technique used is quantitative data analysis which is strengthened by qualitative data.The results of classroom action research showed an increase in student learning outcomes in the cognitive domain from 71% in the first cycle to 82.33% in the second cycle. In the affective domain, it increased by a percentage of 72.67% in the first cycle to 81.83% in the second cycle. The psychomotor domain experienced an increase in the percentage from 74.33% in the first cycle to 82.5% in the second cycle. The application of the Numbered Heads Together learning model with the help of illustrations can improve Civics learning outcomes on the subject of globalization in the cognitive, affective, and psychomotor domains.


2018 ◽  
Vol 1 (1) ◽  
pp. 65
Author(s):  
Kustiarini - Kustiarini ◽  
Pedi - Prasetyo

Abstrak. Tujuan Penelitian Ini adalah untuk meningkatkan hasil belajar matematika siswa kelas IV SD materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 tahun 2016/2017 melalui model pembelajaran Role Playing. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari 3 siklus.  Tiap siklus terdiri dari empat tahapan yaitu (1) Perencanaan (2) Tindakan, (3) Observasi  (4) Refleksi. Penelitian ini dilaksanakan selama 4 bulan yaitu Februari  sampai dengan Mei 2017 yang bertempat di SDN Sumur 03, Kecamatan Cluwak, Kabupaten Pati. Subyek penelitian ini  adalah siswa kelas IV semester 2 tahun  2016/2017 yang terdiri dari 13 siswa. Metode pengumpulan data melalui metode observasi, dokumentasi dan tes. Teknik analisis data yang digunakan adalah deskriptif komparatif yaitu dengan membandingkan hasil belajar matematika pra siklus dengan hasil belajar matematika setelah siklus. Kesimpulah hasil penelitian ialah setelah dilakukan penelitian tindakan kelas melalui model pembelajaran Role Playing, hasil belajar mata pelajaran Matematika materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 mengalami peningkatan baik secara teoritik maupun empirik. Kata Kunci: Hasil Belajar Matematika, Bilangan Romawi, Role Playing  Abstract. The purpose of this research is to improve the mathematics learning outcomes of the fourth grade elementary school students the material of the Roman numerals for the fourth grade students of semester 2 of SDN Sumur 03 of 2016/2017 through the Role Playing learning model. This research is a classroom action research (CAR) which consists of 3 cycles. Each cycle consists of four stages, namely (1) Planning (2) Action, (3) Observation (4) Reflection. This research was conducted for 4 months, from February to May 2017 which was held at Sumur 03 Elementary School, Cluwak District, Pati Regency. The subjects of this study were fourth grade students in semester 2 of 2016/2017 consisting of 13 students. Data collection method through observation, documentation and test methods. The data analysis technique used was descriptive comparative by comparing the results of pre-cycle mathematics learning with the results of mathematics learning after the cycle. Conclusion the results of the study are after conducting classroom action research through the Role Playing learning model, the learning outcomes of Mathematics subject matter Roman numerals for fourth grade students in semester 2 of SDN Sumur 03 experienced an increase both theoretically and empirically. Keywords: Learning Outcomes of Mathematics, Roman Numbers, Role Playing   


2018 ◽  
Vol 1 (2) ◽  
Author(s):  
Marda Novellia

This research is a Classroom Action Research (PTK) which aims to improve the ability of creative thinking and student learning outcomes fourth grade SD Negeri Mangunsari 03 Salatiga. Problems encountered in the learning process include students tend to be less active, monotonous learning, most students tend not to ask questions and some students' creative thinking ability is still not seen. To overcome these problems, the researcher conducted a class action research related to the application of Problem Based Learning (PBL) learning model to improve creative creativity and learning result of fourth grade students of SD Negeri Mangunsari 03 Salatiga on Theme 7 Subtema 2 and 3 semesters II. The study consists of two cycles, each cycle consisting of three meetings each consisting of action planning, action execution, observation, and reflection and evaluation. The data in this research is obtained from observation, document study, and test. Improvement of students 'creative thinking ability can be shown pre-cycle percentage of students' creative thinking ability 71,06% then increase in cycle I with percentage 86,84% again increase in cycle II with percentage 89,47%. While the result of student learning in pre cycle with percentage 55,26% increase in cycle I with percentage 78,94% and in cycle II again increase with percentage 86,84%. Thus, with the application of Problem Based Learning (PBL) model proved able to improve the ability of creative thinking and learning outcomes of fourth grade students of SD Negeri Mangunsari 03 Salatiga in Theme 7 Subtema 2 and 3.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Monalisa Sifialen Karinda ◽  
Roos M. S Tuerah ◽  
Margareta O Sumilat

This study aims to improve learning outcomes through the application of the Discovery Learning Learning Model in science subjects for fourth grade students of GMIM I Woloan Elementary School. The research method used was the classroom action research method. This research was conducted in two cycles. Each cycle follows the stages of planning, implementing actions, observing and reflecting. Data collection techniques in this study used student worksheets to measure student learning outcomes and observation sheets to see student activity in the learning process. The data analysis technique was performed using an assessment sheet at the end of each action in each cycle. Learning outcomes data were analyzed by calculating the percentage of student learning outcomes. The results of the study prove that using the Discovery Learning model can improve student learning outcomes on material properties of objects, as indicated by the acquisition of individual learning outcomes on average in the first cycle of 44.09% up to 83.40% in the second cycle. The results of this class action research can be concluded that the application of the Discovery Learning learning model can improve the science learning outcomes of students in fourth grade students of GMIM I Woloan Elementary School


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