scholarly journals Efektifitas Penggunaan Kahoot! untuk Meningkatkan Hasil Belajar Siswa [Effectiveness of Using Kahoot! to Improve Student Learning Outcomes]

2019 ◽  
Vol 8 (1) ◽  
pp. 95
Author(s):  
Irwan Irwan ◽  
Zaky Farid Luthfi ◽  
Atri Waldi

This study aims to measure the effectiveness of the use of assessment learning media based on online games which is Kahoot to improve student learning outcomes. This study uses a quantitative approach with the quasi experiment method. The number of samples in each group is 30 people. The results shows that Kahoot can be an alternative interactive learning media in higher education because it is proven to significantly improve student learning outcomes with F (1.58) = 0.001, p <0.05 that means there are deferences between control and experiment class which is mean of experiment class (SD = 13.33, SD = 3.30) is higher than control class (M = 10.50, SD = 2.81)

Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Novi Ayu Kristiana Dewi ◽  
Trisnawati Trisnawati ◽  
Marilin Kristina

ABSTRAK Matakuliah statistik deskriptif memiliki peran penting dalam pembejaran di perguruan tinggi. Namun seringkali mahasiswa mengalami kesulitan untuk memahami konten materi statistik deskriptif.  Penelitian ini bertujuan untuk mendeskripsikan peningkatan hasil belajar mahasiswa pada matakuliah statistik deskriptif dengan menggunakan metode drill. Jenis penelitian yang digunakan penelitian tindakan kelas yang dilakukan selama dua siklus. Jumlah sampel penelitian terdiri dari 35 mahasiswa semester dua yang berpartisipasi dalam pembelajaran statistik deskriptif. Pengumpulan data penelitian menggunakan instrumen yang berupa lembar observasi dan tes. Teknik analisis data yang digunakan adalah statistik deskriptif. Hasil penelitian menunjukkan bahwa penggunaan metode drill memiliki dampak terhadap  peningkatan hasil belajar antara siklus I dan siklus II. Peningkatan hasil belajar mahasiswa pada siklus I diperoleh rata-rata 78,23, dan pada siklus II diperoleh rata-rata 87,14 sehingga terjadi peningkatan rata-rata hasil belajar  sebesar 8,91. Berdasarkan hasil  penelitian  dapat disimpulkan bahwa penerapan metode drill dalam perkuliahan statistik deskriptif dapat meningkatkan hasil belajar mahasiswa pada matakuliah  statistik deskriptif. Kata kunci: metode drill, hasil belajar statistik deskriptif, pendidikan tinggi AbstractDescriptive statistics courses have an important role in teaching and learning process in higher education level. However, students often have difficulty in understanding the content of descriptive statistics material. This research aimed to describe the improvement of student learning outcomes in the descriptive statistics subject by applying the drill method. The research employed classroom action research carried out in two cycles. The research consisted of 35 second semester students as samples who participated in descriptive statistics learning. The data collection method was conducted by using instruments in the form of observation sheets and tests while the research employed descriptive statistics as data analysis technique. The results showed that the use of the drill method had an impact on increasing learning outcomes between cycle I and cycle II. The increase in student learning outcomes in the first cycle obtained an average of 78.23, and in the second cycle it was obtained an average of 87.14. The result was giving evidence that there was an increase in the average learning outcomes of 8.91. Based on the research results, it can be concluded that the application of the drill method in descriptive statistics lectures can improve student learning outcomes in the descriptive statistics course. Keywords: drill method, descriptive statistics learning outcomes, higher education


2015 ◽  
pp. 049-056
Author(s):  
M. Miftah

Abstrak:TK Hidayatullah merupakan salah satu lembaga pendidikan ternama di daerah Banyumanik Semarang, namun pembelajaran yang diselenggarakan dirasa masih kurang berhasil karena guru tidak mengunakan media yang mendukung. Hal ini menyebabkan hasil belajar siswa kurang maksimal. Oleh karena itu perlu adanya pemecahan masalah yaitu dengan menggunakan media pembelajaran yang efektif dan mudah didapat seperti Multimedia Pembelajaran Interaktif (MPI). Tujuan penelitian ini untuk mendeskripsikan keterlaksanaan pembelajaran hasil belajar siswa dan mendeskripsikan kendala yang muncul pada saat kegiatan pembelajaran dengan menggunakan MPI. Penelitian ini menggunakan rancangan penelitian tindakan kelas. Subyeknya adalah guru dan siswa TK Hidayatullah Banyumanik Semarang yang berjumlah 50 siswa. Teknik pengumpulan data menggunakan observasi, tes, dan catatan lapangan. Selama menggunakan MPI, keterlaksanaan pembelajaran mengalami peningkatan dengan rata-rata nilai siklus I adalah 90,62% dan siklus II meningkat menjadi 93,75%. Nilai ketercapaian pelaksanaan pembelajaran siklus I rata-rata 82,9 dan pada siklus II mengalami peningkatan menjadi 93,7. Hasil belajar siswa juga mengalami peningkatan dengan nilai ketuntasan klasikal 77,5% pada siklus I dan pada siklus II meningkat menjadi 92,5%. Kendala yang ditemukan dapat diatasi oleh peneliti dengan baik. Dari hasil tersebut dapat disimpulkan bahwa MPI dapat meningkatkan hasil belajar siswa TK Hidayatullah.Kata Kunci: Multimedia Pembelajaran Interaktif (MPI), hasil belajar, PAUD.Abstract:Hidayatullah kindergarten is one of the leading educational institutions in the area of Semarang Banyumanik, but it is less successful learning because teachers do not use media tosupport. This causes less than the maximum student learning outcomes. It is necessary to solve the problem by using instructional media effectively and easily obtainable as Multimedia Interactive Learning (MPI). The objectives of this study are to describe the learning activities by study describing student learning outcomes and problems encountered during the learning activities using MPI. This study uses classroom action research design. The subject is kindergarten teachers and students of Hidayatullah Banyumanik Semarang totaling 40 respondents. Data collection techniques use are observation, testing, and field notes. Durig the use of MPI, the learning execution increases the average value of the first cycle was 90.62% and the second cycleincreases to 93.75%. The value of the implementation of learning achievement first cycle average of 82.9 and the second cycle increases to 93.7. Student learning outcomes also increases the value of classical completeness 77.5% in the first cycle and the second cycle increases to 92.5%. The existing constraints can be overcome by the researchers. From these results it can be concluded that MPI can improve student learning outcomes of Kindergarten Hidayatullah.Keywords: Multimedia Interactive Learning (MIL), learning outcomes, early childhood.


Author(s):  
Diyan Pertiwi

This study is a class action that aims to improve learning outcomes in subjects PPKn sixth grade students of SDN 002 Ukui Dua. This research is motivated by the low activity and low teacher and student learning outcomes in subjects PPKn. The problem of this study is whether the implementation of a strategy to answer alternately patterned circle round robin can improve student learning outcomes in subjects PPKn in the sixth grade SDN 002 Ukui Dua? This PPKn was conducted over two cycles. Data collection techniques in this research using collection observation techniques, achievement test, and documentation. Techniques of analysis in this study is an analysis of the activities of teachers and students and learning outcomes in subjects PPKn sixth grade students SDN 02 Ukui Dua Kecamatant Ukui. The result showed that the activity of teachers has increased. At the first meeting of the first cycle of 41% was obtained with Simply Perfect category and the second meeting reached 55% with the category Fairly Perfect. In the second cycle 3 meeting to reach 75% by the Perfect category and the 4th meeting of the second cycle reaches 85% with the Perfect category. While the activity of students has increased. At the first meeting of the first cycle reaches 51% with the category Fairly Perfect and the second meeting with the percentage of 66% to the category Perfect. After the second cycle of the third meeting with a percentage of 75% with the Perfect category while in attendance for-4 with the percentage of 94% to the category of Most Perfect. Learning outcomes of students also increased from the previous students who achieve KKM only 8 votes with a percentage (45%) after the first cycle an increase in students worth over KKM which reached 14 people with a percentage of 70%. Cycle II students who achieve KKM 17 (85%).


2017 ◽  
Vol 5 (3) ◽  
pp. 301
Author(s):  
Sajarotunnur '

This study aims to improve student learning outcomes by applying the method VII.2 classassignment sheet giving students conducted in March and April 2016. Subjects were seventhgrade students of SMP Negeri 2 Dumai totaling 26 students. The parameters in this study isthe absorption and mastery learning as well as student activities and teacher activities assupporting data. The research instrument used is the study and data collection instruments.The device consists of a learning syllabus, lesson plan, test, observation of student activitysheets, activity sheets teacher observation. The survey results revealed absorption of studentsin the first cycle is 70% with moderate category and second cycle increased to 78% in thehigh category. Mastery learning of students in the first cycle is 88.46% and 88.50% in thesecond cycle students completed. Activities of students in the first cycle an average of80.76%% (very good) and the second cycle is an increase of 97.5% (excellent). It can beconcluded that the method of administration of the student assignment sheet can improvestudent learning outcomes in the classroom ecosystem VII 2 material SMP Negeri 2 Dumai.


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2015 ◽  
Vol 7 (2) ◽  
Author(s):  
Muhammad Rizal

This study aims to address learning problems in SMA 1 Lubuk Basung, in particular to improve the learning outcomes of students in Pendidikan Agama Islam (PAI) in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung through the use of Problem Solving Approach. The results showed the use of Problem Solving Approach successfully improve student learning outcomes, which in the first cycle in which the average value obtained new students reached 7.1 with classical completeness 71% and in the second cycle increased reach an average value of 8.31 with classical completeness of 93%. It can be concluded that the use of Problem Solving Approach to learning Pendidikan Agama Islam (PAI) succeeded in improving student learning outcomes in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung


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