THE HUMANISTIC AND INVESTIGATIVE INQUIRY ORIENTED MODEL AS A TOOL TO ENABLE PRIMARY SCHOOL STUDENTS’ LEARNING PROCESS: THE SWEDISH EXPERIENCE

Author(s):  
Sharmen Rahmani ◽  
Ingvar Stål
2018 ◽  
Author(s):  
maulana arafat lubis

Educational progress is determined by how teacher’s way to arrange the learning process that occurs in schools. The quality of learning depends on how the teacher runs the learning, so the goal of education is achieved, the learning process becomes innovative and fun and learners do not feel bored during the learning process takes place. The formation of students’ character becomes the main goal in education, therefore comic is a tool that can help teachers in instilling the values of characters contained in the comic.


2018 ◽  
Author(s):  
maulana arafat lubis

Mandailing culture is part of Indonesia's diversity located in North Sumatra province. Local wisdom of Mandailing community can be used as a learning resource for students of Islamic primary school,so attitude of spiritual, social, knowledge and skills are formed. The local wisdom of the Mandailing community contains the learning resources that must be known and understood by Islamic primary school students such as (1) Ulos Mandailing, (2) Bagas Godang, (3) Amak Lampiasa, (4) Eating Kipang, (5) Marsialapari, (6) Harangan Rarangan, (7) Lubuk Larangan, (8) Marmalim Malim, (9) Gordang Sambilan, (10) Marpokat, (11) Naposo Nauli Bulung. Eleven parts of culture have meaning and values that become the basis of education to students as early as possible. The quality of learning in schools is determined by how the teacher do the learning process in class so that the learning goal can be achieved effectively and efficiently. The use of learning resources becomes one of the things that must be paid attention in the learning process. Integrating Mandailing local wisdom as a learning resource can facilitate the level of students’ understanding and can maintain ancestors’ relics that begin to fade with the changing times.


Author(s):  
Yuliana Andrea Lince Loaiza

ABSTRACTIn this work we report results of the research that references the title. The project was developed with fifth grade students; starting from the importance of mathematics in the training of primary school students, the great interest they have in ICT, the difficulties detected during the exercise of educational work. Important information was collected through a survey that was applied to the other teachers in charge of the orientation of the area of mathematics, which was reflected in the creation and application of a tool that allowed the student to assimilate assertively and motivating the learning of concepts Basic geometry in topics such as plane figures, angles, perimeters, area and volume.RESUMENEn este trabajo se reportan resultados de la investigación que referencia el título. El proyecto se desarrolló con estudiantes del grado quinto; partiendo de la importancia que tiene la matemática en la formación de los estudiantes de la básica primaria, del gran interés que ellos presentan hacia las TIC, las dificultades detectadas durante el ejercicio de la labor educativa. Se recolectó información importante mediante una encuesta que se aplicó a los demás docentes encargados de la orientación del área de matemáticas, lo que se vio reflejado en la creación y aplicación de una herramienta que permitió al estudiante asimilar de forma asertiva y motivadora el aprendizaje de conceptos básicos de la geometría en temas como las figuras planas, ángulos, perímetros, área y volumen.


2017 ◽  
Vol 1 (1) ◽  
pp. 140
Author(s):  
Jayanti Putri Purwaningrum

Teacher at SDN 4 Puyoh Kudus District rarely make the learning process through learning discoveries aided props on the material Volume beams and cubes. This is due, they are accustomed to using expository teaching methods which place more emphasis on the process of delivering the material verbally from teacher to student. Thus, the response of the students in the learning of the discovery needs to be examined. This study aims to investigate the response of primary school students towards learning mathematics through learning discoveries aided props. This research uses descriptive qualitative research design in which the subject of the study was nineteen students. Data collection techniques are by using questionnaires, observation sheets, documentation and interviews. The results showed that the students showed a positive response tehadap mathematics learning using discovery learning props aided by the average percentage of students who responded positively to 82.11%. In addition, the activity of students during the learning process using the learning-aided invention nice props with an average percentage of 83% of student activity. Keywords: Response of primary school students, learning discovery, Viewer Tool  


2017 ◽  
Vol 10 (2) ◽  
pp. 44
Author(s):  
Esfandiar Doshmanziari ◽  
Aida Mostafavi

The aim of this study was to examine the barriers to use of educational technology in the learning process of primary school students in district 13 of Tehran. This research in terms of purpose is practical, in terms of the title characteristics of the research is descriptive, and in terms of data collection method is a field research. The statistical population is 350 people, consisted of all primary school teachers and administrators for girls in district 13 of Tehran in the academic year of 2016-2017. Random sampling was simple and available. The sample size was calculated about 124 people based on Cochran formula. In this research, a questionnaire was used to collect data. Content validity of the questionnaire was approved by using expert and corrective opinions of some teachers and subject specialists, and to determine the reliability of the questionnaire the Cronbach’s alpha coefficient was used. In order to analyze the collected data, the proportional statistical tests such as correlation coefficients and regression analysis were used that in this regard, the spss statistical software was used. The research results showed that 4 human, cultural, and physical factors and courses content can create barriers in the use of educational technology in the process of student learning.


Author(s):  
Inta Krauja-Kindzule ◽  

In recent years there has been a lot of discussion about the students’ rights to equal educational quality. Several international documents and reports as well as Latvia’s Education Development Guidelines 2014–2020 envisage provision of inclusive and equitable quality education, reaching the maximum potential of each student according to his/her abilities, willingness and effort, not circumstances the student (also the teacher and parents) have no influence over. Inclusive education is also one of the six education principles included in the project “Competency Based Curriculum” by the National Centre for Education of the Republic of Latvia. Although in Latvia, as well as in other countries around the world, inclusive education is talked about a lot, the actual level of inclusion measured by the international research project OECD PISA 2015 is low and students with disabilities are still segregated. Teachers often lack professional knowledge and skills for working with students with learning disabilities; teachers of biology and natural sciences do not have enough specific recommendations and sample materials to provide adequate support measures for students with learning disabilities. The aim of this paper is to study the literacy of biology teachers at mainstream education schools on the support measures required by primary school students with learning disabilities during the biology learning process. The author analyzed legislative documents, statistics and scientific literature; developed a questionnaire and surveyed biology teachers working in mainstream education schools and summarized the results of the study. The empirical part of research determined the level of biology teachers’ literacy of supportive measures required by students with learning disabilities. The results suggest that biology teachers are able to choose the support measures required by students with learning disabilities during the biology learning process and they know how to provide these support measures according to their knowledge and experience. However, they are not able to use their knowledge and experience to offer and provide support measures tailored to each individual student.


2020 ◽  
Vol 4 (1) ◽  
pp. 15-25
Author(s):  
Anang Yulianto Nugroho ◽  
Hartono Hartono ◽  
Sudiyanto Sudiyanto

Tujuan dari penelitian ini adalah untuk mengeksplorasi hambatan dan kebutuhan dalam proses pembelajaran ilmu pengetahuan sosial (IPS) di sekolah dasar. Penelitian ini mengunakan pendekatan deskriptif. Pengumpulan data dilakukan dengan observasi proses pembelajaran IPS, analisis bahan ajar, dan mencermati rata-rata nilai tes peserta didik. Penelitian dilakukan selama lima bulan mulai dari April 2017 sampai dengan Agustus 2017. Data yang terkumpul di lakukan trianggulasi teknik untuk mengetahui keterkaitan dan kesepadanan data. Setelah itu data dianalisis menggunakan analisis miles interaktif menurut Miles Huberman. Hasil penelitiannya yaitu buku pelajaran yang digunakan kurang menarik karena banyak tulisan dan sedikit gambar yang memacu peserta didik untuk berpikir kritis; guru cenderung ceramah dan tanya jawab dalam proses pembelajaran; peserta didik dalam belajar cenderung menghafalkan daripada menguasai materi pelajaran; keterbatasan penggunaan media pembelajaran oleh guru materi pembelajaran menjadi abstrak bagi peserta didik padahal pembelajaran peserta didik sekolah dasar harus memperhatikan perkembangan cara berpikir peserta didik dari konkret ke abstrak. Inovasi pembelajaran yang sesuai dengan karakteristik peserta didik sekolah dasar akan mampu menciptakan pembelajaran yang bermakna. NEEDS ANALYSIS IN SOCIAL SCIENCE LEARNING AT PRIMARY SCHOOLThis study was aimed at exploring the obstacles and the needs in teaching social science at the primary school level. A descriptive approach method was used in this study. The data was obtained by observing the learning process, analyzing the teaching materials and media in learning, and analyzing the students’ test scores. The study was conducted for 5 months starting from April 2017 to August 2017. The collected data were examined by triangulation techniques to determine the relationship and comparability of the data. Data were then analyzed using the interactive-miles analysis according to Miles Huberman. The results show that the hand books were not interesting enough as there were too many theories but few pictures which would not encourage students to think critically; teachers tended to adopt a teacher-centered approach of teaching in which they dominated the class with their explanation and there were limited interactive sessions; the students tended to memorize more than master the theories; having limited teaching medias, the teachers made the learning process become abstract, while primary-school students needed to have activities which encouraged their way of thinking from concrete into abstract. An innovation which suits primary school students’ character is needed to create a meaningful learning process.


2021 ◽  
Vol 03 (04) ◽  
pp. 194-205
Author(s):  
Kareema Abd Al Kareem ALI ◽  
Amal Zuheir SAWALHA

This study investigates the effect of employing digital educational games (DEGs) on motivation towards e-learning, and life skills of primary school students in more than one Arab context: in Palestine, Jordan, Bahrain, and United Arab Emirates. It also investigates the need to employ these games in the educational process, the challenges which faced the employment of these games, and ways to develop their employment in the learning process. . This qualitative study used a multiple case study by conducting open, semi-structured interviews on a sample of four teachers and four parents of two from each country to reveal in-depth views to clarify the mechanism of employing these digital educational games. Data were subjected to multiple case study analysis using Ary et al. (2010) model. The results show that DEGs were a contributing factor in increasing students' motivation towards e-learning and enabling them to acquire the life skills necessary to live in this era when adding these games to the elements of fun and excitement to learn in a collaborative environment. They provide students with communication, problem-solving, decision-making and technological skills. The results also show the challenges that face employing them in the e-learning process, represented in material ones, such as the weakness of the technological infrastructure, and educational ones, such as the weakness of teachers in dealing with DEGs and choosing the appropriate game for the age category and subject. The study recommends adopting the employment of DEGs officially in public education institutions, and providing material and technical support to teachers, students and parents.


Author(s):  
Teddy Surya Gunawan ◽  
Bakhtiar Bahari ◽  
Mira Kartiwi

<p>This research focuses on the design and development educational game using Microsoft Kinect. The edugame can be used as educational tool in a classroom as to create an interesting and interactive learning process. This research is also focused on mathematics as its educational content using Microsoft Visual C#, XNA Game Studio, Microsoft Kinect for Windows SDK, and Microsoft Kinect as the main hardware. There are about eleven topics regarding mathematics based on the module provided by the Malaysian Ministry of Education. The interface of the game has been designed and developed to be interactive and attractive using some cartoon graphics, such as Ipin, Boboiboy, and Yaya. The developed game is a quiz base program, where student will have 10 questions each round and 4 choices of answers for every question. Currently, this educational game is designed for Year 1, Year 2 and Year 3 primary school students, and it has been evaluated by a group of 8 students. Furthemore, it has been evaluated and validated by a school teacher, in which they confirm the effectiveness of the developed game to improve student’s learning on Mathematics.</p>


2020 ◽  
Vol 1 (191) ◽  
pp. 138-144
Author(s):  
Olha Rybalko ◽  
◽  
Oksana Melnyk ◽  

The article analyzes the importance of using visual aids in the learning process of primary school students. The importance of using interactive posters as a modern demonstration tool is substantiated. It was described 9 effects of interactivity on the example of the electronic educational resource “Mathematics for the 1st grade. Interactive posters” (author Rybalko O.O.). Using these effects, a teacher can move objects along the web page and make notes in a specially designated place. A very important feature of interactive posters is the ability to make objects visible or invisible, and the use of special commands allows teachers and students to close and open the corresponding records and images. Examples of expedient use of different types of animation and the effect of painting the corresponding image elements are given. It is also possible to play or stop audio and video at any convenient for a teacher time with the help of special buttons. In addition, this electronic educational resource has programmed buttons to clear e-pages from used images and recordings. All these interactivity effects work reliably thanks to the author’s own technology for designing interactive electronic posters in the Adobe Flash CS3 environment. The use of the programming language Action Script 2.0 provides the implementation of effective management of electronic educational resources and the possibility of implementing the application of these effects in the process of conducting lessons in primary school. Due to the different interactive effects interactive posters are more visually attractive than graphic or ordinary posters. Their usage helps support the emotional level of students. It also gives the opportunity to add teaching materials that are given in the text- books. Correct usage of interactive posters at lessons assists to form clear contents concepts, to develop logical thinking and language. It is useful in considering and analyzing the certain phenomena to come to generalizations that are applied in further practice. Such suggested methodic is considered to be perspective for using interactive posters in pre-school educational establishments and those with inclusive training. They can be used to illustrate the learning process not only in mathematics, but also in other subjects studied in primary school. In addition, some interactivity effects that can be used in middle and high school are to be studied.


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