Development of Educational Game for Primary School Mathematics using Microsoft Kinect

Author(s):  
Teddy Surya Gunawan ◽  
Bakhtiar Bahari ◽  
Mira Kartiwi

<p>This research focuses on the design and development educational game using Microsoft Kinect. The edugame can be used as educational tool in a classroom as to create an interesting and interactive learning process. This research is also focused on mathematics as its educational content using Microsoft Visual C#, XNA Game Studio, Microsoft Kinect for Windows SDK, and Microsoft Kinect as the main hardware. There are about eleven topics regarding mathematics based on the module provided by the Malaysian Ministry of Education. The interface of the game has been designed and developed to be interactive and attractive using some cartoon graphics, such as Ipin, Boboiboy, and Yaya. The developed game is a quiz base program, where student will have 10 questions each round and 4 choices of answers for every question. Currently, this educational game is designed for Year 1, Year 2 and Year 3 primary school students, and it has been evaluated by a group of 8 students. Furthemore, it has been evaluated and validated by a school teacher, in which they confirm the effectiveness of the developed game to improve student’s learning on Mathematics.</p>

2021 ◽  
Vol 91 (1) ◽  
pp. 56-71
Author(s):  
Liliia V. Volkova ◽  
◽  
Kristina A. Zanina ◽  

The article describes the results of the development and testing of an algorithm for designing interactive activities for primary school. The algorithm is developed taking into account the characteristics of modern primary school students, examining different interpretations of the concept «interactive» in different spheres of human life and fields of study (such as linguistics, sociology, psychology, pedagogy) and considering the problem of using the term «interactive» in the modern education system. The algorithm for designing interactive activities includes six sequential steps: to select the content; to choose a type of group for the activity; to create the activity in which each student will personally participate; to think over different options to provide choice for students; to select the technical means; to set a time limit. Each action of the algorithm is depicted from the perspective of a primary school teacher. The survey of the teachers found significant changes in teachers’ perceptions of the term «interactive», in their understanding of distinctive features of the interactive activities and difficulties to create suitable interactive activities. It is noted the importance of continuing research in the aspect of the influence of interactive activities on the educational achievements of primary school students (including the development of functional literacy). The article was prepared with the financial support of the Ministry of Education of the Russian Federation within the framework of the research project «The development of functional literacy among primary school students in the implementation of educational programs».


2018 ◽  
Author(s):  
maulana arafat lubis

Educational progress is determined by how teacher’s way to arrange the learning process that occurs in schools. The quality of learning depends on how the teacher runs the learning, so the goal of education is achieved, the learning process becomes innovative and fun and learners do not feel bored during the learning process takes place. The formation of students’ character becomes the main goal in education, therefore comic is a tool that can help teachers in instilling the values of characters contained in the comic.


2021 ◽  
Vol 3 (4) ◽  
pp. 329-339
Author(s):  
Zhouli Huang ◽  
Ying Zhou ◽  
Tommy Tanu Wijaya ◽  
Ke Yan

Under the current situation of epidemic prevention and control, to ensure the continuous progress of student learning, Chinese Ministry of Education put forward the initiative of "suspension of classes without suspension of school". Primary and secondary schools have adopted online learning at home for students to "open schools in the cloud. There is a big difference between online learning and classroom learning. In this process, problems such as increased teaching burden of teachers, lack of interaction between teachers and students, and students' lack of active learning are also exposed. Video learning are a new type of teaching resource. It can improve the efficiency of primary school mathematics teaching by using video learning reasonably. Based on the above analysis, the purpose of this research is to investigate the development of primary school students' logical reasoning ability through the use of video leanings for auxiliary teaching. The research method adopts the experimental method and is divided into the experimental class and control class. The subjects of the study were 72 students from a primary school in Indonesia. Experimental results show that video learning for auxiliary teaching can effectively develop students' logical reasoning ability.


2018 ◽  
Author(s):  
maulana arafat lubis

Mandailing culture is part of Indonesia's diversity located in North Sumatra province. Local wisdom of Mandailing community can be used as a learning resource for students of Islamic primary school,so attitude of spiritual, social, knowledge and skills are formed. The local wisdom of the Mandailing community contains the learning resources that must be known and understood by Islamic primary school students such as (1) Ulos Mandailing, (2) Bagas Godang, (3) Amak Lampiasa, (4) Eating Kipang, (5) Marsialapari, (6) Harangan Rarangan, (7) Lubuk Larangan, (8) Marmalim Malim, (9) Gordang Sambilan, (10) Marpokat, (11) Naposo Nauli Bulung. Eleven parts of culture have meaning and values that become the basis of education to students as early as possible. The quality of learning in schools is determined by how the teacher do the learning process in class so that the learning goal can be achieved effectively and efficiently. The use of learning resources becomes one of the things that must be paid attention in the learning process. Integrating Mandailing local wisdom as a learning resource can facilitate the level of students’ understanding and can maintain ancestors’ relics that begin to fade with the changing times.


2019 ◽  
Vol 13 (5) ◽  
pp. e0007336 ◽  
Author(s):  
Emma C. Hobbs ◽  
Kabemba Evans Mwape ◽  
Brecht Devleesschauwer ◽  
Inge Van Damme ◽  
Meryam Krit ◽  
...  

2016 ◽  
Vol 1 (1) ◽  
pp. 46-50
Author(s):  
Dwija Wisnu Brata ◽  
Budi Santoso

The concept of teaching mathematic is most important for educators by understanding and application of mathematics content that cater to students, especially primary school students. extending the interesting material, as well as providing assistance to the student to take assessment can assist in attraction, concentration and success in understanding mathematics. It is always related because not all students in a class is able to understand the material quickly, then the required factors that have an interest for children. The interesting will become the factors that support students in learning, if these factors can also be conceptualized as children's activities are carried out every day, it means that if the school use the curriculum, and the home environment playground are always supervised by the parent. so the Interesting in mathematics lessons can be realized also in the integration of emerging technologies, especially mobile phones. The majority the students today have the tool, it will be more efficient to develope of mathematical material is also contained in the mobile. The development can be implemented in mathematic education game. Games designed by researcher wishes to develop mobile based learning materials, especially in mathematic. the Experiments have performed in the implementation of mathematic games with basic operators to produce the final value of the overall respondents who rate amounted to 84.4%. it means that the level of engagement users, especially students very well in playing to respond the educational game designed.  


Author(s):  
Yuliana Andrea Lince Loaiza

ABSTRACTIn this work we report results of the research that references the title. The project was developed with fifth grade students; starting from the importance of mathematics in the training of primary school students, the great interest they have in ICT, the difficulties detected during the exercise of educational work. Important information was collected through a survey that was applied to the other teachers in charge of the orientation of the area of mathematics, which was reflected in the creation and application of a tool that allowed the student to assimilate assertively and motivating the learning of concepts Basic geometry in topics such as plane figures, angles, perimeters, area and volume.RESUMENEn este trabajo se reportan resultados de la investigación que referencia el título. El proyecto se desarrolló con estudiantes del grado quinto; partiendo de la importancia que tiene la matemática en la formación de los estudiantes de la básica primaria, del gran interés que ellos presentan hacia las TIC, las dificultades detectadas durante el ejercicio de la labor educativa. Se recolectó información importante mediante una encuesta que se aplicó a los demás docentes encargados de la orientación del área de matemáticas, lo que se vio reflejado en la creación y aplicación de una herramienta que permitió al estudiante asimilar de forma asertiva y motivadora el aprendizaje de conceptos básicos de la geometría en temas como las figuras planas, ángulos, perímetros, área y volumen.


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