The Use of Augmented Reality and 3D Visualization in Petroleum Engineering Education

2021 ◽  
Author(s):  
Nayef Alyafei ◽  
Mohamed Fadlelmula ◽  
Ali Sheharyar ◽  
Mohamed Idris ◽  
Albertus Retnanto

Abstract The objective of this paper is to showcase the applications of augmented reality and 3D visualization to enhance the learning process of petroleum engineering concepts. In this study, an educational magazine covering various components of an offshore drilling rig with embedded 3D models is used. In addition, the magazine includes simplified text describing the definition and functionality of various drilling components. The prototype of this magazine was sent to both current and former students of Texas A&M University at Qatar and was accompanied by a survey designed to evaluate the efficacy of the magazine. The participants showed a significant favor towards the use of augmented reality and 3D visualization in petroleum engineering education through the survey. Overall, the augmented reality experience provided has given the participants a new dimension in the interactive-learning field. Also, the magazine provides a unique experience to visualize petroleum engineering operations and concepts in the midst of COVID-19, where many trips and experiences are limited.

Author(s):  
Vivek Parashar

Augmented Reality is the technology using which we can integrate 3D virtual objects in our physical environment in real time. Augmented Reality helps us in bring the virtual world closer to our physical worlds and gives us the ability to interact with the surrounding. This paper will give you an idea that how Augmented Reality can transform Education Industry. In this paper we have used Augmented Reality to simplify the learning process and allow people to interact with 3D models with the help of gestures. This advancement in the technology is changing the way we interact with our surrounding, rather than watching videos or looking at a static diagram in your text book, Augmented Reality enables you to do more. So rather than putting someone in the animated world, the goal of augmented reality is to blend the virtual objects in the real world.


Author(s):  
Anggraini Kusumaningrum ◽  
Astika Ayuningtyas ◽  
Jodio Blasius Lopes

Adisutjipto College of Technology in introducing campus information that is still using print and internet media, therefore, an application is needed that can introduce and provide information on buildings on campus by utilizing Augmented Reality technology. With the technology of Augmented Reality able to provide real information and can interact directly with buildings on campus. This application was created using the Unity and Vuforia application. Making 3D models using the Google SketchUp application which is then exported to the Unity application. Testing is done to detect markers of light intensity, distance, marker size, and color. From the results of testing markers for light intensity of at least 4 lx and effective detection distance between 20 cm to 40 cm and marker size of at least 350 x 350 Pixels, while the color has no effect due to edge detection which is the basic technique of reading by Vuforia markers. This application has been successfully made in Augmented Reality in the form of STTA 3D visualization as a supporting medium for the introduction of the Adisutjipto College of Technology Yogyakarta environment. This application can only be run on Android-based smartphones with a minimum version of 5.0.


Author(s):  
F. I. Hairuddin ◽  
A. R. Abdul Rasam ◽  
M. H. Razali

Abstract. This paper discusses the capabilities of cadastre augmented reality (AR) and three-dimensional (3D) visualization in enhancing the stratified property visibility and information of the current strata plan in Malaysia. Currently, 2D information representation from the 2D+1D cadastre system is seen to be insufficient in serving real land management of the 3D aspect and property. Hence, toward a better digital 3D strata/property registration and land administration system in Malaysia, this study has explored the process in utilizing AR and 3D model to the current strata plan to enhance digital strata information contents and enabling the virtual strata plan presentation. The software used to develop the AR application smartphone was Unity3D software while Autodesk Revit applied to develop the 3D model and preparation of strata information. The interesting findings has been shown in this study. First result showed 3D models and strata parcel’s attribute that has been developed for AR digital content preparation. Secondly, this 3D-AR processes can continuously gather of user’s ambient information, conduct real-world recognition, and obtain real-world perception through smartphone device. Lastly, with utilization of AR technology in strata, it provides a more information to the strata plan without needing to change the current format of strata plan as the information are being displayed virtually onto the reality. With the integration of augmented reality and 3D visualization, the documentation of stratified properties in strata plan is potential to be enhanced from 2D planimetric to 3D representation. overlaid 3D model of the stratified property and standard strata information virtually on the present strata plan which has created an enhanced reality. This can allow the information to be viewed by more stakeholders with less restriction by using smartphone device.


2020 ◽  
Vol 17 (2) ◽  
pp. 79-86
Author(s):  
Putri Syifa Darmawel

Knowledge about Indonesian endangered animals and plants has been taught at elementary school, but still based on text. In curriculum 2013, teachers are expected to be able to develop creative ideas such as using interactive learning media that makes learning fun for students. Interactive learning media can be used as a solution to make learning process more interesting. The use of augmented reality technology can be implemented on interactive learning media that aims to increasing elementary school children interest and make the learning process easier to teacher. This research uses descriptive quantitative method by distributing questionnaires to test HEBULA Application which is an interactive learning media for introducing endangered Indonesian animals and plants using augmented reality technology for elementary school children. Testing is done by using User Acceptance Test (UAT). This research aims to find out weather the HEBULA Application can be well receive and effectively used as a learning media. The results of this research show that HEBULA Application is suitable to be used as a learning media which is shown by the percentage of UAT eligibility of 92,6% that can be categorized as very well.


2019 ◽  
Vol 11 (2) ◽  
Author(s):  
Jessica Carlina

Jajanan Pasar is a term for Indonesian traditional snacks, a part of Indonesian culture that has been forgotten by the young generation. Three-dimensional (3D) animation and Augmented Reality (AR) can be used as a medium for introducing this culture to children aged 4 to 6. Because, in AR, visual between real and digital world can be altered, so the visual of 3D models can be enjoyed from various sides. This study focuses on 3D visualization for AR that packaged in 5 set of puzzles. Each piece has an illustration of the ingredients for making 5 kinds of Jajanan Pasar, after all, puzzle pieces of each set get arranged, a new 3D model of traditional snacks will be appeared. The data was collected using literature and existing studies method. The purpose of this study is to create an optimal 3D visualization for AR that will be applicated for mobile devices. Conclusion from this project are the polygon count and target marker’s quality, affect the appearance of the 3D model in AR form.


2021 ◽  
Vol 16 (4) ◽  
pp. 99
Author(s):  
Nur Idawati Md Enzai ◽  
Norhayati Ahmad ◽  
Mohd Amir Hamzah Ab. Ghani ◽  
Siti Sara Rais ◽  
Syazilawati Mohamed

Engineering education in particular involves laboratory equipment and apparatus which requires safety procedures and substantial financial cost. Recent pandemic has also affected engineering education teaching and learning processes as all the classes and laboratory sessions need to be conducted via online distance learning (ODL) method. Therefore, this research selects Augmented Reality (AR) Method for innovative teaching and learning process. AR is known for its ability to overlay rich media into the real world by viewing through web-enabled devices such as phones and tablets, making it accessible anywhere anytime. In addition to improving interest and motivation of students during the learning process, AR could also address the financial and space constraints pertaining to science and technology laboratory equipment and apparatus. In this research, an AR has been developed according to system development method by using Assemblr application. The developed AR system is then given to selected educators to be evaluated in terms of their awareness and the system’s usability. The educators’ responses are obtained through a questionnaire survey and the findings are then analysed and presented in this paper. The responses are taken into account for improving the AR system and the development process will be continued in parallel with more testing. The final prototype will then be implemented in real classes in the future.   Keywords: Augmented Reality, Education, Engineering


1973 ◽  
Vol 11 (3) ◽  
pp. 480
Author(s):  
J. M. Killey

As onshore oil and gas deposits are becoming more difficult to locate, and as the world demands for energy continue to increase at an alarming rate, oil companies are channeling much of their exploration activities towards offshore operations, and in particular, towards operations centered off Canada's coast lines. Because of the environment, offshore drilling presents problems which are novel to the onshore-geared oil industry. J. M. Killey discusses in detail many of the considerations involved in drafting the offshore drilling contract, concentrating on problems such as the liability of the various parties; costs; scheduling; pollution; conflict of laws; etc. Similarly, he discusses service contracts (such as supply boat charters; towing services; helicopter services; etc.^ which are necessity to the operation of an offshore drilling rig. To complement his paper, the author has included number of appendices which list the various considerations lawyer must keep in mind when drafting contracts for offshore operations.


Sign in / Sign up

Export Citation Format

Share Document