scholarly journals Text Relationship dalam Jejaring Sosial di Kalangan Dewasa Muda (Studi Awal dengan Pendekatan Fenomenologis)

Humaniora ◽  
2011 ◽  
Vol 2 (1) ◽  
pp. 518
Author(s):  
Esther Widhi Andangsari

This study is a preliminary study about social networking and text relationship among young adulthood. The purpose of this study is to get information or description about text relationship through social networking. Method of this study is qualitative method with phenomenology approach. The phenomenon of using social networking to build relationship with others is growing popular especially among young adulthood. Observing this phenomenon accurately, there is a changing in interaction pattern. It was a physically interaction or face to face interaction. But as growing popularity of technology or internet access, today interaction can do through online and without face to face interaction. Surprisingly, this online interaction and without face to face interaction is very popular at the present. From this preliminary study, the findings are social networking become a media to share emotion, opinion openly among people. Text relationship through social networking also need emotional setting which is substituted electronically and it is virtual emotional and not the real emotional. Social networking still give a chance to people to gather face to face, not only virtual gathering. 

SAGE Open ◽  
2021 ◽  
Vol 11 (3) ◽  
pp. 215824402110322
Author(s):  
Ricarda Moll ◽  
Anna Jori Lücke ◽  
Rainer Bromme

In an increasingly interconnected world, many people handle large parts of their communication online, often via social networking sites (SNS). In contrast to face-to-face communication, messages on SNS are accessible by potentially unknown and large audiences. However, it is an open question what users actually perceive as a large audience, or else as many people in SNS contexts. Exploring this question from a psycholinguistic perspective, we investigated the meaning of vague quantifiers such as “few” or “many” with regard to audiences in different contexts in two experiments. In Experiment 1, participants assigned numbers to quantifiers describing audiences in online versus offline and private versus public contexts. In Experiment 2, including the same items as Experiment 1, participants rated the appropriateness of specific numbers of people that were described by a quantifier. Our results show, for example, that people assigned larger numbers to quantifiers for online than for offline contexts. This was also true when access to the information was supposed to be restricted which implies a (scalar) change of privacy expectations.


2004 ◽  
Vol 26 (1) ◽  
Author(s):  
Andreas Flache

AbstractThis paper addresses theoretically the question how virtual communication may affect cooperation in work teams. The degree of team virtualization, i.e. the extent to which interaction between team members occurs online, is related to parameters of the exchange. First, it is assumed that in online interaction task uncertainties are higher than in face-to-face contacts. Second, the gratifying value of peer rewards is assumed to be lower in online contacts. Thirdly, it is assumed that teams are different in the extent to which members depend on their peers for positive affections, operationalized by the extent to which team members are interested in social relationships for their own sake, independently from their work interactions. Simulation results suggest both positive and negative effects of team virtualization on work-cooperation.


2017 ◽  
Author(s):  
Lindsay Clandfield ◽  
Jill Hadfield

This book is for teachers interested in incorporating interaction online into their teaching. Interaction Online is a valuable resource for anyone who wants to incorporate an aspect of online interaction in their language teaching. It is relevant for use with online, blended or face-to-face courses and appropriate for a wide range of teachers and learning contexts. This handbook contains over 75 tried and tested activities, the majority of which can be carried out either synchronously or asynchronously. Activities are purposeful and foster interaction between and among learners and instructors, rather than between learner and machine, and make use of generic tools and applications, such as discussion forums, instant message services and Facebook.


AKSEN ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 19-31
Author(s):  
Andrey Caesar Effendi ◽  
LMF Purwanto

The use of digital technology today can be said to be inseparable in our daily lives. Digital technology isslowly changing the way we communicate with others and the environment. Socialization that is usuallyface-to-face in the real world now can be done to not having to meet face-to-face in cyberspace. Thisliterature review aims to see a change in the way of obtaining data that is growing, with the use of digitaltechnology in ethnographic methods. The method used in this paper is to use descriptive qualitativeresearch methods by analyzing the existing literature. So it can be concluded that the use of digitalethnography in the architectural programming process can be a new way of searching for data at thearchitectural programming stage.


2021 ◽  
Vol 1 (1) ◽  
pp. 42-46
Author(s):  
Dinda Gusti Ayu Berlianti ◽  
◽  
Intan Pradita

Translanguaging is a tool for bilingual or multilingual to learn more than one language.  In the field of linguistic, translanguaging is not something new. However, its implementation is still found rare in higher education. To fill this void, this study aims to investigate the implementation of translanguaging in classroom, especially in higher education. This research was intended to answer how helpful translanguaging practices in EFL Classroom is. By using qualitative method, the data were collected by recording two credits full face-to-face classroom interaction. One lecturer and her forty-five students voluntarily became the research participants.  The data were then analyzed by using thematic analysis. The findings showed that the practices were helpful in a way that the tutors could build an engaging dialogue for the students, enabling them to understand the complex learning materials. These findings then implied that in the teaching and learning process, EFL lecturers tend to be more attentive as they prefer to have their students understanding on complex subject to build English proficiency of their students’.


Author(s):  
E. A. G. Sumanasiri

This paper explores the e-leadership behaviours of Sri Lankan Small and Medium Entreprises and the barriers to e-leadership in SME sector. To explore these research objectives a qualitative method was used with 23 semi-structured face-to-face interviews with owners of fast-growing SMEs in Sri Lanka. To understand the effective e-leadership behaviours the study used Gary Yukl’s Hierarchical Taxonomy of Leadership Behaviours model. Findings confirmed that most SME leaders use ‘Internet of things’ in performing their leadership roles. Among the four effective e-leadership behaviours described by Gary Yukl, most SME leaders use e-leadership for change-oriented decision making while relationship-oriented leadership behaviours became the least important. Theoretical contributions, limitations and future research directions are discussed in the concluding section of the paper.


Author(s):  
Indriati Retno Palupi ◽  
Wiji Raharjo

There Change the design of the studying process in University during the covid-19 pandemic from face to face to online learning needs some tools to support it. Some tools coming with their own advantages and disadvantages. One of them is Zoom. It becoming tools liked by many lecturers and college students because easy installation process and complete features although it is not free and easy to hack. Nevertheless, internet access is still becoming a big problem in online learning. A mix between two tools of online learning is one of the solutions, for example, zoom and google classroom application. Zoom is used for virtual communication in online learning but it does not provide features for sending the assignment. Otherwise, google classroom provides features to send and receipt some assignments, and it can save the quote on the internet. Both of them will complete each other to support all needs in online learning.


2021 ◽  
Vol 1 (9) ◽  
pp. 914-921
Author(s):  
Binti Itsnania ◽  
I Nyoman Suputra

Abstract As the effects of Covid-19 pandemic, Indonesia’s education experienced numerous changes. The previously face-to-face learning activities have been replaced by the online learning that relies on Internet access. Meanwhile, during a learning process, teachers use media to facilitate students learning. Therefore, the implementation of online learning rises the need for learning media in online learning. Mobile learning is invented as a learning media that can be implemented in this situation. It is developed using a number of programing applications, such as Sublime Text, to generate user friendly media. This study developed a Sublime Text based mobile learning application that can be accessed through android smartphones. This media has been confirmed to help teachers deliver learning materials, learning videos, and exercises accessible at anytime and anywhere. This Sublime Text based mobile learning application is called Study Fill. The learning media has been tried out to the students in tenth grade of State Vocational High School 2 Kediri, while the result suggest that the learning media is feasible and valid. Abstrak Pendidikan di Indonesia saat ini mengalami perubahan karena dampak dari pandemi Covid-19. Kegiatan belajar mengajar yang sebelumnya dapat dilakukan secara tatap muka di sekolah, saat ini ditiadakan dan diganti dengan kegiatan pembelajaran secara jarak jauh. Pembelajaran jarak jauh mengandalkan akses internet sebagai sarana pembelajaran. Pada kegiatan belajar mengajar, guru biasanya memanfaatkan media yang dapat digunakan untuk membantu berlangsungnya proses pembelajaran. Berkaitan dengan hal tersebut, dibutuhkan media pembelajaran yang tepat sehingga dapat membantu guru dalam pembelajaran daring. Mobile learning merupakan salah satu media yang tepat untuk mengatasi masalah tersebut. Mobile learning dapat dikembangkan dengan menggunakan beberapa aplikasi pemrograman, seperti Sublime Text, sehingga dapat menghasilkan aplikasi yang bersifat user friendly. Hasil penelitian ini berupa Mobile Learning Application berbasis Sublime Text yang dapat diakses melalui smartphone android. berupa Mobile Learning Application berbasis Sublime Text terbukti mempermudah guru membagikan materi, video pembelajaran maupun soal-soal dan peserta didik dapat mengaksesnya dimanapun dan kapanpun. Mobile Learning Application berbasis Sublime Text yang diberi nama StudyFill ini layak digunakan untuk siswa kelas X OTKP SMK Negeri 2 Kediri karena memperoleh hasil validasi sangat valid.


2020 ◽  
Vol 4 (2) ◽  
pp. 93
Author(s):  
Nazri Adlani ◽  
Maria Hanifah

This study discusses about whatsapp (WA) alternatives media to overcome learning problems in COVID 19 situation. The research was implemented at IAIN Takengon Semester IVth PGMI Class. This research is motivated by learning that stopped due to the COVID 19 epidemic, understanding of technological advances that are still limited in remote areas of the Indonesian homeland, whatsapp as a medium used by the public, in general, has spread throughout the groundbreaking homeland. The research method used was a descriptive qualitative method with a triangulation of research instruments. The results obtained were divided into three sub-topics. (1) The steps of the learning process using the WA feature are the same as learning in class face to face, namely greetings, delivery of learning objectives, delivery of motivation, opening with an attendance, applying learning methods, and closing by praying and giving assignments or further material. (2) WA features that can be used in learning and its use processes are short messages, videos, pictures, file documents, and voice messages. (3) Evaluation of learning that can be done using WA media, namely Question and Answer, working on the pretest/posttest with the specified time, then sending the results of the work through the personal WA, Presentation, and Discussion; Paper Making; Electronic Book Analysis Making. 


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