scholarly journals Development of Instagram and YouTube Content Videos’ for Online Learning

2021 ◽  
Vol 14 (2) ◽  
pp. 181-188
Author(s):  
Septinda Rima Dewanti ◽  
Sujarwo Sujarwo

Instructional videos uploaded on Instagram and Youtube for online learning media teachers are facing a problem regarding the student's complicity in the learning process. To captivate the student's interest in the learning activity, the teacher needs to use innovative media. The study aims to develop an instructional video that is uploaded on Instagram and YouTube. The research used educational design research. The research procedure is 1) analysis of practical problems by the researcher; 2) development of prototype solutions informed by existing design principles; 3) testing and refinement. The study used questionnaires and interviews as the instrument. The number of subjects is 40 students The study results show that the video that was developed meets the criteria relevance, consistency, practicality, and effectiveness. The average score of the study is >3. The conclusion of the research is the instructional video uploaded on social media can improve students' activities in online learning. Recommendation for future study is to pay more attention to the urgency of instructional media in online education. Pengembangan Konten Video pada Instagram dan YouTube untuk Pembelajaran Daring Salah satu kendala pelaksanaan pembelajaran secara online adalah rendahnya keterlibatan mahasiswa. Pembelajaran dengan memanfaatkan media sosial diharapkan dapat meningkatkan minat belajar mahasiswa. Tujuan dari penelitian ini adalah untuk mengembangkan video pembelajaran yang dapat diunggah di media sosial Instagram dan YouTube. Metode penelitian yang digunakan pada penelitian ini adalah educational design research. Prosedur penelitian yang dilakukan meliputi 1) penelitian pendahuluan; 2) tahap pengembangan atau prototipe; 3) tahap asesmen/evaluasi. Instrumen penelitian yang digunakan adalah kuisioner dan pedoman wawancara. Jumlah subjek pada penelitian ini adalah 40 mahasiswa. Hasil dari penelitian ini adalah video pembelajaran yang dikembangkan memenuhi kriteria relevansi, konsistensi, kegunaan dan keefektifan yang ditunjukkan dengan rata-rata skor penilaian produk >3. Kesimpulan dari penelitian ini adalah media berupa video yang diunggah di media sosial, efektif membantu pelaksanaan pembelajaran daring bagi mahasiswa. Penelitian ini memberikan rekomendasi kepada peneliti selanjutnya terhadap urgensi penggunaan media pembelajaran yang menarik minat mahasiswa sehingga penelitian yang lebih mendalam tentang media pembelajaran perlu dilakukan.

2020 ◽  
Vol 4 (1) ◽  
pp. 185-196
Author(s):  
Wasilah Nur Adawiyah ◽  
Edi Hendri Mulyana ◽  
Elan Elan

Research and development has been carried out, which aims find out the basic needs of developing scienceoriented learning activity plans on the water sub theme to optimize early childhood observation skills. Metode penelitian yang dilakukan menggunakan metode pengembangan, model pendekatan mix method dengan teknik Educational Design Research mengacu pada model menurut McKenney dan Reeves. This article only explains the Educational Design Research engineering research in the first stage, namely the exploration and analysis of research problems. Data collection was carried out with preliminary studies, namely field studies with initial observations and literature studies. The field study was conducted at Raudhatul Athfal AT-Taufiq which is located in Cibeureum Sub-district, Tasikmalaya City. Literature study is carried out by examining the journals and the results of previous research related to problems and science-oriented books in early childhood. Thus, the results of the study indicate various basic needs for developing science-oriented learning activity plans to optimize observational skills, which will later be used as a reference or guideline for designing research development products in the form of learning activity plans. Telah dilakukan penelitian dan pengembangan, yang bertujuan untuk mengetahui dasar kebutuhan pengembangan rencana kegiatan pembelajaran berorientasi sains pada sub tema air untuk mengoptimalkan keterampilan mengamati anak usia dini. Metode penelitian yang dilakukan menggunakan metode pengembangan, model pendekatan mix method dengan teknik Educational Design Research mengacu pada model menurut McKenney dan Reeves. Artikel ini hanya menjelaskan penelitian teknik Educational Design Research pada tahap pertama yaitu tahap eksplorasi dan analisis masalah penelitian. Pengumpulan data dilakukan dengan studi pendahuluan yaitu studi lapangan dengan observasi awal dan studi literatur. Studi lapangan dilaksanakan di Raudhatul Athfal AT-Taufiq yang beralamat di Kecamatan Cibeureum Kota Tasikmalaya. Studi  literatur dilakukan dengan mengkaji jurnal dan hasil penelitian terdahulu terkait permasalahan serta buku-buku berorientasi sains pada anak usia dini. Sehingga, hasil penelitian menunjukan berbagai kebutuhan dasar untuk mengembangkan rencana kegiatan pembelajaran berorientasi sains untuk mengoptimalkan keterampilan mengamati, yang nantinya akan dijadikan sebagai acuan atau pedoman untuk perancangan produk pengembangan penelitian berupa rencana kegiatan pembelajaran.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Siti Halidjah ◽  
Rio Pranata

Online learning materials prepared by teachers are less attractive and unclear to students, so interesting materials and teaching materials are needed in the online learning process. This study aims to develop Google Classroom-based teaching materials suitable for Indonesian language learning in theme 3 sub-theme 1 for grade IV in elementary school. This type of research is development research that employs a modified ADDIE model with steps of analysis, design, and development. The level of validity of teaching materials is measured based on assessments by design experts, linguists, and learning experts. Meanwhile, the practicality of teaching materials was measured based on assessments by grade IV students and teachers of Public Elementary School. The design expert validation results present an average number of 4.6, which is categorized as very valid; meanwhile, the instructional video experts' validation results show an average of 4.75, which is also classified as very valid. Furthermore, the linguist and expert study video's validation results also showed very valid results at a mean of 4.35 and 4.65, respectively. In addition, the results of expert validation on e-book learning and instructional videos obtained an average score of 4.6 and 4.55, and these two numbers are classified as very valid. Finally, the teacher's practicality assessment of teaching materials obtained an average of 3.45 and is classified as very practical.


2020 ◽  
Author(s):  
Yumiko Murai ◽  
Ryohei Ikejiri ◽  
Yuhei Yamauchi ◽  
Ai Tanaka ◽  
Seiko Nakano

Cultivating children’s creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaging in problem solving. While current trends in education, such as maker movements and computer science education, are dramatically expanding children’s opportunities for engagement in creative learning, comparatively few empirical studies explore how creative learning can be integrated into the school curriculum. The educational design research described in this paper focuses on a curriculum unit that enables students to engage with creative learning through computer programming activities while meeting curriculum goals. The data provided in this paper were drawn from three classroom tryouts, the results of which were used to drive an iterative design process. This paper also shares several insights on the impact of creative learning in curriculum teaching.


Author(s):  
Hanna Teräs ◽  
Jan Herrington

<p class="Abstract"><span lang="EN-GB">Teaching in higher education in the 21st century can be a demanding and complex role and academic educators around the globe are dealing with questions related to change. This paper describes a new type of a professional development program for teaching faculty, using a pedagogical model based on the principles of authentic e-learning. The program was developed with the help of an iterative educational design research process and rapid prototyping based on on-going research and redesign. This paper describes how the findings of the evaluations guided the design process and how the impact of the measures taken was in turn researched, in order to eventually identify and refine design principles for an authentic e-learning program for international teaching faculty professional development.</span></p>


2020 ◽  
Vol 5 (2) ◽  
pp. 50-57
Author(s):  
Dwi Purbaningrum

Penelitian ini merupakan penelitian pengembangan media pembelajaran berupa kompor tenaga matahari berbasis STEM materi sains sekolah dasar untuk mendukung Kurikulum 2013. Penelitian ini sebagai solusi dari permasalahan pendidik mengenai pembelajaran menggunakan media pada Kurikulum 2013 dalam menghadapi tuntutan pendidikan abad 21. Diharapkan peserta didik memiliki pengetahuan dan keterampilan STEM secara terpadu yang dapat diterapkan mulai dari tingkat Sekolah Dasar (SD). Penelitian ini bertujuan untuk: 1) mendeskripsikan dasar kebutuhan pembelajaran menggunakan alat peraga berbasis STEM; 2) mengembangkan rancangan alat peraga sederhana berbasis STEM; 3) mendeskripsikan alat peraga sederhana bebasis STEM. Desain penelitian yang digunakan adalah model Educational Design Research (EDR) menurut McKenney & Reaves, yang terdiri dari tiga tahap yaitu: 1) Analysis and Exploration; 2) Design and Construction; 3) Evaluation and Reflection. Penelitian ini dilakukan sampai tahap kedua yaitu Design dan Construction. Alat peraga yang digunakan adalah kompor tenaga matahari yang dapat digunakan pada materi sumber energi. Pengembangan hasil rancangan alat peraga sederhana berbasis STEM dilakukan dengan menyusun RPP yang berpotensi, menganalisis KD berbasis STEM, dan menyiapkan alat maupun bahan yang digunakan dalam percobaan. Alat peraga sederhana berbasis STEM berbentuk kubus yang berasal dari kardus bekas, kemudian empat bagian atas tutup kardus dilapisi kertas silver yang berguna untuk memantulkan cahaya sebagai sumber panas.


EduKimia ◽  
2021 ◽  
Vol 3 (2) ◽  
pp. 109-114
Author(s):  
Amanda Mareza ◽  
Yerimadesi Yerimadesi

Teaching materials are said to be practical if the practitioners or the experts state that the developed teaching materials can be applied in the research. The purpose of this research is to reveal the practicality of redox e-modules and GDL-based electrochemical cells for XII grade of high school students. This research is a continuation of educational design research with the Plomp development model at the prototyping stage, this research was conducted at SMAN 1 Lintau Buo Utara. The data were analyzed with the Aiken V formula. The results of one-to-one evaluation showed that the e-module uses clear fonts, covers and attractive designs, the language used is easy to understand, the presentation of coherent material, videos and animations can help students to understand the material. The results of the analysis on the average Aiken V formula obtained a V value of 0.88 at the small group stage and 0.86 at the high category field test stage. This data is evidenced by the ability of students to answer questions on the e-module by 90.5 percent with a very high category. Based on the data analysis, it is concluded that the e-module redox and electrochemical cells based on GDL are practically used in the learning process with a high practicality category.


2021 ◽  
Vol 9 (3) ◽  
pp. 285
Author(s):  
Mohamad Nor Aufa ◽  
Sutarto Hadi ◽  
Syahmani Syahmani ◽  
Rusmansyah Rusmansyah ◽  
Muhammad Hasbie ◽  
...  

This study aims to produce a science module based on mobile-collaborative-based science learning (m-CBSL) with the topic of temperature and heat and describe the resulting module's validity and practicality. The research design was Educational Design Research (EDR). The data collection techniques used were literature study, walkthrough, interview, and questionnaire. The instrument used in this study was a questionnaire of validity and practicality. Data analysis techniques include descriptive data analysis, validation sheets, and questionnaires. Module validation sheets were given to 5 validators. In contrast, practicality sheets were given to 9 students of class VII SMP Negeri 12 Banjarmasin (small group) and 62 students and three science teachers at SMP Negeri 6 & 12 Banjarmasin field test. The validity questionnaire analysis results concluded that the validity of the module was 3.71 "very valid" categories. The practicality level based on the teacher's questionnaire scored 87.04 in the "very practical" category. The small group questionnaire scored 85.19 in the "very practical" category, and the field trial questionnaire scored 86.42 in the "very practical" category. It means that the m-CBSL based science module is valid and practical in the learning process to improve critical thinking skills and collaboration.


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