scholarly journals PENGEMBANGAN MULTIMEDIA PEMBELAJARAN PRAKTIK INDIVIDU INSTRUMEN POKOK DASAR SISWA SMK DI BIDANG KEAHLIAN KARAWITAN

2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness

AL MURABBI ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 58-70
Author(s):  
Dani Cahyani Rahayu ◽  
Abdulloh Hamid ◽  
Mohammad Salehuddin ◽  
Winarto Eka Wahyudi

This study aims to develop a blended learning-based e modulon the hadith material about intentions at the madrasah ibtidaiyah or elementary education level. This study uses the research and development method (Research and Development) with the ADDIE or Analyze development model, Design, Development, Implementation, and Evaluate. The moduldeveloped is made using the Kvisoft Flipbook Maker application and published in Html format, which can be accessed via the internet network. The developed blended learningcombines face-to-face learning and distance learning as the learning process occurs, especially during the pandemic and the new normal. E modulis used as a companion to teaching materials that can stimulate students to study independently due to the parents' busyness or the teacher's distance, which makes the obligation to study independently echoed together with the independent campaign in learning. The validity and response tests carried out 85% agreed with the use of e moduland the pretest and posttest test of students' learning outcomes also showed the effectiveness of using the blended learning-based e modulwith an average of 87 out of 20 students who became respondents.


2019 ◽  
Vol 2 (3) ◽  
pp. 91-96
Author(s):  
Ezi Anggraini ◽  
Anni Faridah ◽  
Reno Yelfi

Based on preliminary observations, the learning outcomes and creativity of IKK Department students who take the Bakery course are still low, it is estimated that the low learning outcomes are due to the limitations of existing learning resources or learning media, there are still deficiencies in the existing learning media. Therefore, designed and made a learning medium in the form of multimedia learning for Bakery courses. The purpose of this research was to develop the learning media based multimedia that valid, practice, and effective for bakery. This research used Research and Development (R&D) method, and 4D (four-D) model that develop by S. Thiagarajan and friends. There were four steps in 4D model, there were define, design, develop, dessiminate. The media was diesigned by using Macromedia Flash CS 6. The result of this research was that the learning media based multimedia were valid, practice, and effective to use as a learning media of bakery.


2019 ◽  
Vol 9 (1) ◽  
pp. 15-22
Author(s):  
Muslimin Muslimin ◽  
Sunardi Sunardi ◽  
Shaumi Shaumi

Abstrak Tujuan penelitian ini adalah untuk mengetahui apakah ada pengaruh metode pembelajaran demonstrasi menggunakan media kartu terhadap hasil belajar matematika siswa materi bilangan bulat di kelas VII SMP Negeri 10 Palembang. Subjek yang diteliti yaitu siswa kelas VII SMP Negeri 10 Palembang. Jenis penelitian ini adalah eksperimen yang dilakukan terhadap populasi. Dari data yang telah terkumpul diperoleh nilai rata-rata hasil belajar matematika siswa yang mengikuti pembelajaran dengan metode demonstrasi menggunakan  media kartu adalah 76,26 dengan jumlah siswa 34 orang. Sedangkan hasil belajar matematika siswa menggunakan strategi pembelajaran ekspositori diperoleh nilai rata-rata 65,88 dengan jumlah siswa 34 orang. Karena penelitian dilakukan pada populasi, maka statistik yang digunakan adalah statistik deskriptif. Hipotesis dalam penelitian ini diterima apabila nilai rata-rata kelas eksperimen > nilai rata-rata kontrol. Jadi, sesuai dengan hasil penelitian bahwa nilai rata-rata kelas eksperimen yaitu 76.26 > nilai rata-rata kelas kontrol yaitu 65,88. Maka hipotesis diterima atau ada perbedaan antara hasil belajar dengan metode demonstrasi menggunakan media kartu dan hasil belajar menggunakan strategi pembelajaran ekspositori pada pokok bahasan penjumlahan dan pengurangan pada bilangan bulat di kelas VII SMP Negeri 10 Palembang. Kata Kunci: media kartu, penjumlahan dan pengurangan bilangan bulat    Abstract The purpose of this study was to determine whether there was an effect of the demonstration learning method using card media on the mathematics learning outcomes of integer material students in grade VII SMP Negeri 10 Palembang. The subjects studied were students class VII of SMP Negeri 10 Palembang. This type of research is an experiment carried out on the population. From the data that has been collected, it is obtained that the average value of the mathematics learning outcomes of students who take the learning method using the media card demonstration is 76.26 with a total of 34 students. While the mathematics learning outcomes of students using expository learning strategies obtained an average value of 65.88 with a total of 34 students. Because the research was carried out on the population, the statistics used were descriptive statistics. The hypothesis in this study is accepted if the average value of the experimental class > the average value of the control. So, in accordance with the results of the study that the average value of the experimental class is 76.26 > the average value of the control class is 65.88. So the hypothesis is accepted or there is a difference between learning outcomes and the demonstration method using card media and learning outcomes using expository learning strategies on the subject of addition and subtraction of integers in class VII SMP Negeri 10 Palembang. Keywords: card media, addition and subtraction of integers


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


2018 ◽  
Vol 6 (2) ◽  
pp. 93
Author(s):  
Lia Angela ◽  
Riko Aprianto

<p>Modul adalah salah satu bahan ajar yang dapat digunakan peserta didik dalam proses pembelajaran. Untuk meningkatkan hasil belajarnya, peserta didik membutuhkan modul pembelajaran biologi yang berbasis <em>contextual Taeching Learning</em> (CTL). Tujuan penelitian ini adalah untuk menghasilkan modul yang valid dan praktis. Penelitian ini merupakan penelitian <em>Research and development </em>(R&amp;D) dengan menggunakan model pengembanan 4-D (<em>four D</em>) terdiri dari tahap define, design dan develop, sedangkan tahap dessiminate tidak dilakukan. Hasil penelitian ini menunjukkan modul yang dikembangkan memiliki nilai rata-rata kevalidan yaitu 3,51 dengan kriteria sangat valid. Nilai rata-rata kepraktisan modul oleh peserta didik yaitu 3,49 dengan kategori praktis.</p><p> </p><p>Modules are one of the teaching materials that students can use in the learning process. Students need a biology learning module based on contextual learning (CTL) to increase their learning achievement. The purpose of this study was to produce a valid and practical module. This research was a Research and development (R&amp;D) study using the 4-D (four-D) development model consisting of define, design and development stages, while the disseminate stage was not carried out. The results of this study indicate that the module developed has an average value of validity 3.51 or on very valid criteria. The average value of the practicality of the module was 3.49 or on the practical category</p>


2019 ◽  
Vol 2 (3) ◽  
pp. 363-371
Author(s):  
Agna Deka Cahyanti ◽  
Farida Farida ◽  
Rosida Rakhmawati

Abstract: This research aimed to develop tool of evaluation(online/offline tests) using Ispring Suite 8 to math learning at the junior high school. This research method used research and development model (R&D) by using a test instrument development model that includes measuring instrument specifications, statement or question writing, statement or question review, instrument assembly, test, selection and assembly of instruments, instrument administration and scaling and norms writing. The data analysis techniques used expert questionnaire validation and students’ questionnaire response. The results obtained: first, material expert validation got the final percentage of 87% with very reasonable criteria, the media expert got the final percentage of 85,5% with very reasonable criteria, the linguist got the final percentage of 84% with very reasonable criteria, and the second, the final percentage result of students' response was 87,6% with very interesting criteria. So it can be concluded that the development of online tests using Ispring Suite 8  is very suitable to be used in tool of evaluation learning of mathematicsAbstrak: Penelitian ini bertujuan untuk mengembangkan alat evaluasi (online/offline tes) menggunakan Ispring Suite 8  pada pembelajaran matematika pada tingkat SMP. Metode penelitian ini menggunkaan model research and development (R&D). Dengan menggunakaan model pengengembangan intrumen tes yang meliputi spesifikasi alat ukur, penulisan pernyataan atau pertanyaan, penelaahan pernyataan atau pertanyaan, perakitan instrumen, uji coba, seleksi dan perakitan instrumen, administrasi instrumen dan penulisan skala dan norma. Teknik analisis data menggunakan angket validasi ahli dan angket respon peserta didik. Hasil penelitian yang diperoleh: pertama validasi ahli materi mendapat persentase akhir sebesar 87% dengan kriteria sangat layak, ahli media mendapat persentase akhir sebesar 85,5% dengan kriteria sangat layak, ahli bahasa mendapat persentase akhir sebesar 84% dengan kriteria sangat layak, dan yang kedua hasil persentase akhir respon peserta didik sebesar 87,6% dengan kriteria sangat menarik. Sehingga dapat disimpulkan bahwa pengembangan tes online/offline menggunakan ispring suite 8 sangat layak digunakan sebagai alat evaluasi pada pembelajaran matematika.


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


2021 ◽  
Vol 15 (1) ◽  
pp. 22
Author(s):  
Tiarima Marbun

This classroom action research (CAR) was conducted to increase student success in learning History with the Google Classroom (GC) application. The class as the subject is that of XI IPS-2 SMA Negeri 2 Tarakan, consisting of 36 students, with 19 male and 17 female students. They were chosen,  because the class saw a very large level of online learning problems such as: students often missed class, attended late, did not do assignments, did not have data packages so they did not participate in learning , and very passive learning activities.This research was conducted in two cycles, with  three meetings in each. It employed GC as the media to hold the learning process done online in the pandemic era. The results of the analysis has proved that the use of GC can help in improving student learning outcomes, based on all aspects of observation and action so that learning outcomes increase in each meeting and cycle. The learning outcomes in the first cycle showed 47.2%, while in the second cycle it increased to 83.3%. There were 5 students or 13.9% who had failed to reach the minimum completeness and a student was not present at the last meeting of the cycles. A remedial will be given in a separate meeting so that they can achieve the required mastery in learning. In short, learning with GC media can improve the results of learning history subject for the students in high school. Therefore, it is recommended that teachers or teachers be able to use GC in online learning.


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