scholarly journals Interactive Animation Based Learning Media on Starter System Materials for Vocational Students

2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.

Author(s):  
Mahmud Mahmud ◽  
Linda Linda

The purpose of this study is to develop an English course book for bilingual boarding school (Pesantren). The value of four of national pillars (Pancasila, Bhineka Tunggal Ika, UUD 45 and NKRI) is chosen as the theme of the course book. The research model uses research and development (R&D) methods of Reiser and Mollenda where the development model has several steps, namely: Analysis, Design, Development, Implementation and Evaluation (ADDIE). The 45 students were taken as the subject of the research and determined as purposive research sample from 300 populations of all students. The instruments of this research were test and questionnaire. The descriptive and quantitative analyses were employed in this research.The result of this research is an English book which designed by some consideration; the curriculum is adapted from general English, the sequence and approach of the coursebook is adapted from coursebook the model by Joko Priyana, Riandi and Anita P., and every chapter of the book contains certain information and the value of the four pillars of nationality.


Author(s):  
Elfira Yulia Sasahan ◽  
Raden Oktova ◽  
Oky Oktavia I.R.N.

<p class="AbstractEnglish"><strong>Abstract:</strong> Light interference in the course Optics at undergraduate Physics Education is an abstract subject, and students need a practical, interactive medium for learning independently the material already given in lectures by the lecturer, especially for problem solving exercise. Therefore a study has been performed to develop an android-based interactive learning medium on light interference in Indonesian using the software Ispring Suite 7.0. The study was based on the ADDIE development model, which includes the steps: analysis, design, development, implementation, and evaluation. The feasibility of the medium was validated using questionnaires by subject experts, media (IT) experts, and students as users. The feasibility level of the medium given by the subject  experts, the media experts, and the students are, respectively, 87.94 %, 90.44 %, dan 87.99 %. It is concluded that the medium developed is highly feasible for independent learning.</p><p class="KeywordsEngish"> </p><p class="AbstrakIndonesia"><strong>Abstrak: </strong>Pokok bahasan interferensi cahaya dalam mata kuliah Optika S-1 Pendidikan Fisika bersifat  abstrak, dan mahasiswa memerlukan media interaktif yang praktis untuk belajar secara mandiri materi yang diberikan dosen dalam tatap muka, terutama untuk berlatih soal secara mandiri. Oleh karena itu dilakukan penelitian untuk mengembangkan media pembelajaran tentang interferensi cahaya berbasis android dalam bahasa Indonesia dengan menggunakan perangkat lunak Ispring Suite 7.0. Penelitian ini dilakukan dengan model pengembangan ADDIE, yang meliputi langkah-langkah: <em>analysis</em> (analisis), <em>design </em>(desain), <em>development </em>(pengembangan), <em>implementation</em> (implementasi), dan <em>evaluation</em> (evaluasi). Untuk mengetahui kelayakan media dilakukan validasi melalui angket oleh ahli media (TI), ahli materi, dan pengguna mahasiswa. Tingkat kelayakan media yang diberikan oleh ahli materi, ahli media dan pengguna berturut-turut adalah sebesar  87,94 %, 90,44 %, dan 87,99 %. Dapat disimpulkan bahwa media yang dikembangkan sangat layak digunakan sebagai sumber belajar mandiri.</p>


Author(s):  
Lola Fibriani ◽  
Muhammad Damris ◽  
Risnita Risnita

The purpose of this study was to develop a multimedia learning to improve student motivation and outcomes in studying chemical equilibrium. Development of interactive multimedia development model is adapted from Lee and Owens, the steps were analysis, design, development, implementation, and evaluation. The Media developed combined texts, animations, videos, references, summaries, profiles, pictures and narration to visualization abstract concepts of chemical equilibrium. After validation and trials at small group the media was used in a teaching class.  It shoved that the media may be helpful for low motivations students in studying chemical equilibrium and improved students achievement.


2017 ◽  
Vol 1 (2) ◽  
pp. 86
Author(s):  
Galeh Aji Wardoyo ◽  
Syubhan Annur ◽  
Abdul Salam M

Low student learning outcomes of students allegedly did not follow the learning process because the media used is not attractive, so it is necessary to study development aimed at generating media-based teaching with audio-visual multimedia on the subject of pressure. The specific objective of research is to explain: (1) the validity of  teaching media, (2) the practicality of teaching media views of enforceability to the lesson plan, (3) the effectiveness of teaching media. This study refers to the model ADDIE (Analysis Design, Development, Implement, and Evaluate). Data collection techniques such as teaching media validation, observation enforceability of the lesson plan, and achievement test. Data analysis techniques in the form of qualitative and quantitative descriptive. The results showed: (1) the validity of teaching media rated on validation by two validator with excellent category, (2) the practicality of teaching media rated executed very well, (3) the effectiveness of teaching media is considered effective. Be concluded that the teaching media based multimedia developed eligible for use in learning.


2022 ◽  
Vol 8 (1) ◽  
pp. 222-229
Author(s):  
Akmalia Mutiara Dewi ◽  
Agus Kamaludin

This research aimed to develop an audiovisual-based PowToon animation video on the subject matter of chemical bonds and analyze the quality of the audiovisual-based animated video as learning media to study chemical bonds based on the assessment of material experts, media experts, chemistry teachers, and students’ responses. This research used development research methods (R&D) with a 4D development model (Define, Design, Development, and Dissemination). However, the 4D development model was limited to the dissemination stage in this research. The product is an animated video, which is in the form of mp4, containing chemical bond materials. Based on product quality assessment by a material expert, it gained a percentage of 84.375% with very good (VG) category; from the media expert’s assessment, it obtained a percentage of 96.428% with very good (VG) category; and according to assessment by chemistry teachers of high school, it got a percentage of 98.48% in the very good (VG) category. The product was responded to positively by students with a percentage of 95%. Based on the results of assessments, the animated video can be used as an alternative media for the chemistry learning process in the classroom


2015 ◽  
Vol 3 (1) ◽  
pp. 267
Author(s):  
Khaeruman Khaeruman ◽  
Ahmadi Ahmadi ◽  
Rehanun Rehanun

Chemistry is a subject that considered as the difficult one by most of the students of senior high school since the characteristic of chemistry is microscopic that demanded the students to be able to understand the consept and then solve the problem .To help the student increasing their understanding .media is very needed. The media developed in this research is interactive Animation Media for the eleventh grade student and to test the teasibility level. The development modek used in his research is ADDIE (Analysis, design, develop, implement, evaluate). With some adaptation based on the development need. The resut of the development is interactive Animation Media in Reaction Rate Material which validation toward the result was done in two test, they are exoert test and limited group trial. There are 4 validators in this research, the are media expertise of FPMIPA IKIP Mataram and two chemistry teacher material expertise of MA NW Debok, and the subject of limited group test which  was`a chemistry students an 10 students of MA NW Debok. The instment used to collect the data was questionnaire, while the data analysis by using everage percentage analysis the validation result of media expert shows that the average percentage analysis. The validation result of media expert shows that the average percentage was 76,25% and 75% which means valid/good. Validation done by the material expert shows that the average percentage was 86,25% and 91,25% which means good/valid, while the result of limited group test toword the students was 80,5% and toword the students was 87% which means that learning media which is interactive Animation Media in Reaction Rate Material is appropriate to use. It can be concluded that interactive Animation Media in Reaction Rate Material is appropriate to nuse by the teacher in teaching process.


2021 ◽  
Vol 5 (1) ◽  
pp. 87-94
Author(s):  
Fauziah Eka Safitri ◽  
Djuniadi Djuniadi

In recent years, the application and development of 3D hologram technology expanded in many areas, including to develop learning media. This research aimed at knowing the development, feasibility, effectiveness, practicability of usefulness and easiness of 3D hologram-based learning media on coconut plant theme lesson. The research has been carried out at kindergarten education with a sample of 24 students from TK Islam Al Madina Semarang. The method used is R&D with ADDIE development model, there are Analysis, Design, Development, Implementation, and Evaluation. The result reported that: the media 3D hologram for learning coconut plant has been developed by obtaining input from validator media and validator material, the developed media was considered feasible based on the media validator's assessment with score of 87% and the validator's material with a score of 80%, the developed media was effective, evidenced by mean score of post-test student's answers was 99,3, which is increase 24% compared to the pre-test 75; and the developed media was considered useful and easy to use by teacher and parents with their respective scores 82% and 92%. The overall result shows that the developed media hologram is feasible, effective, useful, and easy as a learning media.


2019 ◽  
Vol 2 (2) ◽  
pp. 28
Author(s):  
Susilawati Susilawati ◽  
Ishafit Ishafit ◽  
Eni Setyawati

The research aims to develop learners ' worksheets on the subject of circular motion with the Edmodo based blended Learning as well as the motivation to learn learners. The test subjects in this study were vocational school grade of  X students. The model used is the ADDIE development model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. To know the feasibility of media validation. To know the feasibility of media done validation. This validation is in the form of a poll with predefined criteria and indicators. From the development of student worksheet conducted an expert test of materials, media experts and users with a percentage of 79.68%, 77.27% and 83.62% with that percentage, then the student worksheet with blended learning based Edmodo As the motivation to learn learners in the categorized worthy as a learning media.


2018 ◽  
Vol 3 (2) ◽  
pp. 121-129
Author(s):  
Ridwan Oktavian Hananta ◽  
Thomas Sukardi

This study aims to examine the development and the usability of a video-based learning media on the subject of lathe metric threading. The study was carried out in class XI of Machining program study. This research is a Research and Development using ADDIE (Analysis-Design-Development-Implement-Evaluation) learning design. Data collection techniques that was used were questionnaires and research documentation. The development process of video models is carried out by observation and validation from material experts, media experts and subject teachers. The development of the media resulted in the video-based learning media products in the form of an mp4 video formats. The evaluation of the video media resulted in an average usability of 78.85%, which lies in the ‘very good’ category. In conclusion, the video-based learning media can be used in the teaching and learning process.Penelitian ini bertujuan untuk mengetahui pengembangan dan kelayakan media pembelajaran berbasis video pada proses pembuatan ulir metris dengan menggunakan mesin bubut pada kelas XI Teknik Pemesinan. Penelitian ini merupakan Research and Developtment menggunakan desain pembelajaran ADDIE (Analyze-Design-Development-Implement-Evaluate). Teknik pengumpulan data penelitian ini menggunakan angket serta dokumentasi penelitian Proses pengembangan model media video dilakukan dengan cara observasi dan melalui validasi dari ahli materi, ahli media dan guru mata pelajaran. Hasil pengembangan media diperoleh produk media pembelajaran berbasis video berbentuk mp4 pada materi pembuatan ulir metris dengan proses pembubutan. Hasil evaluasi produl media video diperoleh persentase kelayakan rata-rata sebesar 78.85% yang termasuk dalam kategori sangat baik. Dengan demikian media pembelajaran berbasis video pada pembelajaran praktik pemesinan bubut dinyatakan layak digunakan pada proses pembelajaran.


2022 ◽  
Vol 8 (1) ◽  
pp. 147-155
Author(s):  
Nuraina Nuraina ◽  
Muliana Muliana ◽  
Hayatun Nufus ◽  
Syarifah Rita Zahara

This study was conducted to develop students’ worksheet based Missouri Mathematic Project (MMP) in teaching and learning mathematics and physics. These materials were also integrated with students’ local wisdom. To realize the construction, this research used the Analysis, Design, Development, Implementation and Development (ADDIE) as a research model. The students’ worksheet were reviewed and validated by two different experts in the aspects of media and materials used. The results indicated that 92.22% of the media was considered very valid. The materials employed in the worksheet were regarded 89.66 % to be very valid and as much as 91.52% was considered appropriate. Meanwhile, the data from questionnaires showed that the percentage evaluation as much as 77.24 % were taken from mathematics worksheet and 76.95 % was of physics. These results indicated that the students’ worksheets used to teach mathematics and physics can be applied as teaching and learning materials in the area of social arithmetic and in the unit and measurements.


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