scholarly journals PENINGKATAN PARTISIPASI DAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN SEJARAH DI MASA PANDEMI

2021 ◽  
Vol 15 (1) ◽  
pp. 22
Author(s):  
Tiarima Marbun

This classroom action research (CAR) was conducted to increase student success in learning History with the Google Classroom (GC) application. The class as the subject is that of XI IPS-2 SMA Negeri 2 Tarakan, consisting of 36 students, with 19 male and 17 female students. They were chosen,  because the class saw a very large level of online learning problems such as: students often missed class, attended late, did not do assignments, did not have data packages so they did not participate in learning , and very passive learning activities.This research was conducted in two cycles, with  three meetings in each. It employed GC as the media to hold the learning process done online in the pandemic era. The results of the analysis has proved that the use of GC can help in improving student learning outcomes, based on all aspects of observation and action so that learning outcomes increase in each meeting and cycle. The learning outcomes in the first cycle showed 47.2%, while in the second cycle it increased to 83.3%. There were 5 students or 13.9% who had failed to reach the minimum completeness and a student was not present at the last meeting of the cycles. A remedial will be given in a separate meeting so that they can achieve the required mastery in learning. In short, learning with GC media can improve the results of learning history subject for the students in high school. Therefore, it is recommended that teachers or teachers be able to use GC in online learning.

2015 ◽  
Vol 7 (2) ◽  
Author(s):  
Muhammad Rizal

This study aims to address learning problems in SMA 1 Lubuk Basung, in particular to improve the learning outcomes of students in Pendidikan Agama Islam (PAI) in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung through the use of Problem Solving Approach. The results showed the use of Problem Solving Approach successfully improve student learning outcomes, which in the first cycle in which the average value obtained new students reached 7.1 with classical completeness 71% and in the second cycle increased reach an average value of 8.31 with classical completeness of 93%. It can be concluded that the use of Problem Solving Approach to learning Pendidikan Agama Islam (PAI) succeeded in improving student learning outcomes in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung


Author(s):  
Despyanti Br Barus

This study aims to find out how the development of Batak Toba culture-based mathematics learning media with a contextual approach and to find out how effective the development of Batak Toba culture-based mathematics learning media with a contextual approach is. The development of mathematics learning media was prepared using the ADDIE model. The subject of this research is class VII E with a total of 32 students. The type of data used is qualitative data and quantitative data. The first stage is the analysis phase. This stage is done to analyze the needs of research such as researchers conducting observations, interviews, and pretests. The next stage is the design of a mathematics learning media design in the form of Student Activity Sheets (LAS) based on the Toba Batak culture. The third stage is development, at this stage the learning media product is validated by the material expert and media expert validator to obtain the feasibility of the product that has been designed based on the results of the validation and the validator's suggestions and comments. The fourth stage is implementation, at this stage after the mathematics learning media product is validated then the product is tested. The last stage is evaluation, at this stage after the product is tested the final results of the field test in the form of a pretest and posttest are then analyzed and scores are obtained as a result of student learning. Based on the analysis of research data, the following results were obtained: (1) Student Activity Sheet (LAS) based on Toba Batak culture can be used for mathematics learning on the subject of rectangles and triangles in terms of the value given by the material expert and media validator 88% with a very valid and appropriate category to be used to improve student learning outcomes; (2) Increasing student learning outcomes by 56.25% this can be seen from the pretest students who completed as many as 11 people (34.37%) while students who did not complete as many as 21 people (65.63%). From the posttest students who completed as many as 29 people (90.62%) while students who did not complete as many as 3 people (9.38%); (3) The teacher's activities at the 1st and 2nd meetings achieved results (85.23%) and the student activities at the 1st and 2nd meetings achieved results (88.66%). So it can be concluded that student learning outcomes at posttest are higher than at pretest. Thus that mathematics learning media in the form of Student Activity Sheets (LAS) based on the Toba Batak culture are effective for use in improving student learning outcomes.


2018 ◽  
Author(s):  
Dahniar Harahap

Rekognisi: Jurnal Pendidikan dan Kependidikan Volume 1, No.1, Tahun 2016 PGSD Universitas Nahdlatul Ulama Sumatera Utara The purpose of this study are: (a) to know how to use the media image in improving student learning outcomes in social studies learning the material diversity of tribes and cultures in Indonesia (b) to determine student learning outcomes in social studies material diversity of tribes and cultures Indonesia using media images. Media used in this study is the media image, ie an image of the diversity of tribes and cultures in Indonesia, such as image custom homes, traditional clothing, traditional weapons and traditional dances from all regions in Indonesia. The test is performed three times the initial test (pretest), test results of studying the first cycle and the second cycle. Based on data analysis, which showed that: (1) difficulties faced by students in social studies learning are: students who have not been able to explain the contents of the image due to lack of confidence developed in the classroom and explain the contents of the image to a friend, (2) how to use media images in learning social studies in the first cycle that, the teacher explains the material diversity of tribes and cultures in Indonesia by using an image, then the teacher asked students to comment on the pictures, and the second cycle the teacher asks the students to form groups and work the assignment of teachers in groups and provide individual training. (3) At the beginning of the test (pre-test) the ability of the student in completing the material diversity of tribes and cultures in Indonesia is low. I learned on the test results of 37 students who take the test, there are 18 students or 48.64% were thoroughly studied and are not thoroughly studied as many as 19 students or 51.36%. In the second cycle of learning outcomes, from 37 students who take the test are 35 students or 94.60% were thoroughly studied, and there are 2 students or 5.40% were not thoroughly studied. It can be concluded that the use of media images can improve student learning outcomes.


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


2019 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Harniyati Harniyati

This research is a classroom action research aimed at improving student learning outcomes in Civics lessons taught through CIRC learning models (Cooperative, Integrated, Reading and Composition) in Multimedia Class X Students of SMK Negeri 3 Watampone Kab. Bone with 35 students. The implementation of this action consists of two cycles, each cycle carried out through the stages of planning, action, observation, and reflection. Data collection techniques used are the provision of tests and observation sheets. The results of the analysis obtained were changes in behavior of students who experienced an increase with the percentage in the first cycle only 94.2% and in the second cycle increased to 95.71% there was also an increase in attention, interest and motivation of students towards the subject matter given by the teacher. From this analysis, it can be concluded that the learning outcomes of PKn students in Class X Multimedia at SMK Negeri 3 Watampone have increased after being given action through the CIRC learning model (Cooperative, Integrated, Reading and Composition).


2020 ◽  
Vol 5 (3) ◽  
pp. 338-346
Author(s):  
Aji Madia Abdurrahman

According to Trianto, one of the main problems in learning mathematics in schools today is the low absorption of students. The way that can be used to overcome these problems is by using media in learning mathematics. From the results of writing conducted by Luh Made Suriwati, et al, it was found that learning with the help of visual media is more effective in improving student learning outcomes compared to conventional learning methods. One of the media that can be used in learning mathematics is Congklak game media. This type of writing is action research aimed at developing an action plan to improve what is being done now. This writing is descriptive writing, where this writing is writing that really only describes what is contained or occurs in a particular scene, field, or region, namely SD N 1 Toyareka. This writing uses data collection techniques in the form of interviews, observation and documentation while the technical analysis of data uses data reduction, data presentation and data conclusion. The purpose of this writing is to describe the use of Congklak game media in learning mathematics in class IV and the use of Congklak game resources in instilling student character. The results of the writing show that the Congklak media can be used in learning Mathematics of Multiples Small Guilds. Where in the use of the media, the authors modify the game board by giving writing numbers in each hole of the board. Through the use of these media students can actively and enthusiastically participate in chases that have an impact on improving student learning outcomes. In addition, through the use of the Congklak game media can help teachers to convey the concept of Multiple Small Guilds (KPK) easily and at the same time be more acceptable to students. Through the use of congklak game media can also instill the character of students' curiosity. Keywords


2020 ◽  
Vol 5 (3) ◽  
pp. 338-346
Author(s):  
Aji Madia Abdurrohman

According to Trianto, one of the main problems in learning mathematics in schools today is the low absorption of students. The way that can be used to overcome these problems is by using media in learning mathematics. From the results of writing conducted by Luh Made Suriwati, et al, it was found that learning with the help of visual media is more effective in improving student learning outcomes compared to conventional learning methods. One of the media that can be used in learning mathematics is Congklak game media.This type of writing is action research aimed at developing an action plan to improve what is being done now. This writing is descriptive writing, where this writing is writing that really only describes what is contained or occurs in a particular scene, field, or region, namely SD N 1 Toyareka. This writing uses data collection techniques in the form of interviews, observation and documentation while the technical analysis of data uses data reduction, data presentation and data conclusion. The purpose of this writing is to describe the use of Congklak game media in learning mathematics in class IV and the use of Congklak game resources in instilling student character.The results of the writing show that the Congklak media can be used in learning Mathematics of Multiples Small Guilds. Where in the use of the media, the authors modify the game board by giving writing numbers in each hole of the board. Through the use of these media students can actively and enthusiastically participate in chases that have an impact on improving student learning outcomes. In addition, through the use of the Congklak game media can help teachers to convey the concept of Multiple Small Guilds (KPK) easily and at the same time be more acceptable to students. Through the use of congklak game media can also instill the character of students' curiosity.


Edum Journal ◽  
2018 ◽  
Vol 1 (2) ◽  
pp. 76-83
Author(s):  
Rosina Nona

The purpose of this research is to improve the learning outcomes of students of class VA on educational subjects, Catholicism. This research includes descriptive research. Researchers can delineate the circumstances of real locations and subject of research where researchers do research. The subject of this research is the grade VA presidential instruction Elementary Misir Subdistrict Alok Sikka Years Lessons 2018/2019. Based on observation and assessment over the results of the evaluation of student learning in the lessons of 2017/2018, then known to 10 students (43.47%) of the 23 students scored above KKM and expressed satisfaction while 13 other students (56.52 %) scored below the Minimum Ketuntasan Criterion and hadn't stated. To overcome this problem than the author at once a teacher of Catholic religious education Subjects viewed the pictures in the media need to improve student learning outcomes.


2022 ◽  
Vol 9 (1) ◽  
pp. 124
Author(s):  
Zaedun Zaedun

This study aims to analyze the impact of online learning on student learning outcomes in the Geography subject, the subject matter of Population Data Processing and Analysis in class XI IPS SMAN 2 Labuapi during the Covid-19 pandemic. This research method uses a descriptive method with a qualitative approach. The subjects of this study were students of class XI IPS 1, totaling 30 people. Data collection techniques using observation, documentation, and interviews. While the data analysis technique using interactive analysis includes data reduction, data presentation, and drawing conclusions. The results showed that online learning had an impact on student learning outcomes on the subject matter. Population Data Sources learning outcomes of 30 students showed 93% of students achieved completeness and only 7% had not. The average value of student learning achievement in this subject matter reached 81.83.


Author(s):  
Ferdinandus Tamo Ama ◽  
Setiawan Budi Sartati

[Title: Improving Student Learning Outcomes with the Snowball Throwing Model in the Subject of Solving Inequality Squared] The problem raised in this study is the low student learning outcomes. The research objectives are to improve student learning outcomes. The researcher wants to solve this problem by applying the snowball throwing model on the subject of solving the inequality squared in class X IPA 1 Manda Elu Private High School. This type of research is classroom action research (CAR) with two planned cycles. For each cycle consists of five stages, namely planning, implementing actions, observing, evaluating, and reflecting. The research subjects were teachers (researchers) and students of class X IPA 1 at Manda Elu Private High School. Collecting data in this study using written tests and observation sheets. The research data were analyzed descriptively-quantitative for test result data and descriptive-qualitative data for observation. The results showed that student learning outcomes improved, this can be seen from the percentage of classical completeness that is the first cycle of 54.3% increased in the second cycle 80%. From the results of the first cycle and second cycle increased, which means that more and more students received grades ?65 (KKM). Based on the results of the study it can be concluded that the application of the snowball throwing model on the subject of solving the inequality squared can improve learning outcomes of class X students of Manda Elu Private High School.


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