scholarly journals Development Of e Module Based Blended Learning On Hadith Material About Intention In Madrasah Ibtidaiyah

AL MURABBI ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 58-70
Author(s):  
Dani Cahyani Rahayu ◽  
Abdulloh Hamid ◽  
Mohammad Salehuddin ◽  
Winarto Eka Wahyudi

This study aims to develop a blended learning-based e modulon the hadith material about intentions at the madrasah ibtidaiyah or elementary education level. This study uses the research and development method (Research and Development) with the ADDIE or Analyze development model, Design, Development, Implementation, and Evaluate. The moduldeveloped is made using the Kvisoft Flipbook Maker application and published in Html format, which can be accessed via the internet network. The developed blended learningcombines face-to-face learning and distance learning as the learning process occurs, especially during the pandemic and the new normal. E modulis used as a companion to teaching materials that can stimulate students to study independently due to the parents' busyness or the teacher's distance, which makes the obligation to study independently echoed together with the independent campaign in learning. The validity and response tests carried out 85% agreed with the use of e moduland the pretest and posttest test of students' learning outcomes also showed the effectiveness of using the blended learning-based e modulwith an average of 87 out of 20 students who became respondents.

2017 ◽  
Vol 11 (3) ◽  
pp. 177
Author(s):  
Yendra Yendra ◽  
Willy Satria ◽  
Wahyudi Rahmat

<p><strong> </strong></p><p align="center"><strong><em>Abstract</em></strong></p><p>               <em>The development of technology, especially information technology (internet), gradually unintentionally gives influence to education either directly or indirectly. The influence is clearly visible one of them to the method of learning. Learning methods that used to be done only face-to-face in the classroom and make the educator as a center of information (conventional) gradually begin to change towards learning that is also on-line based on the internet as an information center (E-Learning internet based). In STKIP PGRI Sumatera Barat E-Learning internet based learning method itself has been introduced and implemented since 2014, but has not been maximally optimized. This is because the method does not have a standard in its implementation, and also conventional face-to-face learning method can not be abandoned completely, hence there is overlap between the two. Accordingly, this study developed a model of learning that combines the concept of conventional learning with the concept of E-Learning internet based called Blended Learning. Blended Learning model is expected to be a solution to the above problems, so that the learning process can be implemented effectively. This research is research and development research (R &amp; D) with the outcome is a product that is learning model design</em>.</p><p align="center"><em> </em></p><p align="center"><strong><em>Abstrak</em></strong></p><p><em>Berkembangnya teknologi khususnya teknologi informasi (internet), berangsur angsur tanpa disadari memberikan pengaruh terhadap pendidikan baik secara langsung maupun tidak langsung. Pengaruh tersebut terlihat jelas salah satunya terhadap metode pembelajaran. Metode pembelajaran yang dulunya dilakukan hanya secara tatap muka di dalam kelas dan menjadikan pendidik sebagai pusat informasi (konvensional) berangsur mulai berubah ke arah pembelajaran yang juga bersifat on-line yang berbasis kepada internet sebagai pusat informasi (E-Learning internet based). Di STKIP PGRI Sumatera Barat metode pembelajaran E-Learning internet based sendiri sudah diperkenalkan dan diterapkan sejak tahun 2014, tetapi belum telaksana secara maksimal. Hal ini disebabkan karena metode tersebut belum memiliki standar baku dalam pelaksanaannya, dan juga metode pembelajaran tatap muka secara konvensional belum bisa ditinggalkan secara utuh, karenanya terjadi tumpang tindih antara keduanya. Sehubungan dengan itu, pada penelitian ini dikembangkan sebuah model pembelajaran yang menggabungkan konsep pembelajaran konvensional dengan konsep E-Learning internet based yang disebut dengan Blended Learning. Model pembelajaran Blended Learning ini nantinya diharapkan dapat menjadi solusi atas permasalahan tersebut di atas, sehingga proses pembelajaran dapat terlaksana secara efektif. Penelitian ini adalah penelitian riset dan pengembangan (Research and Development/RnD) dengan luarannya adalah sebuah produk yaitu desain model pembelajaran. </em></p><p> </p>


2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness


Author(s):  
Hafidz Gusdiyanto ◽  
Wasis Djoko Dwiyogo ◽  
Sapto Adi

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p><strong>Abstract:</strong> The purpose of this research and development is (1) to produce a learning product based on blended learning (face-to-face, offline, and online) in sports socio antropology subjects, (2) as well as testing the effectiveness, efficiency, and attractiveness of development products produced in learning outcomes<strong>. </strong>The results of the study obtained the following data: (1) small group trials obtained an (89.11%), (2) large group trials obtained an (88.96%). The effectiveness test carried out three times obtained the overall average results of (85.05%) with a very complete category. Efficiency tests obtained data, namely (1) meeting I obtained an average time (01:09:47), (2) meeting II obtained an average time (1:04:39), (3) meeting III obtained an average average time (00:56:37), when compared with the amount of time used by lecturers by 2x50 minutes then there has been time efficiency in the learning process. The results of the attraction test of product attractiveness were obtained from three meetings through questionnaires: (1) face to face the results were (92.29%), (2) in offline the results obtained at (94.43%), (3) at online obtained results of (94.43%) with very attractive categories.</p><p><strong>Abstrak:</strong><em> </em>Tujuan penelitian dan pengembangan ini yaitu (1) menghasilkan sebuah produk pembelajaran Sosio Antropologi Olahraga berbasis <em>blended learning</em> (tatap muka, <em>offline, online</em>) dan (2) menguji efektivitas, efisiensi, dan daya tarik produk pengembangan. Hasil penelitian diperoleh data (1) hasil uji coba kelompok kecil diperoleh rata-rata 89,11%, (2) hasil uji coba kelompok besar diperoleh rata-rata 88,96%. Uji efektivitas yang dilaksanakan sebanyak tiga kali diperoleh hasil rata-rata keseluruhan (85,05%) dengan kategori sangat tuntas. Uji efisiensi diperoleh data yaitu: (1) pertemuan I diperoleh rata-rata waktu (01:09:47), (2) pertemuan II diperoleh rata-rata waktu (01:04:39), (3) pertemuan III diperoleh rata-rata waktu (00:56:37), jika dibandingkan dengan jumlah waktu yang digunakan dosen pengampu sebesar 2x50 menit maka telah terjadi efisien waktu pada proses pembelajaran. Hasil uji daya tarik kemenarikan produk diperoleh dari tiga kali pertemuan melalui penyebaran angket (1) pertemuan tatap muka diperoleh hasil sebesar 92,29%, (2) pertemuan <em>offline</em> diperoleh hasil sebesar 94,43%, dan (3) pertemuan <em>online</em> diperoleh hasil sebesar 94,43% dengan kategori sangat menarik.</p></td></tr></tbody></table></div>


Author(s):  
Tri Indah Prasasti ◽  
Mutsyuhito Solin ◽  
Wisman Hadi

The aim of the study is to find out the effectiveness of learning media folklore text of North Sumatra based on blended learning. This study used research and development of learning media based on blended learning takes the form of online, offline and face-to-face learning media. The result of the study Learning outcomes in the folklore text material of 10th Grade students of Vocational High School Harapan Mekar-1 Medan after using learning media based on blended learning are in the category of "very good" with an average value of 82.81 and the average value before using learning media based on blended learning of 67.65 which is in the "good" category. This proves that student learning outcomes in writing folklore text material using blended learning based learning media is higher with the difference in percentage from pretest to posttest is 15,16.


2018 ◽  
Author(s):  
Hansi Effendi ◽  
Z Mawardi Effendi ◽  
Hastria Effendi

This reasearch aimed to analyze the accessibility and acceptability of Blended Mobile Instruction Model (BMIM) at Universitas Negeri Padang. The BMIM model is a kind of blended learning model which mix face-to-face learning in the classroom with online learning which uses mobile devices such as mobile phones and tablets. This article based on the result of the first of step of the research and development (R &amp; D) which used Borg and Gall prosedures. The accessibility of BMIM was studied from three aspects: (1) ownership of mobile devices by lecturers, (2) ownership of mobile devices by students, and 3) the availability of online facilities owned by universities. While the acceptability of the model was measured by using the perception scale which is consisted of four components: (1) the knowledge, (2) the practical value, (3) the interest value, and (4) the difficulties of lecturers and students about BMIM. This research was conducted by using survey method with 100 respondens. This research found out that accessibility and acceptability of BMIM are very good. So the possibility of using BMIM as one of the alternative learning model at UNP in the future is very possible.


2021 ◽  
Vol 1 (2) ◽  
pp. 168-173
Author(s):  
SITI ROFINGAH

The main priority of providing education during Covid-19 pandemic to prioritize health and safety of students, educators, education staff, families, and the community in general, as well as considering the growth of the students and their psycho social conditions. The continuity of teaching and learning process that is not carried out in the school has potential to have a long lasting negative impact. Anticipating the negative consequences and issues of distance learning, SMA Negeri 1 Kota Depok, according to government guidelines, has implemented two new policies for limited Face-to-face learning and an emergency curriculum ( under special conditions). During the Covid-19 pandemic, online and offline learning must be done side by side. On the other hand the student learning outcomes are expected have good final result. The writer conducted Classroom Action Research as an effort to improve students' learning outcomes during the Covid-19 pandemic by using Blended Learning method which combine Face-to face learning method with distance learning. Based on the cycle 1 and cycle 2, there were found that Blended learning can improve students' learning outcomes in Mathematics subject for 12 graders of Science subject at SMAN 1 Kota Depok. ABSTRAKPrioritas utama penyelenggaraan pendidikan pada masa pandemi Covid–19 adalah untuk mengutamakan kesehatan dan keselamatan peserta didik, pendidik, tenaga kependidikan, keluarga, dan masyarakat secara umum, serta mempertimbangkan tumbuh kembang peserta didik dan kondisi psikososial. Kelangsungan belajar mengajar yang tidak dilakukan di sekolah berpotensi menimbulkan dampak negatif yang berkepanjangan. Mengantisipasi konsekuensi negatif dan isu dari pembelajaran jarak jauh, SMA Negeri 1 Kota Depok sesuai panduan pemerintah mengimplementasikan dua kebijakan baru Pembelajaran Tatap Muka Terbatas dan Kurikulum darurat (dalam kondisi khusus). Pada masa pandemi Covid–19 mengharuskan mengharuskan pembelajaran daring dan luring berjalan beriringan. Di sisi lain hasil belajar siswa yang diperoleh diharapkan tetap baik. Penulis melakukan Penelitian Tindakan Kelas sebagai upaya untuk meningkatkan hasil belajar pada masa pandemi Covid–19 dengan menggunakan pembelajaran Campuran (Blended Learning) yang mengkombinasikan metode pembelajaran tatap muka dengan pembelajaran jarak jauh. Berdasarkan hasil temuan pada siklus I dan siklus II ternyata pembelajaran Campuran (Blended Learning) dapat meningkatkan hasil belajar siswa pada mata pelajaran matematika Kelas XII IPA di SMAN 1 Kota Depok.


2021 ◽  
Vol 44 (2) ◽  
pp. 39-49
Author(s):  
Natchaya Palacheewa ◽  
Arbkhanok Tongtham ◽  
Bussarin Lhimsoonthon ◽  
Pramote Thangkratok

Blended learning refers to the model of integration between face-to-face learning and online instruction. This model used in coronavirus disease 2019 (COVID-19) pandemic, essential for prevention and control the emerging infectious disease transmission, and enhanced achievement of expected learning outcomes among nursing students. This article aimed to present a blended instruction based on asynchronous and synchronous online learning with face-to-face approach in primary medical care course for nursing students in the new normal era. The instructional design based on the 5 components of the ADDIE model including 1) analysis, 2) designs, 3) development, 4) implementation, and 5) evaluation. The conceptual framework for evaluating blended learning outcomes including 1) learners’ satisfaction, 2) students’ engagement, and 3) course outcomes. It was found that the learners’ satisfaction on blended learning were at high level. Blended learning performs a pivotal role in supporting nursing students’ engagement. All nursing students gained higher scores than the pass criteria. This article determined on improving nursing education through blended learning and extended novel issues for further research and development.  


Author(s):  
SUHARTONO SUHARTONO ◽  
JAMALUDIN JAMALUDIN ◽  
Sri SUMIYATI

SD Negeri Purworejo is a primary school with adequate learning facility, such as computer laboratories, projectors, and internet connection. Although teachers, students, and parents have the access and the skills to use information technology, the school facility has not been optimally used. It is assumed that the application of such skills and the use of school facility will improve the learning process and the students’ learning outcomes. In this case, information technology is used to combine a face-to-face learning process and an online learning process, which is known as “blended learning”. The twenty-four teachers of SD Negeri Purworejo did not have prior experience with the blended learning process, although they have the potential to apply it in their class. The solution for this is to hold a workshop on Blended Learning. The materials of the workshop should include blended learning planning, blended learning practical implementation, and information on the supporting materials required in blended learning. The methods used in the workshop are lecture, practicum, and simulation. The outcomes are offline and online lesson plans.


Author(s):  
Wicaksono Febriantoro

<p class="Abstract">Civil State Apparatus (ASN) Act No. 5 2014 stated that ASN have the right to gain competence development. Further in PP No.11 2017 on Civil Servant Management confirmed that every government officer is entitled to competence development for at least 20 (twenty) lesson hours in 1 (one) year.Limited metrological technical training allocationcauses not all ASN in Indonesia have the opportunity to develop their competence. Therefore, it is necessary to develop varieties of metrological trainings in addition to conventional methods. The alternative is e-learning based training. One of its goal is to reduce face to face lesson hour, as a result more technical training can be conducted by PPSDK without compromising training quality. This study will analyzed the development of blended learning design that is tailored to the training needs and characteristics of participants in government institutions with prepackaged products training case study using PEDATI model. Research and development (R&amp;D) methods with descriptive qualitative approach is used in this study. Design outcomes are as follows: all stages in PEDATI model can be used to develop blended learning instructional design based on validation by subject matter experts. A recommendation in the 4th stage the design of asynchronous learning activities should include time allocation for each learning activity in order to estimate the total time required. Accurate learning activity mapping into synchronous and asynchronous learning can ensure the achievement of competence standard and simultaneously reducing time needed to conduct face to face learning. The design prune face to face learning activity from total 50 Learning Hours (5 days) to only 20 Learning Hours (2 days), but as the trade off training participants have to occupy longer time in online activities.</p>


2019 ◽  
Vol 1 (1) ◽  
pp. 16-23
Author(s):  
SUHARTONO SUHARTONO ◽  
JAMALUDIN JAMALUDIN ◽  
Sri SUMIYATI

SD Negeri Purworejo is a primary school with adequate learning facility, such as computer laboratories, projectors, and internet connection. Although teachers, students, and parents have the access and the skills to use information technology, the school facility has not been optimally used. It is assumed that the application of such skills and the use of school facility will improve the learning process and the students’ learning outcomes. In this case, information technology is used to combine a face-to-face learning process and an online learning process, which is known as “blended learning”. The twenty-four teachers of SD Negeri Purworejo did not have prior experience with the blended learning process, although they have the potential to apply it in their class. The solution for this is to hold a workshop on Blended Learning. The materials of the workshop should include blended learning planning, blended learning practical implementation, and information on the supporting materials required in blended learning. The methods used in the workshop are lecture, practicum, and simulation. The outcomes are offline and online lesson plans.


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