scholarly journals Pengembangan Modul Biologi Berbasis Contextual Teaching and Learning (CTL) pada Materi Keanekaragaman Hayati Kelas X Madrasah Aliyah

2018 ◽  
Vol 6 (2) ◽  
pp. 93
Author(s):  
Lia Angela ◽  
Riko Aprianto

<p>Modul adalah salah satu bahan ajar yang dapat digunakan peserta didik dalam proses pembelajaran. Untuk meningkatkan hasil belajarnya, peserta didik membutuhkan modul pembelajaran biologi yang berbasis <em>contextual Taeching Learning</em> (CTL). Tujuan penelitian ini adalah untuk menghasilkan modul yang valid dan praktis. Penelitian ini merupakan penelitian <em>Research and development </em>(R&amp;D) dengan menggunakan model pengembanan 4-D (<em>four D</em>) terdiri dari tahap define, design dan develop, sedangkan tahap dessiminate tidak dilakukan. Hasil penelitian ini menunjukkan modul yang dikembangkan memiliki nilai rata-rata kevalidan yaitu 3,51 dengan kriteria sangat valid. Nilai rata-rata kepraktisan modul oleh peserta didik yaitu 3,49 dengan kategori praktis.</p><p> </p><p>Modules are one of the teaching materials that students can use in the learning process. Students need a biology learning module based on contextual learning (CTL) to increase their learning achievement. The purpose of this study was to produce a valid and practical module. This research was a Research and development (R&amp;D) study using the 4-D (four-D) development model consisting of define, design and development stages, while the disseminate stage was not carried out. The results of this study indicate that the module developed has an average value of validity 3.51 or on very valid criteria. The average value of the practicality of the module was 3.49 or on the practical category</p>

2020 ◽  
Vol 2 (1) ◽  
pp. 14
Author(s):  
Farida Rahmi ◽  
Noorhidayati Noorhidayati ◽  
Maulana Khalid Riefani

The use of good and appropriate teaching materials during the teaching and learning process can make learning more meaningful, namely creating an atmosphere of active learning for students, so that students can achieve the competencies expected by understanding the concepts of learning. The concept of the human circulatory system is a Biological concept that is relatively difficult to understand, so research and development of teaching materials are carried out in the form of handouts. This research and development aim to describe the validity of the concept handout of the human circulatory system of class XI IPA SMAN 6 Banjarmasin. This research is a type of research and development with a 4D development model. This research is limited only to the Develop stage. The results of the research and development of the concept handout of the human circulatory system of class XI IPA SMAN 6 Banjarmasin are classified as very valid with a validity value of 90%.


2020 ◽  
Vol 3 (1) ◽  
pp. 64-67
Author(s):  
Devri Ramdhan Apriyus ◽  
Kasman Rukun ◽  
Asrul Huda ◽  
Satria Ami Marta

This research is motivated by the need for the media to learn that promote interaction and understanding of learning. The purpose of this research was: 1) to produce interactive learning media on Basic Graphic Design subjects at vocational high school. 2) Determining the validity of interactive learning media on Basic Graphic Design subjects at vocational high school. The method used is a Research and Development (R & D). The development Model used is 4-D (Four-D). The 4-D consists of four stages, namely discovering, designing, developing and disseminating. The subjects of research conducted were material experts and media experts. The instrument used to measure the form of validity is the questionnaire responses. The validity of interactive learning media is assessed from two aspects namely media feasibility and feasibility aspects of the matter. The results of this research indicate that interactive learning media on Basic Graphic Design subjects is considered valid as seen from the average value of media validation by 0.87 and the average result of 0.85 material validation. Based on the results of the validation of the interactive learning media on Basic Graphic Design subjects are feasible for use in assisting the learning process.


BIODIK ◽  
2019 ◽  
Vol 5 (1) ◽  
pp. 81-95
Author(s):  
Linda Pramita ◽  
Yetty Hastiana ◽  
Rusdy A Siroj

This study aims to produce teaching materials in the form of Interactive PowerPoints of biodiversity material. This research method is the development of Research and Development (R & D) using Tessmer development model with the stages of Self Evaluation, Exspert Reviews, One to One, Small Group and Field Test. Data collection were in the form of interviews and questionnaires. Subjects in this study were 11th grade of SMA Nurul Yaqin. The analysis of the results of the validation sheet and student questionnaire in this study was using quantitative and qualitative analysis techniques. Validation results are categorized as very feasible, the feasibility of Interactive Powerpoint teaching materials is drawn from media experts, 46 values ​​show X> 45 including very feasible categories, material experts obtained 37 which shows X> 36 categorical very feasible, language validation obtained a value of 33 indicating X> 33 which is in the very decent category. The practice of interactive powerpoint teaching materials is categorized as very practical in the learning process, this can be seen through trying One to one and Small groups by obtaining an X value greater than 42 with a very practical category. The results of the potential effects on the ability to understand student concepts in the learning process are seen as an average value of 39.31% of the learning outcomes in the medium category. For the high category, the average N-Gain calculation is 63. 60% includes a very good category. Keywords: Teaching materials, biodiversity, interactive powerpoints   Abstrak. Penelitian ini bertujuan untuk menghasilkan bahan ajar berupa Powerpoint Interaktif materi kenakaragaman hayati. Metode penelitian inipengembangan Research and Development (R&D) dengan mengunakan model pengembangan Tessmer dengan tahapan Self Evaluation, Exspert Reviews, One to One, Small Group dan Field Test. Pengumpulan data berupa lembar angket, wawancara dan Kuisioner. Subjek dalam penelitian ini siswa kelas XI SMA Nurul Yaqin. Analisis hasil lembar validasi dan angket siswa pada penelitian ini adalah menggunakan teknik analisis kuantitatif  dan kualitatif. Hasil penelitian validasi dikategorikan sangat layak, kelayakan bahan ajar Powerpoint Interaktif tergambar dari ahli media diperoleh nilai 46 yang menunjukan nilai X > 45  termasuk kategori sangat  layak, ahli materi diperoleh 37 yang menunjukan X > 36 kategorik sangat layak, validasi bahasa diperoleh nilai 33 yang menunjukan  X>33 yang termasuk kategori sangat layak.Kepraktisan bahan ajar powerpoint interaktif dikategorikan sangat praktis digunakan dalam proses pembelajaran, hal ini dapat dilihat melaluiui coba One to one dan Small group dengan memperoleh nilai X lebih besar dari pada nilai 42 dengan kategori sangat praktis. Hasil efek potensial terhadap kemampuan pemahaman konsep siswa dalam proses pembelajaran dilihat nilai rata-rata   39.31% hasil belajar dengan kategori sedang. Untuk kategori tinggi rata-rata perhitungan N-Gain 63. 60%  termasuk kategori sangat baik. Kata Kunci: Bahan ajar, keanekaragaman hayati, powerpoint interaktif


2021 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Arya Setya Nugroho ◽  
Wahyuni Wahyuni

Abstrak: Pengembangan wayang ini dimaksudkan untuk pemenuhan ketersidaan media yang memberikan kemudahan dalam pengelolaan proses belajar mengajar. Model metode penelitian ini merupakan model R&D (Research and Development), namun hanya menggunakan lima tahapan ialah potensi dan masalah, pengumpulan data, desain produk, validasi desain serta revisi desain. Hal tersebut disesuaikan dengan kebutuhan penelitian dan kondisi pandemi saat ini. Hasil valid serta layak diperoleh dari validasi media serta materi dari pakar validator kemudian dapat diaplikasikan dalam kegiatan pembelajaran. Hasil validitas atas pakar materi 1 diperoleh nilai 20 atau 80% dan ahli materi 2 memperoleh skor 22 atau 88%, sedangkan hasil validitas dari pakar media 1 mendapatkan nilai 43 atau 91% dan validasi pakar media 2 memperoleh 41 atau 95,5%. Pengembangan wayang tersebut diharapkan mampu memenuhi perangkat pembelajaran salah satu nya media sebagai penunjang keterlaksanaan proses belajar mengajar.DEVELOPING WAYANG BASED NATIONAL HEROES FOR THE 4th GRADE ELEMENTARY SCHOOL’S TEACHING MEDIAAbstract: The development of puppets is intended to fulfill the availability of media which provides convenience in managing the teaching and learning process. The research method model used is the R&D (Research and Development) model, but it only uses five stages, namely potential and problems, data collection, product design, design validation and design revision. This is adjusted to the needs of research and the current pandemic conditions. The results of media validation by media and material expert validators obtained valid results and were feasible to be applied in the teaching and learning process. The results of the validity of the material expert 1 obtained a score of 20 or 80% and the material expert 2 obtained a score of 22 or 88%, while the results of the validity of the media expert 1 got a value of 43 or 91% and the validation of the media expert 2 got 41 or 95.5%. The development of puppets is expected to be able to fulfill learning tools, one of which is the media to support the implementation of the teaching and learning process.


Author(s):  
Aprilia Rahmi ◽  
Baharuddin .

AbstrakTujuan dari penelitian ini adalah mengembangkan media pembelajaran yang layak untuk memudahkan guru dan peserta didik dalam proses belajar mengajar. Penelitian ini adalah jenis penelitian pengembangan (Research and Development) dengan model pengembangan 4D yang dikembangkan oleh Thiagaradjan. Model 4D terdiri dari 4 tahap, yaitu: 1) Define (Pendefinisian), 2) Design (Perancangan), 3) Develop (Pengembangan), 4) Disseminate (Penyebaran). Tahap penyebaran (disseminate) tidak dilakukan dikarenakan waktu serta kondisi yang kurang memungkinkan, dan pada tahap pengembangan (develop) tujuan penelitian telah tercapai dimana media pembelajaran yang dikembangkan telah diketahui sejauh mana kelayakannya untuk diterapkan dalam proses pembelajaran. Tingkat kelayakan media pembelajaran diketahui dari hasil validasi oleh ahli materi dan ahli media. Dari validasi yang telah dilakukan, didapatkan bahwa ahli materi memberikan nilai sebesar 4,58 dan ahli media sebesar 4,57 dimana nilai tersebut mencapai indikator kelayakan Sangat Baik. Dengan demikian pengembangan media pembelajaran ini sangat baik dilakukan karena telah diuji kelayakannya oleh para ahli. Kata Kunci:  Pengembangan Media Pembelajaran, Model Pengembangan 4D, Lectora Inspire AbstractThe aims of this research is to develop a viable learning medium to facilitate teachers and learners in the teaching and learning process. This research is a type of research development (Research and Development) with a 4D development model developed by Thiagaradjan. The 4D model consists of 4 stages, namely: 1) Define (Defining), 2) Design (Design), 3) Develop (Development), 4) Disseminate (Deployment). The disseminate stage is not carried out due to time and conditions that are less likely, and at the stage of development (develop) research objectives have been achieved where the learning media developed has been known the extent of its feasibility to be applied in the learning process. The level of feasibility of learning media is known from the results of validation by material experts and media experts. From the validation that has been done, it was found that material experts gave a value of 4.58 and media experts of 4.57 where the value reached the excellent eligibility indicator. Thus the development of this learning media is very well done because it has been tested for feasibility by experts. Keywords: Learning Media Development, 4D Development Model, Lectora Inspire


2020 ◽  
Vol 9 (2) ◽  
pp. 97-102
Author(s):  
Muhammad Mukhlis ◽  
Asnawi Asnawi ◽  
Oki Rasdana

Penelitian ini bertujuan untuk memberikan pembelajaran melalui kearifan lokal dalam bahan ajar dengan harapan guru di daerah mengetahui dan memahami bahwa daerahnya memiliki nilai-nilai kehidupan yang bisa dimuat dalam pembelajaran di sekolah. Siswa pun mengetahui sebagai putra-putri daerah yang akan mewarisi segala nilai tersebut sebagai bentuk pewarisan budaya agar tidak menjadi sebatas cerita nantinya. Metode yang digunakan Research and Development model Hanafin dan Peck. Teknik pengumpulan data menggunakan observasi, angket, dan dokumentasi. Teknik analisis data yang digunakan teknik analisis deskripsi. Hasil dari penelitian ini berupa bahan ajar dengan muatan tunjuk ajar Melayu yang layak digunakan dengan nilai rata-rata 4,29 dan 85,71% dari ahli materi serta nilai rata-rata 4,00 dan 80,00% dari ahli media. Dengan demikian didapatkan bahwa bahan ajar layak untuk digunakan dengan kategori baik sekali. This study aims to provide learning through local wisdom in teaching materials with the hope that teachers in the area know and understand that their area has life values ​​that can be contained in learning in schools. Students also know as the sons and daughters of the region who will inherit all these values ​​as a form of cultural inheritance so that they do not become limited to the story later. The method used by the Research and Development model is Hanafin and Peck. Data collection techniques using observation, questionnaires, and documentation. The data analysis technique used is the description analysis technique. The results of this study are in the form of teaching materials with a proper teaching point of Malay use with an average value of 4.29 and 85.71% from material experts and an average value of 4.00 and 80.00% from media experts. Thus it was found that teaching materials are suitable for use with excellent categories.


Author(s):  
Syamsul Bakhri

The use of technology in learning media is very necessary for all educational institutions. Creating a pleasant learning atmosphere through multimedia means in the form of interactive animations. It was felt effective to increase children's learning interest in recognizing letters and numbers at TK RA Nurul Iman Jakarta. Use the type of research and development with the ADDIE model. Calculation of the app's feasibility to produce interactive animations that fit your needs. The purpose of making this learning media helps students to be able to more easily understand and understand and not feel bored in learning to start from letters and numbers and how to pronounce them. After the learning process, students will work on the quiz and there will also be games to make the child's thinking speed better. In addition, this application can help teachers in the teaching and learning process that is considered very boring, with an average value of 82.6% showing this interactive animation application is very fun for the media to learn the introduction of numbers and letters.


2019 ◽  
Vol 4 (8) ◽  
pp. 1056
Author(s):  
Arif Rahman ◽  
Utami Sri Hastuti ◽  
Fatchur Rohman

<p class="Abstrak"><strong>Abstract:</strong> Handout is a teaching materials that used to help students in understanding the subject matters that is have not written textbook. The development of handout Antagonism aims to improve the students cognitive learning outcomes. The handout development was based on the ADDIE development model. This handout was validated by the material validator and learning media validator, and the readability tests by students of X ATPH class. After that, the handout is used as teaching material in Biology learning process in X ATPH 1 class. The research results proved that the use of handouts Antagonism in the Biology learning process can improve students cognitive learning outcomes.</p><strong>Abstrak:</strong> <em>Handout</em> merupakan bahan ajar untuk membantu siswa menguasai materi yang tidak terdapat pada buku teks. Tujuan pengembangan <em>handout</em> Antagonisme adalah untuk meningkatkan hasil belajar kognitif siswa. Pengembangan <em>handout</em> berdasarkan model pengembangan ADDIE. <em>Handout</em> divalidasi oleh validator materi dan validator media pembelajaran, serta dilakukan uji keterbacaan pada siswa kelas X ATPH. Selanjutnya, <em>handout</em> digunakan pada proses pembelajaran Biologi di kelas X ATPH 1. Hasil penelitian membuktikan bahwa penggunaan <em>handout</em> Antagonisme dalam proses pembelajaran Biologi dapat meningkatkan hasil belajar kognitif siswa.


2018 ◽  
Vol 2 (3) ◽  
pp. 329
Author(s):  
Ni Wayan Rusniati

The process and student learning outcomes in science learning material properties of light is a problem faced by class IV SD Negeri 3 Mengwi. Student activity and learning outcomes have not been maximized because the teacher delivered science learning materials using the lecture method. This is the background of the researchers to conduct research with the aim of improving the process and learning outcomes of science with material properties of light with learning models Contextual Teaching and Learning. This research is a type of classroom action research conducted in SD Negeri 3 Mengwi. The subjects of this study were fourth grade students, amounting to 27 students consisting of 14 female students and 13 male students. The implementation of this study used 2 cycles. Instruments used to collect data are observation sheets, interviews, documentation and test questions. The results of this study indicate that science learning outcomes with material properties of light using the Contextual Teaching and Learning model in SD Negeri 3 Mengwi have increased in two cycles with quite satisfactory values. There was an increase in learning outcomes from cycle 1 an average value of 68.51 to 75.37 in cycle 2. In addition, there was an increase in the learning process of students in science learning carried out by teachers using the Contextual Teaching and Learning model. Keywords: Learning process, learning outcomes, Contextual Teaching and Learning


2016 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Suraida Suraida

Abstrak Penelitian ini dilakukan karena proses pembelajaran di laboratorium Biologi IAIN STS Jambi yang masih minim sarana prasarana yang ada di laboratorium, sehingga menghambat proses pembelajaran khususnya untuk mata kuliah Morfologi Tumbuhan. Penelitian ini bertujuan mengembangkan buku ajar praktikum dan mengetahui praktikalitasnya. Jenis Penelitian ini adalah penelitian pengembangan (Research and Development) dengan menggunakan 4-D Models yang terdiri dari 4 tahap yaitu Define, Design, Develop dan Disseminate. Karena adanya keterbatasan waktu dan biaya maka tahap disseminate tidak dilakukan. Produk yang dikembangkan berupa buku ajar praktikum yang divalidasi oleh validator. Produk yang telah divalidasi dan dinyatakan valid oleh validator, kemudian diujicobakan pada proses pembelajaran yang bertujuan untuk melihat nilai praktis buku ajar praktikum di laboratorium Biologi. Analisis data yang digunakan adalah data deskriptif untuk memvalidasi perangkat pembelajaran oleh pakar pendidikan. Selain itu juga diteliti data praktikalitas penggunaan perangkat pembelajaran ini yang diperoleh dari observasi dosen dan respon siswa. Nilai validitas produk 83,31% yang dikategorikan valid. Sementara nilai kepraktisan berdasarkan data observasi keterlaksanaan SAP, angket respon dosen dan siswa dikategorikan sangat baik atau sangat praktis. Penelitian menyimpulkan bahwa perangkat pembelajaran di Laboratorium Biologi yang dikembangkan adalah valid dan sangat praktis digunakan baik dosen maupun siswa. Kata Kunci : Pengembangan, buku ajar praktikum, laboratorium biologi Abstract [The development of a course book for plant morphology at biology laboratory] This research was triggered by the limited facilities of the biology laboratory at the State Institute of Islamic Studies Sulthan Thaha Saifuddin Jambi which became a constrain in the teaching and learning process of Plant Morphology classroom sessions. The objective of this research was to develop a course book as well as to reveal its practicality. The researcher did a research and development using 4-D Models consisting of four stages namely; define, design, develop, and disseminate. Considering the limitation of time and finance, the disseminate stage was not executed. The test revealed the validity score of the product was 83,31% which categorized as good. For its practicality, the product was considered as very good based on observation of lesson plan execution and lecturers’ and students’ response. In summary, the course book developed for the course at Biology Laboratory was categorized as valid and practical to be used by both students and lecturers. Keywords: development, a course book, biology laboratory


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