scholarly journals EFEKTIVITAS PERANGKAT PEMBELAJARAN BERORIENTASI MODEL PROBLEM BASED LEARNINGBERMUATAN KARAKTER DITINJAU DARI HASIL BELAJAR PESERTA DIDIK

2020 ◽  
Vol 6 (1) ◽  
pp. 1-6
Author(s):  
Aulia Afza

This research aims to produce learning materials oriented problem-based learning model contain character that effective from student learning outcomes aspect, affective, cognitive, and psychomotor. This is research with the Plom model.Research conductedfor student of XI MIAgradeof senior high school. The instrumentusedan observation sheet with 6 indicators, multiple choicewritten testas many as 25 items with high cognitive levelsandthe performance assessment. Data analysis uses the percentage formula. The research results obtained that the average value of affective learning outcomes is 83,44% (effective), the average value of cognitive learning outcomes is 81,13%(effective)and 87,5% of students have exceeded the minimum criteria. The average value of psychomotor learning outcomes is 89,6% (effective). Conclude that product development has been effective from the student learning outcomes aspect.

2021 ◽  
Vol 6 (4) ◽  
pp. 273
Author(s):  
Noviana Rohmatin ◽  
Suwarto Suwarto ◽  
Anwari Adi Nugroho

This study aims to increase creativity and learning outcomes of biology in class X MIPA State Senior High School with problem-based learning model in biology learning. This research is classroom action research carried out in 3 cycles, each cycle consisting of 4 stages; planning, implementing actions, observing, and reflecting. The subjects of this research were 36 students. The data in this study are creativity and student learning outcomes. Creativity data is measured by Mind Mapping observation sheets and cognitive learning outcomes data is measured by test questions at the end of each cycle, affective learning outcomes are measured by attitude assessment observation sheets, psychomotor learning outcomes are measured by skills observation sheets. Data on creativity and cognitive, affective and psychomotor learning outcomes were analyzed using the percentage technique and then described comparatively for each cycle. The results showed that there was an increase in creativity in the first cycle of 42%, the second cycle 55% and the third cycle 78%. While cognitive learning outcomes in cycle I 66%, cycle II 72% and cycle III 88%, affective learning outcomes in cycle I 41%, cycle II 63% and cycle III 74%, psychomotor learning outcomes in cycle I 36%, cycle II 50 %, cycle III 69%. The research data shows that the application of the Problem Based Learning model with YouTube can improve creativity and student learning outcomes. The increase in creativity occurred in cycle I to cycle II 13%, cycle II to cycle III 23%. Cognitive learning outcomes from cycle I to cycle II 6%, cycle II to cycle III 16%, affective learning outcomes from cycle I to cycle II 22%, cycle II to cycle III 11%, psychomotor learning outcomes from cycle I to cycle II 14 %, cycle II to cycle III 19%. PBL activities such as dealing with problems, analyzing and solving problems so as to make students creative in compiling works in the form of Mind Mapping and increasing cognitive, affective and psychomotor learning outcomes.


Perspektif ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 38-43
Author(s):  
Mira Santika ◽  
Gusmaweti Gusmaweti ◽  
Zulfa Amrina

The purpose of this study was to describe the increase in the effectiveness of communication and learning outcomes of fourth grade students in learning science through the Open Ended in SDN 26 Kampung Aur, this type of research is a class act, with the subject of the fourth grade students of SDN 26 Kampung Aur, which has 21 students. Research was conducted in the second semester of the school year of 2015/2016, the research instrument used is the effectiveness of communicating student sheets, sheets of assessment of learning outcomes in the cognitive aspects of students at level C1 (knowledge) and C2 (understanding). Based on the research results, the effectiveness of communicating students on the aspects asked in the first cycle obtain an average value of 49.99% increase in cycle II to 67.45%, the effectiveness of communicating students on aspects of the answer in the first cycle obtain an average value of 53.96% increased in the second cycle to 71.42%. While the results of student learning at the cognitive level C1 (knowledge) in the first cycle increase in cycle II 68.33 into 80.47, cognitive learning outcomes in level C2 (understanding) in the first cycle increase in cycle II 58.09 to 71.42 , It can be concluded that the Open Ended learning model can increase the effectiveness of communication and student learning outcomes in science teaching fourth grade SDN26 Kampung Aur.Keywords: Communicating Effectiveness, Results Learning, Model Open Ended, IPA


Alotrop ◽  
2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Aisha Syafitri ◽  
Hermansyah Amir ◽  
Elvinawati Elvinawati

This study aims to determine the comparison of student learning outcomes using cooperative learning type Teams Games Tournament (TGT) with media snake ladder and media puzzle in class XI SMA Negeri 01 Bengkulu Tengah Year 2017/2018 on the subject of colloidal system. This research is a quasi experimental research with the population of all students of class XI SMA Negeri 01 Bengkulu Tengah and the sample is XI MIPA 3 experiment I applying Snake Ladder media and XI MIPA 4 as experiment class II which apply puzzle media. Student learning outcomes in this study is seen from the difference between pretest and posttest values. In the experimental class I which uses snake ladder media, the average value of the increase in students' cognitive learning outcomes is 43.30. Whereas in the experimental class II that uses media puzzle, the average value of the increase in students' cognitive learning outcomes is 35.97. From a series of statistical tests conducted hypothesis testing using t-test with a significant level of 0.01 obtained tHitung> tTable (2.42> 2.39). The results showed that there was a significant difference between the learning outcomes of students who were taught by cooperative learning using Snake Media Appliance and Puzzle media. The result of this research can be concluded that  in general the result of student learning by applying cooperative learning model of Team Games Tournament (TGT) type with snake ladder media is higher than with puzzle media on colloidal system subject.


2020 ◽  
Vol 1 (1) ◽  
pp. 30-40
Author(s):  
Suciati Suciati ◽  
Maridi Maridi ◽  
Nurul Kusuma Dewi ◽  
Dedy Subandowo ◽  
Anggit Sasmito

Learning outcomes are an evaluation mechanism in the curriculum to achieve graduates competency standards. Student learning outcomes include cognitive, affective, and psychomotor aspects. The purpose of this research is to know the effect of DJP Model based module to student learning result of class XI. The research used experimental method with pretest-posttest control group design. The research population is all of the XI MIA class of SMA Negeri 1 Geger with a total number of 192 students scattered into six classes. The sample which is taken by using simple random sampling technique resulted in two classes, namely XI MIA 3 class (experimental class using DJP Model module) which consist of 34 students and XI MIA 6 (control class using teaching material in school) which consist of 34 students. Data collection techniques are done through test (measuring cognitive learning outcomes) and non-tests (measuring affective and psychomotor learning outcomes). The research instruments used in this research were multiple choice questions, observation sheets, and documentation. The data were analyzed using SPSS 18 t-test with significance level of 0.05. The result of the analysis showed the experimental cognitive learning result of experimental class is higher (75,29 with 76,47% completeness) than control class (59,12 with 8,82% completeness) with significance level 0,000. The affective learning outcomes of experimental class were higher (89.78) than the control class (23.43) with significance level of 0.000. The experimental psychomotor learning outcomes of experimental class were higher (90.72) than control class (9,84) with a significance level of 0.000. Based on the results of the research can be concluded that the DJP Model-based Module gives positive effect on student learning outcomes of XI graders.


2013 ◽  
Vol 2 (2) ◽  
pp. 57
Author(s):  
Suherman .

The objective in this study to improve students learning outcomes by using learning model problem solving based experiments in learningphysics. The subjects were students of class XI IA-1 SMAN 1 Stabat totaling 38 people, consisting of 10 men and 28 women. Student learning outcomes inthe cognitive domain in the first cycle the average values posttest obtained 72.95 with N-gain of 37% including the category, the second cycle increasedto 77.30 with N-gain of 43% including the medium category. The number ofstudents who pass the study increased from 63.16% to 86.84% first cycle tothe second cycle. Student learning outcomes in the psychomotor domain ofthe first cycle obtained an average value of 72.11 including sufficient criteriaand the second cycle becomes 77.54 including both criteria. Classicalcompleteness in the first cycle of 52.63% and the second cycle becomes 89.47%. Student learning outcomes in the affective domain, the averagevalues obtained 64.47 including sufficient criterion in the first cycle and thesecond cycle becomes 75.09 including both criteria. Completeness in the firstcycle of 44.74% and the second cycle becomes 94.74%. Conclusion: there isan increase in student learning outcomes in the cognitive, psychomotordomain and affective domain by using learning problem solving basedexperiment.


2021 ◽  
Vol 4 (2) ◽  
pp. 70-81
Author(s):  
Hendri Noperi ◽  
Sarwanto Sarwanto ◽  
Nonoh Siti Aminah

This study aimed to develop and determine the quality of the illustrative module of guided inquiry-based physics learning with character education. This research was a development research (R&D) which refers to the Borg & Gall model. The limited trial was carried out on 10 grade VII students and the expanded trial was carried out on 31 grade VIIA students at SMP Negeri 24 Surakarta. The data were taken using test techniques for cognitive learning outcomes, and observation techniques for character and psychomotor learning outcomes. Furthermore, it was analyzed by using two-sample paired t-test, while the psychomotor and affective learning outcomes were analyzed using the Friedman test. The results showed that the illustrative module of guided inquiry-based Physics learning containing character education was developed to have a total average score of 265.5 with the "very good" category. In conclusion, there was an increase in student learning outcomes after following the learning process using this developed illustrative module. Key words: Learning Outcomes, Product Quality, Illustration Modules, Research and Development


2018 ◽  
Vol 7 (3) ◽  
Author(s):  
Dewi Farida ◽  
Joko Waluyo ◽  
Kamalia Fikri

Student learning outcomes are competencies that students have after gaining their learning experience, so indicators of learning success can be seen from student learning outcomes after experiencing the learning process. Student learning outcomes can be improved through the use of learning models, one of which is by applying the POE learning model (Prediction, Observation and Explanation) with probing-prompting techniques. The purpose of this study was to determine the effect of POE learning models (Prediction, Observation and Explanation) with probing-prompting techniques on the cognitive learning outcomes of the tenth grade students at SMA Muhammadiyah 3 Jember on the environmental pollution subject. Type of research is a quasy experimental study using a pretest and posttest design. In the experimental class, learning activity was carried out by applying the POE learning model (Prediction, Observation and Explanation) with probing-prompting techniques and the control class, learning activities are carried out by applying conventional learning models. The data of the students' cognitive learning outcomes were obtained through the pretest and posttest scores then analyzed using ANAKOVA test. The application of POE learning model (Prediction, Observation and Explanation) with probing-prompting techniques had a significant effect with a probability as much as 0,000. The affective learning outcomes influenced significantly with a significance value of 0.001 or p<0.05.


2018 ◽  
Vol 7 (2) ◽  
pp. 209-215
Author(s):  
Lusia Retno Yuliana ◽  
R Susanti ◽  
Siti Harnina Bintari

This aims of this research is to determine the application of NHT learning to student learning outcomes on the material of excretion system. The learning outcomes from this research is the result of learning in the affective and cognitive domain. Research with form of Pre-Experimental Design was held at SMPN 9 Semarang with class VIII D and VIII E as a research sample. Affective learning results show that 62,50% of students are in good categories and 29,69% are in very good category. The results of the N-gain test on students cognitive learning outcomes obtained from the posttest showed a gain of 0,61 with the medium improvement category. The final value analysis shows that 100% of students have complete their learning. Relatively, students give positive responses to the learning method that applied.  Learning is accomplished with a value 90% on very high implementation criteria. The conclusion of this research is the method of learning using NHT method can improve student learning outcomes in the material excretion system


2019 ◽  
Vol 9 (1) ◽  
pp. 169
Author(s):  
Bambang Bambang

Lack of student involvement in participating in physical education learning which results in learning outcomes becoming less, it is necessary to do an action that can increase student participation so that the goals of learning can be achieved. The purpose of this study was to determine the improvement in learning outcomes of badminton games in class VIII A students through the application of modifications to the bokortasko learning aids in Jambi City Middle School 18 of the academic year 2017/2018. In this study, the research design used was classroom action research (CAR) by taking action through cycle I and cycle II. Cognitive learning outcomes have increased. In the first cycle the average value of the written test was 7.8 and in the second cycle the average score of the written test was 9, so the cognitive learning results from cycle I to cycle II increased by 15.4%. Affective learning outcomes also increase. The affective average value in cycle I is 7.9, and the affective average value in cycle II is 8.2. So affective learning outcomes from cycle I to cycle II have increased by 3.8%. Psychomotor learning outcomes also increased, in the first cycle the psychomotor score was 7.6 and in the second cycle was 8.1. So psychomotor learning outcomes from cycle I to cycle II increased by 6.6%.


Author(s):  
Sri Patmini

<p><em>This study aims to improve student learning outcomes in understanding Mathematics material about explaining line segments through video media. The researcher chose the classroom action research method because of the problem</em><em> </em><em>found to be related to the learning process in the classroom, namely low results</em><em> </em><em>Cognitive learning mathematics lessons explain the segment lines of space in class II SD Negeri 2 Somagede. The process of action carried out in this study</em><em> </em><em>attempted so that the problem can be resolved. The results showed: it can be concluded that the completeness of student learning in cycle I was 43% with an average value of 73 and in cycle II was 94% with an average value of 90 From the data above clearly shows that in cycle I learning outcomes are not in accordance expectation which means that the indicators of success have not been achieved while in cycle II the learning outcomes are in accordance with expectations which means that the indicators of success have been achieved.</em></p>


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