scholarly journals Fra impuls til konseptuell idé i egenskapt barneteater – En hermeneutisk prosess i samspill mellom barn og kunstnere

2021 ◽  
pp. 283-308
Author(s):  
Lene Helland Rønningen

This article is about the initial phases in devised theatre for children, and examines how children can be included in the creative process. In a musical theatre project for kindergarten children, a group of students developed a performance in close dialogue with reference groups of children. Gadamer’s concept of fusion of horizons is essential. The meeting of horizons – between students’ and children’s ideas and the source material – is crucial for the development of a conceptual idea for target groups. This is possible through a continuous dialogue between the students’ ideas and the children’s input, so that meaning is progressively created in hermeneutic circles between them.

Tempo ◽  
2020 ◽  
Vol 74 (292) ◽  
pp. 56-63
Author(s):  
Phoebe Green

AbstractThe most prevalent model of musical analysis goes straight from score to sound, without reference to decisions – planned or impromptu – made by the performer as they perform the score. Since 2000 performance analysis by, among others, Nicholas Cook and John Rink, has sought to bridge this gap by analysing performances of works, yet the performer's voice is still absent. Catherine Costello Hirata and Dora Hanninen attempted to capture more experiential qualities in their approach to analysis, yet here too the performer is unable to contribute. There is growing discourse featuring performers speaking about their creative process, however this is generally not framed in a formal analytical space. This article examines the landscape of musical analysis as new models emerge for analysis of the score in its performed realm. It builds on research that presented a formal performance analysis of a score in the context of a performance, and extends the model and ideas expressed to reclaim a space for the performer's experience of a score in musical analysis.


2020 ◽  
Author(s):  
Marianne Undheim

This PhD study is a contribution to the contemporary debate on the educational uses of digital technology with young children in early childhood education and care (ECEC) institutions. For young children growing up in the 21st century, digital technology is intertwined in their everyday lives. Nevertheless, children’s use of digital technology in ECEC is still limited, especially with regards to creative use of technology. Several researchers call for more empirical studies of young children’s creation with digital technology. In this study, digital technology is emphasised as a tool to create, by which the children and the teachers are the creators of their own products to be shared with others. The purpose is to contribute with research-based knowledge of children’s and teachers’ collaborative, technology- mediated story creation processes. The overall research question is as follows: What emerges when kindergarten teachers involve groups of children (age 4-5 years) in technology-mediated story creation processes? The study has a qualitative multiple-case study approach with two cases, focusing on observable contemporary events. In both cases, six children and one kindergarten teacher have created a multimodal digital story together: an e-book and an animated movie. The empirical material consists of video-recorded field-observations of the process, interviews with the participants and the final products. The research question is operationalised into three sub-questions that address the overall question from three perspectives: the participants, the creation processes, and the final products. In Article I, the technology- mediated creation process is explored, which can be described as a complex interplay of traditional non-digital activities and new digital activities. For the children, to record sound and to share were found to be the most important. In Article II, the teachers’ pedagogical strategies during the creation process with the children is emphasised. The three most frequently used pedagogical strategies were inviting to dialogue, explaining the practical, and instructing for results. In Article III, the animated movie is explored in-depth through a focus on how different modalities and literacy devices contribute to the development of the story. The importance of including the process, the product, the literacy devices, and all of the modalities in the analysis is highlighted, as well as the importance of being open for the magic during young children’s creation processes. Through the analysis of the three articles, four new themes have arisen: emerging possibilities due to digital technology; creators in a creative process; an interplay of multiple knowledge areas; and the process is not enough. In the discussion I argue that a technology-mediated story creation process with a group of kindergarten children and a teacher can be interpreted as a collaborative creative process. A synergy of ideas arises through the collaborative co-construction process. Each single part of the creative process may not be viewed as being inherently creative; however, the fusion of these parts into a final multimodal digital story makes it an example of the creative use of digital technology. The children and teachers collaborate and create a product that is new, original and meaningful for them. The process is vital; however, the process itself is not enough—the product also matters—especially for the children. Teachers’ capacity and knowledge of how to integrate technology and pedagogy with other relevant knowledge areas such as creativity and creative processes are crucial when using digital technology with children in ECEC. The final products may seem complicated to create; however, it is easier than it seems. The study contributes with research- based knowledge of creative use of digital technology with groups of young children, important for the ECEC field and kindergarten teacher education.


2015 ◽  
Vol 56 (3) ◽  
pp. 362-388
Author(s):  
Dassia N. Posner

In 1761, Count Carlo Gozzi created a “reflective analysis” of an Italian fairy tale about three oranges, framing his commedia dell'arte–infused scenario with a series of polemical attacks on his theatrical rivals. In 1914, Vsevelod Meyerhold and two collaborators, Konstantin Vogak and Vladimir Soloviev, published a reflective analysis of Gozzi's reflective analysis. This new Love of Three Oranges (Liubov k trem apel'sinam, translated as Love for Three Oranges), served as the source material for Sergei Prokofiev's opera (1919; Chicago world premiere, 1921). It is also one of the most illuminating, yet strangely understudied sources of information on how Meyerhold redefined the theatrical event, the creative process of the director, and the role of the actor in the years preceding the October Revolution. In particular, this Russian Three Oranges explores how a conscious relationship between actor and character in concert with framing devices that delineate levels of fiction can emphasize an experience peculiar to the theatre: regardless of style, audiences inevitably maintain both belief and disbelief in what they see and perceive theatrical performance as simultaneously real and not real.


2020 ◽  
Vol 5 (1) ◽  
pp. 43-57 ◽  
Author(s):  
Ben Macpherson

This article considers the nature of vocal hyperreality in bio-musicals: a form of musical theatre in which actors simulate the voices of well-known pop singers or groups in theatrical retellings of their lives and careers. To do so, I employ the four successive stages of simulacrum found in Jean Baudrillard’s ‘The precession of simulacra’ (1981) to consider the potentials and limitations of such vocal simulation in the act of (re)authoring pop singers for the musical stage. Considering the way in which such performances mask or denature their source material (the ‘original’ voices of pop singers and artists), while at the same time employing a dual temporality of cultural memory and current experience, I offer a neologism that may help articulate the complex experience for audience members who attend these productions. The final part of the article considers the peculiar convention of releasing Original Cast Recordings of these works, arguing that these may be symptomatic of Baudrillard’s simulacrum, as popular culture reaches a terminus from which it is unable to progress without regression, intertextuality or manufactured nostalgia.


Target ◽  
2020 ◽  
Vol 32 (2) ◽  
pp. 358-379
Author(s):  
Kerstin Pfeiffer ◽  
Michael Richardson ◽  
Svenja Wurm

Abstract This article explores the role of translaboration in an area where collaborative translation and co-creative processes intertwine: a bilingual devised theatre rehearsal room. Scholarship has tended to focus on translated plays as cultural products and on the difficulty associated with making bilingual theatrical products accessible to unilingual audiences. Here, however, our focus is on translation within the creative process. We use two bilingual projects as examples. Each project brought together participants from two cultural backgrounds: in one case, German and Czech young people; in the other, deaf and hearing people from the UK. Possessing varying bilingual competencies, these participants employed their shared communicative repertoire to ensure the collaborative creation of new, bilingual theatrical material. Their diverse communication strategies can be regarded as translanguaging: a fluid, non-hierarchical practice that challenges the notion of uni-directional translation from a source text. We argue that in this setting, translanguaging is the practice that enables translaboration. This practice is compromised by the imposition of top-down structures that inhibit the organic development of democratic and potentially transformative environments in which problematic power relationships can be reworked. Such transformativity relies on collaboration in both devising and translation, co-creation and translaboration, and the two are mutually interdependent.


Author(s):  
Petar Odazhiev ◽  

Providing as an example the Virtual Museum of Bulgarian Musical Theatre, institutionalized as an independent and constantly evolving Internet platform at the Museum of the Bulgarian Musical Theater (MBMT), this study represents a new contribution to the application of digital technologies to management and cultural promotion. The research answers questions regarding the current development and applications of digital technologies for designing multimedia content aiming to represent cultural heritage. The results offer an original virtual museum constructing method for interactive access to archival samples of performances in the following genres: opera, ballet, operetta, and musical. Additionally, the museum offers access to a presentation of the achievements of music and stage art through permanent thematic collections of repertoire programs, up-to-date information about the creative process of artists, conductors, directors, scenographers, choreographers. Keywords: Digitization, Preservation, Cultural Heritage, Digital Collections, Musical Theatre, Opera, Ballet


Media-N ◽  
2018 ◽  
Vol 13 (1) ◽  
Author(s):  
Jesse Allison ◽  
Vincent Cellucci ◽  
Derek Ostrenko

One of the most popular new media platforms for the proliferation and distribution of ideas related to Technology, Entertainment, and Design is produced in the form of TED Talks.  For the independent TED event—designated by the x—TEDxLSU, three media artists developed a poetry performance web app, Diamonds in Dystopia, which applies advanced coding techniques to aggregate TED Talk transcripts as found text to generate new stanzas using a found text and Markov chains creative process, which enables succinct recombination of massive amounts of language as source material. This addition pushes the boundaries of the TED Talk by adding another exciting and popular form of new media, interactivity, to the mixture of mediums. Performance-scaled interactivity, specifically using mobile devices in an audience comprised of hundreds of users swaps the individualized information dissemination system and turns it into one capable of creative output or collaboration. The collaborative text contributed by the audience in Diamonds in Dystopia further engages information dissemination because the user’s interaction enables a parallel creative bond to form between the audience experience and the performing poet, in terms of the text methodology employed. By picking or clicking on the individual word selections of a seed poem that resonate with them, audience members create Markov chain reactions that creatively recombine and datamine a database of over 2,500 TED Talks to send a flurry of improvisational stanzas to the poet, which he then improvises into the poem on stage, creating and archiving an event-specific version of the poem and performance. 


1982 ◽  
Vol LXVIII (4) ◽  
pp. 496-515
Author(s):  
DAVID SCHOROEDER

2021 ◽  
Vol 9 (2021-1) ◽  
pp. 84-87
Author(s):  
Aldo Milohnić

In the first part of the article, the author analyses the appearance of the director and the changes in his position in Slovenian theatre from the second half of the 19th century to the present day. In this context, he is particularly interested in the changes in theatre directing that took place in the second half of the 20th century with the emergence of collective theatre. The author methodologically combines historical and comparative analysis, as these processes still take place today, when devised theatre and other forms of theatrical creation are increasingly spoken and written about, moving away from the conventional process by which a playwright writes a dramatic text as a literary work of art and the director then transforms it into a theatrical work of art. There are more and more performances in contemporary Slovenian theatre in which a pre-written dramatic text is not crucial for the final product of the creative process. The two most commonly used terms for this type of performance are po motivih (based on the motifs) and avtorski projekt (auteur performance). Although the terms are not synonymous, both terms imply a devised type of theatre. The author compares group creation with the devised way of creating and points out that although these are practices that can take place in parallel, they cannot be equated. The author concludes that for collective theatre, the specific relationship between the creative group and the director’s position is constitutive. In contrast, for devised theatre, the relationship between the creative group and the playwright’s position is crucial. Finally, the author also touches on the connections between postdramatic and post-directors’ theatre and the emergence of the creative group as a collective subjectivity.


2012 ◽  
Vol 4 (2) ◽  
pp. 227-237
Author(s):  
Nigel Ward

This article explores the tensions that surround the effort to make intercultural performance. In particular it draws on the author’s experience of making a cross-cultural devised theatre project for the British Council in India, working with Indian performers and largely western devising techniques. This is contextualized by a discussion of the work of some key practitioners in this area, such as Eugenio Barba, Jerzy Grotowski and Tatsumi Hijikata. Barba’s notion of ‘travellers of speed’ is discussed, as is the critique of such ideas by Phiip Zarilli, among others. The attempt to make a performance space that transcends culture is contrasted with the experience of making performance in a context where cultural specificity is written through every aspect of the work and expresses itself within the bodies of the performers themselves.


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