scholarly journals Keefektifan Media Scrapbook Melalui Model Student Teams Achievement Division Terhadap Motivasi Dan Hasil Belajar IPS

2018 ◽  
Vol 2 (4) ◽  
pp. 373
Author(s):  
Nita Puspitasari ◽  
Iin Purnamasari ◽  
Henry Januar Saputra

This study aims to determine the effectiveness of the Scrapbook Media through the Model of Student Teams Achievement Division on the Motivation and Learning Outcomes of Students in Class III of SDN Mranggen 2. The design of this study uses True Experimental Designs Pretest-Posttest Control Group Design. To analyze student learning motivation using test analysis data of observation motivation learning . The population in this study were all students of class IIIA and IIIB SD Negeri Mranggen 2. t can be concluded that there is effectiveness of scrapbook media through the Student Teams Achievement Division model on motivation and experimental class learning outcomes better than the control class. From the results of statistical analysis with t-test obtained obtained tcount = 2.869 and ttable = 2.086 with a significance level of 5% and N = 20, so that tcount > ttable (2,896 > 2,086) Ha1 is accepted. And the results of observations of learning motivation with t-test statistical analysis were obtained tcount = 3,787 and ttable = 2,086 with a significance level of 5% and N = 20, so that tcount > ttable (3,787 > 2,086) Ha2 is accepted. It can be concluded that scrapbook media through the Student Teams Achievement Division model is effective on student motivation and learning outcomes.

2020 ◽  
Vol 4 (2) ◽  
pp. 208
Author(s):  
Desak Suciani ◽  
Ni Wayan Rati ◽  
I Gde Wawan Sudatha

The average grade of learning outcomes in class V is low. That is because students' fear of learning and the teacher is not optimal in creating a pleasant atmosphere. This study aims to understand mathematics learning outcomes between students who are taught with example non example learning models assisted with video media and students who are taught discovery learning models assisted with video media in the mathematics subjects of class V. This study includes quasi-experimental uses non-equivalent post designs test only control group design with a population of class V students totaling 128 students. Sampling using a random sampling technique, with a total of 43 students. Mathematics learning outcome data is collected by a test method that is multiple choice objective tests. Mathematical learning outcomes data were analyzed using polled variance t-test. Based on the t-test obtained t count = 7.78> t table = 2.021 at a significance level of 5% (a= 0.05) with db = n1 + n2 - 2 = 43 - 2 = 41 then H0 is rejected. The results of the study prove that the example non example learning model assisted by video media influences on mathematics learning outcomes. The results of this study can be used as a theoretical basis or further learning guidelines to improve learning outcomes, especially mathematics.


2018 ◽  
Vol 7 (1) ◽  
pp. 36
Author(s):  
Sifra Bertin Mbosisi ◽  
Kasmudin Mustapa ◽  
Ratman Ratman

This study aimed to determine the effect of the cooperative learning model type teams scramble tournament games based scramble on motivation and learning outcomes students SMA Kristen GPID Palu. The population in this study were all students of class X. The research sample was students (n = 25) of class Xa as a control class and students (n= 24) of class Xb as an experiment class. The testing of student’s learning outcomes data was using the statistical analysis t-test of the two parties and the testing of student’s' motivation using the questionnaire data used a descriptive analysis. The average score of student’s learning outcomes of the experiment class (X1) was 52.83 with a standard deviation of 11.97 and the control class (X2) was 48.12 with a standard deviation of 11.37. Based on the statistical analysis of the hypothesis by t-test two parties, it was obtained that –ttable ≤ tcalculation ³ +ttable (tcalculation = 2.09 and ttable = 2.02) with a significance level a = 0.05 and degrees of freedom = 47, then H0 was rejected and Ha was accepted, therefore it can be said that there is a difference in student’s learning outcomes using cooperative learning model type teams tournament games based scramble. The results of the data analysis of student motivation indicated that the percentage value for the experimental class was 83.4% and for the control class was 81.21% and both were on the agrees attitude with the positive category, so it can be concluded that there is an influence of the cooperative learning model type teams scramble tournament games based scramble on motivation and learning outcomes of students SMA Kristen GPID Palu.


2019 ◽  
Vol 3 (2) ◽  
pp. 77-86
Author(s):  
Wildana Wildana ◽  
Amran Rede ◽  
Afadil Afadil

The study of the effect of cooperative learning model two stay two stray types on motivation and learning outcomes of the fifth-grade students of SDN15 Palu was carried out from March to June 2018. This study used quasi-experimental methods. The research design used the Pretest-Posttest Control Group Design. Data collection techniques used questionnaires and test results. The data analysis technique used the t-test inferential statistical method. The study population was fifth-grade students of SDN15 Palu. The sample of the research was Va class with as many as 29 people as the experimental group and Vb class with 28 people as the control group, which was determined by purposive sampling technique. The independent variable in this study was the TSTS model, while the dependent variable was a motivation and learning outcomes. Based on hypothesis testing with two-party t-test statistics obtained students learning motivation with t count was higher than t table (7.876 > 2.004). Student learning outcomes obtained tcount higher than t table  (3.654 > 2.004). These results indicated that the application of cooperative learning model two stay two stray type influences the motivation and learning outcomes of the science of the fifth-grade students of SDN 15 Palu.    


Jurnal BIOTEK ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 123
Author(s):  
Nurul Magfirah ◽  
Nurdiyanti Nurdiyanti ◽  
Anisa Anisa ◽  
Rahmatia Thahir

This study aims to find out the influence of learning media of E-Learning based on Edmodo toward learning outcomes of biology students at the Muhammadiyah University of Makassar. This type of research was quasi-experimental with a pretest-posttest control group design. The population of this research was all students of fourth-semester where 45 students selected as the sample. The sample consisted of 22 students in experimental group and 23 students in control group.  The result showed that the Sig value was smaller than the level of significance (α). The hypothesis testing with t-test (independent-sample t-test) obtained a sig value was 0.006 with a significance level (α) was 0.0. It appears that there is an effect of E-Learning based on Edmodo toward student's learning outcomes of biology education at the University of Muhammadiyah Makassar.


2020 ◽  
Vol 3 (3) ◽  
pp. 235-246
Author(s):  
M Amin ◽  
Fitriani Nur ◽  
Mardhiah Diah ◽  
Eka Damayanti ◽  
Suharti Harti

The learning process is inseparable from the learning model. The application of a learning model is an attempt to improve learning outcomes and learning motivation. This research aimed to determine the effect of the Jigsaw-type cooperative learning model on students’ motivation and learning outcomes. This research was a quasi-experimental research with a non-equivalent control group design. The research instruments used were learning motivation questionnaires and tests. Data analysis techniques used were descriptive analysis and inferential analysis using the MANOVA test. The results showed that there was an influence of the Jigsaw-type cooperative learning model on students’ motivation and learning outcomes.


Author(s):  
Iwan Yulianto ◽  
Warsono Warsono ◽  
Nasution Nasution ◽  
Dwi Bagus Rendy A.P

Social studies education as a science combines a number of selected concepts from branches of social science and other sciences. Students are less motivated in learning history. This condition arises because the variation in historical learning is still lacking because teachers only use traditional methods that place the teacher as the center of information. The Quizizz media-assisted STAD model has the potential to overcome the problems of motivation and student learning outcomes at Trimurti High School. The study was conducted to determine the effect of the STAD (Student Team Achivement Division) learning model assisted by the Quizizz media on motivation and learning outcomes in Indonesian History subjects class XI at Trimurti High School Surabaya. This research is an experimental study using pretest-posttest control group design. The treatment in the experimental class was the application of the STAD (Student Team Achievement Division) learning model assisted by the Quizizz media and the direct learning model (MPL) applied to the control class also assisted by the Quizizz media. T test shows the value of sig 0.03 <0.05, so there are differences in the value of the motivation of students in the control class with the experimental class. T test shows the value of sig 0.002 < 0.05, so there are differences in the value of student learning outcomes in the control class with the experimental class.


2016 ◽  
Vol 14 (2) ◽  
Author(s):  
Rudy Alfiyansah

The low learning motivation and learning outcomes in basic nursing courses in addition to the material presented allegedly less attractive, as well as lectures,  is not supported by appropriate learning media. Through this research will study whether the use of a computer learning media presenter i-spring can increase learning motivation and learning outcomes of students. This research is expected to produce a concept of learning by utilizing i-spring media presenter. The study was conducted using a quantitative approach with quasi-experimental design methods to develop nonequivalent control group design. The instrument used in this study, questionnaires and tests. By using the Test Statistic t, a picture that media are learning the material on the nutritional needs of basic nursing courses using instructional media i-spring presenter, can significantly increase student motivation and learn outcomes. Based on these results was a recommendation to the faculty, it would be better if the learning media i-spring presenter in completing the application program powerpoint. Those materials other lectures. Because the use of instructional media, the students not only enthusiastic (motivated) interact in lectures but shows the results of evaluation of the learning increased. Because the medium of learning many forms and types, in addition to the i-spring presenter, For next researchers can examine the factors - factors that affect learning computer i-spring presenter and study the development of e-learning with one i-spring program presenters included


2015 ◽  
Vol 1 (2) ◽  
Author(s):  
Henikusniati ◽  
Yayuk Andayani ◽  
Lalu Rudyat Telly Savalas

This study aims to determine the application of science process skills to improve chemistry learning outcomes at SMK Negeri 3 Mataram. This study used a quasi-experimental design with pre-test post-test control group design. Sampling was done by using purposive sampling technique. The research sample for the experimental class were 37 students and 37 students in the control class. Data were retreived using multiple choice test that has been tested for its validity. Data were analyzed using independent sample t-test at a significance level of 0.05. N-Gain value calculation was also used to determine the chemistry learning outcome. The result showed that value of N-Gain in the experimental and control group were 0,45 and 0,42 respectively. The results showed that the science process skills approach increased students learning outcomes to medium category. The results of the t-test in both groups were shown not to be significant (α = 0.05). It can be concluded that there is no significant learning outcomes improvement of experimental group in comparison to the control group.Keywords: Science process skills, Learning outcomes


Author(s):  
Devi Sriwahyuningsih ◽  
Sukainil Ahzan ◽  
Lalu Habiburrahman

[Title: The Effect of Cooperative Learning Model Type Make A Match with One Physical Ranking Game Toward Student Motivation and Learning Outcomes]. This study aims to determine the effect of cooperative learning model type make a macth with ranking one physical game on student motivation and learning outcomes. This research is quasi-experiment with pretest-posttest control group design. Population in this research is all students of class VII SMPN 2 Dompu which amounted to 124 people. Research sample consists of two classes that are class VII A which amounted to 30 people as control class and class VII B totalling 30 people as experimental class taken using random sampling technique. The results showed that homogeneity test and normality of learning motivation data and student learning outcomes were normally distributed and variance of both homogeneous data. This data is then analyzed using t-test, obtained tcount for learning motivation is 2,318 and ttable 2,002 or can be written mathematically is tcount> ttabel. While the learning results obtained tcount = 4.152 and ttabel = 2.002 or can be written mathematically is tcount> ttable at 5% significant level. The results of this study indicate that there is the influence of cooperative learning model type make a macth with ranking one physical game of student motivation and learning outcomes.


2019 ◽  
Vol 10 (2) ◽  
pp. 133-138
Author(s):  
Qisthi Fariyani

The objective of this research is to test the effectiveness of Jigsaw learning model for increase activeness and learning outcomes. Sample used is students of MTs Darul Hasanah Semarang grade VIII. The design research is Pretest-Posttest Control Group Design. The method to collect data is documentation, observation, and test. Instrument used is test to measure scores of learning outcomes and observation sheet to measure scores of activeness. Based on significance test which significance level of 5% found tcalculate=1,951 for activeness of the students and for outcomes of the students found tcalculate=4,194. The result of t test higher than ttable=1,671. Based on the result, it can be concluded that Jigsaw cooperative learning be able to increase the activeness and learning outcomes of the students


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