scholarly journals ANALISIS USER EXPERIENCE WEB BASED DIGITAL LIBRARY JURUSAN PENDIDIKAN TEKNIK INFORMATIKA UNIVERSITAS PENDIDIKAN GANESHA

Author(s):  
I Made Agus Oka Wijaya . ◽  
I Ketut Resika Arthana, S.T., M.Kom . ◽  
Gede Aditra Pradnyana, S.Kom., M.Kom .

Penelitian ini bertujuan untuk menganalisis tingkat user experience pada web based digital library Jurusan Pendidikan Teknik Informatika Universitas Pendidikan Ganesha yang diukur menggunakan metode heuristic evaluation dengan menggunakan 10 Variabel. Tahapan penelitian dimulai dari analisis masalah yaitu penyebaran kuisioner secara online maupun offline. Hasil survey berupa kuisioner yang peneliti sebarkan ke mahasiswa Pendidikan Teknik Informatika Populasi penelitian ini adalah mahasiswa pendidikan teknik informatika angkatan 2013 dan mahasiswa pendidikan teknik informatika angkatan 2014. Sampel dalam penelitian ini terdiri dari 60 orang mahasiswa, Teknik analisis data yang digunakan analisis deskriptif dengan persentase kemudian dideskripsikan untuk mengukur tingkat usability pada website digilib. Hasil penelitian menunjukkan tingkat user experience pada web based digital library pada responden mahasiswa 47% yang masuk dalam kategori sedang. Dari hasil analisa kuisioner didapat hasil bahwa tampilan (layout) dari website digilib PTI sudah mampu memenuhi kriteria usability sebuah website. Sehingga dalam penelitian ini rekomendasi berdasarkan hasil kuisioner yang memiliki persentase rendah. Saran dari hasil kuisioner antara lain, perlu adanya tambahan menu login untuk mahasiswa agar mempermudah mahasiswa dalam mengakses web digilib, informasi pada website sebaiknya disajikan secara lengkap dan terbaru, design pada web digilib PTI sebaiknya ditingkatkan kembali karena masih kurang interaktif dan masih monoton, perlu adanya perbaikan pada halaman detail mahasiswa karena informasi yang disediakan masih terjadi kesalahan, perlu adanya menu bantuan untuk mempermudah pengguna dalam mencari informasi pada web digilib. Kata Kunci : analisa, usability, heuristic evaluation, Web Digilib This study attempts to analyzed levels of user experience in the web based digital library of Jurusan Pendidikan Teknik Informatika Universitas Pendidikan Ganesha measured in a heuristic evaluation by using 10 variables .Stage of the research commenced of the problem analysis that is spreading survey online or offline .The survey who researchers spread to students Pendidikan Teknik Informatika Population research this is a student Pendidikan Teknik Informatika 2013 generation and college students Pendidikan Teknik Informatika 2014 generation .Sample in this research are 60 students , technique analysis the data used descriptive analysis with the then described for measuring the degree of usability at the website digilib . The research results show the user experience in the web based digital library among respondents students 47 % in medium category with the design. From the analysis shows that survey obtained display ( layout ) website digilib PTI are able to meet the criteria usability of a website. So in this study recommendations based on the survey that having low percentage. Advice from survey among others, need to the additional menu logins for students to simplify students in access web digilib, information on the website should be presented a complete and latest, design to the web digilib PTI should be increased back as weak and still monotonous interactive, need of an improvement on page detail students because information provided still error occurred, it needs the help menu to ease users in seeking information to the web digilib keyword : analyze, usability, heuristic evaluation, Web Digilib

Author(s):  
Kamaljeet Sandhu

This case study examines the Web Electronic Service framework for a University in Australia. The department is in the process of developing and implementing a Web-based e-service system. The user experience to use e-services requires insight into the attributes that shape the experience variable. The descriptive data about the attributes that form the experience variable is provided in this study.


Author(s):  
Athanasis Karoulis ◽  
Andreas Pombortsis

In this chapter we describe the evaluation of Web-based open and distance learning programs in a more technical manner. First of all we discuss some general theoretical issues that are of importance regarding Web-based ODL environments, such as the communication channel between the participating entities, the issue of learnability and the overall evaluation of such an environment. Then we introduce the principles of educational evaluation, of interface evaluation in general and of expert-based approaches in particular, and we compare the empirical and expert-based methodologies. Finally we present the heuristic evaluation, in its initial form as well as in its Web-adapted variation. The main objectives of the chapter are to prove the applicability of the method in the Web in general and in ODL environments in particular and to investigate the appropriate heuristic list, which can assess the usability and the learnability of such an environment.


2018 ◽  
Vol 7 (4.15) ◽  
pp. 19
Author(s):  
Mohamad Noorman Masrek ◽  
Mohammad Hudzari Razali ◽  
Ishak Ramli ◽  
Trias Andromeda

In the era of Internet, user engagement has become more significant and relevant due to the intensification of interaction between the user and web applications. Today, most of the computer-based information systems that are in use to support our day-to-day activities are deployed on the web-based platform. The quality and intensity of interaction between the user and these web-based applications are referred as user engagement. While studies on user engagement have been quite extensively reported in the literature, very few have attempted to examine its relationship with user satisfaction. To this effect, this study was conducted with the aim of filling this research gap. The study used survey as the research methodology and the web, digital library as the object of assessment. 299 respondents provided the research data that were analyzed using Partial Least Square Structural Equation Modeling (PLS-SEM) approach. The results of the study showed that user engagement is a strong predictor of user satisfaction. The findings provide additional empirical evidence on the topic of user engagement.  


2014 ◽  
Vol 30 (1) ◽  
pp. 5-10
Author(s):  
Robert Fox

Purpose – This column aims to explore the important role of user experience analysis in the design of web based digital library services and tools. Design/methodology/approach – Three key areas of UX are talked about. Findings – Three key areas of UX are applied to digital librarianship. Originality/value – The needs of the patron populations served by individual libraries are unique, but certain design principles can be followed that will significantly enhance the user experience. This column contributes to the discussion regarding those principles.


Author(s):  
Maria Matiatou

Information-intensive and technology-driven environments like e-tourism need to be constantly oriented towards improvement of their communication strategies and infrastructure considering their immediate impact on user experience and customer behavior. The full range of available technologies is rapidly stretching from sophisticated website features to personalized services based on recommender systems that associate user preference with destinations and hospitality services. Despite the development of these technologies, many challenges remain in designing, applying, and evaluating the web-based services in their critical role between visitor and destination experience. This chapter addresses the problem of how to support management decisions on information technology solutions that best promote destination brands, support visitors' decision-making process, and enhance user experience of a place, service, or destination.


2004 ◽  
Vol 65 (3) ◽  
pp. 205-215 ◽  
Author(s):  
William A. Orme

The study discussed in this paper investigated the residual impact of the Web-based tutorial known as the Texas Information Literacy Tutorial (TILT) on first-year college students and their ability to perform tasks related to information research. Unique to this study is the investigation of ability beyond the semester in which instruction was provided. The study examined four groups of students, each of which received a different type of information skills instruction. Results and implications are discussed at the end of the article.


2017 ◽  
Vol 3 (1) ◽  
Author(s):  
Nova Eka Diana ◽  
Aprilianti Putri ◽  
Elan Suherlan

This paper aims to measure the effectiveness of the web-based ping-pong exercise in improving respondent’s cognitive level. User experience aspect is evaluated using User Experience Questionnaire (UEQ). The respondents in this research are 15 persons between 49 and 90 years old. Web-based Mini-Mental State Examination (MMSE) shows that our application improves the cognitive level of 66,67% in average. UEQ experiment exhibits that our system is superior in term of attractiveness, perspicuity, dependability, and stimulation scale. However, the novelty scale is lower but still above average. The reason is the existence of the similar applications with different type of cognitive exercises.Keywords: cognitive, user experience questionnaire, mini-mental state examinationAbstrakPaper ini menjelaskan tentang rancang bangun aplikasi berbasis web sebagai media latihan motorik bagi umur beresiko demensia. Tujuan dari paper ini adalah mengukur efektivitas aplikasi dalam mengukur kognitif responden serta nilai user experience aplikasi terhadap pengguna. Jenis latihan motorik yang dikembangkan dalam aplikasi ini adalah permainan ping-pong dengan dua mode yaitu pemain tunggal dan pemain ganda. 15 orang responden dengan rentang umur 45-90 tahun diminta untuk menggunakan aplikasi selama 5-10 menit sebanyak tiga kali, dengan jeda antar percobaan adalah satu hari. Hasil tes Mini-Mental State Examination (MMSE) sebelum dan sesudah perlakuan menunjukkan peningkatan kognitif pengguna dengan rata-rata 66,67%. Hasil UEQ menunjukkan keunggulan aplikasi pada skala: daya tarik, kejelasan, efisiensi, ketepatan, dan stimulasi. Sedangkan nilai kebaruan dari aplikasi adalah di atas rata-rata dikarenakan telah adanya aplikasi-aplikasi dengan sifat yang hampir sama, yaitu melatih sisi kognitif pengguna namun dengan jenis latihan yang berbeda.Kata Kunci: kognitiv, user experience questionnaire, mini-mental state examination


Author(s):  
Liping Lu

In this paper, based on cognitive science and foreign language teaching theories, we construct a web-based hybrid learning model, path and platform to cultivate students’ comprehensive language application ability. Meanwhile, we choose 1000 English words suitable for college students to memorize, group them into 24 units with the help of the Mint English memory software and study the memory results of these students. By horizontal and vertical comparison of the test data, we conclude that the web-based software is very effective in helping college students memorize English words.


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