scholarly journals PENGEMBANGAN E-LEARNING DENGAN KELASE PADA MATA PELAJARAN ILMU PENGETAHUAN ALAM DI SEKOLAH MENENGAH PERTAMA

Mimbar Ilmu ◽  
2019 ◽  
Vol 24 (2) ◽  
pp. 151
Author(s):  
Alexander Hamonangan Simamora ◽  
Anak Agung Gede Agung ◽  
Luh Putu Putrini Mahadewi

AbstrakMasalah yang ditemukan di SMP Negeri 2 Singaraja adalah hasil belajar IPA siswa belum memuaskan. Penelitian ini bertujuan untuk (1) mendeskripsikan rancang bangun pengembangan e-learning (2) mendeskripsikan kualitas hasil validasi pengembangan e-learning yang dikembangkan menurut review para ahli dan uji coba produk, (3) mengetahui efektivitas e-learning yang dikembangkan. Penelitian ini adalah penelitian pengembangan. Model pengembangan yang digunakan adalah model Hannafin and Peck. Data yang dikumpulkan dalam penelitian ini adalah data kuantitatif dan kualitatif. Metode pengumpulan data yang digunakan adalah metode pencatatan dokumen, kuesioner dan tes. Hasil penelitian adalah sebagai berikut. (1) Rancang bangun e-learning mata pelajaran IPA dengan model Hannafin and Peck meliputi tiga tahapan. (2) E-learning mata pelajaran IPA yang dikembangkan valid dengan: (a) hasil review ahli isi mata pelajaran menunjukkan e-learning berpredikat sangat baik (91,4%), (b) hasil review ahli e-learning menunjukkan produk berpredikat baik (90,06%), (c) hasil review ahli desain pembelajaran menunjukkan e-learning berpredikat sangat baik (89,02%), (d) hasil uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan menunjukkan e-learning berpredikat sangat baik (89,93%), (89,34%) dan (83,03%). (3) Efektivitas pengembangan menunjukkan bahwa e-learning yang dikembangkan efektif meningkatkan hasil belajar IPA (thitung = 25,89 > ttabel = 2,390, pada taraf signifikansi 5%). Ini berarti bahwa e-learning terbukti efektif secara signifikan dapat meningkatkan hasil belajar IPA. Kata-kata kunci : e-learning, Hannafin & Peck, Pengembangan  AbstractThe learning outcomes of the IX grade students at SMP Negeri 2 Singaraja especially in biology subject were not yet satisfactory. Furthemore, this research aims to (1) describe the architecture development of e-learning in biology subjects, (2) describe the quality of the results of the validation of the development of e-learning are developed according to the review experts and product trials in biology subjects, (3) test the effectiveness of e-learning developed against the results of the study biology subjects. This research is the development. The development model used is the Hannafin and Peck model.The data collected in this research is quantitative and qualitative data. Data was collected using the method of recording documents, questionnaires and tests. The results of this research are as follows. (1) The design of e-learning biology subjects with the Hannafin and Peck model includes three phases. (2) E-learning biology subjects developed valid with: (a) the results of expert review the contents of the subjects showed predicated e-learning is very good (92%), (b) the results of an e-learning expert reviews show products predicated good (89,33%), (c) the results of expert review of instructional design e-learning predicated showed very good (93%), (d) the results of individualtrials, small group trial and field trials demonstrate e-learning is predicated very good (90,22%), (90.11%) and (90%). (3) The effectiveness development shows that e-learning developed can effectively improve the learning results of science (tcount = 25,89 > t-table = 2,390, significance level 5%). That means e-learning proven to be effective can significantly improve Biology learning outcomes. Keywords: Development, e-learning, Hannafin & Peck

Author(s):  
Try Ade Jumita Wulandari ◽  
Abdul Muin Sibuea ◽  
Sahat Siagian

Abstrak: Penelitian ini bertujuan untuk :”menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual”. Jenis penelitian pengembangan menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Subjek uji coba terdiri dari dua ahli materi pelajaran Biologi, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang siswa untuk uji coba perorangan, Sembilan siswa untuk uji coba kelompok kecil dan 69 orang siswa untuk uji lapangan terbatas. Hasil penelitian produk akhir menunjukkan: (1) uji ahli materi berada pada kualifikasi sangat baik (83,08%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (84,12%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,51%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,67%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,00%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (94,24%), dan layak untuk digunakan dalam proses pembelajaran Biologi. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran berbasis multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan konvensional. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 25,08 > ttabel= 2,0105, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan efektivitas penggunaan media interaktif sebesar 78,32% sedangkan media konvensional 67,00%. Kata Kunci: Media Pembelajaran Interaktif, hasil belajar biologi Abstract: This study aims to: "produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning". This type of development research uses the Borg and Gall product development model combined with Dick and Carey's learning design models. The trial subjects consisted of two experts on Biology subject matter, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials and 69 students for limited field testing. The final product research results show: (1) the material expert test is in very good qualification (83.08%), (2) the learning design expert test is in very good qualification (84.12%), (3) learning media expert test are in very good qualifications (83.51%), (4) individual trials are in very good qualifications (91.67%), (5) small group trials are in very good qualifications (93.00%), and (6) limited field trials are in very good qualifications (94.24%), and are suitable for use in the Biology learning process. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using interactive multimedia-based learning media with student learning outcomes that are taught using conventional learning. This is indicated by the results of data processing obtained by t = 25.08> t table = 2.0105, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the effectiveness of interactive media use was 78.32% while conventional media was 67.00%. Keywords: Interactive Learning Media, biology learning outcomes


2020 ◽  
Vol 6 (2) ◽  
pp. 182
Author(s):  
Ratih Danu Warso ◽  
Julaga Situmorang ◽  
R Mursid

Abstrak : Studi ini bertujuan menghasilkan sebuah produk media pembelajaran berbasis e-learning yang layak digunakan dan efektif, mudah dipelajari siswa dan dapat dipakai untuk pembelajaran individual. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Brog dan Gall yang dipadu dengan model pengembangan pembelajaran Dick and Carey.. Data kualitas produk pengembagan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis data deskriptif kualitatif. Hasil penelitian menunjukkan : (1) uji materi mesin konversi energi berada pada kualifikasi sangat baik (93,83%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (88,55%), (3) uji rekayasa perangkat lunak berada pada kualifikasi sangat baik (94,10%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,43%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,63%), (6) uji coba lapangan berada pada kualifikasi sangat baik (97,96%).  Dari hasil efektifitas produk pemebelajaran media e-learning menggunakan schoology yaitu rata-rata nilai siswa sebesar 80,46% dibandingkan dengan siswa tidak menggunakan media e-learning menggunakan schoology sebesar 71,71%. Disimpulkan macromedia flash mesin konversi energi berbasis schoology layak digunakan dan efektif bagi siswa dan guru karena rata-rata uji coba produk mencapai 93,25% dalam kriteria sangat baik Kata kunci : macromedia flash, mesin konversi energi, e-learning schoology Abstract :This study aims to produce a media product based learning e-learning proper use and effective, easy to learn and can be used for the students' individual learning. This type of research is the development of research that uses models and Gall Brog product development combined with the development of learning models Dick and Carey. This learning product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of the students in learning.. Pengembagan product quality data is collected by questionnaire. The data collected were analyzed with descriptive qualitative data analysis techniques. The results showed: (1) judicial review of energy conversion machines are in excellent qualifications (93.83%), (2) test instructional design experts are in excellent qualifications (88.55%), (3) test software engineering are in excellent qualifications (94.10%), (4) individual testing are in excellent qualifications (91.43%), (5) small group trial are in excellent qualifications (93.63%), ( 6) field trials are in excellent qualifications (97.96%). From the results of product effectiveness pemebelajaran media e-learning using Schoology which is the average value of students amounted to 80.46% as compared to students not using e-learning media use Schoology amounted to 71.71%. Concluded Macromedia Flash-based energy conversion machines used Schoology feasible and effective for students and teachers as the average trial products reached 93.25% in the criteria very well Keywords : macromedia flash, energy conversion engineering, e-learning schoology


Author(s):  
Afrina Sari Dewi ◽  
Harun Sitompul ◽  
Efendi Napitupulu

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan e-modul pembelajaran yang layak digunakan dalam pembelajaran dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan e-modul pembelajaran yang dikembangkan pada pembelajaran Ekonomi. Jenis penelitian pengembangan menggunakan model Borg dan Gall dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan; (1) uji ahli materi pelajaran Ekonomi berada pada kualifikasi sangat baik (88,12%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (83,5%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (86,07%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,57%), uji coba kelompok kecil berada pada kualifikasi sangat baik (96,27%), uji coba lapangan berada pada kualifikasi sangat  baik (98,46%). Produk akhir dari pengembangan e-modul pembelajaran ini dilanjutkan dengan uji keefektifan produk. Hasil pengujian hipotesis diperoleh t hitung = 4,25 pada taraf signifikansi α = 0,05 dengan dk 96 diperoleh t tabel = 1,67  sehingga t hitung > t tabel. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan e-modul pembelajaran sebesar 84,83% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks ekonomi sebesar 75,2%. Kata Kunci: e-modul pembelajaran, pembelajaran ekonomi Abstract: This study aims to: (1) produce learning e-modules that are suitable for use in learning and can be used for individual learning, (2) to determine the effectiveness of e-learning modules developed in economic learning. This type of development research uses the Borg and Gall models with the learning development model of Dick and Carey. The results of the study show; (1) Economic subject matter expert test is in very good qualification (88.12%), (2) learning design expert test is in very good qualification (83.5%), (3) test of software engineering expert is in qualification very good (86.07%), (4) individual trials were in very good qualifications (88.57%), small group trials were very good qualifications (96.27%), field trials were very qualified good (98.46%). The final product of the development of this learning e-module is continued by testing the effectiveness of the product. The results of hypothesis testing obtained t count = 4.25 at the significance level α = 0.05 with dk 96 obtained t table = 1.67 so that t count> t table. It was concluded that the group learning outcomes of students who were taught using the e-learning module were 84.83% higher than the group of students who were taught using economic textbooks of 75.2%. Keywords: e-module learning, economic learning


Author(s):  
Hevi Loris

Abstrak: Penelitian ini bertujuan: (1) Menghasilkan multimedia interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajran individual,  (2) Mengetahui keefektifan multimedia interaktif yang dikembangkan pada pembelajaran bahasa Mandarin. Hasil penelitian menunjukkan: (1) uji ahli materi pelajaran bahasa Mandarin berada pada kualifikasi sangat baik (88,82%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik ( 95,57%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (90,70%), (4) uji coba perorangan berada pada kualifikasi sangat baik (90,00%), uji coba kelompok kecil berada pada kualifikasi sangat baik (95,50%), uji coba lapangan berada pada kualifikasi sangat baik (96,21%).  = 5,69 pada taraf signifikan  α = 0,05 dengan derajat kebebasan 52 diperoleh  adalah 2,01, sehingga  > . Hasil belajar kelompok siswa yang menggunakan multimedia interaktif sebesar 84,58 % sedangkan kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran kartu gambar dan huruf sebesar 76,56%. Data ini membuktikan bahwa penggunaan multimedia interaktif lebih efektif dalam meningkatkan hasil belajar siswa daripada penggunaan kartu gambar dan huruf. Kata Kunci: Multimedia Interaktif, Bahasa Mandarin Abstract: This research is  aimed at: (1) developing a good instructional media of interactive multimedia in Chinese, easy to be learn, and can be used for indevidual learning, (2) examine of effectiveness of the interactive multimedia in Chinese. The results showed that; (1) The test of subject matter experts in the Chinese language are excellent qualifications (88.82%), (2) test instructional design experts are in excellent qualifications (95.57%), (3) test software engineering experts are in excellent qualifications (90.70%), (4) individual testing is at a very good qualifying (90.00%), small group trial are in excellent qualifications (95.50%), field trials are in qualifying very good (96.21%). This is indicated by the data processing results obtained t_hitung = 5.69 at significance level α = 0.05 with 52 degrees of freedom is obtained T_ (table) is 2.01, so t_hitung> T_ (table). The learning outcomes of the student group that uses interactive multimedia amounted to 84.58%, while the group of students that learned by using learning media picture cards and letters of 76.56%. It was concluded that using the interactive multimedia is more effective in improving students learning outcomes than  using learning media picture cards and letters. Keywords: Interactive Multimedia, Chinese Language


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2020 ◽  
Vol 82 (3) ◽  
pp. 158-161
Author(s):  
Diyora Abdukhakimova ◽  
Yingqiu Xie

Innovation in assessment of STEM (science, technology, engineering, and mathematics) courses in subjects such as biology and biochemistry is a widely discussed topic. We report the use of a novel, research-integrated course assessment designed to increase students' self-motivation and improve their learning outcomes. We encouraged submissions to peer-reviewed journals, supported by stepwise supervision on writing by the instructor, which led to possible publication of some student-written articles. We compared the results from two classes in 2015 and 2016, assessing the quality of the published articles on the basis of journal impact factor, journal Scopus score, and number of citations of each article, using supervised assignments to fulfill this goal. Assessment of research-integrated biology learning via potential publishing may motivate students to actively learn a biochemistry topic and encourage early-career professional development.


2019 ◽  
Vol 9 (1) ◽  
pp. 60
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf

This study aims to improve the quality of learning in physics learning planning courses through the implementation of Project Based Learning (PjBL) assisted by E-Learning through Lesson Study activities. This type of research was qualitative research through the stages of Lesson Study activities. Subjects in this study were the 5th-semester students who program 11 physics learning planning subjects in the 2018-2019 academic year in the Department of Physics Education, University of Papua. The research data was obtained through the student learning outcomes test instrument that was given after the submission of each topic of study, observation sheet of student activities, interview guidelines, documentation in the form of video recordings during open class implementation, and student response questionnaire. Data were analyzed through Rasch modeling with the help of the Winstep application to analyze student responses after learning. Lesson Study activities consist of three phases of activities, namely Plan, Do, and See. In the Plan stage discussions with the team of lecturers were held to develop Chapter Design and Lesson Plan. In the Do stage, the model lecturer based on the tools that have been prepared does learning. In the See stage, the reflection was done to find out weaknesses and strengths during learning which is then followed up on further learning. The results showed that student-learning outcomes increased student responses to good learning and learning atmosphere seemed very fun. Therefore, it can be concluded that through the implementation of PjBL assisted E-Learning through Lesson Study activities can improve the quality of learning in physics learning planning subjects.


Author(s):  
Togi Martua Damanik ◽  
Saidun Hutasuhut ◽  
Fitrawaty Fitrawaty

To realize the success of improving education, efforts must be made from various sides, namely paying attention to all components that play an important role such as improving the quality of lecturers, curriculum, facilities and infrastructure, management and community participation. E-module with the sigil application really helps students in lectures because the tutorial content facility supports both descriptions in text, images, and videos so that students have an interest, are able to understand and review learning materials properly and motivate them to study independently. The objectives of this study are: 1) to produce problem solving-based e-modules that are suitable for use in learning, 2) to determine the effectiveness of e-modules developed in improving learning outcomes. Introduction to accounting I. This type of development research uses the Borg & Gahl model with the Dick n Carey development model. The results showed; (1) The instructional media expert test is at very feasible criteria (80.26%), (2) the learning design expert test is in the appropriate criteria (75%), (3) the material expert test is at very feasible criteria (92.5 %), (4) small group trials are in very feasible criteria (84.16%) (5) Limited field trials are in very feasible criteria (81.79%). Based on the results of the feasibility assessment of the developed problem solving-based e-module with the percentage of the average score of the overall variable score of 82.74%, it is included in the “very feasible” category, meaning that the developed e-module is proven to be feasible for use.


Author(s):  
Sukma Adelina Ray ◽  
Abdurahman Adisaputera ◽  
Isda Pramuniati

The aims of this study to find out the quality of E-learning based on learning media using Moodle LMS on text of observation. This type of research is development research in the field of education known as Research and Development (R&D). Development research (development research) is research that is used to produce certain products and test the effectiveness of these products (Tegeh and I.M, 2013). The result of this study show that The quality of e-learning based learning media using LMS Moodle which was developed as a learning media on the observation report text material is stated to be a useful and effective contribution in improving the quality of learning outcomes of 10th grade TJA1 Vocational School Telkom Shandy Putra Medan. This is because there is a significant difference in the learning outcomes of the average value of students before using e-learning based learning media (pre-test) ie 57.0 or only about 52% are able to exceed KKM and after using e-based learning media learning using LMS Moodle (post-test) the average value of students increased to 77.0% or can be interpreted as 100% of students able to exceed the KKM. Based on these data the difference is increased by 20% or can be interpreted student learning outcomes increased by 58%.


Author(s):  
Try Junita Wulandari ◽  
Sahat Siagian ◽  
Abdul Muin Sibuea

Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics


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