scholarly journals PENGEMBANGAN E-MODUL PEMBELAJARAN EKONOMI SMA

Author(s):  
Afrina Sari Dewi ◽  
Harun Sitompul ◽  
Efendi Napitupulu

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan e-modul pembelajaran yang layak digunakan dalam pembelajaran dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan e-modul pembelajaran yang dikembangkan pada pembelajaran Ekonomi. Jenis penelitian pengembangan menggunakan model Borg dan Gall dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan; (1) uji ahli materi pelajaran Ekonomi berada pada kualifikasi sangat baik (88,12%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (83,5%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (86,07%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,57%), uji coba kelompok kecil berada pada kualifikasi sangat baik (96,27%), uji coba lapangan berada pada kualifikasi sangat  baik (98,46%). Produk akhir dari pengembangan e-modul pembelajaran ini dilanjutkan dengan uji keefektifan produk. Hasil pengujian hipotesis diperoleh t hitung = 4,25 pada taraf signifikansi α = 0,05 dengan dk 96 diperoleh t tabel = 1,67  sehingga t hitung > t tabel. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan e-modul pembelajaran sebesar 84,83% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks ekonomi sebesar 75,2%. Kata Kunci: e-modul pembelajaran, pembelajaran ekonomi Abstract: This study aims to: (1) produce learning e-modules that are suitable for use in learning and can be used for individual learning, (2) to determine the effectiveness of e-learning modules developed in economic learning. This type of development research uses the Borg and Gall models with the learning development model of Dick and Carey. The results of the study show; (1) Economic subject matter expert test is in very good qualification (88.12%), (2) learning design expert test is in very good qualification (83.5%), (3) test of software engineering expert is in qualification very good (86.07%), (4) individual trials were in very good qualifications (88.57%), small group trials were very good qualifications (96.27%), field trials were very qualified good (98.46%). The final product of the development of this learning e-module is continued by testing the effectiveness of the product. The results of hypothesis testing obtained t count = 4.25 at the significance level α = 0.05 with dk 96 obtained t table = 1.67 so that t count> t table. It was concluded that the group learning outcomes of students who were taught using the e-learning module were 84.83% higher than the group of students who were taught using economic textbooks of 75.2%. Keywords: e-module learning, economic learning

Author(s):  
Try Junita Wulandari ◽  
Sahat Siagian ◽  
Abdul Muin Sibuea

Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics


2017 ◽  
Vol 7 (1) ◽  
Author(s):  
Tegar Pambudhi ◽  
Trie Hartiti Retnowati

Abstrak: Penelitian ini bertujuan menghasilkan modul pembelajaran tematik integratif berkarakter nasionalisme subtema “Aku Bangga dengan Daerah Tempat Tinggalku” yang layak dan efektif untuk meningkatkan aktivitas dan prestasi belajar peserta didik kelas IV SDN 2 Tinggarjaya Banyumas. Desain penelitian mengacu pada R&D Borg & Gall. Teknik analisis data menggunakan uji t dengan taraf signifikansi 0,05. Kelayakan dari aspek materi skor 147, aspek media skor 91, respons guru skor 60, dan respons peserta didik skor 36,13. Keefektifan dilihat dari pengamatan sikap nasionalisme dengan persentase peserta didik yang menunjukan sikap positif pada kelas eksperimen lebih tinggi daripada kontrol. Pengamatan aktivitas peserta didik pada kelas eksperimen yang menunjukan aktivitas dengan kategori “tinggi” presentasenya lebih besar dibanding dengan kontrol. Hasil analisis data prestasi belajar kelas kontrol dan kelas eksperimen 1 menunjukan taraf signifikansi 0,020, serta pada kelas kontrol dan kelas eksperimen 2 menunjukan taraf signifikansi 0,011. Dengan demikian, modul yang dikembangkan layak digunakan pada kelas IV SD. Kata kunci: modul pembelajaran, tematik integratif, nasionalisme DEVELOPING INTEGRATIVE THEMATIC LEARNING MODULE WITH NATIONALIST CHARACTER FOR CLASS IV ELEMENTARY SCHOOL IN BANYUMAS Abstract: This study aims to generate integrative thematic learning modules with nationalist character; sub-theme: "Aku Bangga dengan Daerah Tempat Tinggalku" that is suitable and effective to enhance the activity and learning outcomes of the grade IV students of SD Negeri 2 Tinggarjaya, Banyumas. This development research refers to the stages developed by Borg & Gall. Data analysis technique used t test with significance level of 0.05. The results show that the eligibility from the material aspect that is 147 score, media aspect gets 91 score, the responsse of teachers get 60 score, and the responsse of students get 36.13. The effectiveness can be seen from the observation of nationalism learners who show a positive attitude in the experimental class which has a higher percentage than the control. Furthermore, based on the observation of the activity of learners with the result of the experimental class has a tendency to have activity in the category of "high" percentage which is greater than the control. Then, from the results of the data analysis of learning outcomes in the control class and experimental class 1, indicates a significance level of 0.020, as well as the control class and experimental class 2 shows the significance level of 0.011. It can be concluded that the module developed is feasible use for the grade IV SD. Keywords: learning module, integrative thematic, nationalism


2021 ◽  
pp. e20200160
Author(s):  
Mirjam B.H.M. Duijvestijn ◽  
Bente M.W.K. Van der Wiel ◽  
Claudia M. Vinke ◽  
M. Montserrat Diaz Espineira ◽  
Harold G.J. Bok ◽  
...  

Cats can be easily stressed in a clinical (training) setting and may show unpredictable reactions and patterns of defensive aggression. This can be a complicating factor in undergraduate veterinary training. Inexperienced veterinary students can evoke defensive feline behavior that negatively affects learning outcomes and animal welfare. As a result, restraint techniques and physical examination of cats was hardly practiced in pre-clinical training at Utrecht University. To overcome this, a new blended learning module was developed using a lecture on feline behavior; e-learning modules about feline behavior, handling, restraint, and physical examination skills; and redesigned practical sessions in which live animals and manikins were used. The aim of this study was to investigate how students’ perceptions of competence and confidence changed regarding feline behavior, handling, restraint, and physical examination skills after the new module was implemented. Questionnaires were used for quantitative analysis, and focus groups were used for qualitative analysis. The results show that compared with students who followed the standard module, students who participated in the blended learning module scored higher in feeling confident with handling animals, feeling competent to perform physical examination on cats, and ability to assess whether a cat is stressed. Students with less experience with cats were more likely to show improvement in assessing a cat’s stress level than students who had much experience with cats. The results demonstrate that the blended learning module improves students’ learning outcomes regarding feline skills training and adds to reduction, refinement, and replacement of the use of live cats.


Author(s):  
Try Ade Jumita Wulandari ◽  
Abdul Muin Sibuea ◽  
Sahat Siagian

Abstrak: Penelitian ini bertujuan untuk :”menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual”. Jenis penelitian pengembangan menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Subjek uji coba terdiri dari dua ahli materi pelajaran Biologi, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang siswa untuk uji coba perorangan, Sembilan siswa untuk uji coba kelompok kecil dan 69 orang siswa untuk uji lapangan terbatas. Hasil penelitian produk akhir menunjukkan: (1) uji ahli materi berada pada kualifikasi sangat baik (83,08%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (84,12%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,51%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,67%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,00%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (94,24%), dan layak untuk digunakan dalam proses pembelajaran Biologi. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran berbasis multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan konvensional. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 25,08 > ttabel= 2,0105, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan efektivitas penggunaan media interaktif sebesar 78,32% sedangkan media konvensional 67,00%. Kata Kunci: Media Pembelajaran Interaktif, hasil belajar biologi Abstract: This study aims to: "produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning". This type of development research uses the Borg and Gall product development model combined with Dick and Carey's learning design models. The trial subjects consisted of two experts on Biology subject matter, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials and 69 students for limited field testing. The final product research results show: (1) the material expert test is in very good qualification (83.08%), (2) the learning design expert test is in very good qualification (84.12%), (3) learning media expert test are in very good qualifications (83.51%), (4) individual trials are in very good qualifications (91.67%), (5) small group trials are in very good qualifications (93.00%), and (6) limited field trials are in very good qualifications (94.24%), and are suitable for use in the Biology learning process. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using interactive multimedia-based learning media with student learning outcomes that are taught using conventional learning. This is indicated by the results of data processing obtained by t = 25.08> t table = 2.0105, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the effectiveness of interactive media use was 78.32% while conventional media was 67.00%. Keywords: Interactive Learning Media, biology learning outcomes


Author(s):  
Togi Martua Damanik ◽  
Saidun Hutasuhut ◽  
Fitrawaty Fitrawaty

To realize the success of improving education, efforts must be made from various sides, namely paying attention to all components that play an important role such as improving the quality of lecturers, curriculum, facilities and infrastructure, management and community participation. E-module with the sigil application really helps students in lectures because the tutorial content facility supports both descriptions in text, images, and videos so that students have an interest, are able to understand and review learning materials properly and motivate them to study independently. The objectives of this study are: 1) to produce problem solving-based e-modules that are suitable for use in learning, 2) to determine the effectiveness of e-modules developed in improving learning outcomes. Introduction to accounting I. This type of development research uses the Borg & Gahl model with the Dick n Carey development model. The results showed; (1) The instructional media expert test is at very feasible criteria (80.26%), (2) the learning design expert test is in the appropriate criteria (75%), (3) the material expert test is at very feasible criteria (92.5 %), (4) small group trials are in very feasible criteria (84.16%) (5) Limited field trials are in very feasible criteria (81.79%). Based on the results of the feasibility assessment of the developed problem solving-based e-module with the percentage of the average score of the overall variable score of 82.74%, it is included in the “very feasible” category, meaning that the developed e-module is proven to be feasible for use.


Author(s):  
Handriani Milladya Ginting ◽  
R Mursid ◽  
Samsidar Tanjung

Abstrak: Penelitian ini bertujuank: (1) menghasilkan media pembelajaran interaktif yang layak digunakan untuk pembelajaran, (2) mengetahui keefektifan media pembelajaran interaktif yang dikembangkan pada pembelajaran ekonomi. Jenis penelitian ini adalah penelitian pengembangan menggunakan model Borg dan Gall dengan rancangan pembelajaran model Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli pada kualifikasi sangat layak (95,33%) (2) uji ahli desain pembelajaran kualifikasi sangat layak (91,25%) (3) uji ahli rekayasa perangkat lunak dan desain grafis  pada kualifikasi sangat layak (92,68%), uji coba perorangan pada kualifikasi sangat layak (91,25%) uji coba kelompok kecil pada kualifikasi sangat layak (93,59%) uji coba lapangan pada kualifikasi sangat layak (93,33%). Hasil hipotesis membuktikan bahwa terdapat perbedaan yang sangat signifikan antara hasil belajar siswa yang dibelajarkan dengan media pembelajaran interaktif berbasis economic literacy dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh t hitung> t tabel atau 5,785 > 1,667 atau terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan menggunakan media pembelajaran buku teks. Kata Kunci: media pembelajaran interaktif, buku teks, economic literacy, pelajaran ekonomi Abstract: This study aims to: (1) produce interactive learning media that are feasible to use for learning, (2) find out the effectiveness of interactive learning media developed in economic learning. The type of this research is development research using the Borg and Gall model with the learning design model Dick and Carey. The results of the study showed: (1) expert testing in very feasible qualifications (95.33%) (2) expert design tests of very feasible qualification learning (91.25%) (3) software engineering and graphic design tests in very decent qualifications (92.68%), individual trials in very decent qualifications (91.25%) small group trials in very decent qualifications (93.59%) field trials in qualifications are very feasible (93.33%). The hypothesis results prove that there is a very significant difference between student learning outcomes learned by interactive learning media based on economic literacy and student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained t count> t table or 5.785> 1.667 or there are significant differences between the learning outcomes of students who are taught using interactive learning media and using learning media textbooks. Keywords: interactive learning media, textbooks, economic literacy, economic lessons


2020 ◽  
Vol 6 (2) ◽  
pp. 117
Author(s):  
Abdiel Bobi Chahyadi ◽  
Harun Sitompul ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk (1) Untuk menghasilkan media video pembelajaran perakitan personal komputer yang berkualitas dan layak dijadikan acuan bagi siswa, mudah dipelajari, dipahami dan dapat digunakan secara individual, (2) Untuk mengetahui keefektifan penggunaan media video pembelajaran pada mata pelajaran Produktif Teknik Komputer dan Jaringan pada materi perakitan komputer. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Subjek uji coba produk dalam penelitian ini terdiri dari dua ahli materi pelajaran dengan Standar Kompetensi Merakit Personal Komputer, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang peserta didik untuk uji coba perorangan, sembilan peserta didik untuk uji coba kelompok kecil, dan tiga puluh orang peserta didik untuk uji coba lapangan terbatas. Produk akhir dari pengembangan video ini dilanjutkan dengan uji keefektifan produk. Hasil pengujian hipotesis menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar peserta didik yang dibelajarkan menggunakan video dengan hasil belajar peserta didik yang dibelajarkan tanpa menggunakan video. Dari hasil tersebut dapat disimpulkan bahwa hasil belajar peserta didik yang dibelajarkan dengan menggunakan video sebesar 83,66% lebih tinggi dari pada peserta didik yang dibelajarkan tanpa menggunakan video sebesar 69,46%. Kata Kunci: pengembangan, media video pembelajaran, merakit personal komputer Abstract: This study aims to (1) To produce quality personal computer learning instructional video media as a reference for students, easy to learn, understand and can be used individually, (2) To determine the effectiveness of the use of instructional video media on Productive subjects Computer and Network Engineering on computer assembly material. This type of research is development research that uses the Borg and Gall product development model combined with a learning design model from Dick and Carey. The product trial subjects in this study consisted of two subject matter experts with Personal Computer Assembling Standards Standards, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials, and three twenty students for limited field trials. The final product of the development of this video is followed by a product effectiveness test. Hypothesis testing results indicate that there are significant differences between the learning outcomes of students who are taught using video and learning outcomes of students who are learned without using video. From these results it can be concluded that the learning outcomes of students who were taught using videos amounted to 83.66% higher than those of students who were learned without using videos of 69.46%. Keywords: development, learning video media, assembling personal computers


2020 ◽  
Vol 10 (3) ◽  
pp. 240
Author(s):  
Sayidiman Sayidiman ◽  
Hikmawati Usman ◽  
Nasaruddin Nasaruddin

This research was conducted to design and test on a small scale the results of the design of the art learning module Music at the PGSD FIP UNM. In particular, this study aims to describe the description of the design of music e-learning modules in the UNM FIP PGSD Study Program. The research method used research development (R & D), the test subjects were the PGSD FIP UNM students who had programmed the Music Arts course. Sampling is done by using a simple random sampling technique with a number of sample members of 30 people, the data collection techniques using a closed questionnaire, analysis of data using the data analysis descriptive and inferential statistics. The results Showed that there was an Increase in participation and student learning outcomes classically after learning to use e modules, the weakness of e modules was that they were not Able to encourage students who had the ability more towards Reviews their maximum potential in terms of learning the art of music. 


BIOLOVA ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 88-94
Author(s):  
Candra Arutyastuti Wijaya ◽  
Muhfahroyin Muhfahroyin

Abstrak: Pengembangan modul ini didasarkan pada proses pembelajaran yang sudah menggunakan media internet, namun pada kenyataannya pemanfaatannya selama proses pembelajaran belum maksimal dan media pembelajaran belum pernah dikembangkan berupa modul E-learning. tujuan dari penelitian ini adalah mengembangkan modul pembelajaran IPA (Biologi) pada materi sistem organisasi kehidupan untuk meningkatkan hasil belajar siswa dan mengetahui aktivitas virtual siswa dengan memanfaatkan aplikasi Edmodo. Model pengembangan yang dijadikan dasar penelitian ini dikemukakan oleh Trianto (2011:189) model pengembangan perangkat yang dikemukakan oleh Thiagarajan, Semmel dan Semmel pada tahun 1974 adalah model 4-D, model ini terdiri dari 4 tahap pengembangan yaitu define, merancang, mengembangkan, dan menyebarluaskan. Berdasarkan penjabaran yang telah dijelaskan di atas, dapat dikatakan bahwa modul pembelajaran biologi (IPA) berbasis E-learning dengan edmodo pada materi sistem organisasi kehidupan kelas VII SMP untuk meningkatkan hasil belajar kognitif siswa perlu diperhatikan sebagai penunjang dalam proses pembelajaran IPA.  Abstract:  The development of this module is based on the learning process that already uses internet media, but in reality its use during the learning process has not been maximized and the learning media has never been developed in the form of E-learning modules. the purpose of this study was to develop a science learning module (Biology) in the material system of life organizations to improve student learning outcomes and find out virtual activities of students by utilizing Edmodo application. The development model used as the basis for this research is stated by Trianto (2011: 189) the device development model suggested by Thiagarajan, Semmel and Semmel in 1974 is a 4-D model, this model consists of 4 development stages, namely define, design , develop, and disseminate. Based on the elaboration that has been explained above, it can be said that the biology learning module (IPA) based on E-learning with edmodo on the material system of life organization class VII SMP to improve student cognitive learning outcomes need to be considered as a support in the learning process of Natural Sciences


Mimbar Ilmu ◽  
2019 ◽  
Vol 24 (2) ◽  
pp. 151
Author(s):  
Alexander Hamonangan Simamora ◽  
Anak Agung Gede Agung ◽  
Luh Putu Putrini Mahadewi

AbstrakMasalah yang ditemukan di SMP Negeri 2 Singaraja adalah hasil belajar IPA siswa belum memuaskan. Penelitian ini bertujuan untuk (1) mendeskripsikan rancang bangun pengembangan e-learning (2) mendeskripsikan kualitas hasil validasi pengembangan e-learning yang dikembangkan menurut review para ahli dan uji coba produk, (3) mengetahui efektivitas e-learning yang dikembangkan. Penelitian ini adalah penelitian pengembangan. Model pengembangan yang digunakan adalah model Hannafin and Peck. Data yang dikumpulkan dalam penelitian ini adalah data kuantitatif dan kualitatif. Metode pengumpulan data yang digunakan adalah metode pencatatan dokumen, kuesioner dan tes. Hasil penelitian adalah sebagai berikut. (1) Rancang bangun e-learning mata pelajaran IPA dengan model Hannafin and Peck meliputi tiga tahapan. (2) E-learning mata pelajaran IPA yang dikembangkan valid dengan: (a) hasil review ahli isi mata pelajaran menunjukkan e-learning berpredikat sangat baik (91,4%), (b) hasil review ahli e-learning menunjukkan produk berpredikat baik (90,06%), (c) hasil review ahli desain pembelajaran menunjukkan e-learning berpredikat sangat baik (89,02%), (d) hasil uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan menunjukkan e-learning berpredikat sangat baik (89,93%), (89,34%) dan (83,03%). (3) Efektivitas pengembangan menunjukkan bahwa e-learning yang dikembangkan efektif meningkatkan hasil belajar IPA (thitung = 25,89 > ttabel = 2,390, pada taraf signifikansi 5%). Ini berarti bahwa e-learning terbukti efektif secara signifikan dapat meningkatkan hasil belajar IPA. Kata-kata kunci : e-learning, Hannafin & Peck, Pengembangan  AbstractThe learning outcomes of the IX grade students at SMP Negeri 2 Singaraja especially in biology subject were not yet satisfactory. Furthemore, this research aims to (1) describe the architecture development of e-learning in biology subjects, (2) describe the quality of the results of the validation of the development of e-learning are developed according to the review experts and product trials in biology subjects, (3) test the effectiveness of e-learning developed against the results of the study biology subjects. This research is the development. The development model used is the Hannafin and Peck model.The data collected in this research is quantitative and qualitative data. Data was collected using the method of recording documents, questionnaires and tests. The results of this research are as follows. (1) The design of e-learning biology subjects with the Hannafin and Peck model includes three phases. (2) E-learning biology subjects developed valid with: (a) the results of expert review the contents of the subjects showed predicated e-learning is very good (92%), (b) the results of an e-learning expert reviews show products predicated good (89,33%), (c) the results of expert review of instructional design e-learning predicated showed very good (93%), (d) the results of individualtrials, small group trial and field trials demonstrate e-learning is predicated very good (90,22%), (90.11%) and (90%). (3) The effectiveness development shows that e-learning developed can effectively improve the learning results of science (tcount = 25,89 > t-table = 2,390, significance level 5%). That means e-learning proven to be effective can significantly improve Biology learning outcomes. Keywords: Development, e-learning, Hannafin & Peck


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