Hybrid cloud computing for user location-aware augmented reality construction

Author(s):  
Ming-Shen Jian ◽  
Yi-Chang Wang ◽  
Bo-Han Wu ◽  
Yu-En Cheng
Author(s):  
VanDung Nguyen ◽  
Tran Trong Khanh ◽  
Tri D. T. Nguyen ◽  
Choong Seon Hong ◽  
Eui-Nam Huh

AbstractIn the Internet of Things (IoT) era, the capacity-limited Internet and uncontrollable service delays for various new applications, such as video streaming analysis and augmented reality, are challenges. Cloud computing systems, also known as a solution that offloads energy-consuming computation of IoT applications to a cloud server, cannot meet the delay-sensitive and context-aware service requirements. To address this issue, an edge computing system provides timely and context-aware services by bringing the computations and storage closer to the user. The dynamic flow of requests that can be efficiently processed is a significant challenge for edge and cloud computing systems. To improve the performance of IoT systems, the mobile edge orchestrator (MEO), which is an application placement controller, was designed by integrating end mobile devices with edge and cloud computing systems. In this paper, we propose a flexible computation offloading method in a fuzzy-based MEO for IoT applications in order to improve the efficiency in computational resource management. Considering the network, computation resources, and task requirements, a fuzzy-based MEO allows edge workload orchestration actions to decide whether to offload a mobile user to local edge, neighboring edge, or cloud servers. Additionally, increasing packet sizes will affect the failed-task ratio when the number of mobile devices increases. To reduce failed tasks because of transmission collisions and to improve service times for time-critical tasks, we define a new input crisp value, and a new output decision for a fuzzy-based MEO. Using the EdgeCloudSim simulator, we evaluate our proposal with four benchmark algorithms in augmented reality, healthcare, compute-intensive, and infotainment applications. Simulation results show that our proposal provides better results in terms of WLAN delay, service times, the number of failed tasks, and VM utilization.


MIND Journal ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 70-81
Author(s):  
Youllia Indrawaty N ◽  
Jasman Pardede ◽  
Afis Siswantini

Film telah menjadi salah satu hiburan bagi manusia termasuk pencinta film itu sendiri. Untuk menyampaikan informasi mengenai film di media lain, maka diterapkan teknologi Augmented Reality pada majalah melalui smartphone. Penerapan Augmented Reality berbasis cloud computing dapat memudahkan pihak redaksi mengunggah dan mengubah konten agar dapat ditampilkan serta diakses oleh pembaca siapa saja dan kapan saja dengan terkoneksi internet. Layanan yang dapat menggabungkan teknologi Augmented Reality dan cloud computing adalah Vuforia Cloud Recognition. Maka dari itu, diuji bagaimana kualitas marker mempengaruhi kinerja pendeteksian marker dengan tiga kondisi marker yaitu pudar, miscolour, dan blur dengan berbagai intensitas. Dari hasil penelitian, didapat data bahwa marker dengan intensitas kepudaran 25%, semua marker tidak dapat dikenali karena struktur gambar berubah. Pada marker dengan keadaan miscolour, semua marker dapat dikenali karena struktur gambar tidak berubah. Sedangkan pada marker dengan keadaan blur dengan intensitas 75%, semua marker tidak dapat dikenali karena struktur gambar berubah. Ini membuktikan bahwa struktur gambar mempengaruhi kinerja pendeteksian marker.


The importance of cloud computing standards is the same as the World Wide Web standardization. There are plenty of prevalent standards around cloud computing that make different aspects of cloud computing possible. Standardization is a key answer and solution to the main question in this book (i.e., whether cloud computing will survive and remain on IT trends track or not). Standardization will bring interoperability, integration, and portability to the cloud computing landscape. With these three features, the main elements of IT (i.e., computation and data) can move from one cloud provider to another. Therefore, it eliminates vendor lock-in that is one of the barriers in cloud adoption. In addition, cloud interoperability will minimize cloud fragmentation. We need interoperability and portability to achieve cloud federation and to build hybrid cloud. In addition, there is still no de facto standard for moving workloads or data among different clouds. Cloud standardization needs to be addressed at various layers of a cloud infrastructure such as: virtual machine format, data, interface, context, and identity layers. This chapter reviews the emerging standards from the perspective of various organizations and standard bodies.


Web Services ◽  
2019 ◽  
pp. 1563-1587
Author(s):  
Wu He ◽  
Feng-Kwei Wang

As a new IT paradigm for users, cloud computing has the potential to transform the way that IT resources are utilized and consumed. Many multinational enterprises (MNEs) are interested in cloud computing but do not know how to adopt and implement cloud computing in their enterprise settings. In an effort to help MNEs understand cloud computing and develop successful enterprise adoption strategies for cloud computing, the authors propose a hybrid cloud model for MNEs and illustrate the utility of this model by using two case studies. Insights for adopting and implementing this model in international settings are provided as well.


Author(s):  
Rajinder Sandhu ◽  
Adel Nadjaran Toosi ◽  
Rajkumar Buyya

Cloud computing provides resources using multitenant architecture where infrastructure is created from one or more distributed datacenters. Scheduling of applications in cloud infrastructures is one of the main research area in cloud computing. Researchers have developed many scheduling algorithms and evaluated them using simulators such as CloudSim. Their performance needs to be validated in real-time cloud environments to improve their usefulness. Aneka is one of the prominent PaaS software which allows users to develop cloud application using various programming models and underline infrastructure. This chapter presents a scheduling API developed for the Aneka software platform. Users can develop their own scheduling algorithms using this API and integrate it with Aneka to test their scheduling algorithms in real cloud environments. The proposed API provides all the required functionalities to integrate and schedule private, public, or hybrid cloud with the Aneka software.


Author(s):  
Teddy Mantoro ◽  
Media Ayu ◽  
Maarten Weyn

In smart environment, making a location-aware personal computing working accurately is a way of getting close to the pervasive computing vision. The best candidate to determine a user location in indoor environment is by using IEEE 802.11 (Wi-Fi) signals, since it is more and more widely available and installed on most mobile devices used by users. Unfortunately, the signal strength, signals quality and noise of Wi-Fi, in worst scenario, it fluctuates up to 33% because of the reflection, refraction, temperature, humidity, the dynamic environment, etc. We present our current development on a light-weight algorithm, which is easy, simple but robust in producing the determination of user location using WiFi signals. The algorithm is based on “multiple observers” on ?k-Nearest Neighbour. We extend our approach in the estimation indoor-user location by using combination of different technologies, i.e. WiFi, GPS, GSM and Accelerometer. The algorithm is based on opportunistic localization algorithm and fuse different sensor data in order to be able to use the data which is available at the user position and processable in a mobile device.


Author(s):  
Amrish Vyas ◽  
Victoria Yoon

Recent rise in the level of comfort and demand to access various types of information using mobile devices can be attributed to the advancements in wireless as well as Internet technologies. This demand leads us to the new era of mobile computing. Location-based services (LBS) are engendering new passion in mobile services utilizing users’ location information. Such spatio-temporal information processing entails the need for a dynamic middleware that accurately identifies changing user location and attaches dependent content in real-time without putting extra burden on users. Our work focuses on creating a distributed infrastructure suitable to support such scalable content dissemination. As a result this chapter offers a conceptual framework, location-aware intelligent agent system (LIA) in integration with publish/subscribe middleware to comprehensively address dynamic content dissemination and related issues. We discuss the operational form of our framework in terms of PUSH and PULL strategies.


Author(s):  
Javier Gonzalez-Sanchez ◽  
Quincy Conley ◽  
Maria-Elena Chavez-Echeagaray ◽  
Robert K. Atkinson

The assembly process is often very complex and involved, collecting and managing a significant number of parts in an intricate manner. Because the quality of a product is in large part impacted by the assembly process, intuitive and carefully scaffolded guidelines can make a difference in how fast and how accurate an assembler can complete the assembly process. To this end, the authors propose an innovative system that leverages three current and emerging technologies; augmented reality (AR), cloud computing, and mobile devices, to create an Augmented Reality Product Assembly (ARPA) system. This paper describes the total framework for creating the ARPA system. They also discuss how the system leverages augmented reality visualizations for repurposing user-generated assembly guidelines by incorporating cloud-based computing. Although the authors situate ARPA’s use in an industrial setting, it is domain-independent and able to support a wide range of practical and educational applications.


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