scholarly journals The Influence of Online Game on the Learners’ Arabic Vocabulary Achievement

2021 ◽  
Vol 13 (1) ◽  
pp. 16-31
Author(s):  
Helmi Kamal

Online game is suggested as a medium that can encourage learners' acquisition of Arabic vocabulary. This research aimed to find out the learners’ vocabulary achievement before applying online game to the learners and to describe the usage of online game in improving learners’ vocabulary achievement effectively. This research used Classroom Action Research. There were 30 learners involved. Teaching processes consisted of two-cycle. Interviews, observation, tests, and documentation were the instruments of this research. The results of the tests were analyzed by using SPSS 20; the results of the interview and observation were analyzed qualitatively. The author found that online game improves learners’ vocabulary. The average score in cycle I was better than the average score in cycle II. The Pretest results in cycle I showed the greatest score obtained by the learners was 76. While in the Post test of the cycle I, the greatest score obtained by the learner was 90. Whereas in cycle II, the greatest score obtained by the learners was 100. Based on the observation, the learners were more excited on studying and focus on finishing their task; the learners could understand well the subject was given, and the learners were more enthusiastic in memorizing vocabulary. The author had successfully provided a new experience for learners who always learn conventionally by involving into the appealing and interactive online game-based learning atmosphere. The author hoped this research could be guidance for the effectuality of the next Arabic language learning through the online game in the class.

2018 ◽  
Vol 3 (2) ◽  
pp. 85
Author(s):  
Adelina Fransiska

AbstractThe main objective of this research is to improve the eighth graders’ reading comprehension through Jigsaw technique at SMP 1 PSKD. This research is a classroom action research in two cycles. The research was done on April 12th, 2016 until May 24th, 2016. The subject of the research was the students of VIII class at SMP 1 PSKD. There were 27 students (13 males and 14 females). The instruments of the test are pre-test and post-test. The non instruments test are observation sheets, interview, and researcher’s diary notes. The improvement of the eighth graders’ reading comprehension scores can be seen from the result of the pre-test and post-test. The average score of the students in the pre-test was 49.03 points and in cycle 1 the average score of the students was 65.78 points. So the increase between the two tests was 16.75 or 34.16%. In the cycle 2, the average of students’ score was 75.85 points. The result of the posttest 1 was 65.78 points, so the increase from post-test 1 in cycle 1 to post-test 2 in cycle 2 was 10.07 points or 15.75%. The improvement from pre-test to post-test 2 was 54.70%. In addition to the score increase, jigsaw technique can improve the students’ enthusiasm in learning reading comprehension. It can be seen from the result of the interview. The participants were interested in learning reading comprehension through jigsaw technique because jigsaw technique helped them in comprehending the text. This research was also supported by the result of researcher’s diary notes. The researcher’s diary notes shows that there were a positive changed from cycle 1 to cycle 2. Based on the results of the research, it can be concluded that jigsaw technique could improve the eighth graders’ reading comprehension at SMP 1 PSKD.   Keywords: jigsaw technique, reading comprehension


Author(s):  
Sartika Manurung And I Wayan Dirgayasa Tangkas

This study focused to improve Students’ Vocabulary Achievement by Applying Anagram PlusFlashcards. This study was conducted by using classroom action research. The subject of thisstudy was students in class VII-7 of SMP Negeri 7 Pematangsiantar. There were 32 studentstaken as the subject. The instrument for collecting data were the test for vocabulary and diarynotes, questionnaire sheets, observation sheet, and interview for process of teaching andlearning vocabulary. The data were analyzed by descriptive analysis. The result of the researchshowed that the mean of students’ score in pre-test was 56.41, the mean of students’ score inpost-test I was 69.22. The mean of students’ score in post-test II was 76.72. There wereimprovement of students’ achievement from 56.41-76.72 about 20.31 point and that score(76.72) was excelled the indicator (75). Based on diary notes, questionnaire sheets,observation sheet, and interview, it found that teaching and learning process ran well.Students were active, cooperative, enthusiastic and interested in learning vocabulary.There were 16 students (50%) agreed that the students active in learning process, 20students (62.5%) were interested, 20 students (62.5%) were enthusiastic and 19 students(59.37%) were agreed that strategy of learning was effective. It can be concluded that theapplication of anagram plus flashcards had successfully improved the students’ vocabularyachievement at the SMP Negeri 7 Pematangsiantar.


Author(s):  
Susiawati Susiawati

This research aims to find out the effectiveness of learning model of Ashwat. This research employs qualitative approach with a class action research technique. Results of this research is an Arabic language learning product about contrastive sound to improve Arabic language sound mastery for beginner native. The writer also found significant improvement, before and after learning. The comparative result shows, before the learning process participants who get excellent: 0%, very good: 0%, good: 0%, fair: 30%, minus: 10%, bad: 60% and after the treatment (post-test) the result is, Excellent: 90%, very good: 10%, good: 0%, fair: 0%, minus: 0%, bad: 0%.


2020 ◽  
Vol 5 (1) ◽  
pp. 35-47
Author(s):  
Mike Amelia

          The objective of this study was to improve the speaking ability of non-English department students of Universitas Singaperbangsa Karawang (UNSIKA)by using the shadowing technique. The method of this research was Classroom Action Research (CAR) that was conducted to the  PJKR (Pendidikan Jasmani Kesehatan dan Rekreasi) students at second grade of UNSIKA. The subject of the research consists of twenty-five students. The instruments are spoken test and observation guidelines. The research design applied in this study was a collaborative classroom action research consisting of 2 cycles covering 3 meetings for each cycle. The findings of this study showed the improvement of the students’ speaking ability from the first to the second cycle has improved highly. Where the mean score of vocabulary terms was 2 for the pre-cycle test become 3.28 for the second cycle post-test. Besides that, the mean score of grammar in the pre-cycle test was 1.84 increase 3.08 in the second cycle post-test. Same as the pronunciation term, the student's scores from the pre-cycle test to the second cycle test came up from  1.96  to  3.04.  Furthermore, for the students speaking accuracy and fluency, their score also increase from 1.44 became 2.92. This research was successful to improve the students speaking ability by using the shadowing technique.


Author(s):  
Mesda Pitrina Nainggolan

Speaking is important to be learnt because speaking is the way to communicate with otherpeople in order to deliver opinion and express idea. That means there must be at least two people in speaking, otherwise it is not called speaking. Speaking is the primary aspect of learning a language because the final goal of language learning is communication. This study is Classroom Action Research in which the writer employs debate technique in teaching speaking. The teaching process was carried out in two cycles. The data consist of observation sheet and test. The data from the observation that have been taken from every cycle are analyzed descriptively, while the data from test are analyzed quantitatively. The result of this study shows that using debate technique can improve students’ speaking skill. This is proven by students’ test score that improved in each test. In the pre-test, the students’ average score is 66.2. While in the formative test cycle I, the students’ average score is 67.6, and in the post-test cycle II, the students’ average score is 76.3. That means the debate technique can improve the students’ speaking skill significantly.


2020 ◽  
Vol 8 (2) ◽  
pp. 166-176
Author(s):  
Siti Zuraidah ◽  
Kastam Syamsi ◽  
Ashadi Ashadi

The purpose of this study is to improve the storytelling skills in language learning  of grade I students of Muhammadiyah Elementary School Sapen Yogyakarta using hand puppet media.This research is collaborative classroom action research with the cycle model design. The subject of the study was grade I students of Al Ibadi Muhammadiyah Elementary School Sapen, totaling 30 students, consisting of 16 male and 14 female students. The data were collected through observatioThe purpose of this study is to improve the storytelling skills in language learning  of grade I students of Muhammadiyah Elementary School Sapen Yogyakarta using hand puppet media.This research is collaborative classroom action research with the cycle model design. The subject of the study was grade I students of Al Ibadi Muhammadiyah Elementary School Sapen, totaling 30 students, consisting of 16 male and 14 female students. The data were collected through observation and documentation as well as using a questionnaire and test, and analyzed using the descriptive qualitative and quantitative analysis.The results show that the use of hand puppet media in Indonesian language learning could improve the storytelling skill of grade 1 students. This is evidenced by the increase in the students’ average score and minimum mastery in their storytelling skills. The students’ mean score increased from 62 in Cycle 1 to 80 in Cycle 2. Likewise, the percentage of the students with minimum mastery increased from 40% (12 students) in Cycle 1 to 87% (26 students) in Cycle 2.n and documentation as well as using a questionnaire and test, and analyzed using the descriptive qualitative and quantitative analysis.The results show that the use of hand puppet media in Indonesian language learning could improve the storytelling skill of grade 1 students. This is evidenced by the increase in the students’ average score and minimum mastery in their storytelling skills. The students’ mean score increased from 62 in Cycle 1 to 80 in Cycle 2. Likewise, the percentage of the students with minimum mastery increased from 40% (12 students) in Cycle 1 to 87% (26 students) in Cycle 2.


2018 ◽  
Vol 7 (1) ◽  
pp. 56
Author(s):  
Sri Wahyuni

This study discusses a comparative study of group-based learning method between STAD and SGD toward students’ writing achievement of descriptive text on the tenth grade of SMK SalafiyahKajen in the academic year of 2017/2018. The purpose of the study was to differentiate those two methods, which were then found the appropriate method between STAD and SGD for learning writing skill. This study used a mixed method by using comparative design. The subject of this study were the students at the tenth grade of SMK SalafiyahKajen, students’ class RPL 2 and TB. The students from both of the class had different treatment which RPL 2 was treated using SGD and TB was treated using STAD. The technique of data collection was a test, observation, and documentation. The test consisted of two tests; they were pre-test and post-test. After collecting the data, it was found that the average score of pre-test of SGD group was 50.06 and for STAD group was 47.75; meanwhile, the average score of post-test of SGD group was 68.70 and for STAD group was 63.10. So, the computation of t count was 5.031, and the t table was 1.69. The t count was higher than t table, which stated that Ha was accepted. It meant that there was a significant difference between students' writing achievement which was taught by using STAD and SGD. The conclusion defined that SGD was better than STAD to be applied in learning writing.


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


Author(s):  
Hotria Manik ◽  
Elia Masa Ginting

This study attempts to improve students’ writing achievement in recount text through Think-Pair-Share Strategy. This study was conducted by using classroom action research. The subject of the research was class VIII-1 SMPN 1 Pematangsiantar. The number of the students was 32 students, consisted of 5 males and twenty seven females. The research was conducted in two cycles and consisted of six meetings. The instruments for collecting data were writing tests as the quantitative data and diary notes, observation sheet, interview sheet and questionnaire sheet as qualitative data. Based on the writing score, students’ scores kept improving in every test. In analyzing the data, the mean of the students’ score for the first test as a pre-test was 57.84, for the second test as a post test I was 73.56, for the third test as a post test II was 77.56. Based on diary notes, observation sheet and questionnaire sheet, it was found that students were actively involved in writing process. The result of the research showed that Think-Pair-Share Strategy can improve students’ achievement in writing recount text.   Keywords: Think Pair Share, Writing, Recount text, Action research


Author(s):  
Sabatini Sitorus And Masitowarni Siregar

This study attempts to increase students’ vocabulary achievement by using flash cards. The objective of the study is to investigate whether the using of flash card can improve students’ vocabulary achievement. This study conduct by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study of SD Negeri 174559 Siraituruk, Porsea which consisted of 34 students. For collecting data, the instruments used were quantitative (vocabulary test) and qualitative data (interview sheet, observation sheet, and diary notes. Based on the data, it was found that the mean of the second cycle (80, 44) is higher than the mean of first cycle (64, 85) and pre-test (44, 41).  Based on interview sheet, observation sheet and diary notes, it was found thee students were more active and more enthusiastic during the teaching learning process in the second cycle than the first one. It was concluded that teaching vocabulary by using  flash cards can improve the students’ vocabulary achievement.


Sign in / Sign up

Export Citation Format

Share Document