scholarly journals Penerapan Metode Role Playing untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran IPS

Author(s):  
Zuraidah Zuraidah

This study aims to improve student learning outcomes on Social Problem material by using the method of Role Playing class IV SD Negeri 101768 Tembung. This research use design of PTK with Subject in this research is all side of class IV SDN 101768 Tembung Year Ajisi 2016/2017 which amounts 23 people. This research was conducted two cycles, namely cycle I and cycle II. Setiaap Cycle consists of 4 stages of planning, action implementation, observation and reflection. Data collection techniques used are tests and observations. Problem given 3 times the initial test, cycle I, cycle II, while the observation includes the activities of teachers and students in the learning process. Where the value of learning completeness standard is 65. If the student score is less than 65, then the student is said not yet completed. At the time of Cycle I can be seen that of 23 students of students as many as 9 students (39.13%) who got the results of learning is not complete and as many as 14 students (60.87%) who entered in the category of complete with average class of 63.48. When compared with the initial test score, then there has been an increase in student learning outcomes. Based on the Cycle II test, 2 students (8.70%) were unfinished in the study and as many as 21 students (91.30%) completed in the study with grade point average of 79.57. After the learning and test in Cycle II, the students' learning outcomes in the IPS lesson and the next cycle are no longer necessary. Based on the results of the study can be concluded that. Implementation of role playing method to improve student learning outcomes in social studies subjects in class IV SD Negeri 101768 Tembung T.A 2016/2017.

2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Wa Ode Arini Maut

ABSTRAK: Masalah pokok penelitian ini adalah apakah penggunaan model pembelajaran kooperatif tipe Talking Stick pada mata pelajaran IPS dapat meningkatkan hasil belajar siswa pada materi aktivitas ekonomi dan potensi sumber daya alam di kelas IV SDN 8 Tongkuno Kabupaten Muna? Tujuan penelitian adalah untuk meningkatkan hasil belajar siswa pada materi aktivitas ekonomi dan potensi sumber daya alam melalui penggunaan model pembelajaran kooperatif tipe Talking Stick pada mata pelajaran IPS di kelas IV SDN 8 Tongkuno Kabupaten Muna. Penelitian ini dilaksanakan di kelas IV SDN 8 Tongkuno Kabupaten Muna pada semester genap Tahun Pelajaran 2018/2019 dengan jumlah siswa 23 orang, yang terdiri dari 10 orang laki-laki  dan 13 orang perempuan. Data penelitian ini diperoleh dari tes hasil belajar untuk melihat keberhasilan belajar siswa setelah penerapan model pembelajaran Talking Stick,  lembar observasi untuk guru dan siswa untuk melihat kondisi pelaksanaan tindakan. Prosedur penelitian ini terdiri dari: (1) perencanaan, (2) pelaksanaan tindakan, (3) observasi dan evaluasi, dan (4) refleksi. Sumber data penelitian ini adalah guru dan siswa. Jenis data  dalam penelitian ini adalah data kuantitatif  adalah hasil belajar siswa yang diambil dengan menggunakan tes hasil belajar, dan data kualitatif diambil dari hasil  observasi aktivitas guru dan aktivitas siswa. Data hasil penelitian pada siklus I siswa tuntas berjumlah 14 siswa dengan persentase 60,9% dan siswa tidak tuntas berjumlah 9 siswa dengan persentase 39,1% dengan nilai rata-rata siswa 70,2. Keberhasilan aktivitas mengajar guru pertemuan pertama sebesar 63,64% dan pertemuan kedua sebesar 72,73%. Data hasil penelitian pada siklus II siswa tuntas berjumlah 20 siswa dengan persentase 87% dan siswa tidak tuntas berjumlah 3 siswa dengan persentase 13% dengan nilai rata-rata siswa 81. Keberhasilan aktivitas mengajar guru pertemuan pertama sebesar 90,91% dan pertemuan kedua sebesar 100%. Kata Kunci: Model, Hasil Belajar, Talking Stick ABSTRACT: The main problem of this research is whether the use of the Talking Stick type cooperative learning model in social studies subjects can improve student learning outcomes on economic activity material and natural resource potential in class IV SDN 8 Tongkuno Muna Regency? The research objective is to improve student learning outcomes on economic activity material and natural resource potential through the use of a Talking Stick type cooperative learning model in social studies subjects in class IV SDN 8 Tongkuno Muna Regency. This research was conducted in class IV SDN 8 Tongkuno Muna Regency in the even semester of the 2018/2019 Academic Year with a total of 23 students, consisting of 10 men and 13 women. The data of this study were obtained from the learning achievement test to see the success of student learning after the application of the Talking Stick learning model, observation sheets for teachers and students to see the conditions of action implementation. The procedure of this research consists of: (1) planning, (2) implementing actions, (3) observation and evaluation, and (4) reflection. Data sources of this research are teachers and students. The type of data in this study is quantitative data is the learning outcomes of students taken using learning outcomes tests, and qualitative data taken from observations of teacher activities and student activities. The results of research in the first cycle of students complete 14 students with a percentage of 60.9% and 9 students who did not complete the number of students with a percentage of 39.1% with an average value of 70.2 students. The success of the teaching activities of the first meeting teachers was 63.64% and the second meeting was 72.73%. The results of the research in the second cycle of students completed 20 students with a percentage of 87% and students who did not complete numbered 3 students with a percentage of 13% with an average value of students 81. The success of teaching activities of the first meeting teacher was 90.91% and the second meeting was 100 %. Keywords: Model, Learning Outcomes, Talking Stick


2018 ◽  
Vol 2 (1A) ◽  
pp. 70-77
Author(s):  
Dhestha Hazilla Aliputri

Tujuan dari penelitian ini adalah untuk mendeskripsikan pembelajaran menggunakan model Make A Match dengan media kartu bergambar. Subjek penelitian ini adalah kelas IV SD N Wulung 1 Kabupaten Blora. Penelitian ini menggunakan dua siklus masing-masing yang terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Teknik pengumpulan data menggunakan studi dokumen pada kondisi awal. Hasil penelitian menunjukkan bahwa penggunaan media kartu gambar dapat meningkatkan hasil belajar IPS tentang kegiatan ekonomi bagi siswa kelas IV SD N Wulung 1 Blora. Dalam kondisi awal hanya mencapai 51%, maka pada siklus pertama meningkat menjadi 90% dan pada siklus II meningkat menjadi 94%. Berdasarkan hasil penelitian ini, disarankan bagi guru sosial untuk mencoba menggunakan model Make A Match dengan media kartu gambar di kelas IV sampai meningkatkan hasil belajar siswa. The aim of this study is to describe learning using models Make A Match with pictures card media. Subject of this study is class of IV SD N Wulung 1 Blora. This study uses two each cycle consisting of planning, implementation, observation and reflection. Data collection techniques using studies documens. The results show that the use of pictures cards media can improve social learning outcomes about economy activities for students of class IV SD N Wulung 1 Blora. In the initial classical learning reaches only 51%, then on the first cycle increased to 90% Based on the results of this study,and on two cycle increased from 90% to 94% it is advisable for social teachers to try to use models Make A Match with pictures cards media in class of IV to improve student learning outcomes


Author(s):  
Dwi Haryani

<p><em>This research was carried out with the aim of improving student learning outcomes for class IV mathematics at SDN Baros 04 with a factorization table prop on the material to determine the KPK and FPB. This type of research is classroom action research (CAR). The subjects were class IV students, totaling 20 students. This CAR design includes planning, implementation, observation (evaluation), and reflection. Data collection techniques using observation and tests. Data analysis used quantitative descriptive statistics. The results showed an increase in learning outcomes in each cycle. During the pre-cycle the average value of 59.50 with the percentage of completeness (30%) increased during the first cycle to 67.75 the percentage of completeness (60%) and increased again in the second cycle with an average value of 80.50 the percentage of completeness (90%). Thus, it can be concluded that the use of factorization table props on the material to determine GCF and KPK can improve student learning outcomes.</em></p>


JURNAL CURERE ◽  
2019 ◽  
Vol 3 (1) ◽  
Author(s):  
Rita Herlina Br PA ◽  
Ester Novitalina Br Tarigan

The study was conducted because there were problems with the students' learning outcomes. Problems faced by students that is less than the maximum use of tools or learning media, so that students lack the spirit of learning and less interested and less active in following the science lesson in the class . To overcome these problems, then conducted research using Snowball Throwing model which aims to know the implementation Learning and improve students' learning outcomes. The type of research is Classroom Action Research. Data collection tools used at the time of the study are observation sheets and tests validated by validators. The study was conducted in 2 cycles and each cycle was held for 2 hours. Based on the research results obtained the observation of teachers and students who expressed good category. The average of student learning outcomes in cycle I and II is 69,27 and 72,5. In cycle I, there are 20 (74,10%) students complete KKM whereas in cycle II there are 24 (88,90%) students complete KKM. Completeness of student learning outcomes has been completed in a classical way. Based on the results of the research it can be stated that the use of Snowball Throwing model can improve student learning outcomes in science lessons of natural resources materials and the results in class IV SD Negeri 050604 Bekiun year 2016/2017 lessons.


2020 ◽  
Vol 12 (1) ◽  
pp. 212
Author(s):  
Hotma Siregar ◽  
Suryani Suryani

This study aims to determine whether the application of inquiry learning method can improve student learning outcomes in class XII MIPA I Madrasah Aliyah Negeri 1 Medan 2019/2020 Academic Year. This research is a classroom action research study consisting of 2 cycles. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. Data collection techniques used were observation and test. The test consists of pretest, posttest Cycle I, and posttest Cycle II and observation includes the activities of teachers and students. The results showed an increase in student learning outcomes. The improvement process can be seen starting from the initial test with the breakdown of 49 students obtained by 15 students (30.61%) who received complete scores, while 34 students received incomplete grades. In the first cycle post-test, it increased to 30 students (61.22%) who received complete marks, while 19 students (38.78%) received incomplete grades. In the Post Cycle II out of 49 students, 47 students (95.91%) received complete marks, while 2 students (4.09%) received incomplete grades. Thus it can be concluded that the application of inquiry learning method can improve student learning outcomes in the subject of Civics Education majoring in Madrasah Aliyah Negeri 1 Medan in 2019/2020 Academic Year.


2020 ◽  
Vol 11 (2) ◽  
pp. 83
Author(s):  
Yusrizal Yusrizal

This research is motivated by the low student learning outcomes in the historical subjects of class IV IPA at SDN 006 Sencano Jaya. Based on these problems, the formulation of the problem in this study is whether the application of the predict-observe-explain (POE) learning model can improve the learning outcomes of class IV students of SDN 006 Sencano Jaya. The purpose of this study is to find out the activities of teachers and students in the implementation of the learning process by using the predict-observe-explain (POE) model and to determine the effect of this learning model on learning outcomes of students of class IV SDN 006 Sencano Jaya on sains subjects. This research was conducted in two cycles, in the first cycle the learning outcomes of students reached 85.18% classical completeness and increased in the second cycle reached 100%. Based on the results of these studies it can be concluded that the application of the predict-observe-explain (POE) learning model can improve student learning outcomes in the sains lesson of the IV class at SDN 006 Sencano Jaya.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Nurfajriyanti Nurfajriyanti.

In accordance with the demands of the development of technology and information teachers are required to innovate in learning, one of them teachers should master the various uses of media in learning. The problems examined in this study are how the activities of teachers and students in the use of media variations and whether the use of media variations in Civics material can improve student learning outcomes in class IV MIN Adan Beureunuen. This study aims to see the activities of teachers and students in using media variations on the Civics material to improve student learning outcomes in class IV MIN Adan Beureunuen. The approach used in this study is qualitative with a type of classroom action research (CAR). Data collection is done by observation and tests. Observations were made to see the use of variations in the media in the learning process, while the test to see student learning outcomes. Furthermore, all data is processed using a percentage formula. The results of the first cycle showed that there were still many shortcomings. Both in terms of the media, teachers, and student activities. So the learning outcomes of students in the first cycle under the KKM. So it continues in the next cycle. In cycle II shows that there are better changes in the media, teacher activities, and students. So that student learning outcomes increase. In the first cycle the teacher's activity reached 90% with a very good category, but in the second cycle it had increased to 96% with a very good category too. In the first cycle the activity of students reached 66% in the good category, but in the second cycle it had increased to 79% in the very good category. Likewise in cycle 1 learning outcomes 52% of students are complete and in cycle II it increases to 79% which is complete. This means that the use of media variations can improve student learning outcomes in grade IV MIN Adan Beureunuen.


Author(s):  
Diyan Pertiwi

This study is a class action that aims to improve learning outcomes in subjects PPKn sixth grade students of SDN 002 Ukui Dua. This research is motivated by the low activity and low teacher and student learning outcomes in subjects PPKn. The problem of this study is whether the implementation of a strategy to answer alternately patterned circle round robin can improve student learning outcomes in subjects PPKn in the sixth grade SDN 002 Ukui Dua? This PPKn was conducted over two cycles. Data collection techniques in this research using collection observation techniques, achievement test, and documentation. Techniques of analysis in this study is an analysis of the activities of teachers and students and learning outcomes in subjects PPKn sixth grade students SDN 02 Ukui Dua Kecamatant Ukui. The result showed that the activity of teachers has increased. At the first meeting of the first cycle of 41% was obtained with Simply Perfect category and the second meeting reached 55% with the category Fairly Perfect. In the second cycle 3 meeting to reach 75% by the Perfect category and the 4th meeting of the second cycle reaches 85% with the Perfect category. While the activity of students has increased. At the first meeting of the first cycle reaches 51% with the category Fairly Perfect and the second meeting with the percentage of 66% to the category Perfect. After the second cycle of the third meeting with a percentage of 75% with the Perfect category while in attendance for-4 with the percentage of 94% to the category of Most Perfect. Learning outcomes of students also increased from the previous students who achieve KKM only 8 votes with a percentage (45%) after the first cycle an increase in students worth over KKM which reached 14 people with a percentage of 70%. Cycle II students who achieve KKM 17 (85%).


JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 79-96
Author(s):  
Wardiah

Low activity, student creativity in the learning process can result in the teaching and learning process being less than optimal so that the material presented is incomplete according to the expected completeness criteria. From the results of observations and discussions with the history subject teacher, information is obtained that the learning system has not fully involved students as the subject of learning consequently the final result to be achieved, namely individual and classical learning completeness with KKM (minimum completeness criteria) has not been achieved. One of the efforts made to improve the process and student learning outcomes, a learning method is used that makes it easier for students to compile and understand information or the content of the lesson text in increasing understanding of social studies subject matter so that learning outcomes are expected to increase, through the use of the SQ3R method. Based on the background of the problem, the formulation of the problem in this study is: "How are the students' learning outcomes increased through the SQ3R method in history learning for students of XII SMA Negeri 1 Tembilahan Hulu Indragiri Hilir? "The purpose of this study is to determine the activities of teachers and students as well as the improvement of student learning outcomes in history subjects through the SQ3R method for class XI SMAN 1 Kateman Indragiri Hilir. The conclusion of this study is that the student learning outcomes, before CAR the average daily test was 64.3, after the CAR based on the daily test cycle I increased to 81.8 and was included in the good category. In the second cycle of daily tests, it increased again to 92.8 and was included in the very good category. Thus, the use of the SQ3R method can improve student learning outcomes in history learning for class XII at SMAN 1 Tembilahan Hulu, Indragiri Hilir Regency


2015 ◽  
Vol 6 (1) ◽  
pp. 24
Author(s):  
Lucky Susilo

This research is to improve student learning outcomes of civic education about the hero. This research was conducted in SDN Sesayap Tana Tidung, with 23 students as research subjects. This research is an action using Kemmis and McTaggart models in two cycles. Each cycle consists of planning, action, observation, and reflection. The results showed an increase in student learning outcomes of civic education, the hero mainly about understanding the meaning and involve symbols in understanding Pancasila Pancasila principles completely. This was evidenced by the increase in student learning outcomes Civics of my heroes from the 50% of students complete with the average score was 69 in the first cycle, increased to 80% of students complete with the average score was 77 in the second cycle. Activities of teachers and students through role playing method attained mastery learning (100%) at the end of the cycle. The conclusion of this study indicate that the use of methods Role Playing makes the students more active in learning appropriate to their developmental age.   Keywords: The Students’ Study Result Of Civic Education, Role Playing Method                  Action Research   Penelitian ini untuk meningkatkan hasil belajar siswa dari pendidikan kewarganegaraan tentang pahlawan . Penelitian ini dilaksanakan di SDN  Tana Tidung, dengan 23 siswa sebagai subyek penelitian. Penelitian ini merupakan penelitian tindakan dengan menggunakan Kemmis dan model McTaggart dalam dua siklus. Setiap siklus terdiri dari perencanaan, bertindak, observasi, dan refleksi. Hasilnya menunjukkan peningkatan hasil belajar siswa dari pendidikan kewarganegaraan, tentang pahlawan  terutama tentang pemahaman makna dan melibatkan simbol prinsip pancasila dalam memahami pancasila benar-benar. Hal itu dibuktikan dengan meningkatnya hasil belajar siswa PKn tentang pahlawan saya dari 50% siswa lengkap dengan skor rata-rata adalah 69 pada siklus I, meningkat menjadi 80% siswa lengkap dengan skor rata-rata adalah 77 pada siklus kedua. Kegiatan guru dan siswa melalui metode Role Playing dicapai belajar penguasaan (100%) pada akhir siklus. Kesimpulan dari penelitian ini menunjukkan bahwa penggunaan metode Role Playing membuat siswa lebih aktif dalam belajar yang sesuai dengan perkembangan usia mereka. Kata kunci: Pendidikan Kewarganegaraan, Role Playing Metode, Penelitian Tindakan


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