scholarly journals GAME EDUKASI BERBASIS ANDROID PADA MATERI HIMPUNAN

2020 ◽  
Vol 8 (1) ◽  
pp. 17
Author(s):  
Muhammad Aula Hijrah ◽  
Medika Risnasari ◽  
Muchamad Arif ◽  
Laili Cahyani ◽  
Nuru Aini

Educational game is a game that can encourage someone to think more actively and creatively in learning. During this time, learning Discrete Mathematics courses in the Informatics Education Study Program still uses media in the form of books, Power Point (PPT), and blackboards. That makes students less interested in learning. Therefore, an Android-based educational game was developed to be able to achieve learning goals in Discrete Mathematics courses, especially set topics. The research data used is the 2017 batch of Informatics Education students. The development model used is ADDIE with five stages, namely Analyze (Design), Design (Development), Development (development), Implementation (implementation), and Evaluation (evaluation). Test results by learning media experts reach 99%. The test results by material experts reached 82%. The results of individual, small group and large group trials reached 90%, 84% and 86% respectively. Based on the assessment, Android-based educational game media was declared feasible to be used as learning media in the Discrete Mathematics subject set material.

2021 ◽  
Vol 9 (1) ◽  
pp. 46-55
Author(s):  
Irma Sakti ◽  
Reski Idamayanti

This research aims to develop a valid, practical and effective basic physics  practicum guide 2 used for students of the Physics Education Study Program of the Muslim University of Maros. This research employs a 4-D development model research with 4 stages, namely: Define Phase (Define), Planning Stage (Design), Development Stage (Develop), Dissemination Stage (Disseminate). The practicum guide was tested to 10 students of Physics Education in the even semester, the Academic Year of 2019/2020. The research instruments include validation sheets, observation sheets, and practicum assessment documentation. The results showed that the basic physics practicum guide 2 that was developed had met the valid criteria with a validity value of 0.93. Besides, the practices with the implementation of the device was mostly in category 3 and was found effective as 83% of the students reached scores above 70.


Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


2020 ◽  
Vol 5 (2) ◽  
pp. 680-688
Author(s):  
Tri Wiyoko ◽  
Puput Wahyu Hidayat

The problem of this research is the finding of wrong conceptual understanding by students on vibration and wave material. Wrong understanding of the concept results in misconceptions in cognitive aspects, scientific attitudes and student skills. This study aims to analyze student misconceptions with the Certainty Of Response Index (CRI) model through the edmodo quis feature. The subjects of this research were students of the PGSD STKIP MB Study Program for the 2019/2020 Academic Year. This type of research is qualitative research using descriptive methods. Furthermore, the research instrument used an objective test instrument. The results of this study are in the form of evaluation test kits that have been validated from the aspects of the content of the material and language by the experts. The results of the validation of the material content aspect were 93.75% in the very good category, the question construction aspect was 96.42% in the very good category and the language aspect was 90.6% with the very good category. This shows that the question has the feasibility of being applied. The test results showed that the misconceptions experienced by students regarding the wave material were very diverse. The average student misconception on vibration and wave material was 23.17% with the low category.


2021 ◽  
Vol 9 (4) ◽  
pp. 514-530
Author(s):  
M Coesamin

This action research aims to improve the learning outcomes of Number Theory in Mathematics Education students in the Even semester of the 2019/2020 academic year through STAD-type cooperative learning. The research was conducted at the Mathematics Education Study Program, MIPA Education Department, FKIP University of Lampung. Data were collected through tests and also activity observations to see their contribution to the learning outcomes. The test was carried out after three lessons were carried out at the end of each cycle. The final cycle test was conducted to see student learning outcomes after the implementation of STAD-type cooperative learning. Based on the test results, individual improvement points, awards are determined, as well as determine the increase in learning outcomes of participants in each cycle. The results of data analysis concluded that STAD-type cooperative learning can improve Number Theory learning outcomes in Mathematics Education students in the even semester of the 2019/2020 academic year. The increase in learning outcomes is greater than the increase in student activity in lectures.


2019 ◽  
Vol 9 (2) ◽  
pp. 199-214
Author(s):  
Irwanto Irwanto ◽  
◽  
Ratna Ekawati ◽  

This study aims to produce a mechatronics trainer and jobsheet product as a practical learning medium in mechatronics courses, as well as to determine the feasibility level of mechatronics trainer and jobsheet products. The research method used is development research. The development used adopts the ADDIE model which consists of five stages, namely analyze, design, development, implementation, and evaluation. Data collection techniques used include interviews, observations, and questionnaires. Testing the feasibility level of the mechatronics trainer involving four media experts and four material experts, as well as users was carried out by students of the sixth semester of 2018 electrical engineering vocational education study program. The data analysis technique used is descriptive qualitative and quantitative analysis. The results obtained for the media expert feasibility test score of 93.63 with a very decent category, for the material expert score obtained 90.76 including the very feasible category, and the results obtained from users with a score of 88.76 so it can be stated that mechatronics trainers and jobsheets can be used as media mechatronic practice learning in the electrical engineering vocational education study program.


2019 ◽  
Vol 12 (1) ◽  
pp. 65-72
Author(s):  
Fivia Eliza ◽  
Novi Pranata ◽  
Radinal Fadli

This research is motivated by One-way learning media using whiteboard media, presentation media such as power point media which causes students to decrease motivation to learn and improve student learning outcomes. The purpose of this study was to produce interactive multimedia products based on the Course Lab. This type of research is development research (Research and Development). This study uses the ADDIE Model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of the development obtained by interactive multimedia based on Course Lab and the results of the study obtained Interactive Multimedia-based Course Lab validation worth 4.12 with the valid category. Thus it can be used as  learning media. The test results practicalities of the subject teachers and students of the Interactive Multimedia Course Based Lab obtained with a level of practicality of the subject teachers at 4,17 on the category of practical and student responses on the Interactive Multimedia obtained at 4,01 on Practical category. And the effectiveness of the use of Interactive Multimedia Based Course Lab obtained from students' classical mastery level is 87,5% of Minimum Criterion Criterion (KKM) of 80.


2020 ◽  
Vol 3 (1) ◽  
pp. 39-50
Author(s):  
Bernadeta Ritawati ◽  
Sri Wahyuni

This research is a quasi-experimental study that aims to determine the comparison of students' mathematical communication abilities with the cooperative learning model of the NHT and PPT media in class VII SMP Negeri 02 Ngabang. The population in this study were all students of class VII SMP 02 Ngabang consisting of 3 classes. The sample in this study was taken by using the Random Sampling Cluster technique. Class VII A as class I experimental class with 24 students and class VII B as a experimental class II with 24 students. The instruments used were pretest and posttest in the form of description. Data analysis uses the t test with a significance level of 5%. The results showed the average posttest for the NHT class was 72.5 and the average posttest for the PP class was 66.666. From the posttest hypothesis test results obtained t hitung> t tabel (1.9522> 1,667). Because t_hitung> t_tabel, H_0 is rejected and H_a is accepted. This means that students' mathematical communication skills taught with the NHT are better than using Power point media.


Analisis ◽  
2020 ◽  
Vol 19 (1) ◽  
pp. 76-84
Author(s):  
Nasarius Aban ◽  
Gabriel Tanusi

This study aims to determine the effect of emotional intelligence, independent attitude and family environment on the interest in entrepreneurship at the University of Flores Management Faculty of Economics. This research is an associative research. The population in this study were students of the Management Study Program of the Faculty of Economics of the University of Flores in the class of 2015-2016 who had passed the entrepreneurship courses of 170 people. Samples taken in this study were 105 respondents, with sampling techniques using simple random sampling. Data collection using questionnaires and interviews, while data analysis was performed using multiple linear regression analysis. The results of multiple regression analysis are Y = 1.060 + 0.594X1 + 0.114X2 + 0.421X3 + e. The coefficient of determination R2 for the variables X1, X2, X3 is 0.675, which means that entrepreneurial interest can be influenced by emotional intelligence, independent attitude and family environment by 67.50% and the remaining 32.50% is influenced by other factors including factors of education, skills, motivation and others. F test results show the value of Fcount> Ftable (28.442> 2.69) with a significant level of 0.000 <0.05 meaning that there is a positive and significant influence between emotional intelligence, independent attitude and family environment together on the entrepreneurial interest of the Faculty of Management Study Program Students The economy. Partial test results (t) show 1) Emotional intelligence factors have a positive and significant effect on entrepreneurial interest 2) Family environment factors have a positive and significant effect on entrepreneurial interest 3) Independent attitude factor has no positive and significant effect on entrepreneurial interest.


2020 ◽  
Vol 3 (1) ◽  
pp. 35-44
Author(s):  
Hariawan Hariawan ◽  
Muslimin Muslimin ◽  
I Komang Werdhiana

The skills to construct and interpret graphs are a form of science skills and are an important component in learning physics. The purpose of this study was to describe the ability of undergraduate physics education students to construct graphs based on practicum data and interpret them. Data obtained through respondent answer sheets, thinking-aloud recordings, and interviews. The research was conducted at the Faculty of Teacher Training and Education (FKIP) Untad and the research subjects of the Physics Education Study Program students were 6 people obtained based on the values of Basic Physics I and Basic Physics practicum II then divided into three groups of levels (high, medium, and low) with each category as many as 2 people. The results of this study indicate: 1) in general, respondents in the high, medium, and low categories can construct graphs but are not based on the prerequisite ability to construct graphs, especially in determining the x-axis and y-axis variables, 2) on the ability to interpret graphs, respondents can interpret graphs the relationship between variables on the graph but not supported by an explanation or evaluation based on proper physics concepts, 3) The strategy used by respondents in constructing graphs, in general, is to convert data in decimal form or scientific notation and 4) The difficulties experienced by respondents when constructing graphs are converting data, determining the scale and how to determine the variables on each graph axis.    


2021 ◽  
Vol 6 (2) ◽  
pp. 93-104
Author(s):  
Aisyah Amini ◽  
Riri Okra

ALKI is an e-module that serves as a learning medium for grade X students majoring in MIA at SMAN 1 MAPAT TUNGGUL. E-module ALKI was created with the aim of assisting teachers in delivering materials and helping students understand more about chemical materials by repeating lessons, working on exercises, and strengthening memory by playing flashcards. The thing behind the design of alki e-module is the lack of motivation to learn students, difficulty and the absence of internet network in Mapat Tunggul area, students should not take home the package book, the smartphone owned by students is not used to study, and when doing homework with the help of the internet most students just copy the answer without understanding the origin of the answer. This research method is Research and Development (R&D) with a 4-D research model (four-D) that is with define, Design, Development, and Disseminate stages. In the Development stage, the development stage of ALKI e-module media is carried out. The media development model used in this study is MDLC(Multimedia Development Life Cycle) luther-sutopo version which consists of 6 stages, namely conception, design, material collection, manufacturing process, testing and distribution. The result of the research is a mobile-based ALKI e-module product. With 0.81 validity test results declared valid,0.93 Practicality test results are practiced very practically,and 0.80 effectiveness test results are declared very effective. So, it can be concluded that alki e-module based on mobile application as a learning medium has been valid, practical and effective.


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