scholarly journals PENINGKATAN PENCAPAIAN KOMPETENSI SISWA KELAS VIII G SMP NEGERI 2 PARON PADA MATERI SISTEM PENCERNAAN MANUSIA DENGAN PENDEKATAN SAINTIFIK MELALUI MEDIA PUZZLE

2015 ◽  
Vol 2 (1) ◽  
Author(s):  
Tri Lukitaningsih

The purpose of this action research is to improve the competence learning material digestive system in class VIII G of SMP Negeri 2 Paron with scientific learning through the medium of the puzzle. Research carried out for 3 months starting in September 2014 to November 2014. The subject of this class action research was a number of 29 students. Data collection was performed by the method of observation and testing methods. Observation is aimed at three competencies: (1) the competence of attitude, (2) the competence of knowledge, (3) skills competency. The results showed that students' learning competence has increased, ie if the initial reflection completeness reached 59% in the first cycle increased to 69% and in the second cycle increased to 86%. Figures incompleteess decreased if the initial reflection of 41% then the first cycle decreased to 31% and the second cycle decreased to 14%. On average class increased if the initial reflection at 69 then the first cycle increased to 71 and the second cycle increased to 75. Thus, with these results it can be said that the puzzle able to enhanced student competence

Al-Lisan ◽  
2018 ◽  
Vol 3 (1) ◽  
pp. 93-111
Author(s):  
Mohammad Syarif Hidayatullah

This research aims to determine how does Western Movie Media improve the students’ pronunciation. This Research uses a Class Action Research (CAR). The subject of this research is the four semester of English Education at IAIN Sultan Amai Gorontalo. There were 30 students consisting of 10 male students and 20 female students. The instruments of data collection were observation sheet on teacher’s and students’ activity, and pronunciation test. The action research carried out in three cycles. There were 16 students got 75 in the first cycle, second cycle increased 18 students, and in third cycle 28 students.


Author(s):  
Isep Djuanda ◽  
Putri Adipura

This study aimed to find out the implementation of a throw-and-catch ball game on young learners aged 5-6 years old in PAUD Nurul Fadillah and discovered young learners’ hard motoric skill improvement through the game.Conducted as a Class Action Research, this study involved 11 young learners as the subject as well as object of the study. The study process was carried on by applying two cycles, 1 and 2, which was initiated by a pre-cycle activity. There were four steps taken in each cycle which included planning, doing, observing, and reflecting. The data collection was obtained by observation, interview, and documentation study.The result of the study showed that: 1) The implementation of a throw-and-catch ball game had resulted in the improvement of hard motoric skill on young learners aged 5-6 years old in PAUD Nurul Fadillah on these categories: 82% on balancing, 91% on power and flexibility; 2) The implementation of playing a throw-and-catch ball game was able to improve hard motoric skill on young learners aged 5-6 years old in PAUD Nurul Fadillah Depok, since they have succeeded in achieving the predefined success indicators on balance, power and flexibility.


2021 ◽  
Vol 11 (1) ◽  
pp. 108
Author(s):  
Mardiana Mardiana

This study is motivated by low student learning motivation that causes students' learning outcomes to be low as well. The purpose of this research is to obtain information and discuss about the application of word square learning model to increase students' learning motivation on the theme of healthy food in grade V B of SD Negeri 121/IX Jerambah Bolong in the 2018/2019 school year. This type of research is a class action research consisting of two cycles in which each cycle follows four stages, namely planning, implementation, observation and reflection. Each cycle consists of two meetings. This research was conducted at SD Negeri 121/IX Jerambah Bolong in the 2018/2019 school year with the subject of research of grade V students of SD Negeri 121/IX Jerambah Bolong consisting of 24 students consisting of 14 men and 10 women. Data collection techniques using observation sheets, tests, field records and documentation. The data is analyzed using percentage and data reduction. The results showed that through the application of word square learning model can increase students' learning motivation on the theme of healthy food in grade V B of SD Negeri 121/IX Jerambah Bolong in the 2018/2019 school year by giving praise. 


2017 ◽  
Vol 4 (2) ◽  
pp. 46
Author(s):  
Melania Sugiyarti

This research aims to improve the skills of discussion grade VIII F SMP Negeri 1 Strait by using strategies of ELVES (Excite, Listen, Visualize, Extend, and Savor). Through a strategy of ELVES (Excite, Listen, Visualize, Extend, and Savor), an increase can be seen in the process as well as in products.This type of research this is a class action research (PTK). The research was carried out in junior high Country with the subject Straits 1 is grade VIII F, consisting of 35 students. Collaboration between researchers with English subjects in this study for three sikus. Techniques used include data collection, observation, interview, a skills test, and discuss the Notes field. Research instrument used is a sheet of observation, interview guidelines, notes field, and discussion skills assessment sheets students.The results showed that, the use of strategies of ELVES (Excite, Listen, Visualize, Extend, and Savor) can improve learning skills in discussing grade VIII F SMP Negeri 1 Strait. The increase shown from the quality of the learning process that reflected the spirit of learning, students ' attention towards learning, active students, the learning process, and the opportunity to speak. The increase in products can be seen from the average score of pratindakan discussion skills until the cycle III. On pratindakan, score an average of 8.09 earned class, then increased to 14.03 on cycle I and cycle II 18.77. The last increase occurred in cycle III i.e. be 21.52. An increase in the average score of the cycle I to III of 7.49 cycle, while the average score of the class from pratindakan to cycle III of 13.43.


2020 ◽  
Vol 1 (1) ◽  
pp. 116-124
Author(s):  
Maria Magadalena Mery

The research aims to: (1) know how to use the media on the flannel board in learning the recognition of vowels and consonants in group B TKK Rherhedja children. (2) Improve the ability of children in group B TKK Rherhedja 2 in recognizing vowels and consonants through the media flannel board. This research is a class action research (CAR), which is implemented in 2 cycles. The data collection techniques used are observation and documentation. The subject of this study was the children of group B at TTK Rherhedja 2 with a total of 18 people. The results of the research proved, (1) Media Flannel board already used well in learning to children group B in TTK Rherhedja 2.  On cycle I, the percentage of applicability rate is 75% in good category and on cycle II increased to a very good category with a percentage of 95%. (2) Ability to recognize letters in group B Children in TKK Rherhedja 2 of the 18 children on the pre cycle, newly developed children were 6 peoples or 33.33%, children who started to grow were 9 peoples or 50%, children develop as expected were 3 peoples or 16.67% and very good child was 0%. After using the flannel board media, there was an increase in cycle I: children who were just developing 0%, children who were starting to develop were 6 peoples or 33.33%, children developing as expected were 12 peoples or 66,67%. In Cycle II there was an increase in the ability to recognize letters as follows: the percentage of children newly developing  was 0%, the percentage of children starting to develop was 0%, the percentage of children developing as expected was 44.44% or 8 peoples, and very well developed children was 55.56% or 10 peoples. Thus, the Flannel Board Media can improve the ability of group B children in recognizing vowels and consonants in TKK Rherhedja


2018 ◽  
Vol 1 (2) ◽  
pp. 64-70
Author(s):  
Nailul Authar

This research aims to determine the influence of audio-visual media on the intelligence of children worship in the TK Pembina Kecamatan Idi Rayeuk. This type of research is class action research (PTK), conducted in July 2018 to August 2018. This research consists of two cycles with four main activities that exist on each cycle, namely planning, observation action, Reflaksi. Data is analyized using qualitative data and quantitative data. The subject in this study was a child in TK Pembina. The data collection techniques used are oral test and observation techniques.


Akademika ◽  
2018 ◽  
Vol 7 (01) ◽  
pp. 17-42
Author(s):  
Sheila Widya Laksmi ◽  
Niko Sudibjo

The mastery of English vocabulary and student motivation have received agreat deal of attention in Sekolah Victory Plus (SVP) Kindergarten. English is used as thelanguage of instruction in all Kindergarten classes. In addition, students are alsoencouraged to express their feelings and opinions in English. The lack of Englishvocabulary in EY 2 Jupiter students have led to a decrease in students’ motivation inusing English in daily learning and conversation. Therefore, students of EY 2 Jupiter needto be equipped with a proficient English vocabulary so that they can be motivated toexpress opinions clearly and to understand any explanation by teachers during lessons.The aim of this research is applying sociodramatic play method to improve Englishvocabulary mastery on garment and learning motivation of students in EY 2 Jupiter. Thisresearch is a Class Action Research (CAR) with three cycles. Each cycle consists of onemeeting where the subject of research is 18 students of Class EY 2 Jupiter at SVP TKVictory Plus. The data collection was done by conducting observations, tests,questionnaires and interviews and were then analyzed descriptively qualitative. Theresults showed that applying the method of sociodramatic play has led to an increase invocabulary mastery in English and students’ learning motivation


2019 ◽  
Vol 7 (1) ◽  
pp. 15
Author(s):  
Krismayana Megariyani ◽  
Elly’s Mersina Mursidik ◽  
Ivayuni Listiani

<p>Penelitian ini bertujuan untuk upaya meningkatkan keaktifan dan pemahaman konsep gaya magnet melalui modul kartun berbasis experiential learning pada siswa kelas VI. Penelitian dilakukan pada bulan April 2019 di SDN Gelanglor, Kecamatan Sukorejo, Kabupaten Ponorogo. Jenis penelitian ini adalah penelitian tindakan kelas yang terdiri dari tiga siklus yaitu siklus 1, siklus II dan siklus III. Penelitian ini dilakukan enam kali pertemuan dengan materi gaya magnet.Subjek penelitian adalah peserta didik kelas VI dengan jumlah peserta didik 29 orang. Teknik pengumpulan data dengan cara observasi dan tes. Hasil menujukkan keaktifan dan pemahaman konsep melalui penerapan modul  kartun berbasis experiential learning meningkat dengan sangat baik. Prosentase peningkatan keaktifan 100% dengan nilai rata-rata keaktifan 93,10 dan pemahaman konsep mencapai 100% dengan nilai rata-rata pemahaman konsep 92,76. Sehingga bisa dilihat kelebihan penerapan modul kartun berbasis experiential learning adalah menjadikan peserta didik lebih aktif, kekurangan dari modul ini adalah membutuhkan waktu yang sangat lama untuk menyiapkan materi pembelajaran yang akan diajarkan.</p><p> </p><p>This study aims to improve the activity and understanding of the concept of magnetic force through cartoon modules based on experiential learning in class VI students. The study was conducted in April 2019 at SDN Gelanglor, Sukorejo District, Ponorogo Regency. This type of research is a class action research consisting of three cycles, namely cycle 1, cycle II and cycle III. This study was conducted six times with magnetic force material. Subjects were class VI students with 29 students. Data collection techniques by observation and tests. The results showed activeness and understanding of the concept through the application of experiential learning-based cartoon modules improved very well. The percentage increase of 100% activeness with an average value of 93.10 activeness and understanding of the concept reached 100% with an average value of 92.76 concept understanding. So that it can be seen that the advantages of the application of cartoon modules based on experiential learning is to make students more active, the disadvantage of this module is that it takes a very long time to prepare learning material to be taught.</p>


2014 ◽  
Vol 9 (2) ◽  
pp. 125-131
Author(s):  
Andini Diana Juliati

The purpose of this research is to improve the motivation to write for chidren aged 5-6 years through the application of the Comic medium. The research was implemented on PAUD Ceria Cempaka East Jakarta on May-June 2013. The method that used is class action research conducted through two cycles, a cycle of comprising planning, action, observation and reflection. The subject of research is a whole children aged 5-6 years student PAUD Ceria Cempaka that numbered 16 students. Data collection using non tests to obtain data about implementation of the actions and results of student data that motivation to write through observation tecniques that include field notes, monitoring actions, note sheets interview, and note the documentation. Analysis of the percentage of the data used in this study was based on an agreement with a researcher and collaborator is using increased 25.38% and the percentage of increase in the end of the cycle reaches 78.59%. Based on the increase in the percentage of this research, it can be stated that the hypothesis is accepted. Then it can be concluded that the application of the comic medium can improve the results of motivation to write for chidren aged 5-6 years.


Author(s):  
Regi Gunawan

<p><em>In general, the purpose of this research is to improve the learning of ecosystem themes of students in grade V of SD Negeri kutasari 05.</em> <em>while the special goal is to improve the learning results of the Ecosystem Theme using power point media.</em> <em>Class Action Research (PTK) conducted in three cycles, each cycle consists of planning, implementation, observation, and reflection stages.</em> <em>The subject of this study is students of Grade V SD Kutasari 05 Cipari District Cilacap District in the 2020/2021 school year which numbered 16 students. Data collection techniques using using test</em><em>s.</em> <em>This research shows that the use of power point media can improve the learning results in thematic learning of students in Grade V SD Kutasari 05 years of study year 2020/2021 as evidenced by the percentage of completeness of learning results in cycle I by 72.36 %, cycle II by 90.1 %, and cycle III reaching 100%.</em></p>


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