Aṭfālunā: Journal of Islamic Early Childhood Education
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Published By IAIN Langsa

2655-8009, 2655-8572

Author(s):  
Husnul Khotimah Shobiroh ◽  
Muhammad Yusri Bachtiar ◽  
Syamsuardi Saodi

Cartoons present a unique attraction for children, and the action genre is one of the television programs that primarily broadcast. Children observe characters in action cartoons and repeat what they see or hear. This study aims to determine whether the effect of aggressive behavior in children when watching action cartoons. The research approach is quantitative. The subject was 12 children aged 5-6 years in the Doa Ibu Kindergarten, Makasar. The researcher used data collection techniques in descriptive statistical analysis and Pearson Product Moment Correlation analysis. The results showed a positive relationship between watching action cartoons and aggressive behavior of children aged 5-6 years and included in the category of moderately influential. To reduce these effects, interventions that must be carried out need to be studied further.


Author(s):  
Khairul Amri ◽  
Rizkia Mauliza ◽  
Syarfina Syarfina

This study aims to determine the process of applying the game of snakes and ladders in increasing letter recognition in children aged 4-5 years at the Pembina State Kindergarten of Langsa City and to see the activities of children in learning to recognize letters using the game of snakes and ladders. This research is a type of Classroom Action Research (CAR). The subjects in this study were the 17 children of group B of the Pembina State Kindergarten in Langsa City. The method used in data collection, namely, observation and interviews. Data collection techniques using descriptive quantitative. The results of the study showed that the game of snakes and ladders can improve children's ability to recognize letters. At the time of pre-action observation, the percentage of ability to recognize letters was 43% with indicators recognizing letter symbols 15%, making meaningful scribbles 15%, writing and speaking letters (A-Z) 11.7%. In the first cycle the percentage of increase in children's letter recognition was 66.4% with a category of 15 children starting to develop 2 children developing according to expectations (BSH) with indicators recognizing letter symbols 20.5%, making meaningful scribbles 23.5%, writing and writing. pronounce the letters (AZ) 22%. Furthermore, in cycle II there was a very significant increase, namely 98% with the criteria of 13 children developing as expected (BSH) and 4 children developing very well (BSB) with indicators recognizing letter symbols 33%, making meaningful scribbles 32%, writing and speaking letters (AZ) 32%. Based on the description of the results of the research before the action, cycle I and cycle II, it can be concluded that the snake and ladder game is able to improve the ability to recognize children's letters in the Pembina State Kindergarten of Langsa City.


Author(s):  
M. Syukri Azwar Lubis ◽  
Hotni Sari Harahap ◽  
Armanila Armanila

The COVID-19 pandemic has caused the face-to-face learning system to switch to learning from home. This transition makes parents have to adapt to these new circumstances. This study aims to determine the psychological problems of learning from home during COVID-19 in early childhood. This qualitative research with a case study approach involves parents of children aged 5-6 years, schools, and the community in Paya Geli Village, Sunggal District, Deli Serdang Regency, North Sumatra Province. Data were obtained through interviews, observation, and documentation techniques. Data analysis uses the Miles and Huberman model, including data reduction, display, and verification. The results of this study found several problems, namely: 1) Parents became stressed so that violence occurred in teaching. 2) Children become passive, uncreative, unproductive due to stress. 3) gadgets have become a place for children to escape to avoid stress. Thus, it is hoped that parents will be wiser in teaching their children at home to minimize the occurrence of psychological problems learning from home.


Author(s):  
Mohammed Abdul Qawi Mohammed Saleh

The research aims to identify the concept of childhood and models of proper handling ofchildhood in education and error handling. The researcher used the descriptive-analytical method in describing the concept of childhood, analyzing the texts of the Prophetic hadiths, and devising the rules of proper dealing with children. This research consists of three demands and a conclusion, the first contains the basics of research, the second deals with the concept of childhood, and the third deals with three prophetictexts, and then the research conclusion with its findings and recommendations.


Author(s):  
Meutia Rahmah ◽  
Ade Tursina ◽  
Nuraisyah

As a foreign language, children aged 5-6 years in Langsa are still lacking in mastering Arabic vocabulary. This study aims to describe how the singing method enriches children's Arabic vocabulary. The research applied Classroom Action Research (CAR) design with the Kemmis and Mc. Taggart in two cycles. Each cycle consists of four stages; planning, implementing actions, observing, and reflecting. The research subjects were 6 children in Gampong Geudubang Aceh, Langsa. The result shows that Arabic vocabulary mastery of early childhood through the singing method has increased in each cycle. The first cycle obtained 44.66% on average and the second cycle increased to 80.3% in its average. It can be concluded that the singing method can increase the mastery of Arabic vocabulary for early childhood.


Author(s):  
Azlin Atika Putri ◽  
Yesi Novitasari ◽  
Siti Fadillah

This study aims to determine whether bullying behavior influences children's self-esteem aged 5-6 years in Mutiara Cendekia Early Childhood Education (ECE) in Pekanbaru, Indonesia. This research is quantitative using the simple linear regression formula. The sampling technique used is total sampling. The results showed that bullying behavior is significantly related to the children's self-esteem. It also indicated that children aged 5-6 years who play online games have high self-esteem. While the remaining 43.6% is influenced by other factors not examined. These findings should be a concern to parents and teachers to control the use of online games for children.


Author(s):  
Irma Wati ◽  
Raden Rachmy Diana

Creativity in early childhood at TK Pertiwi 26-13 Bogares Kidul is still low. This situation can be seen from the lack of imagination, initiative, and confidence in children to try new activities while learning. The purpose of this research is to increase the creativity, interest, and enthusiasm of children in learning calligraphy. Besides that, it is also to reduce coffee waste in the coffee shops around TK Pertiwi 26-13 Bogares Kidul. This research method uses PTK. The CAR uses the planning, implementation, observation, and reflection stages. The research location was in group B2 in  TK Pertiwi 26-13 Bogares Kidul, with 14 students. The study using tools such as research sheets along with study evidence. For the study of evidence using qualitative analysis. The effect of the research conducted shows that children’s creativity increases. With the data in the first cycle, it was found that 35.7% of the children’s creativity level was then continued in the second cycle, which could be increased up to 80%. Therefore it was concluded that the children’s creativity experienced an increase through calligraphy activities from coffee dreg


Author(s):  
Halimatus Sakdiah ◽  
Delfi Eliza

Language development activities in daycare are essential because they can increase children's vocabulary. This study aims to determine how the process of implementing children's language development activities in daycare centres. This study uses the qualitative method. The data were collected by observing the language development of children aged 2-4 years at the Twin Course Daycare and interviewing six caregivers there. The study results showed that the implementation of language development in the Twin Course daycare centre was carried out well. It can be seen from how the teacher applies it in daily activities by reading stories, playing games that can stimulate children's language, listening to the radio, dancing, and responding to children. Therefore, research related to the effective implementation of the language development program can be studied further.


Author(s):  
Halfiza Etri ◽  
Rismareni Pransiska

The purpose of this study was to determine the use of learning media in introducing children’s English vocabulary in Aisyiyah Kindergarten Bustanul Athfal Tapan, Pesisir Selatan District. The method used in this research is descriptive qualitative. The informants in this study were teachers who pursued classes B1, B2, B3, and B4. This study’s data collection techniques were carried out by observation, interviews, field notes, and documentation. This research was carried out for approximately five weeks. Data analysis in the form of descriptions was in the form of words with data reduction techniques, display data and drawing conclusions and data validity techniques using credibility, transferability, and dependability techniques. Based on the research results that have been done, it was found that the learning media was favored by children in the learning process of introducing children’s English vocabulary. The learning media used by teachers have various unique variations that attract children’s attention and make children more enthusiastic in learning English vocabulary introduction. The learning media used by the teacher in introducing children’s English vocabulary at Aisyiyah Bustanul Athfal Tapan Kindergarten are visual learning media in the form of flashcards, audio-visual learning media in the form of videos, and audio learning media in the form of songs.


Author(s):  
Rita Mahriza ◽  
Mawaddah Ulya ◽  
Siti Habsari Pratiwi

The study was underlain by the child's introduction to letters performed by memorization, in which the children find it difficult to know it in sequence. Therefore, the purpose of this study was to increase children's ability to know the letters through phonic methods. The study applied the Class Action Research (CAR) Method with a model of Kemmis and Taggart. The data collection technique used is observation and test. The result of the study showed that a child could recognize the vowel and consonants. However, no child can recognize the initial letter sounds of the images of objects contained on the card, and there was no child able to combine letters into syllables and words at the pretest stage. In cycle I, there are 12 children able to recognize the vowel and consonant letters, 13 children can recognize the initial letter sounds of the images of objects contained on the cards, and 12 children can combine letters into syllables and words. In cycle II, there are 17 children able to recognize vowel and consonant letters, 16 children can recognize the initial letter sounds of the images of objects contained on the cards, and 15 children can combine letters into syllables and words. Thus the application of the phonic method can improve child-speaking ability.


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