scholarly journals Using English Movies to Enhance Grade XI Students‟ Speaking Skill (A Classroom Action Research Conducted in SMAN 1 Seyegan, Sleman)

2015 ◽  
Vol 1 (1) ◽  
pp. 79
Author(s):  
Noor Aeni ◽  
Restu Arini

This research intended to discover two things, namely the students‟ interest inlearning English by using movies watching media, and the result of the students‟speaking skill improvement on cyclical implementations. This research appliedClassroom Action Research proposed by Kemmis and McTaggart (2000) with twocycles. Each cycle consisted of a pre-test, treatments, and post-tests. It involved 31students of XI IPA 3 class in SMAN 1 Seyegan as the research subjects. The result ofthis research showed that English movies could make the students interested infollowing the English class. It was proven by the students who became more active totalk in English and did not feel shy or reluctant to share their thoughts. Another resultshowed that the students‟ average score was gradually improved from 58.08 in the pretestbecame 65.74 and 74.78 in the first and second post-tests. It can be concluded thatEnglish movies is effective to be implemented as an alternative teaching and learningmedia to teach English speaking skill. Therefore, English teachers are recommended touse English movies to optimize the English learning outcome not only on speaking skillbut also other skills.Keywords: Classroom Action Research, English Movies, Improve, Speaking Skill

2020 ◽  
Vol 1 (02) ◽  
pp. 1-9
Author(s):  
Yoniswan Yoniswan

The purpose of this study was to implement Role-Play method in improving English speaking abilities. This research is a classroom action research consisting of 2 cycles, each cycle consisting of planning, implementation, observation and reflection. The study was conducted in eight grade semester I of 2016/2017 academic year at SMP Negeri 17 Bintan with a total of 34 research subjects. The data collection methods used in this study are performance tests and observations. Quantitative method is used as data analysis. The results showed an increase in English speaking skills through Role Play method, in the first cycle with an average score of 63.06 percentage of completeness 17.65%, increased in the second cycle with an average score of 75.65 percentage of completeness 85.29%. It was concluded that Role Play method can improve English speaking skills.


2019 ◽  
Vol 4 (1) ◽  
pp. 60
Author(s):  
Nurhasana Siregar

Abstract:  This  action  research  aims to  describe  the understanding  of  students'  science concepts and describe the teacher's ability to manage learning on the actual problems of learning  in  the  classroom  by  applying  problem-based  learning  models.  The  research subjects  were  students  of  class  VII-4  totaling  44  people  and  1  science  teacher.  This classroom action research is carried out in two cycles, each of which consists of the stages of planning, implementing actions, observation, and reflection. The results showed that the ability of students to understand the concept in the first cycle was 59.09%, and in the second cycle there was an increase with a percentage of 86.36%. While the ability of teachers in the first cycle the average score of 3.1 and in the second cycle there was an improvement in learning practices so that an increase in the average score (3.8). Keywods: concept understanding, management of learning, problem based learning


2018 ◽  
Vol 2 (6) ◽  
pp. 1050
Author(s):  
Kaad Kaad

This classroom action research aims to increase students' interest and motivation in the subjects of class VIII Buddhism inSMP Negeri 2 Pekanbaru. This research is a classroom action research with the research subjects are Class VIII studentswho are Buddhists, amounting to 9 people including 8 men and 1 woman. Techniques for collecting data through written testtechniques. The results showed that the Buddhist learning outcomes of students experiencing improvement in the first cycle ofmeeting 1 obtained an average score of 72.7. At meeting 2 it increased to 77.0. In the second cycle the meeting 1 increased to75.8. And at meeting 2 it increased to 77.8.


2022 ◽  
Vol 2 (1) ◽  
pp. 19-26
Author(s):  
NURWEDA NURWEDA

  This research is a classroom action research (Classroom Action Research) which aims to improve the learning outcomes of history subjects through the jigsaw cooperative learning model in class X students of SMK Muhammadiyah Watansoppeng. The research was carried out in the odd semester of 2021/2022 with 17 students as research subjects consisting of 9 men and 8 women. The research procedure was carried out in 4 stages, namely planning, action, observing and reflecting. The number of cycles is 2 cycles, each cycle consists of 4 meetings. Data were collected through tests and non-tests (observation and recording) for the activities that occurred during the learning of history subjects. Data were analyzed using qualitative analysis techniques and quantitative analysis. While the data validation technique was done by saturation and triangulation. The results showed that the average score of student learning outcomes in the first cycle was 70.00 and in the second cycle there was an increase of 78.53.The percentage of students' completeness in the first cycle was 64.71% and the second cycle was 94,12 %. The results of observational research indicate that there is an increase in the quality of learning activities to cycle II both in terms of attendance, activeness in learning and active involvement in working individually and in groups with home groups and expert groups. The conclusion of the research results supports the research hypothesis that through the jigsaw type cooperative learning model can improve the learning outcomes of history subjects for class X students of SMK Muhammadiyah Watansoppeng, Soppeng Regency for the 2021/2022 academic year. ABSTRAKPenelitian ini adalah penelitian tindakan kelas ( Classroom Action Research) yang bertujuan untuk meningkatkan hasil belajar mata pelajaran sejarah melalui model pembelajaran kooperatif jigsaw pada siswa kelas X SMK Muhammadiyah Watansoppeng.Penelitian dilaksanakan pada semester ganjil tahun 2021/ 2022 dengan subyek penelitian 17 siswa yang terdiri dari 9 orang laki-laki dan 8 orang perempuan. Prosedur penelitian di lakukan dengan 4 tahap yaitu planning, action, observing dan reflecting. Jumlah siklus adalah 2 siklus yang tiap siklusnya terdiri atas 4 kali pertemuan. Data di kumpul melalui tes dan non tes (observasi dan perekaman) di maksud untuk aktivitas yang terjadi selama pembelajaran mata pelajaran sejarah berlangsung. Data dianalisis dengan mengunakan teknik analisis kualitatif dan analisis kuantitatif. Sedangkan teknik validasi data dilakukan saturasi dan triannggulasi.Hasil penelitian menunjukkan bahwa skor rata-rata hasil belajar siswa pada siklus I sebesar 70,00 dan pada siklus II mengalami peningkatan sebesar 78,53. Persentase ketuntasan siswa pada siklus I sebesar 64,71% dan siklus II sebesar 94,12% . Hasil penelitian observasi menunjukkan bahwa ada peningkatan kualitas aktivitas pembelajaran ke siklus II baik dari segi kehadiran,keaktifan dalam pembelajaran serta keterlibatan aktif dalam bekerja individu maupun berkelompok dengan kelompok asal maupun kelompok ahli. Kesimpulan hasil penelitian mendukung hipotesis penelitian yaitu melalui model pembelajaran kooperatif tipe jigsaw dapat meningkatkan hasil belajar mata pelajaran sejarah siswa kelas X SMK Muhammadiyah Watansoppeng Kabupaten Soppeng tahun pelajaran 2021/2022.


2018 ◽  
Vol 1 (2) ◽  
pp. 55-68
Author(s):  
Suhartini - Suhartini ◽  
Jarwoko - Jarwoko

The researcher conducted a classroom action research to improve students gross motor skill, especially for the physical motor skill such as strength and balance through traditional game jumping rope. This study was conducted in group B at Tunas MekarPlus Playgroup and involved thirteen students as the research subjects. Moreover, two cycles were applied in this study with three meeting in each cycle. To collect the data, observation and documentation were employed. In addition, the data was analyzed through mean score analysis by determining the progress of students’ gross motor skill in each cycle which then displayed in table for better understanding. Having analyzed the data, students’ average score in cycle 1 was 47% and then increased into 80% in cycle 2. It shows that students’ gross motor skill has developed as expected, i.e.: ability to jump. Regarding to the strength, students have reached the targeted standard, i.e.; 60%-79%, classified in ‘develop as expected’.


Author(s):  
Dira Permana ◽  
Siti Syafi'atul Qomariyah

This study aims at (1) seeking whether or not crafting media is able to enhance students’ English vocabulary of fourth grade at SDIT Anak Sholeh Mataram and (2) elaborating on how Craftingmedia is implemented to enhance students’ English vocabulary of fourth grade at SDIT Anak Soleh Mataram. This study used Classroom Action Research (CAR) with test, observation, and documentation as the instruments of gaining data. Based on data findings, the mean score of pretest was 80.7 and posttest was 88.9. This significant gap in scores between pretest and posttest (8.2) implied there had been enhancement in students’ English vocabulary achievement as the students were taught by using Crafting media. Crafting media was implemented through several related phases which presented students’ direct and active selves-involvement to pump up the students’ learning motivation to recognize various objects their surroundings. Thus, it can be concluded that Crafting media is able to enhance students’ English vocabulary learning of fourth grade at SDIT Anak Sholeh Mataram. Furthermore, Crafting also could help the students drive their motor and language skills. Therefore, it is expected that English teachers use Crafting media as an alternative teaching media to enhance students’ vocabulary in the English class learning.


Author(s):  
Imam Mudofir ◽  
M. Farid Maftuh ◽  
M. Supriyanto ◽  
Henny Purwaningsih

In the preliminary study, the researchers found that the average value of fluency in English speaking is 2.25. This is because of the teacher always uses monotonous, less enjoyable learning strategy and the teacher only focuses on completing the material so that the learning process can only transfer knowledge so that the level of mastery of the material is low which ultimately decreases student achievement. To overcome this problem, researchers propose a strategy in teaching speaking skill, namely role-playing learning strategy. This study is designed to improve fluency in English speaking by using role playing learning strategy. This study aims to explain how role-playing learning strategy can improve fluency in English speaking in the 4th semester, English Study Program, Business Administration Department, State Polytechnic of Madiun. This study uses a Classroom Action Research (CAR) design which is collaborative in nature where researchers and teacher collaborate in carrying out this research. Researcher act as observer while English teacher become collaborator of researcher in implementing role playing learning strategy. This research was carried out in a cycle that refers to procedures for action research, namely planning, implementing, observing, and reflecting. Each cycle in this study consisted of two meetings. The research data was collected through several instruments, namely evaluation of English speaking, questionnaires, and field notes. The subjects of this study were 4th semester of D3 Program students, English Study Program, Business Administration Department, State Polytechnic of Madiun. The results of the overall average score of fluency in English speaking in the first cycle of 2.44, in the second cycle of 2.89, and in the third cycle of 3.19. Classroom action research can be stopped in cycle III because it is in accordance with the average criteria of success is 3.01. The interesting of students towards the implementation of role-playing learning strategy shows that students are happy and interested in implementing role playing learning strategy.


2019 ◽  
Vol 3 (1) ◽  
pp. 225
Author(s):  
Anasril Anasril

The background of this research is the low learning outcomes of science subjects. Of 36 students, only 36.11% or 13 students whose learning outcomes were completed, besides that the average score of students was 54.60. Based on this, researchers conducted classroom action research by applying problem-based learning models. This research was conducted in SD Negeri 006 Kelawat Kecamatan Sungai Lala, with research subjects of class II students with 36 students. The results of the study stated that the learning outcomes experienced a marked increase in the number of students who completed were 13 people on the basic score to 25 people on the daily test I and increased to 30 people on the daily test II. This means that the sample class has finished classically. There was an increase in the average learning outcomes from basic scores, namely 36.00 to 64.00 in the first cycle and 84.00 in the second cycle.


Author(s):  
Nicholas Ferdeta Lakusa ◽  
Kun Setyaning Astuti

Aims: The objective of this research was to investigate and analyze a programme model called Snake’s Singer to improve the ensemble skills of 10th grade matriculation-class students of SMA Taruna Nusantara. Study Design:  The design of this research is classroom action research. Place and Duration of Study: This research was conducted at Taruna Nusantara Senior High School, Magelang, Indonesia on November 16 - December 5, 2020. This research was conducted at Taruna Nusantara Senior High School. The implementation of activities is 60 minutes in 6 meetings on November - December 2020. Methodology: This type of classroom action research is carried out in two cycles; each cycle consists of 4 stages (planning, implementing the action, observing and reflecting). The data collection technique used the performance test by assessing the TIPPS (Tone, Intonation, Phrasing, Precision, and Style) aspects. Descriptive statistics is used to analyze the data. Results: The result shows that there is an improvement in students' musical instrument playing skills. This is proven by the increase of the average score achieved by students as followed 64.3 for pre-cycle, 73.8 for cycle I, and 81.1 for cycle II.


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