scholarly journals MENINGKATKAN KEMAMPUAN MOTORIK KASAR MELALUI PERMAINAN TRADISIONAL LOMPAT TALI PADA USIA 5-6 TAHUN DI PAUD TUNAS MEKAR PLUS TAHUN PELAJARAN 2017/2018

2018 ◽  
Vol 1 (2) ◽  
pp. 55-68
Author(s):  
Suhartini - Suhartini ◽  
Jarwoko - Jarwoko

The researcher conducted a classroom action research to improve students gross motor skill, especially for the physical motor skill such as strength and balance through traditional game jumping rope. This study was conducted in group B at Tunas MekarPlus Playgroup and involved thirteen students as the research subjects. Moreover, two cycles were applied in this study with three meeting in each cycle. To collect the data, observation and documentation were employed. In addition, the data was analyzed through mean score analysis by determining the progress of students’ gross motor skill in each cycle which then displayed in table for better understanding. Having analyzed the data, students’ average score in cycle 1 was 47% and then increased into 80% in cycle 2. It shows that students’ gross motor skill has developed as expected, i.e.: ability to jump. Regarding to the strength, students have reached the targeted standard, i.e.; 60%-79%, classified in ‘develop as expected’.

2019 ◽  
Vol 7 (2) ◽  
pp. 239
Author(s):  
LUH PUTU LESTARIANI . ◽  
Luh Putu Putrini Mahadewi, S.Pd., M.S. . ◽  
Dr. Putu Aditya Antara, S.Pd., M.Pd. .

Permasalahan dalam penelitian ini adalah kemampuan motorik kasar pada anak kelompok B di Gugus I Kecamatan Banjar,Kabupaten Buleleng Tahun Pelajaran 2018/2019. Penelitian ini bertujuan untuk mengetahui perbedaan hasil kemampuan motorik kasar antara kelompok yang dibelajarkan dengan model pembelajaran tari kreatif dengan kelompok anak yang dibelajarkan dengan model pembelajaran konvensional pada kelompok B di TK Gugus I kecamatan Banjar Tahun Pelajaran 2018/2019. Penelitian ini termasuk penelitian semu yang menggunakan desain non- equivalent posttest only control group design. Jumlah populasi sebanyak 326 anak. Menggunakan Dengan teknik Cluster Sampling untuk mengambil sampel dari populasi. Sebanyak 26 orang anak kelompok B Taman Kanak-Kanak Sinar Harapan dilibatkan sebagai kelompok eksperimen dan 25 orang anak kelompok B Taman Kanak-kanak Widya Kumara Sari dilibatkan sebagai kelompok kontrol. Teknik pegumpulan data menggunakan teknik observasi, kemudian data yang terkumpul dianalisis dengan menggunakan uji-t. Hasil penelitian ini menemukan bahwa terdapat perbedaan hasil kemampuan motorik kasar antara kelompok anak yang dibelajarkan dengan model pembelajaran tari kreatif dengan kelompok anak yang dibelajarkan dengan model pembelajaran konvensional kelompok B. Hal ini ditunjukkan dengan hasil signifikan yaitu 5% dengan derajat kebebasan 49 maka, thitung >ttabel yaitu 24,13 > 2,009. Jadi H1 diterima dan H0 ditolak. Skor rata-rata siswa kelompok eksperimen yaitu 74,84, dan skor rata-rata kelompok kontrol yaitu 45,16. Hal ini berarti skor rata-rata kelompok eksperimen>skor rata-rata kelompok kontrol. Hasil tersebut menunjukkan bahwa terdapat perbedaan antara kemampuan motorik kasar pada anak yang dibelajarkan dengan model pembelajaran tari kreatif dengan anak yang dibelajarkan dengan model pembelajaran konvensional pada anak kelompok B di TK Gugus I Kecamatan Banjar Tahun Pelajaran 2018/2019. Kata Kunci : Kemampuan Motorik Kasar, Tari Kreatif. The problem in this study was gross motor skills in children group B in group I Kecamatan Banjar,Kabupaten Buleleng of the study year 2018/2019. This study aimed at determining the differences of the results of gross motor skill between groups who were taught with creative dance learning model with groups of children who were taught with conventional learning model in group B at TK Gugus I Kecamatan Banjar in academic year 2018/2019. This research was a quasi-research using non-equivalent post-test only control group design. Total population of 326 children. Used Cluster Sampling technique to take samples from the population. There were 26 children in group B of Taman Kanak-Kanak Sinar Harapan which were involved as the experimental group and 25 children in group B of Taman Kanak-Kanak Widya Kumara Sari as the control group. The data collection techniques used observation techniques, then the data collected were analyzed using t-test. The results of this study found that there were differences in the results of gross motor skill between groups of children who were taught by creative dance learning model with groups of children who were taught by conventional learning model in group B. The results were indicated by significant results, that was, 5% with 49 degrees of freedom, tcount> ttable which was 24,13 > 2,009. H1 was accepted and H0 was rejected. The average score of the experimental group was 74.84, and the average score of the control group was 45.16. It means that the average score of the experimental group> the average score of the control group. The results indicate that there is a difference between gross motor skill of children who were taught by creative dance learning model with children who were taught with conventional learning model in group B in TK Gugus I Kecamatan Banjar in academic year 2018/2019.keyword : Gross Motor Skill, Creative Dance


2019 ◽  
Vol 2 (3) ◽  
pp. 74
Author(s):  
Friska Indah Septiani ◽  
Wulan Purnama ◽  
Agus Sumitra

The background that encourages this research is the gross motoric development of children has not shown a positive development. It seems that children tend to be passive do not want to imitate the movements exemplified by the teacher. overall. This study aims to determine (1) gross motor capacity before performing artistic creativity (2) gross motor capacity when carrying out artistic creativity (3) gross motor capacity after performing artistic creativity. The type of research conducted is Classroom Action Research (CAR) with research subjects aged 5-6 years as many as 25 children. The object of this research is to improve gross motor. Research was conducted by means of classroom action research methods with a model with kemmis and taggart which included planning, implementation, observation and reflection. The results showed that artistic creativity was able to develop gross motor skills, this was evident from the average score of gross motor skills when the initial conditions were before the action amounted to 61.15% which means an increase of 21.94% after the action. It can be concluded that the use of artistic creativity can improve the gross motoric of children aged 5-6 years in RA. Baitussalam. Therefore, it can be said that gross motoric children can be improved through artistic creativity. Input that can be put forward from this research is that artistic creativity can be used as an alternative teacher in teaching.Latar belakang yang mendorong riset ini adalah pengembangan motorik kasar anak belum menunjukan perkembangan yang positif.Hal ini terlihat anak cenderung pasif tidak mau menirukan gerakan-gerakan yang dicontohkan oleh pengajar., Walapun guru sudah melakukan berbagai upaya, namun upaya tersebut belum mampu meningkatkan motorik kasar secara menyeluruh.Penelitian  ini  bertujuan  untuk  mengetahui  (1)  kapasitas  motorik  kasar  sebelum melakukan kreatifitas seni  (2) kapasitas motorik kasar ketika melaksanakan kreatifitas seni (3) kapasitas motorik kasar setelah melakukan kreatifitas seni.Jenis risetyang dilakukan adalah  Penelitian Tindakan Kelas (PTK) dengan subjek penelitiananak  umur  5-6  tahun  sebanyak25  anak.  Objek  riset  ini  adalah  meningkatkan motorik kasar. Riset dilakukan dengan cara  metode penelitian tindakan kelas dengan model dengan kemmis dan taggart yang meliputi perencanaan, pelaksanaan, observasi dan refleksi.Hasil penelitian menunjukkan bahwa kreatifitas senimampu mengembangkan  motorik kasar, hal ini terlihat dari rata-rata skor kemampuan motorik kasar saatkondisi awal sebelum tindakan sebesar 61,15% yang berartimeningkat sebesar 21,94% setelah tindakan.Dapat disimpulkan bahwa penggunaan kreatifitas seni dapat meningkatkan motorik kasar anak usia 5-6 tahun di RA.Baitussalam.Oleh sebab itu, bisa dikatakan motorik kasar anak dapat ditingkatkan melalui kegiatan kreatifitas seni. Masukan yang bisa dikemukakan dari riset ini yaitu supaya kegiatan kreatifitas seni dapat digunakan sebagai salah satu alternatif guru dalam mengajar. 


2018 ◽  
Vol 2 (2) ◽  
pp. 27-37
Author(s):  
Rikha - Kusmalia ◽  
Hanita - Hanita

This study aims to improve 5-6 year old students’ gross motor skill through song and movement in PGRI Kindergarten Marangkayu, as well as, to revel and explain the obstacles and supporting factors.The main theory referred in this study is based on curriculum 2013 about early childhood education, regarding to the characteristics of teaching young learnes ; 1) develop learner’s development optimally which covers the aspect of religious and moral value, physical-motor skill, attitude, knowledge, and skill; 2) apply thematic learning and scientific approach in stimulating education; 3) use authentic assessment in observing learner’s development , and 4) empower parents’ rolein learning process.The researcher conducted a classroom action research which involved students of PGRI Kinfergarten as the research subjects. The learning activity carried out by the researcher was by using movement and songs during two cycles, wherein each cycle consists of three mettings.The result of analysis show that the activity of song snd movement managed to improve students’ gross motor skill, which can be seen in the recapitulation of percentage of students’ gross motor skill assessment. At cycle 1, the average score was 53,7%, meanwhile, in cycle 2, becoming 97,9%


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Rita Prima Bendriyanti ◽  
Mimpira Haryono

This research is motivated by the undevelopment of rough motor of children, children have not been able to perform coordinated body movements to train flexibility, balance, and agility, have not been able to coordinate the movements of the eyes, feet, hands, head in mimicking, have not been able to do physical games with the rules. The purpose of this study is to find out if through traditional game of rope jumping can increase rough motor capacity in group B children in PAUD GEMILANG Bengkulu City. The method used is class action research. The conclusion of this study is that by using traditional game jump rope rough motor skills children can improve. The increase can be seen from the percentage increase after the implementation of actions in cycle I and cycle II. The implementation of the action in cycle I, the percentage of 75% (developed as expected), and the increase occurred significantly indicated in the second cycle with a percentage of 86% (developed very well).


Author(s):  
Ashar Ashar ◽  
Inrawulan Inrawulan

This study applies traditional games that can improve gross motor skills of early childhood, in this case the hope is that it uses a fast and appropriate way of traditional games, so this study aims to determine the level of gross motor skills of children through the traditional game hide and seek group B in kindergarten. Az-zahra. The type of research used is classroom action research. held at TK Az-zahra Kec. Biring Romang, Makassar City, with the number of children studied, namely 15 children, 7 boys and 8 girls. Data collection techniques used are observation and documentation. The results obtained after doing the research, the level of gross motor skills of children with the data obtained in the first cycle only reached 84%, while in the second cycle it has reached 97% with the very well developed category.


2019 ◽  
Vol 4 (1) ◽  
pp. 60
Author(s):  
Nurhasana Siregar

Abstract:  This  action  research  aims to  describe  the understanding  of  students'  science concepts and describe the teacher's ability to manage learning on the actual problems of learning  in  the  classroom  by  applying  problem-based  learning  models.  The  research subjects  were  students  of  class  VII-4  totaling  44  people  and  1  science  teacher.  This classroom action research is carried out in two cycles, each of which consists of the stages of planning, implementing actions, observation, and reflection. The results showed that the ability of students to understand the concept in the first cycle was 59.09%, and in the second cycle there was an increase with a percentage of 86.36%. While the ability of teachers in the first cycle the average score of 3.1 and in the second cycle there was an improvement in learning practices so that an increase in the average score (3.8). Keywods: concept understanding, management of learning, problem based learning


2018 ◽  
Vol 2 (6) ◽  
pp. 1050
Author(s):  
Kaad Kaad

This classroom action research aims to increase students' interest and motivation in the subjects of class VIII Buddhism inSMP Negeri 2 Pekanbaru. This research is a classroom action research with the research subjects are Class VIII studentswho are Buddhists, amounting to 9 people including 8 men and 1 woman. Techniques for collecting data through written testtechniques. The results showed that the Buddhist learning outcomes of students experiencing improvement in the first cycle ofmeeting 1 obtained an average score of 72.7. At meeting 2 it increased to 77.0. In the second cycle the meeting 1 increased to75.8. And at meeting 2 it increased to 77.8.


2022 ◽  
Vol 2 (1) ◽  
pp. 19-26
Author(s):  
NURWEDA NURWEDA

  This research is a classroom action research (Classroom Action Research) which aims to improve the learning outcomes of history subjects through the jigsaw cooperative learning model in class X students of SMK Muhammadiyah Watansoppeng. The research was carried out in the odd semester of 2021/2022 with 17 students as research subjects consisting of 9 men and 8 women. The research procedure was carried out in 4 stages, namely planning, action, observing and reflecting. The number of cycles is 2 cycles, each cycle consists of 4 meetings. Data were collected through tests and non-tests (observation and recording) for the activities that occurred during the learning of history subjects. Data were analyzed using qualitative analysis techniques and quantitative analysis. While the data validation technique was done by saturation and triangulation. The results showed that the average score of student learning outcomes in the first cycle was 70.00 and in the second cycle there was an increase of 78.53.The percentage of students' completeness in the first cycle was 64.71% and the second cycle was 94,12 %. The results of observational research indicate that there is an increase in the quality of learning activities to cycle II both in terms of attendance, activeness in learning and active involvement in working individually and in groups with home groups and expert groups. The conclusion of the research results supports the research hypothesis that through the jigsaw type cooperative learning model can improve the learning outcomes of history subjects for class X students of SMK Muhammadiyah Watansoppeng, Soppeng Regency for the 2021/2022 academic year. ABSTRAKPenelitian ini adalah penelitian tindakan kelas ( Classroom Action Research) yang bertujuan untuk meningkatkan hasil belajar mata pelajaran sejarah melalui model pembelajaran kooperatif jigsaw pada siswa kelas X SMK Muhammadiyah Watansoppeng.Penelitian dilaksanakan pada semester ganjil tahun 2021/ 2022 dengan subyek penelitian 17 siswa yang terdiri dari 9 orang laki-laki dan 8 orang perempuan. Prosedur penelitian di lakukan dengan 4 tahap yaitu planning, action, observing dan reflecting. Jumlah siklus adalah 2 siklus yang tiap siklusnya terdiri atas 4 kali pertemuan. Data di kumpul melalui tes dan non tes (observasi dan perekaman) di maksud untuk aktivitas yang terjadi selama pembelajaran mata pelajaran sejarah berlangsung. Data dianalisis dengan mengunakan teknik analisis kualitatif dan analisis kuantitatif. Sedangkan teknik validasi data dilakukan saturasi dan triannggulasi.Hasil penelitian menunjukkan bahwa skor rata-rata hasil belajar siswa pada siklus I sebesar 70,00 dan pada siklus II mengalami peningkatan sebesar 78,53. Persentase ketuntasan siswa pada siklus I sebesar 64,71% dan siklus II sebesar 94,12% . Hasil penelitian observasi menunjukkan bahwa ada peningkatan kualitas aktivitas pembelajaran ke siklus II baik dari segi kehadiran,keaktifan dalam pembelajaran serta keterlibatan aktif dalam bekerja individu maupun berkelompok dengan kelompok asal maupun kelompok ahli. Kesimpulan hasil penelitian mendukung hipotesis penelitian yaitu melalui model pembelajaran kooperatif tipe jigsaw dapat meningkatkan hasil belajar mata pelajaran sejarah siswa kelas X SMK Muhammadiyah Watansoppeng Kabupaten Soppeng tahun pelajaran 2021/2022.


2018 ◽  
Vol 1 (1) ◽  
Author(s):  
Ade Ratih Pratiwi ◽  
Yulia Ayriza

This study aims to: (1) improve interpersonal intelligence through traditional games for Kindergarten A students of RumahKu Tumbuh, (2) increase intrapersonal intelligence through traditional game on Kindergarten A students of RumahKu Tumbuh, and (3) describe the process of improving interpersonal and intrapersonal intelligence through these traditional games. This study is a classroom action research, referring a modified version of the Kemmis and Taggart model. Data were collected using observation and interviews. The findings show that there is an increase in interpersonal and intrapersonal intelligence through traditional game on kindergarten. Improved interpersonal intelligence of children overall in the pre-cycle obtained an average score of 22.59 (very low category), increased to 27.06 in cycle 1 (low category), and increased again to 34.65 with category in cycle 2. As for the increase in child intrapersonal intelligence overall score obtained in the pre-cycle average of 16.82 with a very low category, increasing to 21.35 with a low category in cycle 1 and increased again to 25.88 with category in cycle 2. The process of improving interpersonal intelligence through play action includes child benefit interact in-game, effective communication when asked and answered during play, and pursuing a strategy to win in the game, while at the intrapersonal include children express their emotions in the game, and children know their feelings by doing a question and answer session with the teachers at the end of the game.


2019 ◽  
Vol 3 (2) ◽  
pp. 52-62
Author(s):  
Sariyem - Sariyem ◽  
Mahkamah - Brantasari ◽  
Harry - Gunawan

Students in Pustaka Indah Kindergarten Samarinda were considered having low sensory motor skill due to lack of physical practic, unattactive facilities of learning, less maximum guide frorm the teacher, and less various teaching method. Responding the issue, the researcher applied a classroom action research to improve student’ motor skill through collage activity by using dried leaves. This study involved 20 students of Group B at Pustaka Indah Kindergarten as the research subject. Moreover, observation sheets and documentation of learning activity were employed to collect the data. The data was then analyzed through descriptive quantitative and qualitatively. The research was carried out in three cycles, wherein each cycle consists of four stages; planning, implementation, observation and reflection. Having analyed the data, students’ sensory motor skill increased after implementing the collage activity. Based on observation sheet on the students’ average score in pre cycle, 0% students did not reach the passing grade. However, at the first cycle, 40% students managed to improve their sensory motor skill, which then increased in the second cycle, making up 70,33% with good category. In conclusion, the collage activity has effectively improved students’ sensory motor skill, especially for students in Pusaka Indah Kindergarten Samarinda.


Sign in / Sign up

Export Citation Format

Share Document