scholarly journals PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI UNSUR SEBAGAI MEDIA PEMBELAJARAN UNTUK SISWA TUNARUNGU DI SMALB

2020 ◽  
Vol 9 (3) ◽  
pp. 354-360
Author(s):  
Nikke Ardilah Wulandari ◽  
Sukarmin Sukarmin

Penelitian ini bertujuan untuk mengetahui kelayakan Multimedia Interaktif (MMI) yang dikembangkan dapat digunakan sebagai media pembelajaran untuk siswa tunarungu SMALB khususnya pada materi unsur. Metode penelitian menggunakan Research and Development (R&D) dibatasi pada tahap uji coba terbatas. Instrumen yang digunakan pada penelitian adalah lembar telaah, validasi, angket respon siswa dan aktivitas writing to learn (WTL). Metode pengumpulan data terdiri atas angket dan observasi yang selanjutnya akan dianalisis secara deskriptif. MMI dikatakan layak apabila mendapat persentase ≥61% dengan kriteria baik atau sangat baik. Hasil penelitian secara teoritis maupun empiris menunjukkan MMI yang dikembangkan layak digunakan sebagai media pembelajaran. Secara teoritis kelayakan didasarkan pada hasil validasi MMI yang terdiri atas kriteria isi yang memperoleh persentase degan 75,00% - 91,67%, kriteria penyajian memperoleh persentase dengan rentang 75,00% - 91,67%, dan kriteria kebahasaan yang mendapat persentase dengan rentang 83,33% - 91,67%. Berdasarkan hasil validasi, secara teoritis MMI yang dikembangkan layak digunakan sebagai media belajar dengan kriteria baik dan sangat baik. Kelayakan MMI secara empiris yang didasarkan pada hasil angket respon siswa dengan rentang persentase 66,67% - 100% masuk dalam kriteria baik dan sangat baik, aktivitas WTL yang mendapat nilai dengan rentang 77,78% – 92,59% dinyatakan layak dengan kriteria baik dan sangat baik. Kata kunci: Tunarungu, MMI, writing to learn. Abstract This research aimed to know feasibility of develop Interactive Multimedia (MMI) to use as learning media for hearing-impaired students at SMALB especially for element material. Method used in this research was Research and Development (R&D) limited to the trial stage. The instruments used in the research were study sheets, validation, student questionnaire responses and writing to learn (WTL) activities. Data collection methods consisted of questionnaires and observations that would be analyzed descriptively. MMI is considered to be feasible if it gets a percentage of ≥ 61% with good or very good criteria. The theoretical and empirical research results showed that the developed MMI was worthy for the use as a learning medium. Theoretically, the eligibility was based on the results of MMI validation consisting of content criteria that obtained a percentage of 75.00% - 91.67%, the presentation criteria obtain a percentage ranging from 75.00% - 91.67%, and linguistic criteria that obtained a percentage with range 83.33% - 91.67%. Based on the results of the validation, theoretically, the MMI developed was suitable to use as a learning media categorized in good and very good criteria. The eligibility of MMI empirically based on the results of student questionnaire responses with a range of percentage 66.67% - 100% included in good and very good criteria, WTL activities that obtained range of 77.78% - 92.59% were considered eligible categorized in good and very good criteria.  Key words: Deaf, MMI, Writing to learn.

Author(s):  
Deltari Novitasari

<p><em>Lecturers at universities have a big burden in creating generations of students to compete in the current era of 4.0. Lecturer work discipline that will both accelerate the achievement of educational goals, and lack discipline will hamper the achievement of educational goals. Based on observations at STIkes Bhakti Husada Bengkulu there were still found lecturers who carried out their duties with low discipline. This type of research is quantitative, using descriptive analysis and data collection methods using questionnaires, with a sample of 40 people. The results of the study showed that the lecturers' employment was very good category (4.58). Suggestions, lecturers should maintain discipline.</em><strong><em></em></strong></p><p><strong><em> </em></strong></p><p><em>Key Words : Dicipline, Lectures, Learning </em></p>


Author(s):  
I Nyoman Yohanes ◽  
Naswan Suharsono ◽  
I Made Tegeh

The purpose of this study is to describe the ways the spiritual songwriter creating their songs, weave patterns or how they are to be used as a model of hymns writng that can be implemented by others. Design used is research and development. Research conducted on some of the literature related to the birth stories of spiritual songs. Development is done on the model creation hymns, as the combination of the results of the research literature and research experience in creating spiritual songs. Data collection methods that researchers use is the study of literature. interviews and try quisener the subject. Data were analyzed by descriptive qualitative. Through this study has developed a model of the creation of spiritual songs that can be implemented by others. The model developed includes the steps of: a simple poem procurement, laying of lines bars, beats determination, giving tone and perform melodic refinement by utilizing certain ethnic scales.


2017 ◽  
Vol 5 (2) ◽  
Author(s):  
Harwanti Noviandari

Penelitian ini bertujuan untuk menemukan hubungan antara konsep diri dan problem solving dengan penyesuaian diri pada remaja. Subjek penelitian adalah 138 remaja kelas VII SMP Negeri 3 Banyuwangi. Pengumpulan data dilakukan dengan menggunakan skala konsep diri, skala problem solving dan skala penyesuaian diri pada remaja yang disusun sendiri oleh peneliti. Ketiga skala ini menggunakan model Likert yang terdiri dari 5 alternatif jawaban. Data dianalisis dengan menggunakan analisis regresi. Hasil penelitian menunjukkan (1) Ada hubungan yang signifikan antara konsep diri dan problem solving dengan variabel penyesuaian diri pada remaja; (2) Terdapat hubungan positif yang sangat signifikan antara konsep diri dengan penyesuaian diri pada remaja; dan (3) Terdapat hubungan positif yang sangat signifikan antara problem solving dengan penyesuaian diri pada remaja. Sumbangan efektif dari variabel konsep diri dan problem solving secara bersama-sama memberikan pengaruh sebesar 40,5 % terhadap penyesuaian diri pada remaja, sehingga ada 59,5 % variabel lain yang memberi pengaruh terhadap penyesuaian diri pada remaja selain kedua variabel X yang diteliti. Kata kunci: konsep diri, problem solving, penyesuaian diri This study aims to analyze the correlation between self concept, problem solving ability and adolescent’s personal adjustment. The subjects were 138 students of class VII in SMP Negeri 3 Banyuwangi. Data collection methods applied were scales of self concept, problem solving ability and adolescent’s personal adjustment, each of which makes use of Likert models consisting of five-alternative answer. The data were analyzed by using regression analysis. The result showed that there were (1) Significant correlation between self concept, problem solving ability and adolescent’s personal adjustment; (2) Positive correlation between self concept and adolescent’s personal adjustment; and (3) Positive correlation between problem solving ability and adolescent’s personal adjustment. Effective contribution of variables of self concept and problem solving ability altogether affected adolescent’s personal adjustment as much as 40,5 %. Therefore, the two other variables have been investigated, influenced towards adolescent’s personal adjustment from other variables as much as 59,5 %. Key words: self concept, problem solving ability and adolescent’s personal adjustment


2020 ◽  
Vol 10 (1) ◽  
pp. 12
Author(s):  
Eka Suryatin

Abstract Pragmatic Aspects of Forming Humor in Mahalabiu on Duta TV. This Pragmatic Aspects of Forming Humor in Mahalabiu on Duta TV research reveals the pragmatic aspects that form the deviation of the principle of cooperation in forming the humor show Mahalabiu on TV Ambassador. Suggestions in this study are qualitative. The research data consisted of expensive humor in the Mahalabiu show on TV Ambassador episodes 1--18, from July 2015 to December 2017. The data source was in the form of video recordings obtained from the youtube.com site Mahalabiu program aired by Duta TV station. Data collection methods with conversation and listening techniques. Step analysis by transcribing, analyzing, classifying, and categorizing data. The results showed that the pragmatic aspect in the formation of Mahalabiu's humor was the deviation of the principle of Grice's cooperation which contained deviations of maxims, deviations of quality maxims, deviations of ways of maxim, and deviations of relevance maxims. Adjustment of relevance maxim is the most widely used in the formation of humor. Key words: deviation of the principle of cooperation, humor, mahalabiu Abstrak Aspek Penyimpangan Pragmatik dalam Acara Humor Mahalabiu di Duta TV. Penelitian Aspek Pragmatik dalam Acara Humor Mahalabiu di Duta TV ini bertujuan mengungkapkan keterlibatan aspek-aspek pragmatik berupa penyimpangan prinsip kerja sama pembentuk humor acara Mahalabiu di Duta TV. Pendekatan dalam penelitian ini adalah kualitatif. Data penelitian berupa tuturan humor mahalabiu dalam acara Mahalabiu di Duta TV episode 1--18, dari bulan Juli tahun 2015 hingga bulan Desember 2017. Sumber data berupa rekaman video yang diperoleh dari situs youtube.com acara Mahalabiu yang ditayangkan oleh stasiun Duta TV. Metode pengumpulan data dengan teknik dokumentasi dan teknik simak. Langkah analisis dengan mentranskripsi, menganalisis, mengklasifikasi, dan mengategori data. Hasil penelitian menunjukkan bahwa aspek pragmatik dalam pembentukan humor acara Mahalabiu yaitu adanya penyimpangan prinsip kerja sama Grice yang meliputi penyimpangan maksim kuantitas, penyimpangan maksim kualitas, penyimpangan maksim cara, dan penyimpangan maksim relevansi. Penyimpangan maksim relevansi yang paling banyak digunakan dalam pembentukan humor. Kata-kata kunci: penyimpangan prinsip kerja sama, humor, mahalabiu


2019 ◽  
Vol 14 (1) ◽  
Author(s):  
Tri Haryanti

Ability to say children is the ability of children to count by calling one by one to determine the number or number of objects. Lotto is an educational game used in learning activities in children. The use of lottery media numbers is a form of recognizing numbers in early childhood. The rationale for the emergence of this problem is still the low ability to say children of the Rowo B TK Dharma Wanita Group. The purpose of this study is 1) to find out how to play lotto numbers that can improve the ability to say, children, 2) to understand the ability to remember the ability to count children through playing lotto numbers in children B TK Dharma Wanita Rowo Kandangan Group Semester II 2017/2018 Academic Year. The subjects of this study were students of the Group B TK Dharma Wanita Rowo donated by 25 children. The research was conducted in February 2018. Data collection methods used were observation, documentation, and interviews. Based on the results of the research and discussion, it can be concluded that through the lotto numbers game can improve the ability to count children in the TK B Group of Dharma Wanita Rowo Kandangan Temanggung Semester II 2017/2018 Academic Year. This is evidenced by the increase. The increase only reached 20%, then after the increase in Cycle I it increased to 52%, and Cycle II to 84%, has reached 80%. This success is marked by the child being able to lift by pointing objects, connecting / pairing symbols with objects and writing numbers.. Key words: Ability To Say, Lotto Numbers 


2018 ◽  
Vol 7 (1) ◽  
pp. 66
Author(s):  
Kartika Ayu Septiningrum ◽  
Siti Tarwiyah ◽  
Siti Mariam

Autonomy or the capacity to take charge of one's learning is seen not only as a favorite topic but also as a crucial necessity in language learning.In Indonesia, the principle of autonomous learning was implemented in the 2013 curriculum. This research aimed to capture the practice of learner autonomy and its role in the learning process through a strategy which is used in practicing autonomy. Metacognitive strategy, which has a planning process, monitoring process, problem-solving process, and evaluating process is necessary for learners' autonomy. The qualitative research method was used in conducting this research. Three data collection methods were used in capturing the data in all metacognitive's process. Each method has its dimension in collecting the data. A participatory observation was used to collect data from activeness dimension. A student questionnaire was used to find out awareness dimension while an interview was used for responsibility and ability dimensions. The data from these data collection methods were triangulated. This research has the flexibility to be conducted in any institution where the 2013 curriculum is implemented. SMP N 32 Semarang was chosen for this reason. Based on the research, the learners are autonomous, they are active, aware, responsible, and able to take control of their learning in all metacognitive strategy processes (planning, monitoring, problem-solving and evaluating), yet they are not completely free from teacher’s guidance, they need it in making a plan, monitoring, solving problem, and evaluating their learning.


2020 ◽  
Vol 26 (2) ◽  
pp. 119-128
Author(s):  
Md. Masudul Haque ◽  
Yaya Jakaria

The objectives of the study were (1) to produce PLC-based Electrical Machine Practice learning media (2) to determine the performance of PLC-based Electrical Machine Practice learning media products and (3) to determine the feasibility level of PLC-based Electrical Machine Practice learning media products. This study was Research and Development which refers to the ADDIE model according to Branch. The stages in this study include analysis, design, development, implementation, and evaluation. Data collection methods used in this study were interviews, observations, and questionnaires. The instruments used in the study were the observation sheet and questionnaires. The results of this study indicated: (1) the product of learning media for Electrical Machine Practice based on PLC Schneider SR2B201FU; (2) the product of PLC-based Electrical Machine Practice learning media has good performance; (3) the product of PLC-based Electrical Machine Practice learning media has eligibility in the very feasible category to be used in learning, which is supported by the acquisition of a consecutive score of 3.65; 3.58 and 3.58 on a 4.0 scale according to the validation of material experts, media experts, and students.


1998 ◽  
Author(s):  
J. L. Mitchell ◽  
Winston Bennett ◽  
J. J. Weissmuller ◽  
R. L. Gosc ◽  
Patricia Waldroop ◽  
...  

2011 ◽  
Author(s):  
Arne Weigold ◽  
Ingrid K. Weigold ◽  
Elizabeth J. Russell ◽  
John Shook ◽  
Sara N. Natera ◽  
...  

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