scholarly journals Pengembangan Pedoman E-Modul Berorientasi Student Active Learning Sebagai Pendukung Pembelajaran di Sekolah Dasar

2020 ◽  
Vol 5 (2) ◽  
pp. 292-304
Author(s):  
Kuncahyono ◽  
Dian Fitri Nur Aini

This study aims to (1) produce a valid e-module guidelines for active student learning in elementary schools that are valid; (2) produce eligibility guidelines for student active learning oriented e-modules in Elementary Schools, and (3) produce practical student learning oriented e-module guidelines. This research uses ADDIE model development research design which consists of 5 levels, namely analysis, design, development, application, and evaluation. The results showed that the results of the validation trial of teaching materials experts and material experts, the average score obtained was 83.95 with valid criteria. The results of user trials (teachers and students) then the average score obtained is 3.5 very well / very practical

Author(s):  
Tifani Nurul Fitri ◽  
Purwati Zisca Diana

This study and development are motivated by the use of internet-based technology that has not been maximized in learning in schools, especially junior high schools. Therefore, the purpose of this study is to develop a learning model that combines the learning proces directly throught face-to-face online learning through applications, so that researchers develop a blended learning model based on edmodo in learning news text for class VIII SMP. This study uses the research and development (R D) method, with the ADDIE model development procedure, namely the analysis, design, development, implementation, and evaluation steps. The results of this study indicate that the learning model that has been developed can be categorized as "very feasible". This is evidenced by the average score of 82. The average score obtained from material experts is 87, from media experts is 74, and from teaching experts is 85. Based on this, it can be concludedthat the study and development of this learning model can be a supplement in learning so that students are more active and independent.


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


Author(s):  
Made Widiatmika . ◽  
I Gede Mahendra Darmawiguna, S.Kom., M.S . ◽  
I Made Putrama, S.T., M.Tech .

Penelitian ini bertujuan: (1) untuk merancang dan mengimplementasikan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha. (2) Untuk mengetahui respon guru dan peserta didik BIPA terhadap Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha. Pengembangan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha ini menggunakan model ADDIE. Model ADDIE merupakan singkatan dari Analysis, Design, Development, Implementation, dan Evaluation. Data yang dikumpulkan yaitu data respon peserta didik BIPA UNDIKSHA terhadap pengembangan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha dengan menggunakan angket. Hasil penelitian ini adalah Film Animasi 3D berupa DVD yang menggunakan Bahasa Indonesia dengan subtitle dalam Bahasa Inggris. Film yang dihasilkan sudah sesuai dengan materi yang tertera pada modul pembelajaran BIPA Pemula serta silabus yang digunakan oleh BIPA UNDIKSHA. Respon peserta didik BIPA terhadap Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha masuk dalam rentangan sangat baik. Kata Kunci : Film Animasi, ADDIE, BIPA, Blender, Animasi 3D. The purpose of this study is: (1) to design and implement the 3D Animation Series "Cerita Made" Film as BIPA Learning Media at the Ganesha University of Education. (2) To find out the response of teachers and students of BIPA to the 3D Animation Series "Cerita Made" Film as BIPA Learning Media at the Ganesha University of Education. Development of the 3D Animation Series "Cerita Made" Film as a BIPA Learning Media at Ganesha University of Education using the ADDIE model. ADDIE model stands for Analysis, Design, Development, Implementation, and Evaluation. The data collected is the response data of BIPA UNDIKSHA students to the development of the 3D Animation Series " Cerita Made " Film as BIPA Learning Media at the Education University of Ganesha using a questionnaire. The results of this study are 3D Animation Film in the form of DVDs that use Indonesian with subtitles in English. The film produced is in accordance with the material stated in the Beginner's BIPA learning module and the syllabus used by BIPA UNDIKSHA. The response of BIPA students to the 3D Animation Series "Cerita Made" Film as BIPA Learning Media at the University of Education Ganesha categorized a very good range. keyword : Film, ADDIE, Indonesian for Foreign, Blender, 3D Animation.


2020 ◽  
Vol 8 (2) ◽  
pp. 70-74
Author(s):  
M. Agphin Ramadhan ◽  
R. Eka Murtinugraha

The purpose of this research is to develop an e-module for the Statistics subject in the Building Engineering Education study program, Jakarta State University. E-module development using Adobe InDesign software. This research is included in development research (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, dan Evaluation). Two experts, who are material experts and media experts, validate the product. The product is an e-module which consists of 6 modules. Based on the validation, the average score of the material expert's assessment of modules 1 - 6 was 84% in the very feasible category. The average score of the media expert's assessment of modules 1 - 6 is 88.67% in the very feasible category. Based on the results of the validation, the Statistics E-Module is very feasible to use.


Author(s):  
Neni Rifatul Afiah ◽  
Heni Pujiastuti

The objective of the research is to develop a valid and practical learning media using google forms for material on the limit of algebraic functions. The type of research is Research and Development (R & D) using the ADDIE model in the process of developing a learning media. The ADDIE model development procedure is Analysis, Design, Development, Implementation, and Evaluation in validation results of development research involved six students at SMAN 11 Pandeglang and six teachers who are media experts and material experts. The results of this study are (1) Produce mathematics learning media using google forms with good qualifications on the material limit of algebraic functions, (2) Media expert assessments of well-qualified learning media products, and (3) Average results of validation by students on media products with good qualifications. Keywords: learning media, e-learning, google forms, limits of algebraic functions.


2021 ◽  
Vol 4 (2) ◽  
pp. 118-133
Author(s):  
Romy Desmara Fendi ◽  
Agus Suyatna ◽  
Abdurrahman Abdurrahman

Critical thinking skill which is one of the important abilities in the 21st century is important to be trained in learning. The purpose of this research is to develop an AR-based worksheet on dynamic electrical material that is valid, practical, and effective to stimulate students’ critical thinking. The development model used the ADDIE model which consists of analysis, design, development, implementation, and evaluation steps. The product developed was tested for validation, practicality test, and effectiveness test. The results of the validity test obtained a value of 81.80% with a valid category. The results of the practicality test obtained a percentage of 80.85% with good criteria. The results of the effectiveness test showed an N-Gain value of 0.67 with the moderately effective category. From the average pretest and posttest scores, it can be seen that the posttest average score increased by 39.04 which indicates that the use of AR-based worksheets can improve students’ critical thinking. It can be concluded that AR-based worksheets on the concept of dynamic electricity developed are valid, practical, and effective to stimulate students’ critical thinking.


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Yolanda Nur Anjeli ◽  
Nur Latifah

This research and development aims to determine the steps to produce finger puppet media on the speaking skills of fourth grade students of SD Negeri Tangerang Regency and to determine the quality of finger puppet media based on validity and quality aspects in terms of the assessment of media expert validators, material experts, practical experts. and student response questionnaires. The development model used in this study uses the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of this research and development show the level of validity of media experts and material experts with very good criteria and an average score of 4,3.The quality level of the expert practitioners' assessment and student response questionnaires with very good criteria and an average score of 4,9


2017 ◽  
Vol 7 (1) ◽  
pp. 101
Author(s):  
Mohammad Fatkhurrokhman ◽  
Endi Permata ◽  
Ratna Ekawati ◽  
Setria Utama Rizal

Penelitian pengembangan ini bertujuan untuk mendeskripsikan kualitas perangkat pembelajaran berupa Rencana Pelaksanaan Pembelajaran (RPP) dan Modul Praktik (Lab Sheet) pada mata kuliah Teknik Digital menggunakan pendekatan Project Based Learning. Kualitas produk pengembangan dinilai berdasarkan: (1) aspek kevalidan, (2) aspek kepraktisan, dan (3) aspek keefektifan mahasiswa. Prosedur pengembangan perangkat pembelajaran mengacu pada model pengembangan ADDIE (analysis, design, development, implementation, dan evaluation). Kualitas kevalidan perangkat pembelajaran memenuhi kriteria valid ditunjukkan oleh skor rata-rata RPP masuk dalam kategori sangat baik, dan skor rata-rata Lab Sheet yang dikategorikan baik. Kualitas kepraktisan perangkat pembelajaran memenuhi kriteria praktis ditunjukkan oleh skor rata-rata respon mahasiswa masuk dalam kategori sangat baik, skor rata-rata respon dosen masuk dalam kategori baik, dan persentase hasil observasi pembelajaan masuk dalam kategori sangat baik. Kualitas keefektifan perangkat pembelajaran ditinjau dari kemampuan mahasiswa memenuhi kriteria efektif ditunjukkan oleh persentase ketuntasan siswa yaitu 93,10% yang berarti sangat baik dan skor rata-rata kemampuan mahasiswa yaitu 82,68 yang berarti baik.Kata kunci: perangkat pembelajaran, project based learning, penelitian pengembangan (ADDIE model) THE TEACHING DEVICES DEVELOPMENT OF DIGITAL ENGINEERING USING PROJECT BASED LEARNING IN DEPARTMENT OF ELECTRICAL ENGINEERING EDUCATIONAbstractThis development study was aimed to describe the quality of the learning device in the form of Learning Implementation Plan (RPP) and Practice Module (Lab Sheet) on  Digital Engineering course using Project Based Learning approach. Quality of product development was assessed by considering the aspects of: 1) validity, 2) practicality, and 3) the effectiveness of the student. The development procedure refers to the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The quality of the learning device validity fulfills the criteria of being ‘valid’ indicated by the average score of RPP which is categorized as very good, and the average score of Lab Sheet which is categorized as good. The quality of learning device practicality fulfills the criteria of being ‘practical’ indicated by the average score of students’ response which is categorized as very good, the average score of lecturers’ response which is categorized as good, and the percentage of learning observation result which is categorized as very good. The quality of the effectiveness of the learning device observed in terms of students’ ability effectively meets the criteria of being ‘effective’ indicated by the percentage of students’ completeness (93.10%) which means very good and the average score of students’ ability (82.68), which means good.Keywords: learning of equipment, project based learning, research of development (ADDIE-Model)


2017 ◽  
Vol 9 (2) ◽  
pp. 19-27
Author(s):  
Muhammad Damris ◽  
Syamsurizal Syamsurizal ◽  
Eliza Yuliani

Chemical learning that is boring and unattractive makes students less interested in learning. For that developed multimedia learning by using software Swish Max 4. The purpose of this study was to develop multimedia learning using Swish Max 4 on radioactive and to know its impact on the learning experience of students at class XII IPA SMA N 8 Kota Jambi. This study is a development study that adapts the ADDIE model. Stage in the development research are analysis, design, development and evaluation. Instrument sheets used collecting data were questionnaire of student needs, media validation questionnaire,material validation questionnaire, teacher assessment questionnaire and students response questionnaire. The main result of this study is a multimedia learning on radioactive using Swish Max 4, that equipped with video and animation. This multimedia learning on radioactive is good based on validation results from media experts and material experts. From the results of product trials of chemistry teachers and students response at Class XII IPA SMA N 8 Jambi, this media can be used to help students in learning independently. Based on the results of study concluded that multimedia learning on radioactive using Swish Max 4 is good for use in learning and get student response to multimedia learning is very good with score 82,4%.  


2019 ◽  
Vol 8 (2) ◽  
pp. 143
Author(s):  
Setiyani Setiyani ◽  
Dian Permana Putri ◽  
Derin Prakarsa

This study aims to determine the feasibility of learning media in the form of videos with the help of camtasia software on number material using the R & D (Research and Development) methodology with ADDIE models (Analysis, Design, Development, Implementation, Evaluation). This research was conducted at Cirebon State MTs 2 Cirebon in class VII. The research instrument used was an interview questionnaire for teachers and students, a practicality questionnaire for students and a validation sheet for three lecturers as well as a mathematics teacher. From the results of the instruments in the form of interview questionnaires students are clear that students prefer learning with the presence of learning media and the results of teacher interviews that result in a lack of facilities for the learning process using learning media. The instrument results in the form of a validation questionnaire produce an average score of 85% (very valid), so that it can be said that the learning media in the form of videos are valid and can be used. The instrument of practicality questionnaire filled by nine students with three high-ability students, three moderate-capable students, three low-ability students produced an average score of 86.77%, it can be said that the practice was very high. Based on the results of each instrument, it can be stated that the learning media in the form of CD-shaped videos is practical and can be used.


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