scholarly journals Investigating digitized authentic materials: Pre-service teachers� voice

2020 ◽  
Vol 5 (2) ◽  
pp. 225
Author(s):  
Adriani Yulia Purwaningrum ◽  
Fazri Nur Yusuf

Over past few decades, research on authentic materials has been focused on helping teachers provide their learners� teaching materials. Most of the researches in this area explore the benefits and drawbacks of authentic materials utilization in the classroom. This multiple case study aims at investigating benefits of and barriers in using authentic materials presented as a digital media used in their EFL classrooms. Document and an interview were employed to reveal the teachers� perception. The findings indicate although it was considered difficult to find and organize, digitized authentic materials helped teachers in teaching English as a Foreign Language for learners with various levels and backgrounds. Its use could help teachers motivate and promote their students� interest in learning. However, disselection and misuse of it might not meet students� needs and interest in learning. Good teachers� capacity in finding and using the digitized authentic materials could encourage better learning process and students� better learning achievement. Therefore, it is recommended that for the further study, learners� perception also need to be explored.

2021 ◽  
Vol 21 (1 2021) ◽  
pp. 61-78
Author(s):  
Jovan Miljković ◽  
Marija Todorović

A brand could be named as the marketing goal of any organization, including the educational one. The issue of brand in education is becoming more and more actual, but the current focus of the scientifc community has remained mainly on branding higher education, while non-formal adult education organizations on this issue have been largely ignored. Therefore, we conducted research to determine whether users of non-formal education organizations perceive the educational service provider as a brand, as well as to identify which activities are carried out by non-formal education organizations to reach this level of connection with their users. The research used a combination of quantitative-qualitative research paradigm, with a multiple case study as a research model and a descriptive method as the dominant one. The research sample consists of managers and students of the analyzed foreign language schools. The results of the research indicate that non-formal education organizations in Serbia follow world trends and make efforts to achieve the status of an educational brand, that branding is not a uniform process, and that each organization and their strategies have certain specifcs.


2017 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
R Bunga Febriani

<p>This study emphasizes the use of language shift in the English language teaching classroom. Language shift is a common phenomenon in multilingual conversations, in this case, in the teaching and learning process in language classrooms. The purposes of the study are to find out the use and the roles of language shift in EFL classrooms, how the roles contributed to the Teaching English as Foreign Language in the EFL, and how the language shift affects the process of teaching and in the EFL classroom. The study employed a qualitative approach by using interview and classroom observations as the instruments of the research. The study was a case study in the teaching and learning process of Grammar III to the second-grade students of English department in Universitas Galuh Ciamis. The findings of the study revealed that using language shift while learning and teaching English is useful in the process of teaching and learning English as a foreign language, in this case in the subject of Grammar III subject; and that code-switching as one of the kinds of language shift is necessary and inevitable in language classrooms.</p>


2019 ◽  
Vol 36 (1) ◽  
pp. 19-33
Author(s):  
Shirin Mohamadzadeh ◽  
Elaheh Sotoudehnama ◽  
S. Susan Marandi ◽  
Mahnaz Akhavan Tafti

2021 ◽  
Vol 58 (1) ◽  
pp. 2003-2010
Author(s):  
Makhkamova Komila

Objective: To analyze the effectiveness of competence of teaching grammar communicatively as a part of linguadidactic competence of  English teachers the teaching-learning process. Methods: A pre-experimental study was conducted. It involved 36 university students from five faculties (6 males and 30 famales) between 18 and 22 years old. A questionnaire validated by experts was created to evaluate competence of teaching grammar communicatively as a part of linguadidactic competence of English teachers. Results: The results report the significant effectiveness of competence of teaching grammar communicatively as a part of linguadidactic competence of English teachers  and advantages teaching grammar communicatively. Conclusions: was useful to use competence of teaching grammar communicatively as a part of linguadidactic competence of English teachers during teaching English as a foreign language as they are related to real life, as teacher tries to encourage students using authentic materials.


2021 ◽  
Vol 03 (04) ◽  
pp. 194-205
Author(s):  
Kareema Abd Al Kareem ALI ◽  
Amal Zuheir SAWALHA

This study investigates the effect of employing digital educational games (DEGs) on motivation towards e-learning, and life skills of primary school students in more than one Arab context: in Palestine, Jordan, Bahrain, and United Arab Emirates. It also investigates the need to employ these games in the educational process, the challenges which faced the employment of these games, and ways to develop their employment in the learning process. . This qualitative study used a multiple case study by conducting open, semi-structured interviews on a sample of four teachers and four parents of two from each country to reveal in-depth views to clarify the mechanism of employing these digital educational games. Data were subjected to multiple case study analysis using Ary et al. (2010) model. The results show that DEGs were a contributing factor in increasing students' motivation towards e-learning and enabling them to acquire the life skills necessary to live in this era when adding these games to the elements of fun and excitement to learn in a collaborative environment. They provide students with communication, problem-solving, decision-making and technological skills. The results also show the challenges that face employing them in the e-learning process, represented in material ones, such as the weakness of the technological infrastructure, and educational ones, such as the weakness of teachers in dealing with DEGs and choosing the appropriate game for the age category and subject. The study recommends adopting the employment of DEGs officially in public education institutions, and providing material and technical support to teachers, students and parents.


2020 ◽  
Vol 9 (4) ◽  
pp. 320
Author(s):  
Muhammad Muhammad

The trend of teaching English as foreign language in 21st century has changed from teacher centered to students centered paradigm which results the need of students’ autonomy in learning process. Then, this research was aimed to depict how the schoology as e-media to promote 25 VII A class students’ autonomy in learning English as foreign language (EFL) in discourse analysis course. This was a case study qualitative research by applying triangulation of the data. The results of this research mentioned that schoology successfully promoted students’ autonomy by considering some facts such as students active participations through logging in and commenting others’ idea; students’ control on deciding learning modes, setting, and materials; and students’ enthusiasm to finish the lecturer’s challenges. One unique thing was that shy students were more active in Schoology. Finally, this research suggests to present schoology in teaching content course.


2021 ◽  
Vol 03 (06) ◽  
pp. 41-61
Author(s):  
Kareema ALI ◽  
Amal SAWALHA

This study investigates the effect of employing digital educational games (DEGs) on motivation towards e-learning, and life skills of primary school students in more than one Arab context: in Palestine, Jordan, Bahrain, and United Arab Emirates. It also investigates the need to employ these games in the educational process, the challenges which faced the employment of these games, and ways to develop their employment in the learning process. This qualitative study used a multiple case study by conducting open, semi-structured interviews on a sample of four teachers and four parents of two from each country to reveal in-depth views to clarify the mechanism of employing these digital educational games. Data were subjected to multiple case study analysis using Ary et al. (2010) model. The results show that DEGs were a contributing factor in increasing students' motivation towards e-learning and enabling them to acquire the life skills necessary to live in this era when adding these games to the elements of fun and excitement to learn in a collaborative environment. They provide students with communication, problem-solving, decision-making and technological skills. The results also show the challenges that face employing them in the e-learning process, represented in material ones, such as the weakness of the technological infrastructure, and educational ones, such as the weakness of teachers in dealing with DEGs and choosing the appropriate game for the age category and subject. The study recommends adopting the employment of DEGs officially in public education institutions, and providing material and technical support to teachers, students and parents‎.


Author(s):  
Elif İLHAN ◽  
Ceyda ZERENAY

This study investigates university students’ perceptions of two different cases of foreign language courses conducted in L1&L2 and in only L2. This qualitative study was conducted as a multiple case study. The data were obtained via a semi structured and analysed through content analysis. The study mainly revealed the students had overwhelmingly positive feelings about the courses in only L2 as in the second case. They explained some (dis)advantages about both cases of the courses in terms of efficiency, contribution to their vocabulary/grammar knowledge and listening /speaking skills. The frequency levels of both advantages and disadvantages regarding both cases stated by the students were so close. Based on the findings, it can be suggested that a student-teacher driven policy should be implemented to assist the process in using L1 appropriately and necessarily based on the students’ perceptions and preferences. 


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