scholarly journals Implementasi Framework Codeigniter Pada Perancangan Chatbot Interaktif Menerapkan Metode Waterfall

2021 ◽  
Vol 5 (1) ◽  
pp. 273
Author(s):  
Nilam Cahya ◽  
Agung Triayudi ◽  
Benrahman Benrahman

In delivering information related to lecture activities at the National University, the Information Systems Study Program has prepared a special website, namely http://si.ftki.unas.ac.id/. The website contains a lot of information about important activities or announcements, it's just that the need for other supporting information makes users have the need to ask further questions regarding the information contained on the website. Actually the Website http://si.ftki.unas.ac.id/ has provided the RoomChat feature for question and answer sessions between admin and users, but this feature is still ineffective, such as there is a time lag between questions and responses or unable to provide services for 24 jam. In this study, the authors wanted to design the chatbot feature using the waterfall method, which was carried out sequentially starting from the planning, analysis, design, implementation, testing to maintenance stages. While working on the application, this chatbot was created using the Codeigniter framework with the mysqli database. This chatbot feature will result in a more interactive question and answer session, so that two-way communication with users can run smoothly.


2014 ◽  
Author(s):  
Rachel M. Calogero ◽  
Usha Tummala-Narra ◽  
Gabriel Twose


Sci ◽  
2020 ◽  
Vol 2 (3) ◽  
pp. 59
Author(s):  
Philip Moore ◽  
Hai Van Pham

Motivation: There is a paradox at the heart of informatics where practical implementation generally fails to understand the socio-technical impact of novel technologies and disruptive innovation when adopted in ‘real-world’ systems. This phenomenon, termed technological determinism, is manifested in a time-lag between the adoption of novel technologies and an understanding of the underlying theory which develops following research into their adoption. Methods: We consider informatics theory as it relates to: social informatics and how humans’ function in society, the relationship between society and technology, information systems, information systems design, and human–computer interactions. The challenges posed by novel technologies and disruptive innovation are considered as they relate to information systems and information systems design. Open research questions with directions for future research are discussed with an introduction to and our proposed approach to socio-technical information system design. Significance: We conclude that the adoption of disruptive innovation presents both opportunities and threats for all stakeholders in computerised systems. However, determinism is a topic requiring research to generate a suitable level of understanding and technological determinism remains a significant challenge.



2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Siti Musyarrofah ◽  
Maulana Ashari ◽  
sofiansyah fadli

Lombok Institute of Information and Computer Management (STMIK) is one of the colleges in Central Lombok. In Higher Education there is a set of subjects given to participants in a period of education called the curriculum. Because the curriculum in each tertiary institution is different, a system that can equalize or convert courses is needed. Especially in supporting all lecture activities which in Higher Education must have a conversion system for equalizing subjects along with the number of effective semester credits takes up to two days, the head of study program is required to be able to produce or which is often referred to as a conversion term, both for advanced students and transfer students. The process of converting courses has not resulted in a decision that is a fast and appropriate decision for transfer student lectures. Based on the description above, the author intends to make a design entitled "The Design of Information Systems Conversion for Transfer and Advanced Students (Case Study of STMIK Lombok)".



2021 ◽  
Vol 13 (2) ◽  
pp. 1278-1286
Author(s):  
Andi Basru Wawo ◽  
Tuti Dharmawati

This study aims to determine and improve students' understanding of the Information System Audit material using the problem-based learning model. It is hoped that this research can provide benefits for the development of effective learning models to support the formation of the personality and scientific qualities of students and improve the skills of lecturers in developing learning models. This research is a classroom action research with a problem-based learning model. The research subjects are students studying at the Accounting Study Program, Faculty of Economics, Halu Oleo University in the 2018/2019 academic year who take information systems audit courses. The results showed that implementing the problem-based learning model could improve students' understanding of the information system audit material. It can be seen through an increase in students' complete learning from before when the pre-test was 0% in a row; from each cycle, there was an increase until the post-test was 95.6%. Students' interest in inactiveness and collaboration is also good, namely 3.44 (scale 1-4). This study also found that the problem-based learning model improved students' ability to solve problems, think critically, and build their knowledge because information systems audit materials require direct skills and in-depth understanding.



2020 ◽  
Vol 8 (2) ◽  
pp. 70-74
Author(s):  
M. Agphin Ramadhan ◽  
R. Eka Murtinugraha

The purpose of this research is to develop an e-module for the Statistics subject in the Building Engineering Education study program, Jakarta State University. E-module development using Adobe InDesign software. This research is included in development research (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, dan Evaluation). Two experts, who are material experts and media experts, validate the product. The product is an e-module which consists of 6 modules. Based on the validation, the average score of the material expert's assessment of modules 1 - 6 was 84% in the very feasible category. The average score of the media expert's assessment of modules 1 - 6 is 88.67% in the very feasible category. Based on the results of the validation, the Statistics E-Module is very feasible to use.



2021 ◽  
Vol 6 (12) ◽  
pp. 2193-2199
Author(s):  
Artika Arista ◽  
Muhammad Eka Purbaya ◽  
Khairun Nisa Meiah Ngafidin

In facing the industrial era 4.0, college graduates in information and computer science are required to adapt to the developments and needs of current industrial technology. The link and match between the world of education and industry is the key to optimizing the absorption of skilled labor. To answer these challenges, the Information systems undergraduate study program at Institut Teknologi Telkom Purwokerto, SUHU, and T-Lab held a Webinar Series "Link & Match of Information Technology between Academics and Industrial Needs" with the topic of Digital Business Roadmap: Exploring creative digital business ideas. This webinar activity is carried out using a mentoring method as well as sharing new knowledge with participants about Digital Business Transformation and how to explore creative digital business ideas. The result is that participants can understand digital business transformation and then explore creative digital business ideas to be developed in a business proposal.



JURNAL PETIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 27-31
Author(s):  
Dian Nurdiana

Abstract - Knowledge management is needed right now, but many companies or institutions are constrained in conducting knowledge management because of the limitations of the information system. In Information Systems Study Program Universitas Terbuka still uses a manual system that uses Windows file explorer. This results in the difficulty of sharing information with outsiders. Therefore we need a web-based knowledge management information system design that can solve problems so far. The design model in this article uses the Unified Modeling Language (UML) model, which is a structural model and techniques for modeling object-oriented program (OOP) design. The results of the design of knowledge management information systems are expected to be able to help develop software later. Keywords: information systems, knowledge management, Unified Modeling Language (UML).   Abstrak - Knowledge manajemen merupakan hal yang dibutuhkan saat ini, namun banyak perusahaan atau lembaga terkendala dalam melakukan knowledge manajemen karena keterbatasan sistem informasi. Di Prodi Sistem Informasi Universitas Terbuka masih menggunakan sistem manual yaitu menggunakan windows file explorer. Hal ini mengakibatkan sulitnya berbagi informasi dengan pihak luar. Oleh sebab itu dibutuhkan sebuah perancangan sistem informasi manajemen knowledge berbasis web yang bisa menyelesaikan permasalahan selama ini. Model perancangan pada artikel ini menggunakan model Unified Modeling Language (UML) yaitu model struktur dan teknik untuk pemodelan desain program berorientasi objek (OOP). Hasil yang dari perancangan sistem informasi manajemen knowledge ini diharapkan bisa membatu pengembangan perangkat lunak nantinya.                                                                                                                     Kata Kunci: sistem informasi, manajemen knowledge, Unified Modeling Language (UML).



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