Comments on Greenhow, Robelia, and Hughes: Digital Immersion, Teacher Learning, and Games
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In this comment article, the author elaborates on three significant issues that Greenhow, Robelia, and Hughes (2009) identified but did not explore. First, the author discusses the need for research on the impact that youth’s immersion in a digital world may have on meta-cognitive and social skill development. Then teacher learning with the Web is considered, and the author identifies research questions related to improving the design of professional learning experiences. The author concludes with a discussion of digital games for learning and points to several key areas that need further research.
2020 ◽
Vol 2
(2)
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pp. 86-102
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2019 ◽
Vol 1
(1)
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pp. 47-53
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2020 ◽
Vol 63
(2)
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pp. 123-143
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2006 ◽
Vol 58
(4)
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pp. 168-181
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2013 ◽
Vol 29
(1)
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pp. 117-147
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