scholarly journals Internal and external collaboration scripts in web-based science learning at schools

Author(s):  
Ingo Kollar ◽  
Frank Fischer ◽  
James D. Slotta
2014 ◽  
Vol 13 (1) ◽  
pp. 19-31
Author(s):  
Mario Mäeots ◽  
Margus Pedaste

Inquiry has been regarded internationally as an effective learning approach for science learning; however, it is still not actively used in many schools. The current study argues that one of the reasons is incompleteness of the model for inquiry. This study seeks to open inquiry from a new angle by bringing in general inquiry knowledge, which could be regarded as an important limitation in enhancing inquiry. Next, it is empirically tested if general inquiry knowledge is related to the level of students’ transformative inquiry skills. General inquiry knowledge pertains to the nature of a coherent inquiry process as a whole, comprehending knowledge about transformative and regulative inquiry processes. In this study, students’ general inquiry knowledge and transformative inquiry skills were evaluated in a web-based learning environment Young Researcher. The analysis of the results demonstrated that the learning environment was suitable for improving students’ general inquiry knowledge, and these are related with the level of transformative inquiry skills. Key words: computer-supported inquiry learning, general inquiry knowledge, inquiry learning, inquiry meta-processes, transformative and regulative inquiry processes.


2021 ◽  
Vol 2 (2) ◽  
pp. 237-253
Author(s):  
Arum Donna Safira ◽  
Iva Sarifah ◽  
Tunjungsari Sekaringtyas

Based on the needs analysis, it is necessary to develop interactive learning media. This research and development aims to produce products in the form of articulate storyline web-based interactive learning media for natural science learning and to find out the validation of web articulated storyline-based interactive learning media for science learning in grade V Elementary School. The samples in this study were 9 grade 5 elementary school students in the neighborhood around the researcher's house. The development model used in this study is the ADDIE development model (analyze, design, development, implementation and evaluation). Data collection techniques were carried out by interviews and questionnaires. Data analysis using Miles and Huberman model analysis. The trial results of developing interactive learning media based on web articulate storylines with media experts, materials experts, and learning design experts obtained an average value of 95% with the criteria "very feasible". The results of the one to one trial get an average score of 98.8% and the results of the small group trial get an average value of 99.4%. Referring to the results of data analysis of the Miles and Huberman’s model, the articulate storyline web-based interactive learning media is very suitable for use by fifth grade students in science learning in elementary schools.


Author(s):  
Andreas Harrer ◽  
H. Ulrich Hoppe

The modelling of learning processes and its use in computer-supported learning scenarios attracted attention in a wide variety of research fields in the last years, e.g. in web based education, computer supported collaboration scripts, and intelligent tutoring systems (ITS). Most of the discussion is either focused on the conceptual level of instructional design for exchange between designers or on the automated execution of predefined designs and learning scripts. In this chapter we will elaborate on the whole spectrum of different uses that visual learning models provide for teachers, learners, and researchers. Based on our discussions in an international research project on computer-supported collaboration scripts we identify desired properties for such modelling languages especially considering the needs of the practitioners. Finally we propose MoCoLADe (MOdel for COllaborative Learning Activity Design), an exemplary approach of a visual language for collaborative learning processes that was designed according to the presented principles.


2021 ◽  
Vol 5 (3) ◽  
pp. 241-252
Author(s):  
Amalia Firdausi ◽  
Fitria Eka Wulandari

This study aims to determine the feasibility of the module in improving students' understanding of eco-literacy. This research is development research using the 4D development model with ten students as research participants. The learning module developed is validated by two competent validators from internal and external campuses. The feasibility of the module includes the validity and reliability of the module as measured by the validation questionnaire sheet. The validation results show that the module obtained an average score of 3.66 (very valid category), with the reliability score of 0.83 (real category). The research data were analyzed descriptively and quantitatively. Students' understanding was measured on the competency test in the module on the pretest and posttest after giving the treatment. The results of the module trial calculated using the N-gain formula indicate that the effectiveness was under the high category with a score of 0.703 with an average pretest and posttest values of 43.7 and 83.49, respectively. Based on the study results, it can be concluded that the web-based science learning module developed is valid, reliable, and effective in improving students' understanding of eco-literacy.


2020 ◽  
Vol 4 (2) ◽  
pp. 155-167
Author(s):  
Lisnani Lisnani* ◽  
Gunadi Emmanuel

KAHOOT application is a web-based application that is used in learning as an application to test the ability of a group of people. This type of research is a type of qualitative and quantitative research. The purpose of this study is twofold: First, to get an overview of the process and results of student quizzes in High Class Science Learning courses through the use of the KAHOOT application for students of the Second Semester PGSD Study Program Musi Charitas Catholic University. Second, knowing the responses of PGSD Study Program Students in Second Semester Musi Charitas Catholic University who took part in the learning process using the KAHOOT application in the High Class Science Learning course. The sample in this study was the second semester students of the PGSD study program Palembang Musi Charitas Catholic University totaling 26 people. Data collection techniques using tests and questionnaires. Data were analyzed descriptively qualitative-quantitative. There are 2 results obtained in this study, namely: First, the learning process becomes more exciting, interesting, and challenging because it is accompanied by music and time to work on the questions so that students are trained in speed and accuracy in answering questions. The average value of student quizzes using the KAHOOT application is 66.69. Second, students gave a positive response to the use of the KAHOOT application as seen from the results of the questionnaire in which some students expected the completion of the quiz to be carried out using the KAHOOT application in the future


Sign in / Sign up

Export Citation Format

Share Document