scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB ARTICULATE STORYLINE PADA PEMBELAJARAN IPA DI KELAS V SEKOLAH DASAR

2021 ◽  
Vol 2 (2) ◽  
pp. 237-253
Author(s):  
Arum Donna Safira ◽  
Iva Sarifah ◽  
Tunjungsari Sekaringtyas

Based on the needs analysis, it is necessary to develop interactive learning media. This research and development aims to produce products in the form of articulate storyline web-based interactive learning media for natural science learning and to find out the validation of web articulated storyline-based interactive learning media for science learning in grade V Elementary School. The samples in this study were 9 grade 5 elementary school students in the neighborhood around the researcher's house. The development model used in this study is the ADDIE development model (analyze, design, development, implementation and evaluation). Data collection techniques were carried out by interviews and questionnaires. Data analysis using Miles and Huberman model analysis. The trial results of developing interactive learning media based on web articulate storylines with media experts, materials experts, and learning design experts obtained an average value of 95% with the criteria "very feasible". The results of the one to one trial get an average score of 98.8% and the results of the small group trial get an average value of 99.4%. Referring to the results of data analysis of the Miles and Huberman’s model, the articulate storyline web-based interactive learning media is very suitable for use by fifth grade students in science learning in elementary schools.

2019 ◽  
Vol 5 (2) ◽  
pp. 153
Author(s):  
Aprizal Lukman ◽  
Dwi Kurnia Hayati ◽  
Nasrul Hakim

This study aims to develop a video animation of science learning materials on water recycling and natural events. The development model used is the DDD-E model. The product developed wasvalidated by the material validator and the media validator, two and three times, respectively. Thenthe product is revised according to the suggestions and validator input. The final validation resultsindicate the product is worth testing with an average score of 4.6 which is included in the highlyvalid criteria. After that, an animated video product is tested on elementary school students to findout the practicality of the media


2018 ◽  
Vol 6 (1) ◽  
pp. 11
Author(s):  
Ika Maryani ◽  
Zia Sumiar

Natural science learning in elementary schools is considered difficult by students due to its complexity. Teachers have not been fully able to present the natural science lesson in accordance to the characteristics of elementary school students who are still love to play. Those making the learning process and outcomes have not been maximized and require learning media to overcome the problem. This study aimed to: (1) understanding the way to develop science monopoly in Force learning material; and (2) understanding the quality and feasibility of science monopoly. This study was research and development by ADDIE model in five stages, which are; analysis, design, development, implementation, and evaluation. The test of the product was conducted to the 4thgrade students of Muhammadiyah Bausasran 1 Elementary School, Yogyakarta. Instruments have been stated as valid by the expert judgement. The instruments were questionnaire of the feasibility of material, media, and learning expert; questionnaire of students response; and teacher response. Data analysis techniques were qualitative and quantitative data analysis. The assessment score of the media expert validation was 86.5 (very good), subject material expert was 87.5 (very good), learning expert was 85 (very good), teacher response was 100 (very good), and students response was 92.5 (very good).Thus, the learning media of science monopoly on force learning materials for elementary students was already feasible to use as a media of natural science learning.


2021 ◽  
Vol 4 (2) ◽  
pp. 201
Author(s):  
Mega Putri Islamyati ◽  
Ida Bagus Surya Manuaba

Teaching materials and online learning outcomes that are less than optimal affect the learning process. Students need visualization that can help concrete understanding of the material, especially in implementing online learning. This study aimed to develop interactive multimedia learning in science subjects according to the validation of expert tests and individual trials. This development research applies the DDD-E model (Decide, Design, Develop, Evaluate). The method used to collect data is a questionnaire equipped with observations and interviews. The data analysis used is quantitative and qualitative descriptive analysis. The subject of this development research is interactive learning multimedia. Then a review is carried out from subject content expert validators, instructional design experts, learning media experts, and individual trials on students. The results of data analysis based on validation by subject matter content experts obtained a percentage score of 96.15% with very good qualifications, instructional design experts obtained a score percentage of 87.5% with good qualifications, learning media experts obtained a percentage score of 93.00% with very good qualifications, and the results of the review of 3 students in individual trials obtained a percentage score of 91.66% with very good qualifications. Based on the results obtained, it can be concluded that the interactive learning multimedia developed is very feasible in science learning for sixth-grade elementary school students.


Author(s):  
Yanti Fitria

This study aims to improve the learning achievement of elementary school students. Second semester students majoring in elementary school teacher education (PGSD) FIP UNP Padang were involved as research subjects. As many as 24 students were given science learning by using the Problem Based Learning model. Subjects/samples of the study were given learning actions in the lectures of the basic concepts of Natural Sciences. Data obtained after the study were analyzed with descriptive statistics. This research was a classroom action research and was carried out for two cycles. The research findings show the results that an increase in student learning achievement with an average achievement score in cycle one of 76.28 and an average score in the second cycle of 88.46. An increase in score of 86.75. The findings can be concluded that the Problem Based Learning model is effective in improving student learning achievement rather than independent learning. Thus the science learning model Problem Based Learning can be used as an alternative model to improve student achievement in the digestive system material.


2018 ◽  
Vol 1 (2) ◽  
pp. 119-126
Author(s):  
Darmawati Darmawati

This research reveals the subject matter concerning science learning result of third grade students at Datok Sulaiman Islamic Elementary School Palopo City. Thus, this study aims to determine the improvement of science learning outcomes that are applied through the use of Make a Macth model in third grade students of Islamic Elementary School Datok Sulaiman in Palopo City. This research uses qualitative and quantitative approach with Classroom Action Research (PTK) which is designed through two cycles. Research subjects, students of Islamic Elementary School Datok Sulaiman class III which amounted to 24 students. Data collection techniques used, namely observation, documentation, and tests. The research data obtained were analyzed by using descriptive statistic formula (percentage) to express descriptively the research result. Furthermore, to discuss and explain the results of research that is quantitative descriptive then used techniques of data reduction analysis, data presentation, and conclusion. From the research results found that in the prasiklus stage, with the average score of students' learning outcomes is 53.75 with 20% classical learning completeness. After implemented the learning by applying the Make a macth learning model, in the first cycle, the average value of science learning achievement is 63.75 with 50% classical learning completeness. Furthermore, in cycle II with the average value of increased interest in science learning is 75 with 66% complete classical learning. Thus, the improvement of science learning outcomes in class III Islamic elementary school Datok Sulaiman Palopo.


2020 ◽  
Vol 4 (2) ◽  
pp. 145
Author(s):  
Made Agus Dwi Adnyana ◽  
Desak Putu Parmiti

The results of the analysis of the fifth-grade elementary school students' books in the second-semester Theme 7 and the results of observations in elementary schools state that the manuals used by teachers and students in the learning process are still limited especially in science material. The appearance of the book also less attractive, so students become less understanding of the material explained. In addition, the lack of use and development of media in the teaching and learning process also underlies the implementation of this research. The purpose of this research was to develop a pop-up book media on the topic of changing the form of objects with validity tested. This research was conducted using the ADDIE development model (analyze, design, development, implementation, evaluation). However, due to limited time, resources, and finances, the research was only carried out until the development stage. The subject in this research was the pop-up book media on the topic of changing the form of objects. Whereas the object of this research was the validity of the pop-up book media on the topic of changing objects. The method used in this study was a questionnaire given to two teachers and two lecturers as experts. The instrument used was a rating scale in the form of media assessment sheets for experts. The data analyzed with the mean formula to find out its validity. The average score of the pop-up book media after being reviewed by experts was 4.87 with very good qualifications. The implication of this research was the existence of pop-up book media that have very good qualifications. Based on the results of the analysis, the developed media was valid and can be used by the teacher to facilitate the teacher in explaining the material, especially on the topic of changing the form of objects in the fifth grade of elementary school.


2019 ◽  
Vol 1 (1) ◽  
pp. 29-40
Author(s):  
Riani Ika Oktafianti ◽  
Riawan Yudi Purwoko ◽  
Erni Puji Astuti

The purpose of this study was to develop a culture-based mathematics learning model through traditional Javanese games and find out the feasibility so that it could be used for elementary school students. This development research uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Through these stages of development, it  produce culture-based mathematics learning model through traditional Javanese games products with the main products in the form of model books, student books, teacher books, syllabus, lesson plans, and student worksheets. The research subjects were 19 fourth grade students at Klegenwonosari Elementary School. The data collection techniques in this study were carried out test and non-test. The data analysis technique in this study was in scores and percentages. Starting from the needs analysis of learning models, culture-based needs analysis, and curriculum analysis it is known that the use of mathematical learning models through traditional games has been done but outside learning, students were lack of knowledge about the traditional Javanese culture games that were Gobag Sodor and Engklek. Based on the results of the study, the mathematical learning model through traditional Javanese games fulfills the valid criteria with an average score of 3.79 from the model expert's assessment. Fulfill the effective criteria by obtaining the results of completeness of students 84.21% and get very positive students responses with a percentage of 90.90%. Therefore, Culture-based Mathmatics learning model through traditional Javanese games is suitable for elementary students. Keywords: traditional Javanes games, mathematics models, ethnomatematics


Author(s):  
Nurul Istiqomah

<p><em>The aim is to improve learning outcomes of Indonesian language material listening to conversational texts related to culture, sorry. Problem based learning model for second grade elementary school students. This type of research is a class research group, the research subject of teachers and students. Sources of data used are: students, teachers, principals, notes/documents of observations, learning outcomes tests. Data collection techniques with observation (observation), documentation, and tests. The results of this study indicate an increase in Indonesian language learning outcomes. This can be seen from the average value of 76.9 in the first cycle, with a learning completeness percentage of 70% 16 students who completed their studies. Then there was an increase in the class average score of 82.2 in the second cycle, with a percentage of learning completeness 87%, students who finished learning asthma as many as 20 students. The conclusion is that the problem based learning model can improve learning outcomes of Indonesian language material. Listening to text conversations related to culture, apologize to second grade elementary school students.</em></p>


2020 ◽  
Vol 4 (2) ◽  
pp. 295-307
Author(s):  
Wahyu Budiyani ◽  
Sujarwo Sujarwo

This study was aimed at improving junior high school students’ vocabulary mastery. The subjects of this study were the students grade 7 of junior high school with a total number of 60 students. The method employed in this study was the Research and Development design. The development model used is the ADDIE modification development model. The steps in the ADDIE development consist of five stages; namely analyzing, design, development, implementation, and evaluation. Product trials are carried out in three stages, namely small group trials, operational trials, and large group trials.. The instruments used in development research were observation sheets, interviews, and assessment questionnaires. A t-test was used to analyze the effectiveness of media development. The media then were validated by the media experts, material experts, and teachers. The results shows that the media is feasible with an average score of 4.55. The findings also show that the Interactive Learning Multimedia effectively enhance students’ vocabulary mastery for junior high school students and able to be used as a catalyst or alternative media teaching vocabulary. 


2021 ◽  
Vol 13 (3) ◽  
pp. 1786-1798
Author(s):  
M.Jaya Adi Putra ◽  
Mauliatun Nisa

The purpose of this study was to examine the validity of the development of the game of Monopoly on hydrospheric science learning in grade V Elementary School. Research and Development (RD) research is used in this type of research. The Four-D model describes the research and development process, consisting of four stages: defining, designing, developing, and distributing. The study took place in Pekanbaru in the 2020/2021 academic year with four fifth grade private elementary school students. The Four-D model in this development research is only up to the development stage. The purpose of this research is to develop a product and validate by the validator then test individually. We were collecting data using a Likert scale instrument. Physical aspects, usage aspects, image aspects, colour aspects, writing aspects, and functional aspects obtained an average score of 97.78%, categorized as very valid in the assessment carried out by media expert validators. The assessment results carried out by the material expert validator consisted of the content/material aspect, and the learning aspect resulted in an average score of 90%, which indicated both were very valid. The average individual test evaluation results were 97.78%, categorized as very good. Monopoly game media was declared valid for grade V Elementary School science learning based on data analysis by media experts, material experts, and individual trials.


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