PENGAPLIKASIAN KAHOOT DALAM KUIS PEMBELAJARAN FISIKA MATERI GLBB UNTUK UJIAN BERBASIS PERMAINAN
This research is a form of Kahoot media application in order to be used as a physics learning medium in the form of quizzes or game-based tests. the purpose of these research are: (1) knowing interesting or not the display of the questions are given, (2) knowing the level of the questions are given, (3) knowing the comparison between quizzes using Kahoot media with conventional media, and (4) knowing how the useful of the quiz with Kahoot media. Selected topic in this research is physics material about Irregularly Changing Straight Motion (Gerak Lurus Berubah Beraturan or GLBB), including: accelerated GLBB, slowed GLBB, vertical upward motion, downward vertical motion, and free fall motion. This research uses a descriptive method with a qualitative approach obtained from closed variable interviewing data. The subjects or respondents of this study are 18 students from 2019 Physics Education students at Siliwangi University. While for the object of this research is Kahoot media as a new perception of game-based exams. The results of this study indicate that: (1) The display of questions are given can be categorized as "Interesting" with a percentage of 50%. (2) The level of questions can be categorized as Quite Varied with a percentage of 55.6%. (3) Research respondents prefer quizzes with Kahoot media to use conventional media with a percentage of 61.1% and 38.9%, respectively. (4) The use of quizzes with Kahoot media can be categorized Good with a percentage of 61.1%.