scholarly journals ANALISIS PEMAHAMAN MAHASISWA PENDIDIKAN FISIKA UNIVERSITAS JEMBER MELALUI MULTIREPRESENTASI VERBAL DAN GRAFIK TENTANG MANFAAT DAN BAHAYA SINAR UV BAGI KESEHATAN

Author(s):  
Elma Tri Istighfarini ◽  
Sudarti ◽  
Yushardi

This study aims to analyze the understanding of Physics Education students at the University of Jember regarding the benefits and dangers of UV rays for health through multi-representation graphs and graphs. This study used a descriptive method with a quantitative approach through questionnaires to 50 students of Physics Education at the University of Jember, namely the 2nd semester students and 4th semester students.The data sources were obtained from a multiple choice questionnaire which included 10 verbal and graphic questions with 5 verbal questions and 5 questions. validated graph questions. The results of respondents' answers will be analyzed in describing the ability of Physics Education students at the University of Jember in understanding the benefits and dangers of UV rays for health through verbal and graphic multi-representation. Based on research that has shown that Physics Education students at the University of Jember better understand the material given or seen in questions with graphical representation results, it is seen from the average value of correct answers to verbal representation questions of 71.06% and the average correct answers for about graph representation of 39.76%. The percentage of 71.06% indicates that not all Physics Education students at the University of Jember understand the benefits and dangers of UV rays for health. This is because the sun in semester 2 students has not been given courses that discuss radiation and the small percentage of correct answers with graphical representations because the level of difficulty of the questions is higher related to questions of verbal representation. Keywords: UV radiation, Benefit of UV rays, Danger of UV Rays, Verbal Representation, Graphic Representation ABSTRAK Penelitian ini bertujuan untuk menganalisis pemahaman mahasiswa Pendidikan Fisika Universitas Jember mengenai manfaat dan bahaya sinar UV bagi kesehatan melalui multirepresentasi verbal dan grafik . Penelitian ini menggunakan metode deskriptif dengan pendekatan kuantitatif melalui kuisioner terhadap 50 mahasiswa Pendidikan Fisika Universitas Jember yaitu pada mahasiswa semester 2 dan mahasiswa semester 4. Sumber data diperoleh dari kuisioner berbentuk pilihan ganda yang meliputi soal verbal dan grafik  sebanyak 10 soal dengan 5 soal verbal dan 5 soal grafik yang telah divalidasi. Hasil jawaban responden akan dianalisis dalam  mendeskripsikan kemampuan mahasiswa Pendidikan Fisika Universitas Jember  dalam memahami manfaat dan bahaya sinar UV bagi kesehatan melalui multirepresentasi verbal dan grafik. Berdasarkan hasil penelitian yang telah dilakukan menunjukkan bahwa mahasiswa Pendidikan Fisika Universitas Jember lebih memahami materi yang diberikan atau dilihat dalam bentuk soal dengan representasi verbal daripada representasi grafik yaitu dilihat dari nilai rata – rata jawaban benar soal representasi verbal sebesar 71,06% dan rata – rata jawaban benar untuk soal representasi grafik sebesar 39,76%. Prosentase sebesar 71,06 % menunjukkan bahwa tidak semua mahasiswa Pendidikan Fisika Universitas Jember memahami manfaat dan bahaya Sinar UV bagi kesehatan. Hal ini dikarenakan pada mahasiswa semester 2 belum diberikan mata kuliah yang membahas mengenai  radiasi matahari dan kecilnya prosentasi jawaban benar dengan representasi grafik karena tingkat kesulitan soal lebih tinggi daripada soal dengan representasi verbal. Kata kunci: Radiasi UV; Manfaat Sinar UV; Bahasa Sibar UV; Bahasa sinar UV; Representasi Verbal; Representasi Grafik;  

2018 ◽  
Vol 7 (2) ◽  
pp. 239 ◽  
Author(s):  
Darmaji Darmaji ◽  
Dwi Agus Kurniawan ◽  
Ai Suryani ◽  
Ayu Lestari

This research was conducted to identify the science process skills of the physics education students of Jambi University in prism refraction practicum after using the basic physics practicum guidebook II. This research is a quantitative descriptive method. The study was conducted with a sample of 91 students. Data collection techniques were carried out using a science process skill observation sheet which was supported by interviews and documentation. Data were analyzed using descriptive statistics. The results showed that most students are highly skilled in implementing science process skills-based practicum with the following percentages: observing by 48.35%, classifying by 38.46%, measuring by 39.56%, predicting by 58.64%, compiling data tables by 51.65%, making graph by 58.24%, planning the experiment by 61.54%, and conducting the experiment by 45.05%. The students were also quite skilled in constructing hypotheses and defining variables with the percentage of 57.14% and 39.56%, respectively. The results of the study are expected to be used as a consideration for study programs and other faculties at Jambi University as well as other universities to conduct related studies.


Author(s):  
Reyna Karlina ◽  
Yon Rizal ◽  
Pujiati Pujiati ◽  
Albet Maydiantoro

This study aims to determine the influence of achievement motivation variable on learning achievement in Introduction to Accounting course of Economic Education students at the University of Lampung. The study employed a descriptive method using an ex-post facto approach and a survey with a population of 170. The research sample was determined through a purposive sampling with a total of 119 respondents. The data collected through a questionnaire were processed using SPSS to run partial hypothesis testing through t-test and simultaneous F-test. The results of this study indicate that there is an influence of achievement motivation on learning achievement in Introduction to Accounting course among Economic Education students at the University of Lampung.


2021 ◽  
Vol 10 (4) ◽  
pp. 156
Author(s):  
Ahmad Nor Hamidy ◽  
Sudarti Sudarti ◽  
Trapsilo Prihandono

Most Physics Education students do not know about ionizing radiation technology in food preservation. This study aims to determine and analyze the ability of physics education students at the University of Jember in understanding ionizing radiation technology in food preservation. The research method used is a questionnaire method to 50 physics education students at the University of Jember. The research variable is students' knowledge of ionizing radiation technology as food preservation. The data collection technique used is by giving 10 multiple choice questions to 50 students of Physics Education. The results of student answers will be analyzed and represented in the form of tables and pie charts.


2019 ◽  
Author(s):  
Wahyu Nurhidayat

This research is a form of Kahoot media application in order to be used as a physics learning medium in the form of quizzes or game-based tests. the purpose of these research are: (1) knowing interesting or not the display of the questions are given, (2) knowing the level of the questions are given, (3) knowing the comparison between quizzes using Kahoot media with conventional media, and (4) knowing how the useful of the quiz with Kahoot media. Selected topic in this research is physics material about Irregularly Changing Straight Motion (Gerak Lurus Berubah Beraturan or GLBB), including: accelerated GLBB, slowed GLBB, vertical upward motion, downward vertical motion, and free fall motion. This research uses a descriptive method with a qualitative approach obtained from closed variable interviewing data. The subjects or respondents of this study are 18 students from 2019 Physics Education students at Siliwangi University. While for the object of this research is Kahoot media as a new perception of game-based exams. The results of this study indicate that: (1) The display of questions are given can be categorized as "Interesting" with a percentage of 50%. (2) The level of questions can be categorized as Quite Varied with a percentage of 55.6%. (3) Research respondents prefer quizzes with Kahoot media to use conventional media with a percentage of 61.1% and 38.9%, respectively. (4) The use of quizzes with Kahoot media can be categorized Good with a percentage of 61.1%.


2021 ◽  
Vol 8 (2) ◽  
pp. 81-87
Author(s):  
Sudarti Sudarti ◽  
◽  
Sherly Nur Laili ◽  
Karina Laksmiari ◽  
◽  
...  

The greenhouse effect is the process by which radiation from a planet's atmosphere warms a planet's surface to a temperature higher than what it would be if there were no atmosphere. Catherine Gautier (2006) in a class shows that students are often unaware of their misunderstanding of their representations when compared to scientific representations. One of the factors that can influence misconceptions in students is an error in interpreting the meaning conveyed. This study aims to test the mastery of the concept of the greenhouse effect on students. The sample used in this study was 50 students of Physics Education class of 2016 at the University of Jember who were taking their fourth semester. Methods The research is carried out with quantitative methods. The method of collecting data is a questionnaire obtained from open questions (in the form of essays) posed to students of Physics Education class 2016 at the University of Jember, totaling 10 questions. Based on the results of data analysis, it can be concluded that there are students who have misconceptions about the greenhouse effect. Keywords: Atmosphere, Greenhouse Effect, Misconception, Temperature.


EduFisika ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 28-33
Author(s):  
Ani Puji Rahayu ◽  
Sundarti Sundarti

The purpose of this study was to determine the knowledge in critical thinking of physics education students about the use of solar cell technology. This study uses a qualitative approach. The subjects in this study were 40 students of physics education at the University of Jember. Critical thinking indicators that must be studied are analysis, explanation, interpretation, evaluation, inference, and self-regulation. The research instrument used a test given via google form. The results showed that the percentage of students who were able to answer questions correctly was still relatively low. This shows that the knowledge of physics education students at the University of Jember about solar cell energy is still very lacking.


2020 ◽  
Vol 8 (2) ◽  
pp. 101-110
Author(s):  
Rahmat Rizal ◽  
Dadi Rusdiana ◽  
Wawan Setiawan ◽  
Parsaoran Siahaan

Technology continuously facing the development requires a significant change for the community to master several competencies in using and utilizing various facilities in digital technology, including teachers as a component that plays a important role in education must be equipped with digital literacy. The purpose of this study was to obtain a digital literacy description of physics education students as preservice physics teacher in the first semester. This research was conducted using a descriptive method involving 80 first-semester physics education students at a university in Tasikmalaya. Data is collected by using tests and interviews. The instrument used was a valid and reliable digital literacy test as well as an interview guide. Data obtained is processed by determining the student score means and correlated with the results of the interview. The results showed that the mean of student’s digital literacy was 50 with a low category. Three digital literacy competency areas owned by students show that the mean literacy competency of information and digital data is 36 (low category), the mean of communication and collaboration competency is 68 (medium category), and the mean of digital content creation is 47 (low category). 


2019 ◽  
Author(s):  
Wahyu Nurhidayat

This research is a form of Kahoot media application in order to be used as a physics learning medium in the form of quizzes or game-based tests. the purpose of these research are: (1) knowing interesting or not the display of the questions are given, (2) knowing the level of the questions are given, (3) knowing the comparison between quizzes using Kahoot media with conventional media, and (4) knowing how the useful of the quiz with Kahoot media. Selected topic in this research is physics material about Irregularly Changing Straight Motion (Gerak Lurus Berubah Beraturan or GLBB), including: accelerated GLBB, slowed GLBB, vertical upward motion, downward vertical motion, and free fall motion. This research uses a descriptive method with a qualitative approach obtained from closed variable interviewing data. The subjects or respondents of this study are 18 students from 2019 Physics Education students at Siliwangi University. While for the object of this research is Kahoot media as a new perception of game-based exams. The results of this study indicate that: (1) The display of questions are given can be categorized as "Interesting" with a percentage of 50%. (2) The level of questions can be categorized as Quite Varied with a percentage of 55.6%. (3) Research respondents prefer quizzes with Kahoot media to use conventional media with a percentage of 61.1% and 38.9%, respectively. (4) The use of quizzes with Kahoot media can be categorized Good with a percentage of 61.1%.


2019 ◽  
Author(s):  
Wahyu Nurhidayat

This research is a form of Kahoot media application in order to be used as a physics learning medium in the form of quizzes or game-based tests. the purpose of these research are: (1) knowing interesting or not the display of the questions are given, (2) knowing the level of the questions are given, (3) knowing the comparison between quizzes using Kahoot media with conventional media, and (4) knowing how the useful of the quiz with Kahoot media. Selected topic in this research is physics material about Irregularly Changing Straight Motion (Gerak Lurus Berubah Beraturan or GLBB), including: accelerated GLBB, slowed GLBB, vertical upward motion, downward vertical motion, and free fall motion. This research uses a descriptive method with a qualitative approach obtained from closed variable interviewing data. The subjects or respondents of this study are 18 students from 2019 Physics Education students at Siliwangi University. While for the object of this research is Kahoot media as a new perception of game-based exams. The results of this study indicate that: (1) The display of questions are given can be categorized as "Interesting" with a percentage of 50%. (2) The level of questions can be categorized as Quite Varied with a percentage of 55.6%. (3) Research respondents prefer quizzes with Kahoot media to use conventional media with a percentage of 61.1% and 38.9%, respectively. (4) The use of quizzes with Kahoot media can be categorized Good with a percentage of 61.1%.


2019 ◽  
Vol 5 (3) ◽  
pp. 189
Author(s):  
Amado C Gequinto ◽  
Do Mads

Skills and competencies are highly regarded in todays global market. Different agencies specifically those seeking for  technologists, technicians, and engineers, have stressed out that skills and competencies as major components  for individual workers.  This aimed to determine  the relevance and appropriateness of acquired skills and competencies by industrial technology graduates, and determine the extent of use of skills and competencies in the current employment. Review of related literatures and studies have been considered in the realization, understanding, analysis, and interpretation of this research exploration. A descriptive method of research was used with 78 graduates from 2015-2016 and 117 graduates from 2016-2017, who participated in the study survey process. The BatStateU Standardized Questionnaire was used to gather data. A brief interview and talk during the visit of alumni in the university was also considered, as well as the other means of social media like email, facebook, messenger, and text messaging.   Results show that skills and competecnices acquired by industrial technology graduates are all relevant and appropriate.  The study also found that there is some to great extent use of acquired skills and competencies to their current employment. The study implies that the acquired skills and competencies from the university significantly provided the graduates the opportunities ins the national and global markets and industries.


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