scholarly journals Virtual Reality (VR) Multi-User Lab for Immersive Teaching

2022 ◽  
Author(s):  
Sarune Savickaite ◽  
Elliot Millington ◽  
Imants Latkovskis ◽  
Jonathan Failes ◽  
Nathan Kirkwood ◽  
...  

As VR technology matures, it offers opportunities to provide state of the art learning experiences. The use of this technology in education is not new, however, it can be significantly improved. Situated (or contextual) learning is one of the key pillars of immersive learning. Multi-user interaction in virtual environments has always been one of the goals of VR and this has been represented by the tools developed for it. In this preliminary work, we aim to introduce Project Mobius, which is a collaborative project between Edify.ac and the University of Glasgow. We describe how our multi-user lab has been set up and potential future applications for teaching and learning.

Author(s):  
Randall Spain ◽  
Benjamin Goldberg ◽  
Jeffrey Hansberger ◽  
Tami Griffith ◽  
Jeremy Flynn ◽  
...  

Recent advances in technology have made virtual environments, virtual reality, augmented reality, and simulations more affordable and accessible to researchers, companies, and the general public, which has led to many novel use cases and applications. A key objective of human factors research and practice is determining how these technology-rich applications can be designed and applied to improve human performance across a variety of contexts. This session will demonstrate some of the distinct and diverse uses of virtual environments and mixed reality environments in an alternative format. The session will begin with each demonstrator providing a brief overview of their virtual environment (VE) and a description of how it has been used to address a particular problem or research need. Following the description portion of the session, each VE will be set-up at a demonstration station in the room, and session attendees will be encouraged to directly interact with the virtual environment and ask demonstrators questions about their research and inquire about the effectiveness of using VE for research, training, and evaluation purposes. The overall objective of this alternative session is to increase the awareness of how human factors professionals use VE technologies and increase the awareness of the capabilities and limitations of VE in supporting the work of HF professionals.


2012 ◽  
pp. 1307-1322
Author(s):  
Trevor Barker

This chapter presents a summary of research undertaken at the University of Hertfordshire into the usability and affordances of three-dimensional (3D) virtual environments (VE) used in teaching and learning. Our earlier experimental work identified important variables related to individual differences and how these affected task completion, learning, and attitude to the environment. More recently the results of these laboratory-based empirical studies have been applied to teaching and learning in the Second Life virtual world. The results of two studies are presented with undergraduate Computer Science students. In the first study the affordances of the Second Life environment for project group working and teaching was evaluated. In the second study small groups of learners developed real world games and modified these for play in Second Life. Based on experiences from these studies, a set of recommendations related to the use of 3D virtual environments in teaching and learning is presented.


Author(s):  
Qingjin Peng

This paper describes the experience of teaching a graduate course in Mechanical and Manufacturing Engineering Programs at University of Manitoba, Virtual reality technology in product design and manufacturing. The course has been delivered six years since 2001. The course provides an opportunity for students to plan and optimize a design or manufacturing process in virtual environments. Students are expected to analyze some complex, open-ended questions in virtual environments for conceptual design solutions. This paper introduces the course outline and teaching materials developed in the last few years. The emphasis and challenge in the teaching and learning will be discussed. Examples of course projects completed by students are presented. The further work and direction of the course improvement will also be addressed.


Author(s):  
Marina Carulli ◽  
Monica Bordegoni ◽  
Umberto Cugini

The sense of smell has a great importance in our daily life. In recent years, smells have been used for marketing purposes with the aim of improving the person’s mood and of communicating information about products as household cleaners and food. However, the scent design discipline can be also applied to any kind of products to communicate their features to customers. In the area of Virtual Reality several researches have focused on integrating smells in virtual environments. The research questions addressed in this work concern whether Virtual Prototypes, including the sense of smell, can be used for evaluating products as effectively as studies performed in real environments, and also whether smells can contribute to increase the users’ sense of presence in the virtual environment. For this purpose, a Virtual Reality experimental framework including a prototype of a wearable olfactory display has been set up, and experimental tests have been performed.


2001 ◽  
Vol 10 (4) ◽  
pp. 345-358 ◽  
Author(s):  
F. David Rose ◽  
Elizabeth A. Attree ◽  
Barbara M. Brooks ◽  
Tresa K. Andrews

The virtual reality research group at the University of East London has its origins in basic neuroscience research on environmental influences on recovery of function from brain damage. Here we describe our work since incorporating within our research the use of virtual environments (VEs) in brain damage rehabilitation. We have focused on three issues relating to the development of VEs for people with impaired brain function: “usability”, the value of active interaction (as opposed to passive observation), and the nature of transfer of training from virtual to real environments. Our studies, which have encompassed vascular, traumatic, degenerative, and developmental brain damage, suggest that VEs have great potential in brain damage rehabilitation.


2014 ◽  
Vol 926-930 ◽  
pp. 4469-4472
Author(s):  
Xiao Yan Zhang

As everyone knows, language teaching and learning should be carried out in a certain environment. The virtual reality technology language environment play a decisive role on modern language teaching based on a spurt of progress in science and technology today. Firstly, this paper introduced connotation of the virtual reality technology synoptically and proposed the idea of classroom teaching and extracurricular English learning with virtual reality technology according to the university English teaching content.


2011 ◽  
Vol 4 (3) ◽  
Author(s):  
Gabriel Jacobs

I am currently a member of a working party set up in my own university to look into a range of IT matters, including learning technology, with the aim of producing a mediumterm institutional plan. At many of the meetings I attend, I hear about the urgency of focusing our CAL effort, but the conviction around the table is often tempered by lecturers' complaints that the off-the-shelf courseware they have tried either does not work well, or does not fit their particular needs, or both. So a suggestion is made: we should move in the direction of developing our own high-quality educational software tailored to our individual requirements. And since these requirements are very diverse over the whole campus, we should establish a Centre for Educational Technology, a Courseware Resources and Advice Unit, a Virtual Learning Development Laboratory, an Institute for Computer-Based Academic Practice . . . call it what you will. It should be staffed by experts who can advise departments and produce for them, or help them to produce, the exact software they require. It should be supported by a battalion of technicians, and should not only be equipped with white-hot multimedia but also backed by sufficient financial resources to ensure continuous upgrades so as to remain in a permanent state of state-of-the-art. The bank balance is not as healthy as it might be (whose is?), but the university management must nevertheless somehow be convinced of the necessity of spending money on the project.DOI:10.1080/0968776960040301


2006 ◽  
Vol 43 ◽  
pp. 278
Author(s):  
Laura J. Downing ◽  
Lutz Marten ◽  
Sabine Zerbian

The collection of papers in this volume presents results of a collaborative project between the School of Oriental and African Studies (SOAS) in London, the Zentrum für allgemeine Sprachwissenschaft, Typologie und Universalienforschung (ZAS) in Berlin, and the University of Leiden. All three institutions have a strong interest in the linguistics of Bantu languages, and in 2003 decided to set up a network to compare results and to provide a platform for on-going discussion of different topics on which their research interests converged. The project received funding from the British Academy International Networks Programme, and from 2003 to 2006 seven meetings were held at the institutions involved under the title Bantu Grammar: Description and Theory, indicating the shared belief that current research in Bantu is best served by combining the description of new data with theoretically informed analysis. During the life-time of the network, and partly in conjunction with it, larger externally funded Bantu research projects have been set up at all institutions: projects on word-order and morphological marking and on phrasal phonology in Leiden, on pronominal reference, agreement and clitics in Romance and Bantu at SOAS, and on focus in Southern Bantu languages at ZAS. The papers in this volume provide a sampling of the work developed within the network and show, or so we think, how fruitful the sharing of ideas over the last three years has been. While the current British Academy-funded network is coming to an end in 2006, we hope that the cooperative structures we have established will continue to develop - and be expanded - in the future, providing many future opportunities to exchange findings and ideas about Bantu linguistics.  


2018 ◽  
pp. 720-732
Author(s):  
Vanessa Camilleri ◽  
Alexiei Dingli ◽  
Matthew Montebello

2016 is the year when virtual and augmented reality takes a boost. We've already seen various Virtual reality (VR) headsets being released and Microsoft new Hololens is finally being realised thus paving the way for Augmented Realities (AR). In this chapter, we will explore further the use of VR in two particular domains in which governments are facing difficulties. The first topic is related to disorders and in the second domain we will consider migration. We will do this by creating new VR experiences, which present to the users alternative realities. The context we will be looking at is that of teacher training. As teaches they cannot fully comprehend what an autistic child or a child migrant experiences simply because they haven't lived through that experience themselves. Thus we have created an innovative inter-faculty collaboration at the University of Malta aimed at addressing this challenge. Previous studies into the importance of VR for teaching and learning, have described the ways in which people immersed in this alternative reality have been affected.


Author(s):  
Elisabeth Ramos Rodriguez ◽  
Patricia Vásquez Saldías ◽  
Jonathan Rojas-Valero ◽  
Betsabé González Yáñez

ABSTRACTHis paper aims to show the state of the art relevant to a study that considers the development of a teaching experiment (Plomp, 2010) (design, planning and analysis of a teaching unit) to promote the teaching and learning of future engineers newly admitted to the Catholic University of Valparaiso, Chile. This experiment is based on the redesign of the textbook under the eaves of the teaching of mathematics . Under the qualitative paradigm, we addressed the state of the art from two angles: the teaching experience and the texts used today. On teaching experience, we analyze, from a survey, the way this textbook has been used and its implication in teaching at the University. For second edge, we considered the study of texts mostly employees in three prestigious universities in our country, observing their mathematical components and / or the teaching of mathematics. The results show a variety of ways in which the text is used, from a simple suggestion for the college student, until explicit support, class to class. On the other hand, use of texts that have a strong disciplinary component (mathematics), to the detriment of the teaching is evident. This leaves us in a complex and challenging scenario for teaching experiment: the design of a text that promotes the connection between mathematics and its teaching as a means to strengthen the teaching and learn- ing of mathematics at higher level.RESUMENEste trabajo tiene por objetivo mostrar parte del estado del arte, el rediseño y algunos resultados de implementación -bajo el alero de la didáctica de la matemática- del primer capítulo del texto guía para futuros ingenieros, recién ingresados a la Pontificia Universidad Católica de Valparaíso, Chile. Bajo el paradigma cualitativo, abordamos el estado del arte y el rediseño del texto actualmente empleado. Los resultados muestran una diversidad de formas en que se usa el texto, desde una simple sugerencia para el estudiante universitario, hasta un apoyo explícito, clase a clase. Por otro lado, se evidencia un empleo de textos que poseen un fuerte componente disciplinario (de la matemática), en desmedro de lo didáctico. Se presenta el rediseño de un texto que intenta impulsar la conexión entre la matemática y su didáctica como un medio que fortalezca el proceso de enseñanza y aprendizaje de la matemática a nivel superior. Actualmente, dicho texto se encuentra en la etapa de implementación en dos cursos de cálculo diferencial de dos carreras de ingeniería. Tal aplicación ha tenido como producto el trabajo de estudiantes y profesores sobre dicho texto, evidenciando aspectos positivos de dicha implementación en base a la experiencia de los profesores a cargo de las asignaturas respectivas, quienes han dispuesto las bases para ajustar este rediseño en base a la implementación realizada. Contacto principal: [email protected]


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