scholarly journals Development of Mathematic Learning Devices Through The Application of The Problem Based Learning Model to Facilitate KPMM in Number Pattern Materials

2021 ◽  
Vol 5 (2) ◽  
pp. 267
Author(s):  
Eko Payasto ◽  
Maimunah Maimunah ◽  
Sehatta Saragih

This research is motivated by the low ability of students to solve mathematical problems (KPMM) and the teacher has not been optimal in developing mathematics learning tools independently. The purpose of this study was to produce mathematics learning tools through the application of the Problem Based Learning (PBL) model to facilitate KPMM students of SMP Negeri 2 Pangkalan Lesung on number pattern material. This type of research is development research using the 4-D model. Learning tools developed in the form of syllabus, lesson plan (RPP) and student worksheets (LKPD) and KPMM questions. The instruments in this study were validation sheets and student questionnaires. Validation sheets consist of syllabus validation sheets, lesson plans validation sheets, and student worksheet validation sheets, while student questionnaires are in the form of student response sheets. Based on the results of the validation analysis, it shows that the device being developed is very valid. The result of the validation of the syllabus was 3.79; the average RPP score was 3.67; and the average LKPD score was 3.66. The student response questionnaire on the small-scale test showed an average percentage of 94.67% with the very practical category. The learning tools developed were valid and practical for use by students of SMPN 2 Pangkalan Lesung.

Author(s):  
Kholilah Amriani Harahap ◽  
Bornok Sinaga ◽  
Pargaulan Siagian

This study aims to produce valid, practical, and effective learning tools, as well as to analyze the improvement of visual thinking skills in problem solving for XI grade students of SMA Negeri 1 Samudera using mathematics learning tools oriented problem based learning assisted by GeoGebra. The data were obtained through the validation sheet of teaching materials, observation sheets, student response questionnaires, and instruments for testing the ability of visual thinking in solving mathematical problems. This study uses the Dick & Carey (1996) development model. Based on the results of the validity by the validator team, the average validity of the RPP was 4.51, LKPD was 4.22, and student books were 4.29. Expert / practitioner assessment which states that learning devices can be used with a few revisions and without revision, the results of interviews with teachers and students obtain information that learning devices can be used easily and the results of observations of the implementation of learning tools in class in the first trial of 81.67% and in the second trial of 87.22% and included in the good category. Learning devices in trial II, obtaining classical student learning completeness results have been achieved in trial II, namely 87.5%, the achievement of learning objectives has been achieved for each item in trial II, student responses are very positive to the device being developed and learning time does not exceed ordinary learning, namely three meetings.


2021 ◽  
Vol 5 (2) ◽  
pp. 325
Author(s):  
Farida Farida ◽  
Kartini Kartini ◽  
Sehatta Saragih

The student learning activities do not support developing mathematical problem solving abilities. One of the factors is the learning tools used have not provided the opportunity for students to hone their mathematical problem solving skills. This study aims to produce a valid and practical semester VIII class SMP mathematics learning device for use by using the Problem Based Learning Model with a scientific approach to the SPLDV material. This type of research is a development research with the ADDIE development model which includes the following steps: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. Data were collected through observation, interviews, and student response questionnaires. The subjects of this study were students of class VIII MTS GUPPI Bandar Sungai. Data analysis techniques used qualitative and quantitative statistics. Based on the results of data analysis, information was obtained that the learning device met the valid and practical criteria. The results of the validity of the learning tools in the form of a syllabus with a percentage of 82.99%, RPP 85.75% and LKPD of 83.23% fulfilled the validity level, namely valid. The results of the practicality of the learning tools seen from the student response questionnaire were 92%, these results met the practicality level, which was very practical, while in terms of the teacher's observation sheet it fulfilled the practicality level of 87.78% fulfilling the very practical level.


2021 ◽  
Vol 17 (2) ◽  
pp. 115
Author(s):  
Syamsuddin Syamsuddin ◽  
Herlina Ahmad

Covid-19 is affecting the world of education. Teachers are intended to change the paradigm of teaching methods, teachers face digital habits. The application of learning applications is an option in instilling mathematical concepts. The application of learning mathematics is one of the media that can be used by teachers in growing students' metacognitive abilities in understanding and solving mathematical problems. This type of research is a design research using the Plomp model with five stages, including: (1) initial assessment stage (2) design stage, (3) realization/construction stage, (4) test, evaluation and revision stage, and (5) stage implementation. This study aims to design three-dimensional learning assisted by the GeoEnzo application to foster students' metacognitive abilities in understanding and solving mathematical problems, especially three-dimensional material. The subjects of this study were students of class XII SMK Mega Link Majene which opened 40 people. This research resulted in: (1) the development of mathematical learning tools, especially on three-dimensional material that was valid, practical, and effective; (2) student activity observation sheets and teacher implementation; (3) student response questionnaires; and (4) learning outcomes test. The results of the research on the development of the GeoEnzo-assisted mathematics learning design are valid, practical, and effective for improving the metacognitive abilities of the students of SMK Mega Link Majene. 


2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 238-243
Author(s):  
Ananda Fatara Suwandi ◽  
Hairunnisyah Sahidu ◽  
I Wayan Gunada

This research aims to develop problem-based learning model learning tools with multiple intelligences approaches to improve the effective physics problem-solving skills of learners. This research is research and development with 4D models defined, designed, developed, and disseminated. The products developed in the form of syllabus, lesson plan, student worksheet, and instrument tests of learners’ problem-solving and logical-mathematical skills. The validity of the product was assessed by six validators, namely three lecturers and three practitioner teachers with a Likert scale analysis. After the validity test, the learning device was conducted a limited trial that aims to measure the effectiveness of learning devices to get N-gain test scores through questionnaires about the ability to solve problems and mathematical logic of learners and efficiency determined from the response of teachers and learners. The results of the study based on assessments from validators showed the overall device averaged above 3.27 with excellent categories. Then the average result of the N-gain test obtained a value of 0.69 with a moderate category. Based on the results of the analysis of the response of learners to the module showed positive criteria with the acquisition of 66.7%. These results can be concluded that the developed product is effectively used in learning


Eksponen ◽  
2019 ◽  
Vol 9 (1) ◽  
pp. 55-66
Author(s):  
Berta Apriza

Education functions to upgrading, forming, character and develop civilization nation. Having the ability to think and actions to effective and creative in the realm of abstract and concrete can be used as self development independently. Students need to armed with critical thinking skills, systematic, logical, creative, and cooperate effectively to obtain, choose, and manage an information. Mathematics learning is directed to develop critical thinking skills and discussed open and objective because mathematics having strong and structure clear and links between the concept of the one with another concept. By analyzing learning needs of mathematics, formulate and designed a learning programs, choose a strategies and evaliated them correctly to get good results. The ability critical thinking is very important in studying new matter and that known way, and learn to ask effectively and reach a conclusion consistent with the facts. Mathematic learning with problem based learning is the concept of better used activity of the student during learning. In accordance with statements from Westwood (2008: 31) stated that PBL: 1) propel oneself directly in learning, 2) prepared students to critical thinking and analytical, 3) give opportunity to students to identify, find and use numerous this approuch in should think, 4) is the learning is very closely related to the real world and motivate students, 5) involving activeness in integrating information and skills of various the discipline, and 6) knowledge and strategy by the possibility of will be maintained and tranferred to the learning situation other, improve the ability to communicate and the social skills needed to cooperation and teamwork. By chance the learning process as an alternative in solving mathematical problems with using the ability critical think an to cultivate the scientific attitude of student.


2018 ◽  
Vol 2 (2) ◽  
pp. 1-12
Author(s):  
Rustiani S ◽  
Hafsyah Hafsyah ◽  
Putriyani S

This study was a research and development which aimed at developing and producing mathematics learning tool for Geometry learning which was valid, reliable, objective, and practical.The product expected from this study was the learning tools on the topic of Geometry which was valid (R>85%), practical ( observe = 2) , and effective (THB = 85,7%, students activity > 80%, and positive response 98,7%). The product was consisted of 8 components, namely (1) Lesson plan; (2) Text book; (3) Worksheet; (4) Evaluation test of learning tools; (5) Observation sheet of students activity; (6) Observation sheet on implementation of learning tool; (7) questionnaire of students respons; and (8) validation sheet. The development process of authentic evaluation instrument used the modification of 4-D Model from Thiagarajan.The tried out was conducted at SMAN 1 Enrekang to grade X students. The result of the study revealed that the development of authentic evaluation instrument for Geometry learning which was valid, reliable, objective, and practical. Suggestion for this study are (1) other researchers who are interested in developing this study should learn the limitation of this study and (2) the development of authentic evaluation instrument for Geometry learning should also develop other subject materials to assist teachers in evaluating student’s based on their competence.


2017 ◽  
Vol 7 (02) ◽  
pp. 01-07
Author(s):  
Teguh Arifianto

The learning process used in the X class of Computer Engineering and Computer Networking Competition classes still use teacher centered method, where teachers are more dominant than the students in the learning process. Thus, students who do not have the motivation to learn or not pay attention to the process of learning instead of opening an online game for the browser or active with social media.This study aims to apply e-learning based on moodle Problem Based Learning method in SMK Negeri 1 Pasuruan. The subjects of this study are students of class X TKJ 1 SMK Negeri 1 Pasuruan, amounting to 36 people. To know the teacher and student response to the implementation of moodle based e-learning mnggunakan problem based learning method obtained by using questionnaire method / questionnaire. Based on the results of the research, the conclusion that can be taken is the application of moodle based e-learning using problem based learning method on the subjects of Computer Assembly class X TKJ 1 has been tested. From the results of questionnaire data analysis given to the teacher respondents obtained an average percentage score of 81.87% and student respondents got an average percentage score of 88.86%. This shows that the application of moodle based e-learning using problem based learning method in SMK Negeri 1 Pasuruan is very effective and in terms of moodle performance using problem based learning method in its application can be quite good.


Author(s):  
Endar Chrisdiyanto ◽  
Zudhy Nur Alfian ◽  
Aji Pangestu

The objective of this development research is to produce a mathematical problem-based learning tool on the topic of social arithmetic to improve the creative thinking skills of junior high school students. This research describes the quality of the learning tools developed in terms of three aspects, namely validity, practicality, and effectiveness. The development model employed in the development of this learning device is the ADDIE model. The ADDIE model consists of analysis, design, development, implementation, and evaluation. Learning devices meet the validity criteria indicated by the lesson plan score of 151 in the very good category. The assessment score of student's worksheet is 125 which is in a very good category. Teacher questionnaire responses obtain a score of 87 which is in the very practical category and the student response questionnaire obtains a score of 68.29 which is in the very practical category. The results of the analysis on the effectiveness show that the learning device meets the effectiveness criteria viewed from the percentage of completeness of 87%, the significance value of 0,000 <α (0.005), and the value of t count (6,604)> t table (1,645).


2020 ◽  
Vol 9 (3) ◽  
pp. 463-474
Author(s):  
Ranti Santika Dewi ◽  
Rostina Sundayana ◽  
Reni Nuraeni

AbstrakRendahnya kemampuan komunikasi matematis dan Self Confidence siswa berpengaruh terhadap prestasi dalam pembelajaran matematika. Perlu upaya untuk meningkatkan kemampuan komunikasi dan Self Confidence siswa salah satunya dengan menggunakan model Discovery Learning dan Problem Based Learning. Tujuan penelitian untuk menganalisis perbedaan peningkatan kemampuan komunikasi matematis dan Self Confidence antara siswa yang mendapatkan model Discovery Learning dan Problem Based Learning. Metode penelitian yang digunakan adalah kuasi eksperimen dengan populasi seluruh siswa kelas X SMA Negeri 2 Garut. Sampel pada penelitian ini sebanyak dua kelas yaitu X MIPA 1 sebagai kelas eksperimen 1 sebanyak 35 siswa yang mendapat model Discovery Learning dan X MIPA 2 sebagai kelas eksperimen 2 sebanyak 33 siswa yang mendapat model Problem Based Learning. Instrumen penelitian yang digunakan berupa tes uraian dan angket skala Bandura. Berdasarkan hasil analisis secara statistik diperoleh kesimpulan bahwa terdapat perbedaan peningkatan kemampuan komunikasi matematis antara siswa yang mendapatkan model Discovery Learning dan Problem Based Learning serta terdapat perbedaan peningkatan Self Confidence antara siswa yang mendapatkan model Discovery Learning dan Problem Based Learning. Differences in The Improvement of Mathematical Communication Skill and Self Confidence between Students Who Get the Discovery Learning and Problem Based LearningAbstractThe low mathematical communication skills and Self Confidence of the students affect achievement in mathematics learning. It is worth the effort to improve communication skills and Self Confidence of the students one by using the model of Discovery Learning and Problem Based Learning. Research purposes to analyze the differences in the increase in mathematical communication skills and Self Confidence among the students who get the model of Discovery Learning and Problem Based Learning. The research method used is a quasi-experiment with the entire population of students of class X SMA Negeri 2 Garut. The sample in this study were two classes, namely X MIPA 1 as a class experiment 1 as many as 35 students who received Discovery model Learning and X MIPA 2 as a class experiment 2 a total of 33 students who received the model of Problem Based Learning. The research instrument used in the form of test descriptions and questionnaire scale Bandura. Based on the results of the analysis of statistically obtained the conclusion that there are differences in mathematical communication skills among the students who get the model of Discovery Learning and Problem Based Learning as well as there are differences in the increase in Self Confidence among the students who get the model of Discovery Learning and Problem Based Learning.


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