scholarly journals ARCHITECTURAL DESIGN PROCESSES EXAMINED AS A PROBLEM SOLVING : Studies on the drawing processes in spatial design activities

1999 ◽  
Vol 64 (524) ◽  
pp. 133-137 ◽  
Author(s):  
Yurika YOKOYAMA
Biomimetics ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 2
Author(s):  
Maibritt Pedersen Zari

Redesigning and retrofitting cities so they become complex systems that create ecological and cultural–societal health through the provision of ecosystem services is of critical importance. Although a handful of methodologies and frameworks for considering how to design urban environments so that they provide ecosystem services have been proposed, their use is not widespread. A key barrier to their development has been identified as a lack of ecological knowledge about relationships between ecosystem services, which is then translated into the field of spatial design. In response, this paper examines recently published data concerning synergetic and conflicting relationships between ecosystem services from the field of ecology and then synthesises, translates, and illustrates this information for an architectural and urban design context. The intention of the diagrams created in this research is to enable designers and policy makers to make better decisions about how to effectively increase the provision of various ecosystem services in urban areas without causing unanticipated degradation in others. The results indicate that although targets of ecosystem services can be both spatially and metrically quantifiable while working across different scales, their effectiveness can be increased if relationships between them are considered during design phases of project development.


Author(s):  
Masaharu Yoshioka ◽  
Tetsuo Tomiyama

Abstract Most of the previous research efforts for design process modeling had such assumptions as “design as problem solving,” “design as decision making,” and “design by analysis,” and did not explicitly address “design as synthesis.” These views lack notion and understanding about synthesis. Compared with analysis, synthesis is less understood and clarified. This paper discusses our fundamental view on synthesis and approach toward a reasoning framework of design as synthesis. To do so, we observe the designer’s activity and formalize knowledge operations in design processes. From the observation, we propose a hypothetical reasoning framework of design based on multiple model-based reasoning. We discuss the implementation strategy for the framework.


Author(s):  
Gunay Orbay ◽  
Levent Burak Kara

In current product design, significant effort is put into creating aesthetically pleasing product forms. Often times, the final shape evolves in time based on designers’ ideas externalized through early design activities primarily involving conceptual sketches. While designers negotiate and convey a multitude of different ideas through such informal activities, current computational tools are not well suited to work from such forms of information to leverage downstream design processes. As a result, many promising ideas either remain under-explored, or require restrictive added effort to be transformed into digital media. As one step toward alleviating this difficulty, we propose a new computational method for capturing and reusing knowledge regarding the shape of a developing design from designers’ hand-drawn conceptual sketches. At the heart of our approach is a geometric learning method that involves constructing a continuous space of meaningful shapes via a deformation analysis of the constituent exemplars. The computed design space serves as a medium for encoding designers’ shape preferences expressed through their sketches. With the proposed approach, designers can record desirable shape ideas in the form of raw sketches, while utilizing the accumulated information to create and explore novel shapes in the future. A key advantage of the proposed system is that it enables prescribed engineering and ergonomic criteria to be concurrently considered with form design, thus allowing such information to suitably guide conceptual design processes in a timely manner.


2014 ◽  
Vol 18 (26) ◽  
pp. 11
Author(s):  
Paula Gómez ◽  
Ellen Yi-Luen Do ◽  
Mario Romero

Computational spatial analyses play an important role in architectural design processes, providing feedback about spatial configurations that may inform design decisions. Current spatial analyses convey geometrical aspects of space, but aspects such as space use are not encompassed within the analyses, although they are fundamental for architectural programming. Through this study, we initiate the discussion of including human activity as an input that will change the focus of current computational spatial analyses toward a detailed understanding of activity patterns in space and time. We envision that the emergent insights will serve as guidelines for future evaluation of design intents motivated by spatial occupancy, since we –designers– mentally constructing a model of the situation and activities on it (Eastman, 2001).


2020 ◽  
Vol 3 (2) ◽  
pp. 106
Author(s):  
Elif Gizem Yetkin

The sociological, psychological and physiological problems experienced by humanity, which have been exposed to dark offices, high flats and city life far from nature, have been strikingly exposed with researches. In addition, the nature-based design approaches that emerged due to the need to meet the need of humanity for nature and the desire to return to nature have taken their place among the design parameters of the new age in architecture However, concepts where biology and design come together have emerged. Biomimicry is a discipline that explores the best ideas for design processes by imitating nature. It takes all the ecological needs that users expect from architecture directly from the nature. It provides an integration model with the nature that people yearn for, and also creates a model that takes the solutions created by nature in architectural designs as an example. In this period of architectural design turning to nature, biomimicry has the feature of being a pioneer of a new architectural trend by providing designers with a different view of nature. The main purpose of this study is to determine the application areas and basic features of the biomimicry approach in architecture and to create a road map for designer architects. To achieve this goal, a research methodology has been designed to achieve two objectives. First, it will carry out an in-depth research on biomimicry, architecture and environmentally friendly designs with existing literature studies. Secondly, listing the biomimicry designs applied in architecture and classifying them according to their ecological gains to the building. As a result, a guide will be created for the designer architects to provide ease in producing more efficient buildings.


2020 ◽  
Vol 10 (20) ◽  
pp. 7347
Author(s):  
Jihyo Seo ◽  
Hyejin Park ◽  
Seungyeon Choo

Artificial intelligence presents an optimized alternative by performing problem-solving knowledge and problem-solving processes under specific conditions. This makes it possible to creatively examine various design alternatives under conditions that satisfy the functional requirements of the building. In this study, in order to develop architectural design automation technology using artificial intelligence, the characteristics of an architectural drawings, that is, the architectural elements and the composition of spaces expressed in the drawings, were learned, recognized, and inferred through deep learning. The biggest problem in applying deep learning in the field of architectural design is that the amount of publicly disclosed data is absolutely insufficient and that the publicly disclosed data also haves a wide variety of forms. Using the technology proposed in this study, it is possible to quickly and easily create labeling images of drawings, so it is expected that a large amount of data sets that can be used for deep learning for the automatic recommendation of architectural design or automatic 3D modeling can be obtained. This will be the basis for architectural design technology using artificial intelligence in the future, as it can propose an architectural plan that meets specific circumstances or requirements.


2005 ◽  
Vol 26 (12) ◽  
pp. 1885-1907 ◽  
Author(s):  
Stefano Brusoni

This paper builds upon current research into the organizational implications of ‘modularity’. Advocates of modularity argue that the ‘invisible hand’ of markets is reaching activities previously controlled through the visible hand of hierarchies. This paper argues that there are cognitive limits to the extent of division of labour: what kinds of problems firms solve, and how they solve them, set limits to the extent of division of labour, irrespective of the extent of the market. This paper analyses the cognitive limits to the division of labour, relying on an in-depth case study of engineering design activities. On this basis, it explains why coordinating increasingly specialized bodies of knowledge, and increasingly distributed learning processes, requires the presence of knowledge-integrating firms even in the presence of modular products. Such firms, relying on their wide in-house scientific and technological capabilities, have the ‘authority’ to identify, propose and implement solutions to complex problems. In so doing, they coordinate networks of suppliers of both components and specialized competencies.


2015 ◽  
Vol 19 (3) ◽  
pp. 212-223
Author(s):  
James A. Craig ◽  
Matthew Ozga-Lawn

Architectural representation – concerned as it is with things at levels of abstraction, scales of ‘bigness’, and already complex, intertwined and multi-layered contexts – often overlooks or presupposes the seemingly straightforward attributes of its engagement. Acts of looking at (or into) architectural imagery, objects and other phenomena are principally concerned with the spaces held within, rather than asking us to reflect on the experience of interacting with the representational device itself. In this way, architectural imagery attempts to mask its own presence. By always gesturing to the thing that is distant or unbuilt, it asks us, perversely, to pretend that it isn't there – that we are in fact engaging directly with the spaces and structures depicted rather than their likenesses in paper, card or otherwise. Our own practice (STASUS) and teaching concerns itself with the relationship between the observer and the architectural project, and the complex set of coded meanings which are engaged with in this encounter. We are particularly interested in the affecting nature of the space in which design processes are undertaken. In this paper, we reflect on the experience of encountering architectural projects through their representation, both in a state of completion and in process. We set out to reframe an idea of architectural design as the performance of a dialogue between recognisable, image-able things, held and staged by objects and media that don't meet or exceed expectations, but defy them, by demanding to be noticed.


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