scholarly journals CONSEQUENCES OF DRAWING SEQUENCES IN ARCHITECTURAL DESIGN PROCESSES OF NOVICE SUBJECTS : Studies on the drawing processes in spatial design activities 2

2001 ◽  
Vol 66 (540) ◽  
pp. 153-157 ◽  
Author(s):  
Yurika YOKOYAMA ◽  
Takashi TAKAHASHI ◽  
Katsuki YOKOYAMA
Biomimetics ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 2
Author(s):  
Maibritt Pedersen Zari

Redesigning and retrofitting cities so they become complex systems that create ecological and cultural–societal health through the provision of ecosystem services is of critical importance. Although a handful of methodologies and frameworks for considering how to design urban environments so that they provide ecosystem services have been proposed, their use is not widespread. A key barrier to their development has been identified as a lack of ecological knowledge about relationships between ecosystem services, which is then translated into the field of spatial design. In response, this paper examines recently published data concerning synergetic and conflicting relationships between ecosystem services from the field of ecology and then synthesises, translates, and illustrates this information for an architectural and urban design context. The intention of the diagrams created in this research is to enable designers and policy makers to make better decisions about how to effectively increase the provision of various ecosystem services in urban areas without causing unanticipated degradation in others. The results indicate that although targets of ecosystem services can be both spatially and metrically quantifiable while working across different scales, their effectiveness can be increased if relationships between them are considered during design phases of project development.


Author(s):  
Gunay Orbay ◽  
Levent Burak Kara

In current product design, significant effort is put into creating aesthetically pleasing product forms. Often times, the final shape evolves in time based on designers’ ideas externalized through early design activities primarily involving conceptual sketches. While designers negotiate and convey a multitude of different ideas through such informal activities, current computational tools are not well suited to work from such forms of information to leverage downstream design processes. As a result, many promising ideas either remain under-explored, or require restrictive added effort to be transformed into digital media. As one step toward alleviating this difficulty, we propose a new computational method for capturing and reusing knowledge regarding the shape of a developing design from designers’ hand-drawn conceptual sketches. At the heart of our approach is a geometric learning method that involves constructing a continuous space of meaningful shapes via a deformation analysis of the constituent exemplars. The computed design space serves as a medium for encoding designers’ shape preferences expressed through their sketches. With the proposed approach, designers can record desirable shape ideas in the form of raw sketches, while utilizing the accumulated information to create and explore novel shapes in the future. A key advantage of the proposed system is that it enables prescribed engineering and ergonomic criteria to be concurrently considered with form design, thus allowing such information to suitably guide conceptual design processes in a timely manner.


2014 ◽  
Vol 18 (26) ◽  
pp. 11
Author(s):  
Paula Gómez ◽  
Ellen Yi-Luen Do ◽  
Mario Romero

Computational spatial analyses play an important role in architectural design processes, providing feedback about spatial configurations that may inform design decisions. Current spatial analyses convey geometrical aspects of space, but aspects such as space use are not encompassed within the analyses, although they are fundamental for architectural programming. Through this study, we initiate the discussion of including human activity as an input that will change the focus of current computational spatial analyses toward a detailed understanding of activity patterns in space and time. We envision that the emergent insights will serve as guidelines for future evaluation of design intents motivated by spatial occupancy, since we –designers– mentally constructing a model of the situation and activities on it (Eastman, 2001).


2020 ◽  
Vol 3 (2) ◽  
pp. 106
Author(s):  
Elif Gizem Yetkin

The sociological, psychological and physiological problems experienced by humanity, which have been exposed to dark offices, high flats and city life far from nature, have been strikingly exposed with researches. In addition, the nature-based design approaches that emerged due to the need to meet the need of humanity for nature and the desire to return to nature have taken their place among the design parameters of the new age in architecture However, concepts where biology and design come together have emerged. Biomimicry is a discipline that explores the best ideas for design processes by imitating nature. It takes all the ecological needs that users expect from architecture directly from the nature. It provides an integration model with the nature that people yearn for, and also creates a model that takes the solutions created by nature in architectural designs as an example. In this period of architectural design turning to nature, biomimicry has the feature of being a pioneer of a new architectural trend by providing designers with a different view of nature. The main purpose of this study is to determine the application areas and basic features of the biomimicry approach in architecture and to create a road map for designer architects. To achieve this goal, a research methodology has been designed to achieve two objectives. First, it will carry out an in-depth research on biomimicry, architecture and environmentally friendly designs with existing literature studies. Secondly, listing the biomimicry designs applied in architecture and classifying them according to their ecological gains to the building. As a result, a guide will be created for the designer architects to provide ease in producing more efficient buildings.


2015 ◽  
Vol 19 (3) ◽  
pp. 212-223
Author(s):  
James A. Craig ◽  
Matthew Ozga-Lawn

Architectural representation – concerned as it is with things at levels of abstraction, scales of ‘bigness’, and already complex, intertwined and multi-layered contexts – often overlooks or presupposes the seemingly straightforward attributes of its engagement. Acts of looking at (or into) architectural imagery, objects and other phenomena are principally concerned with the spaces held within, rather than asking us to reflect on the experience of interacting with the representational device itself. In this way, architectural imagery attempts to mask its own presence. By always gesturing to the thing that is distant or unbuilt, it asks us, perversely, to pretend that it isn't there – that we are in fact engaging directly with the spaces and structures depicted rather than their likenesses in paper, card or otherwise. Our own practice (STASUS) and teaching concerns itself with the relationship between the observer and the architectural project, and the complex set of coded meanings which are engaged with in this encounter. We are particularly interested in the affecting nature of the space in which design processes are undertaken. In this paper, we reflect on the experience of encountering architectural projects through their representation, both in a state of completion and in process. We set out to reframe an idea of architectural design as the performance of a dialogue between recognisable, image-able things, held and staged by objects and media that don't meet or exceed expectations, but defy them, by demanding to be noticed.


Author(s):  
Krishnendra Shekhawat ◽  
José P. Duarte

AbstractAn important task in the initial stages of most architectural design processes is the design of planar floor plans, that are composed of non-overlapping rooms divided from each other by walls while satisfying given topological and dimensional constraints. The work described in this paper is part of a larger research aimed at developing the mathematical theory for examining the feasibility of given topological constraints and providing a generic floor plan solution for all possible design briefs.In this paper, we mathematically describe universal (or generic) rectangular floor plans with n rooms, that is, the floor plans that topologically contain all possible rectangular floor plans with n rooms. Then, we present a graph-theoretical approach for enumerating generic rectangular floor plans upto nine rooms. At the end, we demonstrate the transformation of generic floor plans into a floor plan corresponding to a given graph.


2013 ◽  
Vol 357-360 ◽  
pp. 54-58
Author(s):  
Zu Kang Lei ◽  
Ye Ding ◽  
Le Zhou

This study started with the lack of students cognition in the process of architectural design and their weak comprehensive skills of 3D spatial design and it used the comparison study for exploring the different factors between the real environment and the virtual 3D auxiliary thinking tools-the physical model and digital model. This study has good practice application ofDesign with Experimentin the actual education.


Author(s):  
Chioma Okandu ◽  
Chizy Akani ◽  
Warebi Brisibe

The paper examines the issues of building maintenance of public buildings from an architectural design-based perspective.It considered the critical role design plays in achieving the optimal functionality of building services throughout the building life span. Design related elements and components which facilitate maintainability are discussed. Institutional buildings at the university in their current state are considered against these dimensions. The research adopts a case study/ review approach. The study focused on multi-story structures existing in the university. Findings of the study reveal poor considerations for maintainability in design processes, resulting in inefficiency of building services on a large scale.


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